
This guide lists all of the item types in Dragon's Dogma 2 (DD2). Read on and see a list of all items found in the game, how to get them, and their effects and uses!
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| Item | Type | How to Get | Effect | Description |
|---|---|---|---|---|
Ferrystone |
Implements |
• Bought from Vendors • Looted from Chests |
Fast Travel to Portcrystals | A stone that can instantly spirit the user back to the location of a set Portcrystal. |
|
Ripened Apple |
Curatives | • Aged by Passing Time | Restores 200 HP | An apple, ripe and ready for eating. Comsume it to recover a small amount of Health. |
Lantern Oil |
Implements | • Bought from Vendors | Lantern Fuel | Fuel for a portable lantern. Slowly consumed while the lantern is lit. |
Harspud |
Curatives | • Collected in the Overworld | Restores 150 Stamina | A variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina. |
Wakestone |
Implements |
• Quest Reward • Collect 3 Wakestone shards |
Revives Arisen and NPCs | A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life. |
Salubrious Draught |
Curatives | • Bought from Vendors | HP Recovery | A nourishing restorative, common throughout the land. Consume it to recover a fair amount of Health. |
| Lantern (Fueled) | Implements | • Bought from Vendors | Light Up Your Surroundings | A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil. |
Beast-Skin |
Materials | • Dropped by Mobs | N/A | The hide of a monster. Can be used to enhance equipment. |
Greenwarish |
Curatives | • Collected in the Overworld | HP Recovery | A common herb, found throughout the land. Consume it to recover a small amount of Health. |
Fruit Roborant |
Curatives | • Crafted | HP Recovery | A medicinal pellet containing bits of fruit. Consume it to recover a greal deal of Health. |
Modest Camping Kit |
Implements | • Purchase from Vendors | Used to set up camp at suitable locations | A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters. |
Ripened Harspud |
Curatives | • Aged by Passing Time | Restores 300 Stamina | A ripened harspud, grown more nutritious with age. Consume it to recover a small amount of Stamina. |
Goblin Horn |
Materials | • Dropped by Mobs | N/A | The severed horn of a goblin. Can be used to enhance equipment. |
Wakestone Shard |
Implements |
• Pawn Quest Reward • Collect in the Overworld |
Forms Wakestones | A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life. |
Fulgurous Lord |
Implements |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Invokes High Levin | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell. |
|
Ripened Grapes |
Curatives | • Aged by Passing Time | Restores 200 HP | A bunch of grapes, ripe and ready for eating. Consume them to recover a small amount of Health. |
Apple |
Curatives | • Collected in the Overworld | Restores 80 HP | An apple that grows commonly in the wild. Consume it to recover a bit of Health. |
Scrag of Beast |
Curatives | • Collected in the Overworld | Restores 110 HP | The edible flesh of a wild creature. Consume it to recover a small amount of health. |
| Nomad's Dried Fruit | Curatives | • Craft | Restores HP | A piece of indescribably delicious dried fruit that restores a fair amount of Health when consumed. Made by combining rare ingredients. |
Princess Harspud |
Curatives | • Collected in the Overworld | Restores 200 Stamina | A highly nutritious variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina. |
Panacea |
Curatives | • Can be purchased from shops or obtained as a reward from certain quests | HP and Stamina Recovery, Cures Debilitations | A tonic known to heal any and all ailments. Consume it to recover an astonishing amount of both Stamina and Health, and cure all current debilitations. |
Savagery Extract |
Implements | • Purchase from Vendors | Boosts Strength and Magick | A concoction of natural medicines fortified with magick. Drink it to boost your Strength and Magick for a period of time. |
Golden Trove Beetle |
Implements | • Collected in the Overworld | Increases Carry Capacity | A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect. |
Jagged Bone |
Materials | • Dropped by Mobs | N/A | A bone that once belonged to a monster. Can used to enhance equipment. |
Rugged Bone |
Materials | • Dropped by Mobs | N/A | A bone shard chipped from a cyclops's skeleton. Can be to enhance equipment. |
Small Fang |
Materials | • Dropped by Mobs | N/A | A fang pulled from a wolfs jaw. Can be used to enhance equipment. |
Harpy Pinion |
Materials | • Dropped by Harpies | N/A | A feather plucked from a harpy's wing. Can be used to enhance equipment. |
Ambivalent Rift Incense |
Implements | • Purchase at Vernworth Pawn Guild | Change to Pawn's Personality to Ambivalent | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match. |
Kindhearted Rift Incense |
Implements | • Purchase at Vernworth Pawn Guild | Change Pawn's Personality to Kindhearted | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn's voice and inclination to Kindhearted. |
Calm Rift Incense |
