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This guide lists all of the item types in Dragon's Dogma 2 (DD2). Read on and see a list of all items found in the game, how to get them, and their effects and uses!
List of Contents
Jump to a Section! | |
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Curatives | Implements |
Materials | Valuables |
Item | How to Get | Description |
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Ripened Apple |
• Aged by Passing Time | An apple, ripe and ready for eating. Comsume it to recover a small amount of Health. |
Harspud |
• Collected in the Overworld | A variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina. |
Salubrious Draught |
• Bought from Vendors | A nourishing restorative, common throughout the land. Consume it to recover a fair amount of Health. |
Greenwarish |
• Collected in the Overworld | A common herb, found throughout the land. Consume it to recover a small amount of Health. |
Fruit Roborant |
• Crafted | A medicinal pellet containing bits of fruit. Consume it to recover a greal deal of Health. |
Ripened Harspud |
• Aged by Passing Time | A ripened harspud, grown more nutritious with age. Consume it to recover a small amount of Stamina. |
Ripened Grapes |
• Aged by Passing Time | A bunch of grapes, ripe and ready for eating. Consume them to recover a small amount of Health. |
Apple |
• Collected in the Overworld | An apple that grows commonly in the wild. Consume it to recover a bit of Health. |
Scrag of Beast |
• Collected in the Overworld | The edible flesh of a wild creature. Consume it to recover a small amount of health. |
Nomad's Dried Fruit | • Craft | A piece of indescribably delicious dried fruit that restores a fair amount of Health when consumed. Made by combining rare ingredients. |
Princess Harspud |
• Collected in the Overworld | A highly nutritious variety of tuber known to grow far and wide. Consume it to recover a small amount of Stamina. |
Panacea |
• Can be purchased from shops or obtained as a reward from certain quests | A tonic known to heal any and all ailments. Consume it to recover an astonishing amount of both Stamina and Health, and cure all current debilitations. |
Syrupwort Leaf |
• Collect in the Overworld | A wildflower leaf, rich in syrupy sap. Combine it with other materials to produce aught of use. |
Detoxifying Decoction |
• Bought from Vendors | A decoction that counteracts poisons and venoms. Use it to cure the blighted debilitation. |
Waking Powder |
• Bought from Vendors | A medicine replete with rousing elements. Use it to cure the sleep debilitation. |
Shorefish |
• Collect in the Overworld | An exceptionally commonplace fish. Consume it to recover a small amount of Health. |
Tideswimmer |
• Collect in the Overworld | A plump, flavorful fish. Consume it to recover a small amount of Health. |
Grapes |
• Collected in the Overworld | A bunch of grapes, fresh from the vine. Consume them to recover a bit of Health. |
Parching Concoction |
• Looted from Chests • Crafted |
A medicine that, when taken, has the curious effect of drying up any excess water on the drinker’s skin. Use it to cure the drenched debilitation. |
Morningtide |
• Collected in the Overworld | A tremendously bitter herb that cannot be consumed raw. Combine it with other materials to draw out its potent medicinal properties. |
Grandpetal |
• Collected in the Overworld | A flower with an invigorating aroma. Combine it with other materials to produce aught of use. |
Sobering Tonic |
• Crafted | A medicine made with various ingredients that stimulate the mind. Use it to cure the unconscious debilitation. |
Pitywort |
• Collected in the Overworld | A detoxicating herb. Combine it with other materials to produce aught of use. |
Cranberry |
• Collected in the Overworld | A cranberry, plucked straight from the vine. Consume it to recover a bit of Health. |
Rotten Apple |
• Aged by Passing Time | An apple well past its prime. Consuming it restores Health, but also inflicts the blighted debilitation. |
Aged Scrag of Beast |
• Aged by Passing Time | A scrag of beast, grown flavorful with age. Consume it to recover a small amount of Health. |
Hill Beech Bark |
• Collected in the Overworld | The bark of a hill beech, common across the land. Combine it with other materials to produce aught of use. |
Cinnamon Bark |
• Collected in the Overworld | The fragrant bark of a tall tree. Combine it with other materials to produce aught of use. |
Rotten Scrag of Beast |
• Aged by Passing Time | A scrag of Beast, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Beast-Steak |
• Dropped by Mobs | The nutritious flesh of a wild creature. Consume it to recover a small amount of Health. |
Rotten Grapes |
• Aged by Passing Time | A bunch of grapes well past its prime. Consuming them restores Health, but also inflicts the blighted debilitation. |
Aged Beast-Steak |
• Aged by Passing Time | A beast-steak, grown flavorful with age. Consume it to recover a small amount of Health. |
