Dragon's Dogma 2 (DD2)

List of All Weapon Skills

Dragons Dogma 2 - List of Weapon Skills

Weapon Skills are special skills that are unique to every weapon in Dragon's Dogma 2 (DD2). See a list of all weapon skills in the game, each weapon skill's effects, and more!

List of Weapon Skills

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WarfarerWarfarer

All Fighter Weapon Skills

Skill Description Requirements
Blink Strike Rushes forcefully toward the target and visits a powerful blow upon them. Rank: 1
Dcp: 0
Airward Slash Performs a jump while slashing diagonally upward. An effective means of assailing flying targets. Rank: 1
Dcp: 200
Shield Bash Delivers a powerful blow with the shield that can knock targets off balance. Rank: 1
Dcp: 200
Shield Summons Raps the shield loudly to attract the attention of nearby targets. Rank: 2
Dcp: 300
Compass Slash Spins with blade extended, drawing a deadly circle that slices through nearby targets. Rank: 3
Dcp: 450
Springboard Launches allies into the air using the shield. Rank: 3
Dcp: 450
Burst Strike An advanced form of Blink Strike that allows the user to travel further and more swiftly before visiting a powerful blow upon foes. Rank: 4
Dcp: 1000
Gouging Skewer Thrusts the blade into the target’s body before raining further blows upon them. If strikes connect, the user clings to larger targets and pins down smaller targets that are flinching. Rank: 4
Dcp: 700
Shield Pummel An advanced form of Shield Bash that strikes the target twice. Rank: 4
Dcp: 1000
Impeccable Guard Spins nimbly on the spot, blocking attacks from every direction with the shield. Employable even while flinching. Useful for escaping dire circumstances. Rank: 4
Dcp: 700
Hindsight Slash Duck backwards before charging in to deliver a slashing blow. Using it as an evasive maneuver increases its power. Rank: 5
Dcp: 1100
Cloudward Slash An advanced form of Airward Slash that reaches greater heights and inflicts greater harm. Also employable in mid-air. Rank: 5
Dcp: 1300
Shield Drum An advanced form of Shield Summons that carries further, drawing the ire of even distant targets. Rank: 5
Dcp: 1300
Launchboard An advanced form of Springboard that uses the shield to launch allies further and to greater heights at a decreased cost to stamina. Rank: 6
Dcp: 1600
Counter Slash Parries a target’s attack with the shield before delivering a swift slash in return. Consumes Stamina while defending. Rank: 6
Dcp: 1800
Full Moon Slash An advanced form of Compass Slash. Spins with blade extended, slicing through targets at a broad range. Rank: 6
Dcp: 1600
Gutting Skewer An advanced form of Gouging Skewer that delivers a greater number of stabbing strikes. Also employable in mid-air. Rank: 7
Dcp: 2000
Perfect Defense Guards against all manner of attacks from the front. Consumes a great deal of Stamina while defending. Rank: 7
Dcp: 2500
Flawless Guard An advanced form of Impeccable Guard that consumes less Stamina and has a greater effective range. Rank: 7
Dcp: 2000
Hindsight Sweep An advanced form of Hindsight Slash. Delivers more strikes when counterattacking, each of increased might. Rank: 8
Dcp: 2500
Vengeful Slash An advanced form of Counter Slash that consumes less Stamina while defending and affords greater range when counterattacking. Rank: 8
Dcp: 2500
Divine Defense An advanced form of Perfect Defense. Defense that consumes less Stamina while defending. Rank: 9
Dcp: 3000
Riotous Fury Rains a flurry of powerful blows on the target, dealing massive damage at great to Stamina. Leaves the user vulnerable if the first strike misses. Rank: Maister
Dcp: Maister