Implements | • Purchase at Vernworth Pawn Guild | Change Pawn's Personality to Calm | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn's voice and inclination to Calm. |
Simple Rift Incense |
Implements | • Purchase at Vernworth Pawn Guild | Change Pawn's Personality to Simple | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn's voice and inclination to Simple. |
Straightforward Rift Incense |
Implements | • Purchase at Vernworth Pawn Guild | Change Pawn's Personality to Straightforward | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn's voice and inclination to Straightforward. |
Art of Metamorphosis |
Implements | • Purchase at Vernworth Pawn Guild | Allows the Arisen to edit their appearance or the appearance of a pawn | A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can used when visiting a barberie. |
Syrupwort Leaf |
Curatives | • Collect in the Overworld | Combine with Other Items | A wildflower leaf, rich in syrupy sap. Combine it with other materials to produce aught of use. |
Detoxifying Decoction |
Curatives | • Bought from Vendors | Cure Blighted Debilitation | A decoction that counteracts poisons and venoms. Use it to cure the blighted debilitation. |
Waking Powder |
Curatives | • Bought from Vendors | Cure Sleep Debilitation | A medicine replete with rousing elements. Use it to cure the sleep debilitation. |
Mundane Camping Kit |
Implements | • Bought from Vendors | Used to set up camp at suitable locations | A kit that can used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more. |
Grass-Patterned Camping Kit |
Implements | • Bought from Vendors | Used to set up camp at suitable locations | A kit that can used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil. |
Misshapen Eye |
Materials | • Dropped by a Cyclops | N/A | The eye of a cyclops. Can be used to enhance equipment. |
Stoutness Extract |
Implements | • Bought from Vendors | Boosts Defense and Magick Defense for a period of time | A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time. |
|
Shorefish |
Curatives | • Collect in the Overworld | Restores 110 HP | An exceptionally commonplace fish. Consume it to recover a small amount of Health. |
Tideswimmer |
Curatives | • Collect in the Overworld | Restores 120 HP | A plump, flavorful fish. Consume it to recover a small amount of Health. |
|
Grapes |
Curatives | • Collected in the Overworld | Restores 80 HP | A bunch of grapes, fresh from the vine. Consume them to recover a bit of Health. |
Emergent Vitality |
Implements |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Invokes Anodyne, a healing spell | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell. |
Explorer's Camping Kit |
Implements | • Deluxe Edition | Used to set up camp at suitable locations | A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield. |
Harpysnare Smoke Beacon |
Implements | • Deluxe Edition | Harpies within range will flock near when lit in certain locations | A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near. |
Heartfelt Pendant |
Valuables | • Deluxe Edition | Greatly raises affinity when gifted | A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver. |
Makeshift Gaol Key |
Implements | • Purchase from Vendors | Used to open prison door but breaks and lost after use | A key to the gaol. Of relatively crude make, it will break after a single use. |
Parching Concoction |
Curatives |
• Looted from Chests • Crafted |
Cure Drenched Debilitation | A medicine that, when taken, has the curious effect of drying up any excess water on the drinker’s skin. Use it to cure the drenched debilitation. |
Morningtide |
Curatives | • Collected in the Overworld | Used to Combine with Other Items | A tremendously bitter herb that cannot be consumed raw. Combine it with other materials to draw out its potent medicinal properties. |
Grandpetal |
Curatives | • Collected in the Overworld | Used to Combine with Other Items | A flower with an invigorating aroma. Combine it with other materials to produce aught of use. |
Sobering Tonic |
Curatives | • Crafted | Cure Unconscious Debilitation | A medicine made with various ingredients that stimulate the mind. Use it to cure the unconscious debilitation. |
Pitywort |
Curatives | • Collected in the Overworld | Combine with Other Items | A detoxicating herb. Combine it with other materials to produce aught of use. |
|
Cranberry |
Curatives | • Collected in the Overworld | Restores 70 HP | A cranberry, plucked straight from the vine. Consume it to recover a bit of Health. |
Rotten Apple |
Curatives | • Aged by Passing Time | Restores 40 HP but inflicts Blighted | An apple well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation. |
Aged Scrag of Beast |
Curatives | • Aged by Passing Time | Restores 230 Health | A scrag of beast, grown flavorful with age. Consume it to recover a small amount of Health. |
Hill Beech Bark |
Curatives | • Collected in the Overworld | Combine with Other Items | The bark of a hill beech, common across the land. Combine it with other materials to produce aught of use. |