Dried Fish |
• Crafted • Collected in the Overworld |
A fish, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Dried Fruit |
• Crafted • Collected in the Overworld |
A piece of fruit, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Rotten Shorefish |
• Aged by Passing Time | A shorefish, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Rotten Tideswimmer |
• Aged by Passing Time | A tideswimmer, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Rotten Beast-Steak |
• Aged by Passing Time | A beast-steak, turned rancid with age. Consuming it restores Health, but also inflicts the blighted debilitation. |
Rotten Harspud |
• Aged by Passing Time | A harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation. |
Fine Harspud Roborant |
• Rewarded for completing the House of the Blue Sunbright quest • Crafted |
A highly nutritious pellet. Consume it to recover an immense amount of stamina. |
Noonbloom |
• Collected in the Overworld | A rare variety of sunbloom, prized for its subtle hue. Combine it with other materials to produce aught of use. |
Mighty Roborant |
• Crafted | A pellet with impressive medicinal properties. Restores a great deal of Health and Stamina when consumed. |
Exquisite Roborant |
• Crafted • Dropped |
A pellet with outstanding medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina. |
Sunbloom |
• Collected in the Overworld | A commonplace flower that flourishes across the land. Its petals retain the sun’s warmth. Combine it with other materials to produce aught of use. |
Warming Salve |
• Crafted | A salve that raises the body’s temperature. Use it to cure frostbite and ice-bound debilitation. |
Quenching Syrup |
• Crafted | A medicine containing cooling and fire-quelling elements. Use it to cure the caught fire and torched debilitations. |
Dried Flower |
• Aged by Passing Time | A faded flower, bereft of the vitality it once possessed. |
Mincemeat Roborant |
• Crafted | A medicinal pellet formed of minced meat. Consume it to recover a great deal of Health. |
Wicking Remedy |
• Crafted | A medicine that, when taken, has the curious effect of removing excess oils on the skin. Use it to cure the tarred debilitation. |
Miracle Roborant |
• Crafted | A pellet with incredible medicinal properties. Its recipe is a closely guarded secret. Restores an astonishing amount of Health and Stamina. |
Dried Meat |
• Crafted | A scrag of beast, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Harspud Roborant |
• Crafted | A nutritious pellet formed of mashed harspuds. Consume it to recover a greal deal of Stamina. |
Fig |
• Collected in the Overworld | A fig that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health. |
Rotten Princess Harspud |
• Aged by Passing Time | A princess harspud well past its prime. Consuming it restores Stamina, but also inflicts the blighted debilitation. |
Dried Spud |
• Crafted | A vegetable, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina. |
Roe Roborant |
• Crafted | A medicinal pellet formed of common fish eggs. Consume it to recover a great deal of Health. |
Fine Roe Roborant |
• Crafted | A medicinal pellet formed of fine fish eggs. Consume it to recover an immense amount of Health. |
Fine Mincemeat Roborant |
• Purchased at the Volcanic Island Armory • Crafted |
A medicinal pellet formed of quality minced meat. Consume it to recover an immense amount of Health. |
Quince |
• Collect in the Overworld | A quince that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health. |
Ripened Quince |
• Aged by Passing Time | |
Ripened Fig |
• Aged by Passing Time | |
Ripened Raspberry |
• Aged by Passing Time | |
Ripened Cranberry |
• Aged by Passing Time | |
Ripened Blueberry |
• Aged by Passing Time | |
Raspberry |
• Collected in the Overworld | |
Blueberry |
• Collected in the Overworld | |
Rotten Fig |
• Aged by Passing Time | |
Rotten Soft-Boiled Egg |
• Reward from The Sotted Sage Quest | An egg cooked in the hot spring that lies near the volcanic crater. Assails the nose with a putrid odor. |
Goldthistle |
• Collected in the Overworld | |
Moonglow |
• Collected in the Overworld | |
Ripened Strawberry |
• Aged by Passing Time | |
Strawberry |
• Collected in the Overworld | |
Rotten Strawberry |
• Aged by Passing Time | |
Aged Shorefish |
• Aged by Passing Time | |
Ripened Princess Harspud |
• Aged by Passing Time | |
Fine Fruit Roborant |
• Purchase from Vendors • Crafted |
|
Exquisite Dried Meat |
• Craft | A piece of meat from a rare beast, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Malleating Elixir |
• Can be crafted or purchased from the Volcanic Island Armory | |
Soothing Brew |
• Can be purchased from shops such as Eldart's Apothecary • Volcanic Island Armory • Isaac's Wares • Agamen Ruins Apothecary • and Morris's Apothecary |
|
Allheal Elixir |
• Can be purchased from Eldart's Apothecary and found in a treasure chest in Vermund | A precious elixir, decocted to concentrate its curative elements. Consume it to recover Health and Stamina in full, and cure all current debilitations. |