Fighter Best Skills and Builds

All Archer Weapon Skills

Skill Description Requirements
Barrage Shot Fires arrows in rapid succession, allowing for concentrated attacks on a single target. Can be employed while moving. Rank: 1
Dcp: 0
Sweep Shot Fires arrows in a wedge pattern, allowing multiple targets to struck simultaneously. Can be employed while moving. Rank: 1
Dcp: 200
Dire Arrow Fires a devastating shot that knocks down smaller targets. When using Steady Shot, arrows become even more powerful if they are Ioosed the instant the bow is fully drawn. Rank: 1
Dcp: 200
Keen Sight Special sight augments the user's vision while drawing, allowing them to fire on distant targets. Consumes Stamina while the bow is drawn. Rank: 2
Dcp: 300
Exploding Shot Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance. Rank: 2
Dcp: 300
Tarring Shot Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, tarring the target and who draw near. Usable only when carrying an applicable arrow. Rank: 3
Dcp: 450
Manifold Shot An advanced form of Barrage Shot that fires a greater number of arrows. Rank: 4
Dcp: 1000
Cascade Shot An advanced form of Sweep Shot that fires a greater number of arrows. Rank: 4
Dcp: 1000
Torrent Shot Fires multiple arrows in rapid succession. Rate of fire increases with consecutive shots. Prevents movement while active. Rank: 4
Dcp: 700
Erupting Shot An advanced form of Exploding Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the explosive arrow directly. Rank: 5
Dcp: 1300
Drenching Shot Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, drenching the target and those who draw near. Usable only when carrying an applicable arrow. Rank: 5
Dcp: 1100
Deathly Arrow An advanced form of Dire Arrow that inflicts greater harm and has the ability to pin smaller targets to walls. Rank: 5
Dcp: 1300
Incendiary Shot An advanced form of Tarring Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the tarring arrow directly. Rank: 6
Dcp: 1600
Whirling Arrow Fires a powerful spinning arrow that delivers a barrage of hits. Effective at overwhelming smaller targets. Can be employed while moving. Rank: 6
Dcp: 1800
Lyncean Sight An advanced form of Keen Sight that stabilizes the user's vision and consumes less Stamina. Rank: 6
Dcp: 1600
Deluging Shot An advanced form of Drenching Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the drenching arrow directly. Rank: 7
Dcp: 2000
Blighting Shot Fires a loaded arrow that adds to the target's blighted value on impact. Usable only when carrying an applicable arrow. Rank: 7
Dcp: 2500
Tempest Shot An advanced form of Torrent Shot that fires a greater number of arrows. Rank: 7
Dcp: 2000
Spiral Arrow An advanced form of Whirling Arrow that appends still more strikes to the barrage. Rank: 8
Dcp: 2500
Nocuous Shot An advanced form of Blighting Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the blighting arrow directly. Rank: 9
Dcp: 3000
Heavenly Shot Fires an almighty arrow in exchange for consuming all of the user's Stamina. The arrow's potency is determined by the user's remaining Stamina when it is loosed. Rank: Maister
Dcp: Maister

Archer Best Skills and Builds

All Mage Weapon Skills

Skill Description Requirements
Palladium Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time. Rank: 1
Dcp: 200
Fire Boon Enchants the caster’s weapon or that of a single ally with fire. The enchantment persists for a period of time. Rank: 1
Dcp: 200
Ice Boon Enchants the caster’s weapon or that of a single ally with ice. The enchantment persists for a period of time. Rank: 2
Dcp: 300
Lightning Boon Enchants the caster’s weapon or that of a single ally with lightning. The enchantment persists for a period of time. Rank: 2
Dcp: 300
Halidom Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range. Rank: 3
Dcp: 450
Empyrean Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes. Rank: 4
Dcp: 700
Celerity Conjures a magickal sign that hastens the speed of allies within range. The effect persists for a period of time. Rank: 4
Dcp: 700
High Palladium An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast. Rank: 4
Dcp: 1000
Ice Affinity An advanced for of Ice Boon that grants a longer-lasting enchantment. Rank: 5
Dcp: 1300
Lightning Affinity An advanced for of Lightning Boon that grants a longer-lasting enchantment. Rank: 5
Dcp: 1300
Argent Tonic Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge. Rank: 5
Dcp: 1100
Fire Affinity An advanced form of Fire Boon that grants a longer-lasting enchantment. Rank: 5
Dcp: 1300
High Halidom An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted. Rank: 6
Dcp: 1600
Solemnity Silences the target for a period of time, preventing them from speaking and incanting spells. Rank: 6
Dcp: 1800
High Empyrean An advanced form of Empyrean with an extended attack ranged and longer-lasting light. Rank: 7
Dcp: 2000
High Celerity An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration. Rank: 7
Dcp: 2000
High Solemnity An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration. Rank: 8
Dcp: 2500
Argent Succor An advanced form of Argent Tonic that gradually continues to recover Health for a period of time. Rank: 8
Dcp: 2500
High Spellhold An advanced form of Spellhold that consumes less Stamina when casting the stored spell. Rank: 9
Dcp: 3000
Celestial Paean Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet. Rank: Maister
Dcp: Maister