Cinnamon Bark |
Curatives | • Collected in the Overworld | Combine with Other Items | The fragrant bark of a tall tree. Combine it with other materials to produce aught of use. |
Rotten Scrag of Beast |
Curatives | • Aged by Passing Time | Restores 55 HP but inflicts Blighted | A scrag of Beast, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Miasmite |
Materials | • Dropped by Phantoms | Used to enhance equipment | Crystallized essence left by a phantom. Can be used to enhance equipment. |
Beast-Steak |
Curatives | • Dropped by Mobs | Restores 160 HP | The nutritious flesh of a wild creature. Consume it to recover a small amount of Health. |
Rotten Grapes |
Curatives | • Aged by Passing Time | Restores 40 HP but inflicts Blighted | A bunch of grapes well past its prime. Consuming them restores Health, but also inflicts the blighted debilitation. |
Aged Beast-Steak |
Curatives | • Aged by Passing Time | Restores 300 Health | A beast-steak, grown flavorful with age. Consume it to recover a small amount of Health. |
Dried Fish |
Curatives |
• Crafted • Collected in the Overworld |
HP Recovery | A fish, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Dried Fruit |
Curatives |
• Crafted • Collected in the Overworld |
HP Recovery | A piece of fruit, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Bunch of Flowers |
Implements | • Collected in the Overworld | Deepens the bond between giver and receiver | A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver. |
Jasper |
Valuables | • Collected in the Overworld | Can be gifted | A jewel prized for its use as a protective charm. Scarcely seen in Battahl. |
Rotten Shorefish |
Curatives | • Aged by Passing Time | Restores 55 HP but inflicts Blighted | A shorefish, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Rotten Tideswimmer |
Curatives | • Aged by Passing Time | Restores 55 HP but inflicts Blighted | A tideswimmer, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Leapworm Skin |
Materials | • Found in areas around Bakbattahl and in the areas between Melve and Vernworth | N/A | The skin of a leapworm. Fetches a fair sum. |
Rotten Beast-Steak |
Curatives | • Aged by Passing Time | Restores 55 HP but inflicts Blighted | A beast-steak, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Rotten Harspud |
Curatives | • Aged by Passing Time | Restores 70 Stamina but inflicts Blighted | A harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation. |
Elite Camping Kit |
Implements | • Purchased at the Volcanic Island Armory and as a reward for completing the Hunt for the Jadeite Orb quest | Used to set up camp at suitable locations | A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks. |
Saurian Scale |
Materials | • Dropped by Saurian | N/A | A piece of saurian skin. Can be used to enhance equipment. |
Fine Harspud Roborant |
Curatives |
• Rewarded for completing the House of the Blue Sunbright quest • Crafted |
Stamina Recovery | A highly nutritious pellet. Consume it to recover an immense amount of stamina. |
Tiger Eye |
Valuables | • Collected in the Overworld | Can be gifted | A jewel prized for its use as a protective charm. Scarcely seen in elven lands |
Onyx |
Valuables | • Collected in the Overworld | Can be gifted | A jewel prized for its use as a protective charm. Scarcely seen in Vermund. |
| Eternal Wakestone | Implements | • Reward from a Chest after Beating the Sphinx | N/A | A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life. |
Noonbloom |
Curatives | • Collected in the Overworld | N/A | A rare variety of sunbloom, prized for its subtle hue. Combine it with other materials to produce aught of use. |
|
Fruit Wine |
Implements | • Receive as a gift | Applies Vigor when drank | A wine made by fermenting various fruits and wild berries. Delightfully tart and fragrant without overwhelming the palate. |
Unmaking Arrow |
Implements | • Reward from a Chest after Solving the Sphinx' Riddle | N/A | The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.) |
| Sealing Phial | Implements | • Got from a Chest for the Sphinx' Riddle of Eyes | N/A | A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease. |
Spellbow's Paradox |
Implements | • Got from Cliodhna After Completing Put a Spring in Thy Step | Use to learn Martyr's Bolt | A tome detailing an exceptional ability for magick archers. Use it to learn Martyr's Bolt. |
Mighty Roborant |
Curatives | • Crafted | HP and Stamina Recovery | A pellet with impressive medicinal properties. Restores a great deal of Health and Stamina when consumed. |
Exquisite Roborant |
Curatives |
• Crafted • Dropped |
HP and Stamina Recovery | A pellet with outstanding medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina. |
Monster Hide |
Materials | • Dropped by Mobs | N/A | A piece of monster skin. Can be used to enhance equipment. |
Slate-Colored Horn |
Materials | • Dropped by Hobgoblins | N/A | The severed horn of a hobgoblin. Can be used to enhance equipment. |
Putrid Gold Tooth |