Stability Extract |
• Can be purchased from shops such as Agamen Ruins Apothecary • Morris's Apothecary • and from Montgomery |
|
Exquisite Dried Fish |
• Craft | A rare breed of fish, dried to condense its flavor. Consume it to recover a fair amount of Health. |
Rotten Quince |
• Aged by Passing Time | |
Rotten Raspberry |
• Aged by Passing Time | |
Rotten Cranberry | • Aged by Passing Time | |
Rotten Blueberry |
• Aged by Passing Time | |
Aged Tideswimmer |
• Aged by Passing Time | |
Exquisite Dried Spud |
• Craft | A rare variety of tuber, dried to preserve its nutrients. Consume it to recover a fair amount of Stamina. |
Jump to a Section! | |
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Curatives | Implements |
Materials | Valuables |
Item | How to Get | Description |
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Ferrystone |
• Bought from Vendors • Looted from Chests |
A stone that can instantly spirit the user back to the location of a set Portcrystal. |
Lantern Oil |
• Bought from Vendors | Fuel for a portable lantern. Slowly consumed while the lantern is lit. |
Wakestone |
• Quest Reward • Collect 3 Wakestone shards |
A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life. |
Lantern (Fueled) | • Bought from Vendors | A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil. |
Modest Camping Kit |
• Purchase from Vendors | A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters. |
Wakestone Shard |
• Pawn Quest Reward • Collect in the Overworld |
A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life. |
Fulgurous Lord |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell. |
Savagery Extract |
• Purchase from Vendors | A concoction of natural medicines fortified with magick. Drink it to boost your Strength and Magick for a period of time. |
Golden Trove Beetle |
• Collected in the Overworld | A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect. |
Ambivalent Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match. |
Kindhearted Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn's voice and inclination to Kindhearted. |
Calm Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn's voice and inclination to Calm. |
Simple Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn's voice and inclination to Simple. |
Straightforward Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn's voice and inclination to Straightforward. |
Art of Metamorphosis |
• Purchase at Vernworth Pawn Guild | A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can used when visiting a barberie. |
Mundane Camping Kit |
• Bought from Vendors | A kit that can used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more. |
Grass-Patterned Camping Kit |
• Bought from Vendors | A kit that can used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil. |
Stoutness Extract |
• Bought from Vendors | A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time. |
Emergent Vitality |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell. |
Explorer's Camping Kit |
• Deluxe Edition | A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield. |
Harpysnare Smoke Beacon |
• Deluxe Edition | A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near. |
Makeshift Gaol Key |
• Purchase from Vendors | A key to the gaol. Of relatively crude make, it will break after a single use. |
Bunch of Flowers |
• Collected in the Overworld | A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver. |
Elite Camping Kit |
• Purchased at the Volcanic Island Armory and as a reward for completing the Hunt for the Jadeite Orb quest | A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks. |
Eternal Wakestone | • Reward from a Chest after Beating the Sphinx | A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life. |
Fruit Wine |
• Receive as a gift | A wine made by fermenting various fruits and wild berries. Delightfully tart and fragrant without overwhelming the palate. |
Unmaking Arrow |
• Reward from a Chest after Solving the Sphinx' Riddle | The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.) |
Sealing Phial | • Got from a Chest for the Sphinx' Riddle of Eyes | A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease. |
Spellbow's Paradox |
• Got from Cliodhna After Completing Put a Spring in Thy Step | A tome detailing an exceptional ability for magick archers. Use it to learn Martyr's Bolt. |
Dragon's Gaze | • Obtained from Chests | A fossilized dragon's eye. Bears the power to locate Wakestone shards and note their location on your map. |
Withered Branches |
• Collected in the Overworld | A branch of solid wood, pliant enough to serve in the making of arrows. |
Explosive Arrow |
• Bought from Vendors • Crafted |
An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot. |
Tarring Arrow |
• Bought from Vendors • Crafted |
An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiary Shot. |
Drenching Arrow |
• Bought from Vendors • Crafted |
