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This is a guide on the Crusader Greatsword / Sword and Shield (SnS) build for PvP in Throne and Liberty (TL). Read on to learn how to use the Crusader Sword and Shield (SnS) / Greatsword build, including the best gears to equip, skill rotations, runes, traits, and more.
All Crusader Greatsword / Sword and Shield Builds | |
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Best Crusader Greatsword / Sword and Shield PvP Build | Best Crusader Greatsword / Sword and Shield PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Focus: CC, Tank, Small/Large Scale PvP Stat Priority: Strength, Perception |
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Skill Setup | |
Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
Blood Devotion A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for the designated party member for 6s. Only 100% of damage taken applied.
Shield Strike Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases.
Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
Immortal Pride A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Max Health and Current Health increases by 20% for 6s.
Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
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Pros | Cons |
Lots of CC
Lots of buffs
High durability and survivability |
Low DPS |
This build makes use of Greatsword and Sword weapons to create a high-crowd control and high-durability melee tank or frontliner. It's purpose is to tank as much of the opponent's damage while providing crowd control and buffs for the party.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 50 | 8 | 33 |
Dextexity | 30 | 17 | 3 |
Wisdom | 20 | 7 | 31 |
Perception | 40 | 17 | 13 |
Note: Base stats are always 10!
Prioritize improving Strength first to maximize durability, then Perception for CC and buff enhancements.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Valiant Brawl Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
▼ Cruel Smite Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 120% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. On Critical Hit or Heavy Attack, deals 88% +7 damage to the target within a 3m radius area.
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Cruel Smite
Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 100% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. If the attack lands as a Critical Hit or heavy attack, deals 88% + 7 damage to the target within a 3m radius area. |
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Stunning Blow Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Additional Damage Boost
Additional Damage Boost When used, Skill Damage Boost 150% ▲ for the next skill that is used within 5s. |
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DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
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Instant Healing
Instant Healing Recovers Health by 200% of Base Damage + 200. Damage Reduction
Damage Reduction Damage Reduction increases by an additional 25. Cannot be stacked with DaVinci’s Chill Specialization. Duration ▲
Duration ▲ Effect Duration increases by 3s. |
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Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▼ Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
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Damage Area Change
Damage Area Change Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s. |
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Blood Devotion Blood Devotion A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for the designated party member for 6s. Only 100% of damage taken applied.
▼ Devoted Sanctuary Devoted Sanctuary A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for a party member within a 15m radius area for 6s. Take only 100% of damage dealt.
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Damage Transfer Increase
Damage Transfer Increase Transferred damage increases by 30%. Duration ▲
Duration ▲ Effect Duration increases by 3s. Devoted Sanctuary
Devoted Sanctuary Takes 40% of the damage intended for the party member within a 15m radius area for 6s. Only 100% of damage taken applied. |
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Guillotine Blade Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
▼ Guillotine Blade Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Damage Collection
Damage Collection Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 100% against bosses. On Hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the collection time. |
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Shield Strike Shield Strike Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases.
▼ Piercing Attack Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
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Critical Hit ▼
Critical Hit ▼ When weaken is applied to a target, has a 70% chance to apply Critical Hit 250 ▼ for 6sec./c Piercing Attack
Piercing Attack Deals 360% of Base Damage + 16 to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target’s Aggression greatly increases. |
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Counter Barrier Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
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Chain Hook Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
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Rear Chain Hook
Rear Chain Hook Has an 80% chance to apply Collision: Pull, Pulling the target behind the location where skill is used and Binding them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit. Cannot be stacked with Controlling Rake Specialization. Range ▲
Range ▲ The attack range increases by 3.75m. |
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Stalwart Bastion Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
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Immortal Pride Immortal Pride A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Max Health and Current Health increases by 20% for 6s.
▼ Blessing of Immortality Blessing of Immortality A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Creates a barrier equal to 12% of Max Health for 6s.
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Health Regen
Health Regen Health Regen 200% ▲ for the skill’s duration. Blessing of Immortality
Blessing of Immortality Creates a barrier equal to 12% of Max Health to yourself and friendly target for 6s. Cannot be stacked with All Defense ▲ Specialization. |
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Passive Skills | |||||||
Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
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Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
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Skillful Evasion Skillful Evasion Magic and Ranged Evasion 9 ▲ per 1 m of proximity to the target, up to 90. Additionally increases Magic, Melee, and Ranged Evasion by up to 120 against Provoked targets. Only applies to targets within a 10m radius.
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Impenetrable Impenetrable Increases Magic, Melee, and Ranged Defense proportional to the number of targets within a 2m radius. Magic, Melee, and Ranged Defense 179 ▲ if there are 2 or fewer targets within range, 280 ▲ if there are 3 to 6 targets, and 700 ▲ if there are 7 or more targets.