Materials | • Dropped by Undead | Used to enhance equipment | A tooth pulled from the jaw of an undead. Can be used to enhance equipment. |
| Dragon's Gaze | Implements | • Obtained from Chests | N/A | A fossilized dragon's eye. Bears the power to locate Wakestone shards and note their location on your map. |
Ogre Spur |
Materials | • Dropped by Ogres | N/A | A thorn-like protrusion pulled from an ogre’s corpse. Can be used to enhance equipment. |
Sunbloom |
Curatives | • Collected in the Overworld | Combine with Other Items | A commonplace flower that flourishes across the land. Its petals retain the sun’s warmth. Combine it with other materials to produce aught of use. |
Warming Salve |
Curatives | • Crafted | Cures frostbite or the ice-bound delibitation. | A salve that raises the body’s temperature. Use it to cure frostbite and ice-bound debilitation. |
Quenching Syrup |
Curatives | • Crafted | Cures caught fire and torched debilitations. | A medicine containing cooling and fire-quelling elements. Use it to cure the caught fire and torched debilitations. |
Dried Flower |
Curatives | • Aged by Passing Time | Combine with Other Items | A faded flower, bereft of the vitality it once possessed. |
Mincemeat Roborant |
Curatives | • Crafted | HP Recovery | A medicinal pellet formed of minced meat. Consume it to recover a great deal of Health. |
Withered Branches |
Implements | • Collected in the Overworld | Used for making arrows | A branch of solid wood, pliant enough to serve in the making of arrows. |
Explosive Arrow |
Implements |
• Bought from Vendors • Crafted |
Sticks to the target and explodes after a time or if attacked | An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot. |
Tarring Arrow |
Implements |
• Bought from Vendors • Crafted |
Sticks to the target and explodes after a time or if attacked, tarring the target | An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiary Shot. |
Drenching Arrow |
Implements |
• Bought from Vendors • Crafted |
Sticks to the target and explodes after a time or if attacked, drenching the target | An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenching Shot or Deluging Shot. |
Governing Soul |
Implements |
• Purchased from the Agamen Ruins Apothecary or mined in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Invokes Halidom, a spell that cures certain debilitations | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures debilitations. |
Igneous Melody |
Implements |
• Purchased from the Agamen Ruins Apothecary or mined in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Invokes Fire Boon, which enchants weapons with fire | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Fire Boon, which enchants weapons with fire. |
Chirurgeon's Tome |
Implements | • Gifted by Flora after Medicament Predicament | Grants a pawn the Chirurgeon specialization | A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative. |
Gaol Key |
Implements | • Receive from Brant | Used to open prison door | A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed. |
Copper Ore |
Materials | • Mined from Ore Nodes | Used to enhance equipment | An ore found in abundance among the mountains and crags of Vermund. Can be used to enhance equipment. |
Silver Ore |
Materials | • Mined from Ore Nodes | Used to enhance equipment | An ore found in abundance among the mountains and crags of Vermund’s hinterlands. Can be used to enhance equipment. |
Gold Ore |
Materials | • Mined from Ore Nodes | Used to enhance equipment | A rare and precious ore, found among the mountains and crags of Vermund’s hinterlands. Can be used to enhance equipment. |
Rabbit Pelt |
Materials | • Dropped by Rabbits | N/A | A soft hide. Fetches a fair sum. |
Saurian Tail |
Materials | • Dropped by Saurians When their Tails are Severed | Used to enhance equipment or combine items | A severed saurian tail. Can be used to enhance equipment, or combined with other materials to produce aught of use. |
Chopper Horn |
Materials | • Dropped by Choppers | N/A | The severed horn of a chopper. Can be used to enhance equipment. |
Prescribed Tranquility |
Implements |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. Can also be looted from defeated enemies in the same areas. |
Invokes Solemnity, a silencing spell | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell. |
Wicking Remedy |
Curatives | • Crafted | Cures the tarred debilitation | A medicine that, when taken, has the curious effect of removing excess oils on the skin. Use it to cure the tarred debilitation. |
Miracle Roborant |
Curatives | • Crafted | HP and Stamina Recovery | A pellet with incredible medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina. |
Fuligin Ore |
Materials | • Collect in the Overworld | Used to enhance equipment | A rare and precious ore, found among the crags of Volcanic Island and in the hinterlands of Battahl. Can be used to enhance equipment. |
Dappled Ore |
Materials | • Collect in the Overworld | N/A | A mineral extracted from a golem. Can be used to enhance equipment. |
Wyrmslife Crystal |