An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenching Shot or Deluging Shot. |
Governing Soul |
• Purchased from the Agamen Ruins Apothecary or mined in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures debilitations. |
Igneous Melody |
• Purchased from the Agamen Ruins Apothecary or mined in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Fire Boon, which enchants weapons with fire. |
Chirurgeon's Tome |
• Gifted by Flora after Medicament Predicament | A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative. |
Gaol Key |
• Receive from Brant | A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed. |
Prescribed Tranquility |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. Can also be looted from defeated enemies in the same areas. |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell. |
Blighting Arrow |
• Bought from Vendors • Crafted |
A specially crafted arrow that adds to the target’s blighted value. Expended when using Blighting Shot and Nocuous Shot. |
Red Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment. |
Winter's Path |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Frigor, an ice spell. |
Newt Liqueur |
• Purchase at Higg's Tavern Stand | A recipe for this rare liqueur is a closely guarded secret. Imbibing it grants the drinker a temporary burst of vigor, but is also said to cause side effects. |
Preserved Medusa Head |
• Cut off a Medusa's Head | The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived. |
Decayed Medusa Head |
• Rotten by Passing Time | The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains. |
Paladin's Enigmata |
• Obtain from Maister | A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie. |
Legend's Opus |
• Talk to Flaude at the Old Noble Manor | A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre The Arisen's main pawn will also receive the same effect. |
Threshing Blaze |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. Can also be obtained as loot by defeating enemies in the aforementioned areas. |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Salamander, a fire spell. |
Hiemal Euphony |
• Purchased at Agamen Ruins Apothecary and can be found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Ice Boon, which enchants weapons with ice. |
Thunderous Concord |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Lightning Boon, which enchants weapons with lightning. |
Sand-Patterned Camping Kit |
• Purchase in Bakbattahl | A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil. |
Portcrystal |
• Obtained as a reward from certain quests • looted from the Forested Griffin’s Nest • and purchased as additional content for your game |
|
Green Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment. |
Blue Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment. |
Yellow Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment. |
Purple Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment. |
Soldier's Code |
• Talk to Lennart after fending off the dragon in Melve | A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen's main pawn will also receive the same effect. |
Enchanter's Almanac |
• Obtain from Maister | A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen's main pawn will also receive the same effect. |
Pilferer's Handbook |
• Talk to Srail in Nameless Village Depths | A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen's main pawn will also receive the same effect. |
Hunter's Secret |
• Obtain from Maister | A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen's main pawn will also receive the same effect. |
Champion's Fable |
• Obtain from Maister | A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen's main pawn will also receive the same effect. |
Myrddin's Chronicle |
• Obtain from Maister | A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen's main pawn will also receive the same effect. |
Conjurer's Jottings |
• Obtain from Maister | A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen's main pawn will also receive the same effect. |
Theurgist's Rite |
• Obtain from Maister | A tome detailing an exceptional ability for tricksters. Use it to learn Dragon's Delusion. |
Grandmaster's Path |
• Obtain from Maister | A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament. |
Woodland Wordsmith's Tome |
• Raise Affinity with an Elf in Sacred Arbor | A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn's company to comprehend Elvish. |
Logistician's Tome |
• Get from Kendrick After Heel of History Quest | A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies' packs as they see fit. |
Hawker's Tome |
• Raise Affinity with a Merchant | A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold. |
Forager's Tome |
• Get from Malcolm After Heel of History Quest | A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map. |
Aphonite's Tome |
• Gifted by Eino | A tome that grants a pawn the Aphonite specialization, which ensures that they abstain from speaking, except under very select circumstances. |