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Gerad's Patience Gerad's Patience On evading, using Shield Block, or blocking with a Defense skill, all CC Resistance 8.25 ▲ for 3s. Stacks up to 10 times.
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Aegis Shield Aegis Shield Magic, Melee, and Ranged Defense 4 ▲ per 1% of Shield Block Chance. Reduce Damage: Shield always gains 2.5% ▲.
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Resilient Mind Resilient Mind Evading an attack restores Mana by 18, and each successful Shield Block or Defense skill block restores Mana by 8% of the damage blocked. Additionally restores Health by 21.
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Indomitable Armor Indomitable Armor Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times.
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Defensive Skill | |||||||
Shield Survival Technique Shield Survival Technique Defends against attacks. On defending against a Fury Attack while stationary, 270 Health regenerates, creates a shield equal to 14% of Max Health for 3s, and Shield Survival Technique changes to Retaliatory Strike for1.5s. On defending against a Fury Attack within 0.5s, increases Damage Reduction by 57 for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, creates a shield equal to 14%/c of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s Retaliatory Strike: Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attack with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Retaliatory Strike from the Shield Survival Technique with a directional button deals the maximum damage.
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DaVinci's Courage, Counter Barrier, Stalwart Bastion, and Immortal Pride (Blessing of Immortality) are the build's tanking skills as they increase HP, Health Regen, Shield Block Chance, Damage Reduction, and grants a hefty shield. In particular DaVinci's Courage and Stalwart Bastion also affects allies.
Stunning Blow, Strategic Rush, and Chain Hook provides a variety of crowd control skills. They're mainly used to control the battle and allow the other party members to follow up with their own skills.
Valiant Brawl, Willbreaker, Shield Strike (Piercing Attack), and Guillotine Blade are the build's primary damage skills. In particular, Willbreaker and Shield Strike (Piercing Attack) inflicts Weaken to opponents, decreasing both their defenses and hit.
Focus on leveling up DaVinci's Courage and Stalwart Bastion since they affect the entire party when used. The rest can be prioritized based on preference.
Robust Constitution, Impenetrable, and Indomitable Armor are the key passives for the build since they improve durability.
Vital Force provides some damage and works well with the build's high HP as its effect depends on Max Health.
Skillful Evasion increases Magic and Ranged evasion and is directly linked to Gerad's Patience and Resilient Mind since they trigger upon evasion. These three makes it even harder for opponents to deal damage.
Focus on leveling up Vital Force and Robust Constitution first as they provide a good balance of durability and damage, then go for Indomitable Armor and Impenetrable. The rest can be prioritized based on preference.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Duke Magna's Provoking Warblade Duke Magna's Provoking Warblade Strength 3
Max Health 1,305 |
・Max Health +600 ・Health Regen +60 ・Heavy Attack Chance +80 |
Weapon Effect | Duke Magna's Taunt | On Valiant Brawl Hit, has a 42% chance to apply Weaken: Provoke for 3s |
Note: All of the traits shown here are of max value!
Duke Magna's Provoking Warblade provides Strength and Max Health, which is perfect for the build. It also has Duke Magna's Taunt that gives a chance to inflict Provoke on enemies hit by Valiant Brawl, giving the build more crowd control.
Traits and resonance all focus on improving durability via HP.
Secondary Weapon | |
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Karnix's Netherblade Karnix's Netherblade Strength 6
Humanoid Bonus Damage 8 Max Health 1,005 |
・Max Health +600 ・Health Regen +60 ・Heavy Attack Chance +80 |
Note: All of the traits shown here are of max value!
Karnix's Netherblade also provides Strength and Max Health for more HP. Traits and resonance all focus on improving durability via HP.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Heroic Helmet of the Resistance Heroic Helmet of the Resistance Max Health 525
Health Regen 30.75 |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Shock Commander Plate Armor Shock Commander Plate Armor Strength 4
Damage Reduction 4 |
・Max Health +600 ・Ranged Endurance +160 ・Melee Endurance +160 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Heroic Gauntlets of the Resistance Heroic Gauntlets of the Resistance Hit 50
Stun Chance 76 |
・Mana Regen +60 ・Melee Endurance +160 ・Ranged Endurance +160 |
Shock Commander Greaves Shock Commander Greaves Strength 2
Damage Reduction 3 |
・Max Health +600 ・Ranged Endurance +160 ・Melee Endurance +160 |
Heroic Boots of the Resistance (Gray) Heroic Boots of the Resistance (Gray) Mana Regen 15
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・Max Health +600 ・Ranged Endurance +160 ・Melee Endurance +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Debuff Duration -6% ・Skill Damage Resistance +80 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Mana +600 ・Buff Duration +6% ・Skill Damage Boost +80 |
Embossed Granite Band Embossed Granite Band Collision Chance 50
Health Regen 65.25 |
・Max Health +600 ・Buff Duration +6% ・Skill Damage Boost +80 |
Butcher's Belt Butcher's Belt Max Health 225
Damage Reduction 6 Weaken Resistance 33 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
The armors and accessories selected all have the best Melee, Range, and Magic Defenses. Their traits and resonance focus primarily on maxing out HP and endurance for a high-durability build.