Materials | • Dropped by Drakes | Used to enhance equipment | The crystallized blood of a draconic creature. Used in high-order enhancement. |
Greenish Slime |
Materials | • Dropped by Slimes | N/A | A glob of slime fluid. Can be used t o enhance equipment. |
Blighting Arrow |
Implements |
• Bought from Vendors • Crafted |
Adds to the target's blighted value | A specially crafted arrow that adds to the target’s blighted value. Expended when using Blighting Shot and Nocuous Shot. |
Minotaur Horn |
Materials | • Dropped by Minotaurs | Used to enhance equipment | The severed horn of a minotaur. Can be used to enhance equipment. |
Griffin Pinion |
Materials | • Dropped by Griffins | N/A | A feather plucked from a Griffin's wing. Can be used to enhance equipment. |
| Key of Sagacity | Valuables | • Dropped by the Sphinx | N/A | A key that unlocks a particular chest. |
Dried Meat |
Curatives | • Crafted | HP Recovery | A scrag of beast, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Harspud Roborant |
Curatives | • Crafted | Stamina Recovery | A nutritious pellet formed of mashed harspuds. Consume it to recover a greal deal of Stamina. |
Fig |
Curatives | • Collected in the Overworld | Restores 90 HP | A fig that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health. |
Red Dye |
Implements | • Purchase from Alexia in Bakbattahl | N/A | Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment. |
Scrap Iron |
Materials | • Dropped by Skeletons | Used to enhance equipment | The former property of a skeleton. Can be used to enhance equipment. |
Winter's Path |
Implements |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Invokes High Frigor, an ice spell | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Frigor, an ice spell. |
Rotten Princess Harspud |
Curatives | • Aged by Passing Time | Restores 70 Stamina but inflicts Blighted | A princess harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation. |
Dried Spud |
Curatives | • Crafted | Stamina Recovery | A vegetable, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina. |
Roe Roborant |
Curatives | • Crafted | HP Recovery | A medicinal pellet formed of common fish eggs. Consume it to recover a great deal of Health. |
Fine Roe Roborant |
Curatives | • Crafted | HP Recovery | A medicinal pellet formed of fine fish eggs. Consume it to recover an immense amount of Health. |
Fine Mincemeat Roborant |
Curatives |
• Purchased at the Volcanic Island Armory • Crafted |
HP Recovery | A medicinal pellet formed of quality minced meat. Consume it to recover an immense amount of Health. |
Rattler Rockscale |
Materials | • Dropped | N/A | A piece of rattler skin. Can be used to enhance equipment. |
Knacker Horn |
Materials | • Dropped by Knackers | N/A | The severed horn of a knacker. Can be used to enhance equipment. |
Quince |
Curatives | • Collect in the Overworld | Restores 80 HP | A quince that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health. |
Newt Liqueur |
Implements | • Purchase at Higg's Tavern Stand | Applies Vigor, but comes with a side effect | A recipe for this rare liqueur is a closely guarded secret. Imbibing it grants the drinker a temporary burst of vigor, but is also said to cause side effects. |
Preserved Medusa Head |
Implements | • Cut off a Medusa's Head | Petrify an Enemy | The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived. |
Decayed Medusa Head |
Implements | • Rotten by Passing Time | N/A | The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains. |
Howling Blizzard |
Valuables |
• Loot from Chest • Obtain from Wendy |
Read to cast High Hagol | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Hagol. |
| Finder's Token | Valuables | • Found in the place where you first obtained a Seeker's Token | N/A | A token of indiscernible purpose. Found in the place where you first obtained a Seeker's Token. |
| Makeshift Vault Key | Valuables | • Obtain from Ancient Battleground Fortress | N/A | A key that opens Vermund's vault. Of relatively crude make, it will break after a single use. |
Copperstone |
Materials | • Dropped | N/A | N/A |
| Hunk of Rift Crystal | Materials | • Dropped | N/A | N/A |
Magick Medal |
Materials | • Dropped | N/A | N/A |
Southron Iron |
Materials | • Dropped | N/A | N/A |
Whitecobble |
Materials | • Dropped | N/A | N/A |
Boltscale |
Materials | • Dropped by Saurians in Darkhorde Cave | N/A | N/A |
Eldricite |
Materials | • Dropped by Specters | Used to enhance equipment | N/A |
| Glymercole | Valuables | • Farmed in Digger's Ruins | N/A | Glymercole is a lump of coal found in the depths of an ancient gorge. Unsuitable for use as fuel. |
Cursed Dullahan Bone |
Materials | • Dropped by Dullahan | N/A | N/A |
Poison Pinion |
Materials | • Dropped | N/A | N/A |
Redwolf Fang |
Materials | • Dropped | N/A | N/A |
Asp Toxiscale |
Materials | • Dropped | N/A | N/A |
Twisted Pinion |
Materials | • Dropped | Used to enhance equipment | N/A |
Ogre Talon |
Materials |
• Dropped from Ogre Enemies • Mined in Bakbattahl and around Agamen Volcanic Island |