Mage Best Skills and Builds

All Thief Weapon Skills

Skill Description Requirements
Biting Wind Dashes past the target with blades extended. Followed by further slashes when using the same attack on contact. Rank: 1
Dcp: 0
Enkindled Blades Brings the daggers together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe. Rank: 1
Dcp: 200
Shadow Cloak Enables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active. Rank: 1
Dcp: 200
Helm Splitter Leaps up, then dives through the air while spinning, blades extended. More powerful when from high places. Also employable in mid-air. Rank: 2
Dcp: 300
Powder Charge Places an explosive on the ground at the users feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe. Rank: 2
Dcp: 300
Concussive Step Uses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air. Rank: 3
Dcp: 450
Ensnare Casts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance. Rank: 3
Dcp: 450
Cutting Wind An advanced form of Biting Wind that has an extended attack range. Rank: 4
Dcp: 1000
Ignited Blades An advanced form of Enkindled Blades that has a longer-lasting effect. Can also be employed while clinging to or pinning down a foe. Rank: 4
Dcp: 1000
Smoke Screen Throws a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air. Rank: 4
Dcp: 700
Shadow Veil An advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina Rank: 5
Dcp: 1300
Skull Splitter An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. Rank: 5
Dcp: 1300
Pilfer Allows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed. Rank: 5
Dcp: 1100
Powder Blast An advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe. Rank: 6
Dcp: 1600
Concussive Leap An advanced form of Concussive Step that consumes less Stamina and is more likely to cause targets to flinch. Rank: 6
Dcp: 1600
Gut and Run Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater hard on a foe's weak point. Rank: 6
Dcp: 1800
Smoke Shroud Ad advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect Rank: 7
Dcp: 2000
Implicate An advanced form of Ensnare that allows the user to pull targets with greater force. Rank: 7
Dcp: 2000
Easy Kill Darts behind the target after parrying their attack, then slits their throat. Rank: 7
Dcp: 2500
Plunder An advanced form of Pilfer that increases the likelihood of stealing a rare item. Rank: 8
Dcp: 2500
Draw and Quarter An advanced form of Gut and Run that inflicts greater harm when withdrawing. Rank: 8
Dcp: 2500
Masterful Kill An advanced form of Easy Kill that can be employed in mid-air. Rank: 9
Dcp: 3000
Blades of the Pyre Brings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned. Rank: Maister
Dcp: Maister
Formless Feint Accelerates the user's reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active. Rank: Maister
Dcp: Maister

