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To finish Butcher's Canyon and beat Duke Magna in Throne and Liberty (TL), stick close to prevent his eye beams, then reach the edge of the rings of flames to be safe from his wrath. Read on to see an overview of Butcher's Canyon, a complete walkthrough of Butcher's Canyon, how to beat Duke Magna, as well as the best rewards and drops upon completion!
List of Contents
Note: This clear was done in the KR server!
Check out our 7-minute clear of Duke Magna with minimal gear investments and only 5 party members!
Duke Magna | |
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Type | Humanoid |
Passive | Blood Rush: Max Health ▲ |
Duke Magna Mechanics |
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Duke Magna, upon reaching 90% HP, will drag everyone into the center and spawn rings of flame that stick the player into place upon contact. After this, two Orc Shapeshifters will spawn on the east and west totems, then one person will morph into a sheep. This starts a timed sequence that will result in either one or multiple players dying upon failure.
The player who has been morphed as a sheep is barred from jumping, so you and your party will have to coordinate to get the curse outside of the rings of flame, requiring you to jump over the flames. For more safety while jumping, morph into your ground morph!
The key here is to assign two players to line up at the edges of the rings leading up to the Shapeshifters. As soon as the Sheep is out, quickly bursts down the Shapeshifter to spawn the blue ritual circle that removes the morph. Successfully doing so will end in Duke Magna giving you a timeframe to deal damage.
After the totem variant of this mechanic, Duke Magna will repeat this section after reaching 40% HP. The difference found here is that the rings of fire will cover more ground, limiting the places the party can jump to. Simply repeat the process but be more careful of your positioning!
After the first mechanic and reaching 60-70% HP, Duke Magna will pull everyone into the center yet again, spawning the same rings of flame that bind the player to the ground.
After that, you should have noticed that two of the totems will now glow red instead of blue. Simply interact with two of the red totems to complete the mechanic safely. Duke Magna will end up inactive for some time again, allowing you to deal significant damage.
Like the first mechanic, Duke Magna will repeat this as his fourth and last mechanic after reaching 10% HP. The same differences apply, wherein the rings of fire will block off certain sections to limit the players from easily getting out.
Duke Magna follows and repeats this pattern the whole fight:
Axe Swings ▶ Fury Attack ▶ Meteor Fall ▶ Tremor Stomp ▶ Fury Attack ▶ Axe Swing (1) ▶ Meteor Fall ▶ Axe Swing (2) |
Note: Axe Swing (1) pertains to the first part of his basic attack, while Axe Swing (2) will have Duke Magna slam his axe down.
If even one player is not within Duke Magna's striking range, Duke Magna will replace his basic attack by shooting out an exploding beam that deals massive arena-wide AoE damage. Stop him from doing this by communicating to your team that everyone should play inside the circle Duke Magna is standing in.
Duke Magna's basic attacks will have him swing his axe two times, ending with him raising his arm and then slamming his axe down on the ground. When he does this attack, it means your party is following the rule that everyone stays within his range.
After Duke Magna finishes his Axe Swings, he will always use his telegraphed Axe Spin. This attack is considered a Fury Attack, meaning you can easily this to activate your Defense Skill's passives.
Duke Magna will begin to glow a magma-reminiscent color and raise his axe into the air, calling down meteors on all of the players in the arena. While intimidating to look at, dodging it by going the opposite way.
The hard part about this is that if you and your allies are spread apart, the meteors will have more coverage. It is best to coordinate your movement with the party as soon as you see Duke Magna performing the attack!
Duke Magna will stomp on the ground to cause an arena-wide tremor, knocking any player caught within its radius prone. To avoid this reliably, jump instantly when he does its starting animation. If you mistime for even a second, you will be prone.
