What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
12/05: Update 1.10.0 Patch Notes | Twitch Drops
12/12: Startree Solstice Event | Snowdrift Island Event
12/14: Queen Bellandir PVP Spawn
★ Spears | Spears Tier List | Spear Skills | Spear Builds
★ Daily Tasks | Weekly Tasks
★ 2024 Roadmap | 2025 Roadmap
This is a guide on the Darkblighter Wand and Dagger build for PvE in Throne and Liberty (TL). Read on to learn how to use the Darkblighter Dagger and Wand build, including the best gears to equip, skill rotations, runes, traits, and more.
All Darkblighter Wand / Dagger Builds | |
---|---|
Best Wand / Dagger Build (PvP) | Best Dagger / Wand Build (PvE) |
List of Contents
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This build makes use of Dagger and Wand to create a crowd control and escape build with some self sustain. It revolves around a hit-and-run playstyle to defeat enemies.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 19 | 9 | 0 |
Dexterity | 40 | 10 | 20 |
Wisdom | 40 | 15 | 15 |
Perception | 30 | 15 | 5 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 30 | 13 | 17 |
Dexterity | 50 | 24 | 18 |
Wisdom | 50 | 10 | 30 |
Perception | 50 | 2 | 38 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 40 | 17 | 13 |
Dexterity | 50 | 16 | 24 |
Wisdom | 50 | 11 | 29 |
Perception | 52 | 5 | 37 |
Fortitude | 10 | 0 | 0 |
Prioritize improving Wisdom first, then Perception and Dexterity. Wisdom provides cooldown reduction for skills and the mana needed to keep up with the build's high mana consumption while Perception improves attack accuracy and the effectiveness of crowd control skills. Additionally, Dexterity can provide Critical Hit Chance, boosting heal potency and damage.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||
---|---|---|---|
Cleaving Moonlight Cleaving Moonlight Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.
|
Effect Accumulation
Effect Accumulation Applies Weaken: Thunderclouds. Thunderclouds lasts for 6s, decreasing Melee, Ranged, and Magic Endurance by 18 per stack. Stacks up to 20 times. Cannot be stacked with Bonus Damage Specialization. Consecutive Use
Consecutive Use Can be used 1 additional time if used within 3s. |
||
Inject Venom Inject Venom Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
▼ Lightning Infusion Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
|
Lightning Infusion
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds last for 6s, and decreases Melee, Ranged, Magic Endurance by 17 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where each stab inflicts 120% +25 damage, then dealing an additional 180% +38 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target. |
||
Brutal Incision Brutal Incision Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲.
▼ Thunderclouds Bombing Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
|
Thunderclouds Bombing
Thunderclouds Bombing Deals 240% of Base Damage +74 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit increases by 600. If the target is affected by Weaken: Thunderclouds, they receive 48% +15 additional damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%. Cannot be stacked with Damage ▲ Specialization. |
||
Shadow Strike Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
▼ Shadow Escape Shadow Escape Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.
|
Range ▲
Range ▲ Range +40%. Shadow Escape
Shadow Escape Moves to the casting location if used again within 6s. |
||
Fatal Stigma Fatal Stigma Marks the target, decreasing Incoming Heal by 60% for 3s. Deals 325% of Base Damage + 51. Deals 3% additional damage per stack against targets you have applied Poisoned or Thunderclouds to. The damage is amplified by 40% against bosses.
|
- | ||
Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
▼ Unlucky Clock Unlucky Clock Duration of Curses applied by you increases by 5s.
|
Unlucky Clock
Unlucky Clock Duration of Curses applied by you increases by 5s. Cannot be stacked with Range ▲ Specialization. |
||
Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
|
Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
||
Curse Explosion Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
|
Additional Damage Boost
Additional Damage Boost Touch of Despair's damage boosts by 10% per stack. |
||
Corrupted Magic Circle Corrupted Magic Circle Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up Sleeping targets.