Thief Best Skills and Builds

All Warrior Weapon Skills

Skill Description Requirements
Skyward Sunder Jumps up and slashes upward simultaneously, swinging the blade in mid-air. Can be charged prior to unleashing. Rank: 1
Dcp: 0
Rending Sweep Spins the blade with enough force to cut down foes in all directions. Can be charged prior to unleashing. Rank: 1
Dcp: 200
Bellow Shouts to draw the attention of hostile targets in the vicinity. Rank: 1
Dcp: 200
Goring Lunge Charges forward, running targets through with the blade. Pressing the activation button again stabs forward. Striking with momentum impales foes and crashing them into walls inflicts more harm. Rank: 2
Dcp: 300
Ladder Launch Enables the user to plant their feet and launch an ally into the air from their shoulders. Rank: 2
Dcp: 300
Surging Strike Leaps up and plunges down the blade using the full force of the user’s weight. Deals further strikes to smaller, flinching targets. Employable while jumping. More powerful when used from a height. Rank: 3
Dcp: 450
Revivify Gives the user a second wind, curing them of some debilitations (caught fire, frostbite, sleep, silence, and unconscious). Rank: 3
Dcp: 450
Heavenward Sunder An advanced form of Skyward Sunder that inflicts greater harm when fully charged. Rank: 4
Dcp: 1000
Razing Sweep An advanced form of Rending Sweep that inflicts greater harm when fully charged. Rank: 4
Dcp: 1000
Savage Lash Channels the user’s strength into a devastating charged strike. Rank: 4
Dcp: 700
Ravening Lunge An advanced form of Goring Lunge that consumes less Stamina while charging forth. Rank: 5
Dcp: 1300
Roar An advanced form of Bellow that becomes more likely to draw the attention of foes with additional button presses. Rank: 5
Dcp: 1300
Knoll Breaker Thrusts the blade upward, delivering a solid blow that can knock targets off balance or render them unconscious. Can charged prior to unleashing. Rank: 5
Dcp: 1100
Inspirit An advanced form of Revivify that consumes less Stamina when activated. Rank: 6
Dcp: 1600
Catapult Launch An advanced form of Ladder Launch that flings allies further and to greater heights. Rank: 6
Dcp: 1600
Tidal Fury Delivers a momentous counterattack if the user is struck at the moment of activation. Can guard against targets' strikes even should the counterattack fail. Rank: 6
Dcp: 1800
Diluvian Strike An advanced form of Surging Strike that inflicts greater harm. Rank: 7
Dcp: 2000
Indomitable Lash An advanced form of Savage Lash that inflicts greater harm when fully charged. Rank: 7
Dcp: 2000
Gale Slash Uses the blade's momentum to unleash a series of weighty slashes. Swings grow faster and faster if correctly timed. Unleashes a powerful slash attack if button is released when swinging fast enough. Rank: 7
Dcp: 2500
Tidal Wrath An advanced form of Tidal Fury that eases the counterattack's timing, extending the duration during which it can be activated. Rank: 8
Dcp: 2500
Mountain Breaker An advanced form of Knoll Breaker that inflicts greater harm when fully charged. Rank: 8
Dcp: 2500
Windstorm Slash An advanced form of Gale Slash that further increases the speed of consecutive swings when timed correctly. Rank: 9
Dcp: 3000
Arc of Might Channels every ounce of the user's strength into an almighty blow. Consumes all of the user's Stamina when activated. Rank: Maister
Dcp: Maister

How to Unlock Warrior and Best Skills

All Sorcerer Weapon Skills

Skill Description Requirements
Salamander Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. Rank: 1
Dcp: 200
Thundermine Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks. Rank: 1
Dcp: 200
Hagol Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. Rank: 2
Dcp: 300
Decanter Saps the target’s Health and grats it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. Rank: 4
Dcp: 700
High Salamander An advanced form of Salamander that extends both the flame's range and the debilitation's duration. Rank: 5
Dcp: 1300
High Thundermine An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. Rank: 5
Dcp: 1300
Seism Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. Rank: 5
Dcp: 1100
High Hagol An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. Rank: 6
Dcp: 1600
Prescient Flare Affixes a target a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. Rank: 6
Dcp: 1800
High Decanter An advanced form of Decanter that has a greater effective range and increased healing potency. Rank: 7
Dcp: 2000
High Seism An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. Rank: 7
Dcp: 2000
Augural Flare An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. Rank: 8
Dcp: 2500
Meteoron Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. Rank: Maister
Dcp: Maister
Maelstrom Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. Rank: Maister
Dcp: Maister