N/A | N/A |
Black Freakish Mane |
Materials | • Dropped by Gorechimera | N/A | N/A |
Monster Fang |
Materials |
• Dropped by Chimera • Gorechimera |
N/A | A fang pulled from a monster's jaw. Can be used to enhance equipment |
Pointed Fang |
Materials | • Dropped by Wargs | N/A | N/A |
Oily Slime |
Materials |
• Dropped by Ooze • Bought in Shops |
N/A | N/A |
Sunstone |
Materials | • Mined at Dragonsbreath Tower | N/A | N/A |
Wailing Crystal |
Materials | • Dropped by Lich | Used to enhance equipment | N/A |
Darkscale |
Materials | • Dropped by Magma Scale | N/A | A piece of magma scale tissue. Can be used to enhance equipment. |
Electrum |
Materials | • Dropped by Golem | N/A | A metallic fragment dropped by a golem. Can be used to enhance equipment. |
| Glimmercoal | Valuables | • Farmed in Digger's Ruins | N/A | Glimmercoal is a special coal employed in forges. Glows faintly in darkness. |
Freakish Mane |
Materials | • Dropped by Chimera | N/A | Hair shorn from a chimera lion's nape. Can be used to enhance equipment |
Ripened Quince |
Curatives | • Aged by Passing Time | Restores 200 HP | N/A |
|
Ripened Fig |
Curatives | • Aged by Passing Time | Restores 210 HP | N/A |
|
Ripened Raspberry |
Curatives | • Aged by Passing Time | Restores 160 HP | N/A |
|
Ripened Cranberry |
Curatives | • Aged by Passing Time | Restores 160 HP | N/A |
|
Ripened Blueberry |
Curatives | • Aged by Passing Time | Restores 160 HP | N/A |
Raspberry |
Curatives | • Collected in the Overworld | Restores 70 HP | N/A |
|
Blueberry |
Curatives | • Collected in the Overworld | Restores 70 HP | N/A |
Rotten Fig |
Curatives | • Aged by Passing Time | Restores 45 HP but inflicts Blighted | N/A |
Fulminous Shield |
Valuables | • Purchase from Vendors | Casts High Thundermine | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Thundermine. |
Rotten Soft-Boiled Egg |
Curatives | • Reward from The Sotted Sage Quest | Restores 10 HP but Inflicts Blighted | An egg cooked in the hot spring that lies near the volcanic crater. Assails the nose with a putrid odor. |
Goldthistle |
Curatives | • Collected in the Overworld | Used to Combine with Other Items | N/A |
Moonglow |
Curatives | • Collected in the Overworld | Used to Combine with Other Items | N/A |
|
Ripened Strawberry |
Curatives | • Aged by Passing Time | Restores 160 HP | N/A |
|
Strawberry |
Curatives | • Collected in the Overworld | Restores 70 HP | N/A |
Rotten Strawberry |
Curatives | • Aged by Passing Time | Restores 35 HP but inflicts Blighted | N/A |
|
Aged Shorefish |
Curatives | • Aged by Passing Time | Restores 210 HP | N/A |
Ripened Princess Harspud |
Curatives | • Aged by Passing Time | Restores 350 Stamina | N/A |
Fine Fruit Roborant |
Curatives |
• Purchase from Vendors • Crafted |
HP Recovery | N/A |
Paladin's Enigmata |
Implements | • Obtain from Maister | Use to learn Wild Furie | A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie. |
Legend's Opus |
Implements | • Talk to Flaude at the Old Noble Manor | Use to learn Blades of the Pyre | A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre The Arisen's main pawn will also receive the same effect. |
Fell-Lord's Bone |
Materials | • Dropped by defeating enemies in areas around Bakbattahl and in the areas between Melve and Vernworth | Used to enhance equipment | N/A |
Granite Medusa Bone |
Materials | • Dropped by defeating a Medusa | Used to enhance equipment | N/A |
Dragon Scale |
Materials |
• Dropped by defeating dragon enemies in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Used to enhance equipment | N/A |
Great Griffin Claw |
Materials |
• Dropped by defeating griffin enemies in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Used to enhance equipment | N/A |
Foaming Slime |
Materials | • Found in camps around Agamen Volcanic Island and as a drop from defeating slime enemies in the same area | Used to enhance equipment | N/A |
Exquisite Dried Meat |
Curatives | • Craft | HP Recovery | A piece of meat from a rare beast, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Malleating Elixir |
Curatives | • Can be crafted or purchased from the Volcanic Island Armory | Cures Petrification | N/A |
Soothing Brew |
Curatives |
• Can be purchased from shops such as Eldart's Apothecary • Volcanic Island Armory • Isaac's Wares • Agamen Ruins Apothecary • and Morris's Apothecary |
Cures silence | N/A |
Allheal Elixir |
Curatives | • Can be purchased from Eldart's Apothecary and found in a treasure chest in Vermund | Cures Debilitations | A precious elixir, decocted to concentrate its curative elements. Consume it to recover Health and Stamina in full, and cure all current debilitations. |
Stability Extract |
Curatives |
• Can be purchased from shops such as Agamen Ruins Apothecary • Morris's Apothecary • and from Montgomery |
Reduces the chance of becoming afflicted with debilitations for a time | N/A |
Threshing Blaze |
Implements |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. Can also be obtained as loot by defeating enemies in the aforementioned areas. |