▼ Decaying Touch Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
|
Decaying Touch
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets. |
||
Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▼ Cursed Nightmare Cursed Nightmare Has a 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
|
Deep Sleep
Deep Sleep Can be removed if attacked twice while Sleeping. |
||
Touch of Despair Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
|
Curse
Curse Gains 2 Touch of Despair with a 50% chance. Effect Duration ▲
Effect Duration ▲ Touch of Despair duration increases by 3s. |
||
Camouflage Cloak Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
|
- | ||
Passive Skills | |||
Assassin's Instincts Assassin's Instincts Magic, Melee, and Ranged Critical hit 66 ▲.
|
Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
|
Destructive Fang Destructive Fang Ranged, Melee, and Magical Critical Hit increase by 78 against targets you have applied Poison or Thunderclouds to.
|
Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
|
Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
|
Wrathful Edge Wrathful Edge Critical Damage 9.6%▲.
|
Vampiric Contract Vampiric Contract Restores Health of a friendly target by 7.6% of the damage you deal to a target affected by your Curse. If a friendly target is not within your range, your health is restored instead.
|
Assassination Stance Assassination Stance On evading, has a 10% chance to apply Camouflage Cloak cooldown 7% ▼.
|
Defensive Skill | |||
Chaotic Shield Chaotic Shield Defends against attacks. On defending against a Fury Attack, Curse skills’ remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell: Restores friendly targets’ Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell: Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack.
|
Inject Venom's Lightning Infusion skill specialization is central to the build as it weakens the target's defenses, increasing the damage they receive. In particular, the skill is used to set up Lightning Infusion and Fatal Stigma for a ton of damage.
Shadow Strike, Cleaving Moonlight, and Camouflage Cloak serves as the build's hit-and-run skills as they allow quick movements when fightning.
Cursed Nightmare, Touch of Despair, and Decaying Touch are used to apply Curse to targets while Curse Explosion utilizes the infliction to deal extra damage. They're also the build's main source of DPS. Meanwhile, Unlucky Clock increases the duration of Curses applied to targets.
Swift Healing is the build's only means of sustain, which is just enough for the build.
Focus on leveling up Inject Venom and Swift Healing first since applying Thunderclouds is central to the build and having a reliable healing skill allows for survivability. The rest can be prioritized based on preference.
Destructive Fang is directly linked to Lightning Infusion since it further weakens the defenses of targets inflicted with Thunderclouds.
Assassin's Instincts and Wrathful Edge improve the build's damage potential via Critical Hit and Critical Damage.
Devotion and Emptiness improves Swift Healing's healing effect and the build's skill cooldowns during the day, and increases the damage of DOT skills and the cooldowns of Curse skills during the night. Noble Revival further improves Swift Healing's effectiveness.
Wraith's Beckon increases the duration and chance of Curses while Vampiric Contract utilizes the infliction to heal based on a percentage of the damage dealt to targets with the infliction.
Assassination Stance gives a chance to decrease the cooldown of Camouflage Cloak when evading attacks, improving the build's hit-and-run playstyle.
Focus on leveling up Destructive Fang and Wraith's Beckon first since they build is centered on the Thunderclouds and Curse inflictions.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
---|---|
Lequirus's Wicked Thorns Lequirus's Wicked Thorns Wisdom 4
Perception 3 Critical Hit Chance 39 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Lequirus's Gale Blade | Base Damage 50 ▲ for 3s upon using Dagger Mobility Skills. |
Note: All of the traits shown here are of max value!
Lequirus's Wicked Thorns fits perfectly with the build's skill setup and hit-and-run playstyle thanks to its Lequirus's Gale Blade weapon effect, increasing Base Damage whenever any of the Dagger's mobility moves is used.
The traits and resonance selected focuses on improving the build's damage via Critical Hit, Hit, and Heavy Attack Chance.
Secondary Weapon | |
---|---|
Tevent's Grasp of Withering Tevent's Grasp of Withering Wisdom 4
Critical Hit 60 Cooldown Speed +19% |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Tevent's Hunger | Applying Curse has a 15% chance of applying Weaken: Curse, which deals 35% of base damage over time every s for 30s |
Note: All of the traits shown here are of max value!