How to Unlock Sorcerer and Best Skills

All Mystic Spearhand Weapon Skills

Skill Description Requirements
Dragoun's Stabbe Kicks off a magickal platform to gain momentum before delivering a forceful jab. Also employable against flying targets. Rank: 1
Dcp: 0
Seching Blade Conjures magickal blades that fly at the target of their own accord. Though not especially powerful, it can be activated while moving or using another attack. Rank: 1
Dcp: 200
Humble Offringe Levitates nearby objects and hurls them at the closest hostile target. Can also lift and hurl smaller hostile targets that are flinching. Rank: 2
Dcp: 300
Thef's Hond Saps the target’s vitality and grants it to the user in the form of Stamina. Cannot be employed against targets that lack a corporeal form. Rank: 3
Dcp: 450
Mirour Vesture Erects a magickal barrier around the user and any allies within range. Each barrier only lasts for a very short span of time, but nullifies all manner of attacks for the duration. Rank: 3
Dcp: 450
Dragoun's Foin An advanced form of Dragoun’s Stabbe that allows the user to travel farther and causes the forceful jab to inflict magick damage as well. Rank: 4
Dcp: 1000
Seching Storm An advanced form of Seching Blade that conjures a great number of blades at a decreased cost to Stamina. Rank: 4
Dcp: 1000
Skiedragoun's Fangtooth Darts swiftly into the air before plunging down at high speed. Inflicts greater harm when evading a target’s attack. Rank: 4
Dcp: 700
Devout Offringe An advanced form of Humble Offeringe that has an extended range, allowing targets to be lifted from further away. Rank: 5
Dcp: 1300
Ravinour's Hond An advanced form of Thef’s Hond that hastens Stamina recovery. Rank: 5
Dcp: 1300
Unto Skie Launches smaller targets great distances, forcibly removing them from battle. Launched targets grant no experience and drop no items. Larger targets are not launched, but struck with a solid blow. Rank: 5
Dcp: 1100
Skiedragoun's Feste An advanced form of Skiedragoun’s Fangtooth that causes the dive attack to inflict magick damage as well. Rank: 6
Dcp: 1600
Mirour Shelde An advanced form of Mirour Vesture that extends each barrier's duration, as well as the effective range when casting. Rank: 6
Dcp: 1600
Magike Sperepelote Fires the magick stored within the duospear in a high-speed blast. Consume Stamina while readying duospear to fill it with magick, inflicting harm relative to the amount of Stamina consumed. Rank: 6
Dcp: 1800
Swift Charge Consumes Health and Stamina to instantly charge Forbeding Bolt to maximum. Rank: 7
Dcp: 2500
Unto Heven An advanced form of Unto Skie that leaves the user less vulnerable when activated and consumes less Stamina. Rank: 7
Dcp: 2000
Magike Speregonne An advanced form of Magike Sperepelote that has a greater effective range and fires a more powerful magickal blast at increased speed. Rank: 8
Dcp: 2000
Moment's Charge An advanced form of Swift Charge that consumes less Stamina. Rank: 9
Dcp: 3000
Wild Furie Unleashes a relentless flurry of slashes and magickal attacks. Additional button presses continue the onslaught by consuming Stamina. Rank: Maister
Dcp: Maister

How to Unlock Mystic Spearhand Vocation

All Magick Archer Weapon Skills

Skill Description Requirements
Remedy Arrow Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes. Rank: 1
Dcp: 200
Frostseeker Bolt Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. Rank: 1
Dcp: 0
Irradiant Orb Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time. Rank: 1
Dcp: 200
Sedative Bolt Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. Rank: 2
Dcp: 300
Ricochet Seeker Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. Rank: 2
Dcp: 300
Flamefang Arrow Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed. Rank: 3
Dcp: 450
Vimtaking Arrow Looses an arrow head with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. Rank: 3
Dcp: 450
Frosthunter Bolt An advanced form of Frostseeker Bolt that extends the effect's duration. Rank: 4
Dcp: 1000
Candescent Orb An advanced form of Irradiant Orb that extends the effect's duration. Rank: 4
Dcp: 1000
Hailstone Bolt Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. Rank: 4
Dcp: 700
Sparkchain Stake Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. Rank: 5
Dcp: 1100
Recovery Arrow An advanced form of Remedy Arrow that requires less time to charge. Rank: 5
Dcp: 1300
Ricochet Hunter An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect. Rank: 5
Dcp: 1300
Bartizan Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed. Rank: 6
Dcp: 1800
Lifetaking Arrow An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets. Rank: 6
Dcp: 1600
Soporific Bolt An advanced form of Sedative Bolt that requires less time to charge. Rank: 6
Dcp: 1600
Arctic Bolt An advanced form of Hailstone Bolt that inflicts greater harm when fully charged. Rank: 7
Dcp: 2000
Blazefang Arrow An advanced form of Flamefang Arrow with an extended effective range. Rank: 7
Dcp: 2000
Sagittate Downpour Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target. Rank: 7
Dcp: 2500
Boltchain Stake An advanced form of Sparkchain Stake that extends the effect’s duration. Rank: 8
Dcp: 2500
Fortalice An advanced form of Bartizan that extends the barrier’s duration. Rank: 8
Dcp: 2500
Sagittate Avalanche An advanced form of Sagittate Downpour that increases the number of conjurable arrows. Rank: 9
Dcp: 3000
Martyr's Bolt Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging. Rank: Maister
Dcp: Maister