In particular, having Shock Commander Plate Armor and Shock Commander Greaves together gives an additional Damage Reduction, further improving the build's durability.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Greatsword | ・Charge (9 Pts) ・Incapacitate (6 Pts) |
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Sword | ・Provoke and Counter (9 Pts) ・Collision (6 Pts) |
For Greatsword, putting 9 points to Charge gives you durability, resistances, and a bit of cooldown speed and buff duration. Meanwhile, having 6 points to Incapacitate provides damage, stun duration, and mana regen.
For Sword, putting 9 points to Provoke & Counter provides more durability and survivability with a little buff duration. Meanwhile, having 6 points to Collision further adds durability.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Green Ranger Elowen | On Summoning, has an 80% chance to Bind all enemies in a 4m radius for 5s. While Summoned, attacking any targets affected by Bind and Movement Speed Reduction will increase Magic, Melee, and Ranged Critical Hit Chance by 500. |
In PVP scenarios, every second of CC you dole out is crucial. Upon getting up close to individuals or groups, utilize Green Ranger Elowen's 4m radius wide bind to keep enemies in their place. While binding enemies with Elowen, you can also chain more CC after the initial duration.
You will also gain increased chances of hitting criticals on enemies that are bound or have their movement reduced, meaning you will be rewarded by naturally doing what your role in PVP entails!
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Greatsword / Sword and Shield Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
(Optional) or
Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 120% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. On Critical Hit or Heavy Attack, deals 88% +7 damage to the target within a 3m radius area.
(Optional) or
Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
(Optional) |
This is primarily a single-target CC combo that's effective in setting up kills for the party. Chain Hook will pull an enemy close to melee range, which then allows Willbreaker to hit and Stunning Blow to stun the target.
Using Guillotine Blade after Stunning Blow increases its damage via Stunning Blow's Additional Damage Boost specialization, dealing massive damage, although, it's entirely optional. Curel Smite or Piercing Attack can also be used after Stunning Blow as an alternative.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
▶
Blessing of Immortality A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Creates a barrier equal to 12% of Max Health for 6s.
▶
Devoted Sanctuary A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for a party member within a 15m radius area for 6s. Take only 100% of damage dealt.
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This skill rotation is for sustaining the party. Starting with DaVinci's Courage will instantly heal the party, and increase their health regen and attack speed. Following up with Stalwart Bastion provides the party with durability via damage reduction while Blessing of Immortality generates a shield that's based on max HP for them. Finally, Devoted Sanctuary offers more tanking for the party.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 340 |
Ranged Hit | 300 |
Magic Hit | 300 |
Melee Crit. Hit | 250 |
Ranged Crit. Hit | 250 |
Magic Crit. Hit | 250 |
Skill Damage Boost | 240 |
Buff Duration | 44% |
Stat | Value |
---|---|
Melee Defense | 2,031 |
Ranged Defense | 2,046 |
Magic Defense | 1,470 |
Melee Evasion | 100 |
Ranged Evasion | 60 |
Magic Evasion | 60 |
Skill Damage Resistance | 300 |
Damage Reduction | 84 |
Debuff Duration | -18% |
Melee Endurance | 800 |
Ranged Endurance | 800 |
Stat | Value |
---|---|
Max Health | 20,885 |
Max Mana | 6,225 |
Max Stamina | 100 |
Move Speed | 600 | 6.5% |
Health Regen | 581.4 |
Mana Regen | 539.15 |
Cooldown Speed | 5% |
Stat | Value |
---|---|
Weaken Chance | 323 |
Stun Chance | 407 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 200 |
Collision Chance | 381 |
Weaken Resistance | 89 |
Stun Resistance | 125 |
Bind Resistance | 100 |
Collision Resistance | 100 |
Stat | Value |
---|---|
Humanoid Bonus Damage | 27 |
Shield Block Chance | 35% |
Reduce Damage: Shield | 40% |
All Evasion | 40 |
Bonus Damage | 13 |
Hit | 95 |
Boss Endurance | 120 |
Heavy Attack Chance | 160 |
Stun Duration | 0.5 |
Stat | Value |
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Chief Commander Set | Damage Reduction 18 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Crusader Greatsword (GS) / Sword and Shield (SnS) PvP Build
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