Tevent's Grasp of Withering provides plenty to this build, offering Wisdom, Critical Hit Chance, and Cooldown Speed. This Wand also possesses as weapon skill that allows the player to apply a secondary Curse, boosting your DPS.
The traits and resonance selected also focuses on improving the build's damage via Critical Hit, Hit, and Heavy Attack Chance.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
---|---|
Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Cooldown Speed +6% ・Magic Endurance +160 ・Mana Regen +60 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Mana Regen +60 ・Max Mana +600 ・Skill Damage Resistance +100 |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
・Buff Duration +6% ・Melee Endurance +160 ・Mana Regen +60 |
Gauntlets of the Field General Gauntlets of the Field General Added Attack Speed +2%
Perception 4 |
・Max Health +600 ・Attack Speed +8% ・Melee Endurance +160 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Debuff Duration -6% ・Ranged Endurance +160 ・Max Health +600 |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Move Speed +8% ・Max Mana +600 ・Magic Endurance +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Skill Damage Boost +100 ・Buff Duration +6% |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Skill Damage Resistance +100 ・Debuff Duration -6% |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Max Health +600 ・Skill Damage Boost +100 ・Buff duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Mana +600 ・Mana Regen +60 ・Buff duration +6% |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Max Mana +600 ・Skill Damage Resistance +100 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
Shadow Harverster Mask and Shadow Harvester Boots boosts all primary stats with cooldown speed and bind chance as bonuses. Having the two items together also increases the build's Critical Damage via their set effect.
Supreme Devotion gives Mana Regen, Cooldown Speed, and Critical Hit, which suits the build nicely. Swirling Essence Robe provides Dexterity for better damage, Wisdom for more mana and cooldown reduction, and Heavy Attack Chance just as a bonus.
Gauntlets of the Field General and Gauntlets of the Field General together provides Dexterity for improved damage, Strength for durability, Perception for improved crowd control, and Attack Speed for DPS. Their set effect also grants Melee Heavy Attack Chance.
The acceesories equipped provide a variety of improvements necessary for the build. The traits and resonance selected balances the build's offense and defense.
List of References | |
---|---|
List of All Armor | List of All Accessories |
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
---|---|
Lequirus's Wicked Thorns Lequirus's Wicked Thorns Wisdom 4
Perception 3 Critical Hit Chance 39 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Tevent's Grasp of Withering Tevent's Grasp of Withering Wisdom 4
Critical Hit 60 Cooldown Speed +19% |
・Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Sleep Chance Rune Synergy: ・Dexterity ・Movement Speed |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Boss Hit Chance ・Max Mana ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Attack Speed |
Ring Runes | |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Perception ・Cooldown Speed |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Max Mana ・Weaken Chance Rune Synergy: ・Perception ・Cooldown Speed |
Belt Runes | |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Hit Chance ・Max Mana ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Movement Speed |
This Rune loadout prioritizes Critical Hit and Hit Chance for its offensive runes. For defensive runes, take boosts to Max Health and Max Mana, and take Weaken Chance and Mana Cost Efficiency to help with your uptime in battle. For synergies, arrange your runes in a way that gives you Attack Speed, and boosts to Dexterity and Perception.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Daggers | ・Disguise (4 Pts) ・Poison (9 Pts) ・Assassination (6 Pts) |
---|---|
Wand | ・Damage (9 Pts) ・Recover (5 Pts) ・Weaken (5 Pts) |
For Daggers, putting 9 points into Poison provides a mix of damage, crowd control improvements, mana management, and better skill cooldowns. Meanwhile, putting 4 points to Disguise improves survivability with a bit of mana management and reduced cooldowns. Finish this section off with 6 points in Assassination for a boost to damage
For Wand, putting 9 points into Damage provides mainly damage with improved mana management. Meanwhile, putting 5 points to Recover and Weaken gives a variety of small improvements.
How to Get Weapon Mastery Points
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
---|---|
Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Shade Revenant Stheno's ability increases the build's DPS significantly and has good synergy with certain skills using this weapon combination.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Dagger / Wand Build |
---|
Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Cursed Nightmare Has a 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
(Optional)▶
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
▶
Shadow Escape Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.