Jump to a Section! | |
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Curatives | Implements |
Materials | Valuables |
Item | How to Get | Description |
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Beast-Skin |
• Dropped by Mobs | The hide of a monster. Can be used to enhance equipment. |
Goblin Horn |
• Dropped by Mobs | The severed horn of a goblin. Can be used to enhance equipment. |
Jagged Bone |
• Dropped by Mobs | A bone that once belonged to a monster. Can used to enhance equipment. |
Rugged Bone |
• Dropped by Mobs | A bone shard chipped from a cyclops's skeleton. Can be to enhance equipment. |
Small Fang |
• Dropped by Mobs | A fang pulled from a wolfs jaw. Can be used to enhance equipment. |
Harpy Pinion |
• Dropped by Harpies | A feather plucked from a harpy's wing. Can be used to enhance equipment. |
Misshapen Eye |
• Dropped by a Cyclops | The eye of a cyclops. Can be used to enhance equipment. |
Miasmite |
• Dropped by Phantoms | Crystallized essence left by a phantom. Can be used to enhance equipment. |
Leapworm Skin |
• Found in areas around Bakbattahl and in the areas between Melve and Vernworth | The skin of a leapworm. Fetches a fair sum. |
Saurian Scale |
• Dropped by Saurian | A piece of saurian skin. Can be used to enhance equipment. |
Monster Hide |
• Dropped by Mobs | A piece of monster skin. Can be used to enhance equipment. |
Slate-Colored Horn |
• Dropped by Hobgoblins | The severed horn of a hobgoblin. Can be used to enhance equipment. |
Putrid Gold Tooth |
• Dropped by Undead | A tooth pulled from the jaw of an undead. Can be used to enhance equipment. |
Ogre Spur |
• Dropped by Ogres | A thorn-like protrusion pulled from an ogre’s corpse. Can be used to enhance equipment. |
Copper Ore |
• Mined from Ore Nodes | An ore found in abundance among the mountains and crags of Vermund. Can be used to enhance equipment. |
Silver Ore |
• Mined from Ore Nodes | An ore found in abundance among the mountains and crags of Vermund’s hinterlands. Can be used to enhance equipment. |
Gold Ore |
• Mined from Ore Nodes | A rare and precious ore, found among the mountains and crags of Vermund’s hinterlands. Can be used to enhance equipment. |
Rabbit Pelt |
• Dropped by Rabbits | A soft hide. Fetches a fair sum. |
Saurian Tail |
• Dropped by Saurians When their Tails are Severed | A severed saurian tail. Can be used to enhance equipment, or combined with other materials to produce aught of use. |
Chopper Horn |
• Dropped by Choppers | The severed horn of a chopper. Can be used to enhance equipment. |
Fuligin Ore |
• Collect in the Overworld | A rare and precious ore, found among the crags of Volcanic Island and in the hinterlands of Battahl. Can be used to enhance equipment. |
Dappled Ore |
• Collect in the Overworld | A mineral extracted from a golem. Can be used to enhance equipment. |
Wyrmslife Crystal |
• Dropped by Drakes | The crystallized blood of a draconic creature. Used in high-order enhancement. |
Greenish Slime |
• Dropped by Slimes | A glob of slime fluid. Can be used t o enhance equipment. |
Minotaur Horn |
• Dropped by Minotaurs | The severed horn of a minotaur. Can be used to enhance equipment. |
Griffin Pinion |
• Dropped by Griffins | A feather plucked from a Griffin's wing. Can be used to enhance equipment. |
Scrap Iron |
• Dropped by Skeletons | The former property of a skeleton. Can be used to enhance equipment. |
Rattler Rockscale |
• Dropped | A piece of rattler skin. Can be used to enhance equipment. |
Knacker Horn |
• Dropped by Knackers | The severed horn of a knacker. Can be used to enhance equipment. |
Copperstone |
• Dropped | |
Hunk of Rift Crystal | • Dropped | |
Magick Medal |
• Dropped | |
Southron Iron |
• Dropped | |
Whitecobble |
• Dropped | |
Boltscale |
• Dropped by Saurians in Darkhorde Cave | |
Eldricite |
• Dropped by Specters | |
Cursed Dullahan Bone |
• Dropped by Dullahan | |
Poison Pinion |
• Dropped | |
Redwolf Fang |
• Dropped | |
Asp Toxiscale |
• Dropped | |
Twisted Pinion |
• Dropped | |
Ogre Talon |
• Dropped from Ogre Enemies • Mined in Bakbattahl and around Agamen Volcanic Island |
|
Black Freakish Mane |
• Dropped by Gorechimera | |
Monster Fang |
• Dropped by Chimera • Gorechimera |
A fang pulled from a monster's jaw. Can be used to enhance equipment |
Pointed Fang |
• Dropped by Wargs | |
Oily Slime |
• Dropped by Ooze • Bought in Shops |
|
Sunstone |
• Mined at Dragonsbreath Tower | |
Wailing Crystal |
• Dropped by Lich | |
Darkscale |
• Dropped by Magma Scale | A piece of magma scale tissue. Can be used to enhance equipment. |
Electrum |
• Dropped by Golem | A metallic fragment dropped by a golem. Can be used to enhance equipment. |
Freakish Mane |
• Dropped by Chimera | Hair shorn from a chimera lion's nape. Can be used to enhance equipment |
Fell-Lord's Bone |
• Dropped by defeating enemies in areas around Bakbattahl and in the areas between Melve and Vernworth | |
Granite Medusa Bone |
• Dropped by defeating a Medusa | |
Dragon Scale |