Invokes High Salamander, a fire spell | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Salamander, a fire spell. |
Hiemal Euphony |
Implements |
• Purchased at Agamen Ruins Apothecary and can be found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. |
Invokes Ice Boon, which enchants weapons with ice | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Ice Boon, which enchants weapons with ice. |
Thunderous Concord |
Implements |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
Invokes Lightning Boon, which enchants weapons with lightning | A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Lightning Boon, which enchants weapons with lightning. |
Sand-Patterned Camping Kit |
Implements | • Purchase in Bakbattahl | Used to set up camp at suitable locations | A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil. |
Portcrystal |
Implements |
• Obtained as a reward from certain quests • looted from the Forested Griffin’s Nest • and purchased as additional content for your game |
A marker that can be placed anywhere one wants to return to, using a Ferrystone instantly transports you there. | N/A |
Exquisite Dried Fish |
Curatives | • Craft | Restores HP | A rare breed of fish, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Black Crystal |
Materials | • Dropped by Wights | Used to enhance equipment | N/A |
Blackened Horn |
Materials | • Dropped by a Goreminotaur | Used to enhance equipment | The severed horn of a goreminotaur. Can be used to enhance equipment |
Seeker's Token |
Valuables | • Collected from the Overworld | Exchange in guild halls and inns for rewards | N/A |
Let There Be Light |
Valuables | • Obtained from Myrddin's Mansion 2F | Read to cast Empyrean | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell Empyrean. |
Nation's Death Knell |
Valuables |
• Chest in Waterfall Cave 2F • Ancient Battleground during Tolled to Rest |
Read to cast Meteoron | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell Meteoron. |
Towering Earth |
Valuables | • Talk to Waldhar during The Sorcerer's Appraisal | Read to cast High Seism | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Seism. |
On the Transference of Souls 2 |
Valuables | • Bought from Ibrahim | Combine wtih the previous tome to unlock great magickal power | The second of a pair of grimoires brimming with ancient magick. When reunited with its twin, it grants access to a forgotten spell. |
Jadeite Orb |
Valuables | • Bought from Ibrahim | Jewel of great value | N/A |
Ornate Box |
Valuables | • Bought from Auriol | Use to store small items inside | N/A |
Rotten Quince |
Curatives | • Aged by Passing Time | Restores 40 HP but inflicts Blighted | N/A |
Rotten Raspberry |
Curatives | • Aged by Passing Time | Restores 35 HP but inflicts Blighted | N/A |
| Rotten Cranberry | Curatives | • Aged by Passing Time | Restores 35 HP but inflicts Blighted | N/A |
Rotten Blueberry |
Curatives | • Aged by Passing Time | Restores 35 HP but inflicts Blighted | N/A |
Aged Tideswimmer |
Curatives | • Aged by Passing Time | Restores 230 HP | N/A |
Sinister Fang |
Materials | • Dropped by Garm | Used to enhance equipment | A fang pulled from a garm's jaw. Can be used to enhance equipment. |
Spurious Wing |
Materials | TBA | Used to enhance equipment | A feather plucked from a succubus's wing. Can be used to enhance equipment. |
Silver Crown |
Materials | TBA | Used to enhance equipment | N/A |
Astracite |
Materials | TBA | Used to enhance equipment | N/A |
Green Dye |
Implements | • Purchase from Alexia in Bakbattahl | N/A | Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment. |
Blue Dye |
Implements | • Purchase from Alexia in Bakbattahl | N/A | Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment. |
Yellow Dye |
Implements | • Purchase from Alexia in Bakbattahl | N/A | Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment. |
Purple Dye |
Implements | • Purchase from Alexia in Bakbattahl | N/A | Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment. |
| Spider Venom Sac | Materials | • Dropped by Spiders | Fetches a fair sum. | A gland containing the venom of a spider. Fetches a fair sum. |
Exquisite Dried Spud |
Curatives | • Craft | Stamina Recovery | A rare variety of tuber, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina. |
Soldier's Code |
Implements | • Talk to Lennart after fending off the dragon in Melve | Teaches Riotous Fury | A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen's main pawn will also receive the same effect. |
Enchanter's Almanac |
Implements | • Obtain from Maister | Teaches Celestial Paean | A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen's main pawn will also receive the same effect. |
Pilferer's Handbook |
Implements | • Talk to Srail in Nameless Village Depths | Teaches Formless Feint | A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen's main pawn will also receive the same effect. |
Hunter's Secret |
Implements | • Obtain from Maister | Teaches Heavenly Shot | A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen's main pawn will also receive the same effect. |