Role | Explanation |
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Greatsword / Sword and Shield Tank |
Weapon Combination: This weapon combo makes a great tank build with sufficient damage and CC to help the party get through the dungeon and fight Duke Magna. Dungeon Role: Responsible for taking all of the mob's aggro and grouping them up for the DPS to clean up. Furthermore, they are responsible for stunning one of the two immune Shadowmancers and removing the traps. Duke Magna Role: Responsible for sticking close to Duke Magna and tanking some of his basic attacks to prevent him from using their AoE Eye Beam attack. |
Dagger / Crossbow DPS |
Weapon Combination: This weapon combo makes for a great DPS build, both for its AoE and single-target damage potential in close range. Dungeon Role: Responsible for clearing the mobs the tank has grouped up. Furthermore, the DPS should prioritize the backline of the orcs to lessen clear times. Duke Magna Role: Aside from dealing as much damage as possible to Duke Magna while sticking close to prevent the Eye Beam attack, the DPS has the responsibility of quickly bursting down the Shadowmancers during the mechanic to remove the Sheep Curse. |
Wand / Staff Healer |
Weapon Combination: This weapon combo makes a great healer build to provide consistent healing to the party, especially to the tank. It also has some offensive options for additional damage. Even within Duke Magna's range, the healer can sustain himself with their skills. Dungeon Role: Responsible for keeping the party healthy at all times. Furthermore, they are responsible for stunning one of the two immune Shadowmancers by putting them to sleep with Cursed Nightmare. Duke Magna Role: Since the tank will take the brunt of Duke Magna's Damage, the healer should focus on keeping them healthy while providing as many DoTs as possible. When a party member fails to do the mechanic, attempt to salvage the situation with a Blessed Barrier to mitigate Duke Magna's damage. |
Butcher's Canyon Sequences | |
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1 | Ascend the Pulley Starting Butcher's Canyon, you will be positioned in front of a pulley. You must first defeat the Orc Key Administrator as they possess the key that activates the pulley's mechanism which allows you to ascend. For the most part, the fight is easy as the only attack you need to look out for is its Belly Flop, which stuns all players in its vicinity after flopping! |
2 | Trap-Laced Bridge After ascending the pulley, you will cross a narrow bridge. This bridge is also laced with traps, which you can utilize to easily activate your defense skills like the Ironpoint Parry from GS (Greatsword) as you deal with the Orc mobs. As an additional tip, the skill Fierce Clash from the SnS (Sword and Shield) can push enemies off the bridge to quicken progress! Just before proceeding to the Orc Shadow Elder, you will encounter some Orc Shapeshifters that will turn one of your members into a meek sheep. While in Sheep form, you will not be able to do your usual skill rotations! ┗ Sheep Mechanic |
3 | Orc Shadow Elder After going through the Sheep shenanigans, you will have to face the Orc Shadow Elder along with some other mobs found near the center. While not entirely complicated, the mobs the Elder spawns might be troublesome. It would be best to focus on the Shapeshifters as soon as they spawn. |
4 | Drawbridge Intersection As soon as you beat the Orc Shadow Elder, you will then encounter another Orc Key Administrator, simply take its key then proceed further. You will come across an intersection, choose to go to the left to access the drawbridge as the right will not hold anything of value. The party member who took the key should let the drawbridge down. After that, you will have reached the final area before the boss. In the orcs' plaza, you will see a group of orc mobs and two Shadowmancers. This will be the final area before the boss, but is rather tricky getting through! ┗ Two Shadowmancers |
As soon as you are turned into a sheep, this portion of the dungeon almost acts like a game of hot potato! When a party member comes into the red radius, they take on the sheep curse, curing you in the progress. Failing to do so results in the sheep getting instantly killed after the orc icon above their head turns completely red!
However, you and your party cannot repeat this indefinitely as someone who has been. The trick to this is to simply kill the Orc Shapeshifter, causing a blue ritual circle to spawn. Have the inflicted party member enter this circle to end the cycle!
The Shadowmancers, currently immune to any damage, are surrounded by rings of flame that will bind the player upon contact. However, you can jump over to the areas that are not highlighted. It is recommended to focus all of your resources on clearing the mobs first.
To be able to damage the Shadowmancers, two party members should inflict any kind of CC (Crowd Control) simultaneously before dealing damage. The best spell to use would be the Wand's Cursed Nightmare skill as the duration allows another party member to follow up consistently!
Required Level | Lv. 50 |
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Type | 1-Star Dimensional Circle |
Contract Token |
300
|
Min. Combat Power | 1600 |
Description | |
The giant orc King Verte was a powerful being created by dark magic, but proved too uncontrollable to serve Arkeum as a weapon of war. Instead, Tuaren used King Verte's experiment as a template, ultimately creating an even more advanced weapon. Althrough smaller and more tempered, Duke Magna wields highly concentrated dark magic, making him more powerful and even more dangerous. |
Weapon | Stats |
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Duke Magna's Fury Warblade |
Type: Greatsword
Damage: 88~144Atk Spd: 0.675s Range: 2.5m Modifiers: ・Dexterity 6 ・Cooldown Speed +5.7% |
The best weapon drop you can get from Butcher's Canyon would be Duke Magna's Fury Warblade due to the additional stats you gain for Dexterity and Cooldown Speed. Most builds that use a Greatsword and focus on its stun package utilize this weapon.
Duke Magna's Berserk attempts to further boost the viability of the Greatsword's stun abilities by increasing your chances of landing a heavy attack!
Accessory | Stats |
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Belt of Endless Slaughter |
Type: Belt Magic Def.: 180 Modifiers: ・Max Health 225 ・Damage Reduction 6 ・Weaken Resistance 33 |
The go-to accessory if you need more resistance and durability is the Belt of Endless Slaughter. Most PVE builds often use this accessory since it provides maximum health, Damage Reduction, and Weaken Resistance, which are perfect additions when you are lacking survivability.
All Weapon Drops | Duke Magna's Fury Warblade | Duke Magna's Provoking Warblade | Malevolent Staff |
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All Accessory Drops | Belt of Endless Slaughter | Astral Armlet | Ecliptic Pendant |
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All Other Rewards | ||
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Steel Fist Dentwerp | Abyssal Contract Token Points (x500) | Training Dew: 10,000 Points |
All Co-op Dungeons: Dimensional Circles
Specter's Abyss | Roaring Temple | Cave of Desperation |
Death's Abyss | Cursed Wasteland | Temple of Slaughter |
Butcher's Canyon | Tyrant's Isle | Cave of Destruction |
Island of Terror | Voidwastes | Valley of Slaughter |
Carmine Rage Island | Torture Chamber of Screams | - |
Haunted Labyrinth |
Butcher's Canyon Dungeon: How to Beat Duke Magna
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