• Dropped by defeating dragon enemies in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
|
Great Griffin Claw |
• Dropped by defeating griffin enemies in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
|
Foaming Slime |
• Found in camps around Agamen Volcanic Island and as a drop from defeating slime enemies in the same area | |
Black Crystal |
• Dropped by Wights | |
Blackened Horn |
• Dropped by a Goreminotaur | The severed horn of a goreminotaur. Can be used to enhance equipment |
Sinister Fang |
• Dropped by Garm | A fang pulled from a garm's jaw. Can be used to enhance equipment. |
Spurious Wing |
TBA | A feather plucked from a succubus's wing. Can be used to enhance equipment. |
Silver Crown |
TBA | |
Astracite |
TBA | |
Spider Venom Sac | • Dropped by Spiders | A gland containing the venom of a spider. Fetches a fair sum. |
Jump to a Section! | |
---|---|
Curatives | Implements |
Materials | Valuables |
Item | How to Get | Description |
---|---|---|
Heartfelt Pendant |
• Deluxe Edition | A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver. |
Jasper |
• Collected in the Overworld | A jewel prized for its use as a protective charm. Scarcely seen in Battahl. |
Tiger Eye |
• Collected in the Overworld | A jewel prized for its use as a protective charm. Scarcely seen in elven lands |
Onyx |
• Collected in the Overworld | A jewel prized for its use as a protective charm. Scarcely seen in Vermund. |
Key of Sagacity | • Dropped by the Sphinx | A key that unlocks a particular chest. |
Howling Blizzard |
• Loot from Chest • Obtain from Wendy |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Hagol. |
Finder's Token | • Found in the place where you first obtained a Seeker's Token | A token of indiscernible purpose. Found in the place where you first obtained a Seeker's Token. |
Makeshift Vault Key | • Obtain from Ancient Battleground Fortress | A key that opens Vermund's vault. Of relatively crude make, it will break after a single use. |
Glymercole | • Farmed in Digger's Ruins | Glymercole is a lump of coal found in the depths of an ancient gorge. Unsuitable for use as fuel. |
Glimmercoal | • Farmed in Digger's Ruins | Glimmercoal is a special coal employed in forges. Glows faintly in darkness. |
Fulminous Shield |
• Purchase from Vendors | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Thundermine. |
Seeker's Token |
• Collected from the Overworld | |
Let There Be Light |
• Obtained from Myrddin's Mansion 2F | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell Empyrean. |
Nation's Death Knell |
• Chest in Waterfall Cave 2F • Ancient Battleground during Tolled to Rest |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell Meteoron. |
Towering Earth |
• Talk to Waldhar during The Sorcerer's Appraisal | A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Seism. |
On the Transference of Souls 2 |
• Bought from Ibrahim | The second of a pair of grimoires brimming with ancient magick. When reunited with its twin, it grants access to a forgotten spell. |
Jadeite Orb |
• Bought from Ibrahim | |
Ornate Box |
• Bought from Auriol | |
On the Transference of Souls 1 |
• Purchase from Isaac's Wares | The first of a pair of grimoires brimming with ancient magick. When reunited with its twin, it grants access to a forgotten spell. |
On the Transference of Souls |
• Combine On the Transference of Souls 1 and 2 | A pair of grimoires brimming with ancient magick. Reading them with both volumes reunited casts the spell Celestial Paean. |
There are tons of consumable items in Dragon's Dogma 2 that restore Health or Stamina with different potencies. Make sure you always have them packed in your inventory to be ready for any situation!
Most food items rot over time when they're just sitting in your inventory. It's best to consume them as soon as possible to get the best results.
Rotten items may also prove useful depending on your situation, as they can be combined with other items to produce certain arrow types or to create a useful concoction for you and your Pawns.
The crafting mechanic in Dragon's Dogma 2 consists of combining items and turning them into better, more effective items. The final product offers different effects depending on the items you've combined.
How to Get Items |
---|
|
Enemies have a chance to drop items after defeating them. These items are typically used to enhance weapons and armor or to combine them with other items to produce better items.
Items can be bought in shops all around the world. Most combined items that have restorative properties are usually one of the many items these vendors sell.
Items can be produced by combining different items, turning them into a more useful and effective produce. Some items become higher quality items that increases their potencies.
Looting chests will net you items, sometimes rare ones, as some chests are harder to find. Make sure to open and loot every chest you find!
List of All Items
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