Champion's Fable |
Implements | • Obtain from Maister | Teaches Arc of Might | A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen's main pawn will also receive the same effect. |
Myrddin's Chronicle |
Implements | • Obtain from Maister | Teaches Maelstrom | A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen's main pawn will also receive the same effect. |
Conjurer's Jottings |
Implements | • Obtain from Maister | Teaches Meteoron | A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen's main pawn will also receive the same effect. |
Theurgist's Rite |
Implements | • Obtain from Maister | Teaches Dragon's Delusion | A tome detailing an exceptional ability for tricksters. Use it to learn Dragon's Delusion. |
Grandmaster's Path |
Implements | • Obtain from Maister | Teaches Rearmament | A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament. |
Woodland Wordsmith's Tome |
Implements | • Raise Affinity with an Elf in Sacred Arbor | Overwrite Main Pawn specialization | A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn's company to comprehend Elvish. |
Logistician's Tome |
Implements | • Get from Kendrick After Heel of History Quest | Overwrite Main Pawn specialization | A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies' packs as they see fit. |
Hawker's Tome |
Implements | • Raise Affinity with a Merchant | Overwrite Main Pawn specialization | A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold. |
Forager's Tome |
Implements | • Get from Malcolm After Heel of History Quest | Overwrite Main Pawn specialization | A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map. |
Aphonite's Tome |
Implements | • Gifted by Eino | Overwrite Main Pawn specialization | A tome that grants a pawn the Aphonite specialization, which ensures that they abstain from speaking, except under very select circumstances. |
On the Transference of Souls 1 |
Valuables | • Purchase from Isaac's Wares | Combine wtih the second tome to unlock great magickal power | The first of a pair of grimoires brimming with ancient magick. When reunited with its twin, it grants access to a forgotten spell. |
On the Transference of Souls |
Valuables | • Combine On the Transference of Souls 1 and 2 | Casts Celestial Paean | A pair of grimoires brimming with ancient magick. Reading them with both volumes reunited casts the spell Celestial Paean. |
Items are objects the Arisen can collect, use, or manage throughout their journey. They serve various purposes, from sustaining the party in combat to supporting exploration, equipment upgrades, and quest progression.
Curatives are consumable Items used to restore Health, Stamina, and other gauges, cure Debilitations, or temporarily boost Stats. These Items are vital during combat and long journeys where resting or healing services are limited.
List of All Curatives
Implements are Items designed to assist with specific actions or situations. They include consumables and reusable tools that can affect enemies, interact with the environment, or make travel and exploration more manageable.
Materials are Items primarily used for enhancing Equipment or crafting other Items. While some Materials can be sold for gold, many are valuable for upgrades and should be kept for future use.
Valuables are Items with little to no practical use beyond being sold. These Items are mainly intended to be exchanged for gold and can help fund purchases such as gear, supplies, and services.

There are tons of consumable items in Dragon's Dogma 2 that restore Health or Stamina with different potencies. Make sure you always have them packed in your inventory to be ready for any situation!

Most food items rot over time when they're just sitting in your inventory. It's best to consume them as soon as possible to get the best results.
Rotten items may also prove useful depending on your situation, as they can be combined with other items to produce certain arrow types or to create a useful concoction for you and your Pawns.

The crafting mechanic in Dragon's Dogma 2 consists of combining items and turning them into better, more effective items. The final product offers different effects depending on the items you've combined.
| How to Get Items |
|---|
|
|

Enemies have a chance to drop items after defeating them. These items are typically used to enhance weapons and armor or to combine them with other items to produce better items.

Items can be bought in shops all around the world. Most combined items that have restorative properties are usually one of the many items these vendors sell.
Items can be produced by combining different items, turning them into a more useful and effective produce. Some items become higher quality items that increases their potencies.

Looting chests will net you items, sometimes rare ones, as some chests are harder to find. Make sure to open and loot every chest you find!

List of All Items



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