How to Unlock Magick Archer Vocation

All Trickster Weapon Skills

Skill Description Requirements
Sweeping Shroud Diffuses smoke across a broad range, attracting the attention of any targets the smoke touches. If Effigial Incense has been cast, targets will focus on the simulacrum instead. Rank: 1
Dcp: 100
Delusory Screen Conjures an illusory wall that hinders hostile targets’ movement and blocks their field of vision. The wall dissipates after a time. Rank: 2
Dcp: 300
Aromatic Rally Diffuses incense in the vicinity that boosts the offensive capabilities of allies it touches and allows them to fight on even if their Health runs out. Allies’ Health falls steadily while active. Rank: 3
Dcp: 450
Suffocating Shroud An advanced form of Sweeping Shroud that diffuses smoke over a wider area and more effectively draws targets’ attention. Rank: 4
Dcp: 1000
Illusive Divider An advanced form of Delusory Screen that extends the effect’s duration and allows up to two walls to be conjured simultaneously. Rank: 4
Dcp: 1000
Espial Incense Detaches the caster’s spirit from their physical form by inhaling a peculiar incense. Spirit can be controlled and used to scout distant places undetected. Consumes Stamina while in use. Rank: 4
Dcp: 700
Fickle Floor Conjures an illusory platform that can be set in places without footholds, such as in mid-air. Can be used to entice hostile targets toward an unexpected fall. Rank: 5
Dcp: 1100
Aromatic Resurgence An advanced form of Aromatic Rally that has a longer-lasting effect and further enhances allies' offensive capabilities. Rank: 5
Dcp: 1300
Latching Effigy Launches a simulacrum conjured with Effigial Incense toward a distant target and possesses it. The simulacrum disappears if it misses its mark. Rank: 6
Dcp: 1800
Visitant Aura An advanced form of Espial Incense that consumes less Stamina while in use. Rank: 6
Dcp: 1600
Scented Alarum Envelops the caster in a special smoke that detects any hostile targets in the vicinity. Consumes Stamina while active. Rank: 7
Dcp: 2500
Tricky Terrace An advanced form of Fickle Floor that extends the effect’s duration and allows up to two platforms to be conjured simultaneously. Rank: 7
Dcp: 2500
Binding Effigy An advanced form of Latching Effigy that has a greater effective range and launches the simulacrum with increased speed. Rank: 8
Dcp: 2500
Fragrant Alarum An advanced form of Scented Alarum that consumes less Stamina while active and detects hostile presences over a wider area. Rank: 9
Dcp: 3000
Dragon's Delusion Creates an illusory dragon that cannot directly deal damage, but instills hostile targets with fear and even causes them to trip or flee. Rank: Maister
Dcp: Maister

How to Unlock Trickster Vocation

Warfarer Weapon Skill

Skill Description Requirements
Rearmament Instantly switches to a different weapon on the user's person. Select the type of weapons and the order in which they are equipped in the Equipment menu. Rank: Maister
Dcp: Maister

The Warfarer can equip any other weapon skill as long as it has been learned it. Its only weapon skill is Rearmament, which must be learned from the Warfarer-Maister.

How to Unlock Warfarer Vocation

What are Weapon Skills?

Skills Unique to Every Weapon

Dragon

Weapon skills are skills learned by the Arisen and Pawns that are unique for the weapon they are wielding. The skills are considered to be the special moves of a weapon.

Weapon Skills are considered either offensive, defensive, or supportive and could be physical or magickal.

Weapon Skills Consume Stamina

Since Weapon Skills are your weapon's special skills, its usage is limited by your Arisen's stamina bar. Don't waste stamina willy-nilly so always try to time your skills when fighting enemies.

Four Weapon Skills Can be Slotted

Dragon

Unlike Core Skills, only four Weapon skills are allowed to be slotted for your character. This is where builds come to play as choosing the best synergy and skills loadout are your keys to winning battles.

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