▶
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
(Second activation)▶
Fatal Stigma Marks the target, decreasing Incoming Heal by 60% for 3s. Deals 325% of Base Damage + 51. Deals 3% additional damage per stack against targets you have applied Poisoned or Thunderclouds to. The damage is amplified by 40% against bosses.
▶
Cleaving Moonlight Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.
x2▶
Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
▶
Shadow Escape Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.
(Second activation)▶
Unlucky Clock Duration of Curses applied by you increases by 5s.
or
Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boosts the remaining Burning, Curse, and Poison Damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
|
This is the build's hit-and-run skill rotation, which is also effective against bosses. Although optional, using Cursed Nightmare allows the combo to be set up easily. It also ensures that the first hit made to the inflicted target is a Critical Hit, increasing the combo's overall damage.
Inject Venom's Lightning Infusion is the key to this entire combo as it inflicts Thunderclouds whenever damage is dealt to the target. It should always be used first before doing any damage.
Touch of Despair and Decaying Touch applies the first few instances of Curse and Thunderclouds. Shadow Strike initiates the combo by teleporting behind the target and striking it while following it up immediately with Lightning Infusion's second activation applies more stacks of Thunderclouds.
Using Fatal Stigma early in the combo gives more room for additional Thunderclouds stacks to be inflicted via the two uses of Cleaving Moonlight before Fatal Stigma's duration ends, increasing its damage.
Brutal Incision's Thunderclouds Bombing specialization allows it to deal increased damage against the target that's inflicted with Thunderclouds.
Thanks to its Shadow Escape specialization, Shadow Strike can be used again to return the original position when the move was first used, allowing for a quick escape. At this point, Unlucky Clock can be used to prolong the duration of Curses or consume all Curse stacks and deal the final blow using Curse Explosion.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
|
---|
Stat | Value |
---|---|
Melee Hit | 600 |
Ranged Hit | 520 |
Magic Hit | 520 |
Melee Crit. Hit | 285 |
Ranged Crit. Hit | 285 |
Magic Crit. Hit | 345 |
Skill Damage Boost | 180 |
Buff Duration | 58% |
Stat | Value |
---|---|
Melee Defense | 1,735 |
Ranged Defense | 1,596 |
Magic Defense | 1,350 |
Melee Evasion | 74 |
Ranged Evasion | 74 |
Magic Evasion | 74 |
Skill Damage Reduction | 240 |
Debuff Duration | -12% |
Stat | Value |
---|---|
Max Health | 11,990 |
Max Mana | 11,340 |
Mana Cost Efficiency | 16% |
Max Stamina | 100 |
Move Speed | 600 | 17.9% |
Skill Heal | 8% |
Health Regen | 81 |
Mana Regen | 879.2 |
Cooldown Speed | 44.8% |
Attack Speed | 14.1 |
Stat | Value |
---|---|
Weaken Chance | 399 |
Stun Chance | 300 |
Petrification Chance | 300 |
Sleep Chance | 300 |
Silence Chance | 400 |
Terror Chance | 300 |
Bind Chance | 377 |
Collision Chance | 300 |
Stat | Value |
---|---|
All Evasion | 105 |
Bonus Damage | 15 |
Range ▲ | 6.2% |
Hit | 160 |
Critical Hit | 628 |
Heavy Attack Chance | 238 |
Curse Damage | 6 |
Stat | Value |
---|---|
Death Set | Critical Damage +14% (Does not stack with other Critical Damage ▲ effects.) |
Imperator | Melee Heavy Attack Chance +150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Darkblighter Dagger / Wand Build (PvE)
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
Published by Amazon Games under license. ©2023-2024 NCSOFT Corporation. All rights reserved. THRONE AND LIBERTY and the THRONE AND LIBERTY logo are trademarks of NCSOFT Corporation. Used by Amazon Games under license. Amazon Games, Amazon, and all related logos are trademarks of Amazon.com, Inc. or its affiliates. The “PS” Family logo and “PS5” are registered trademarks of Sony Interactive Entertainment Inc. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.