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Debilitations are status ailments that can be inflicted on the Arisen, pawns, and enemies in Dragon's Dogma 2 (DD2). See a list of all Debilitations and their status effect symbols, as well as how to cure Debilitations in this guide!
Debilitation | Effect | Cure |
---|---|---|
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・Takes minimal damage at steady intervals. ・ Damage taken increases the longer it is left uncured. |
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・Reduces damage from fire attacks. ・Prevents you from being Tarred. |
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・Puts you in a deep slumber. Immoblized and unable to move. |
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・More likely to be knocked off balanced. ・Get torched when damaged by fire attacks. |
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・Prevents you from speaking or performing actions that require speech. ・Prevents you from incanting spells. |
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・Movement becomes gradually slower. |
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・Take massive damage at steady intervals. ・Getting Caught Fire while Tarred. |
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Caught Fire | ・Take damage at steady intervals. |
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Unconscious | ・Temporarily dazed. ・Limited Movement. ・Can be caused by Lightning damage. |
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Fulminant Poison | ・Take massive damage at steady intervals. ・Loss gauge (Maximum HP) is significantly reduced. ・Gained from repeated Blighted attacks while already blighted. |
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Ice-Bound | ・Prevents you from moving. ・Getting Drenched while having Frostbite. |
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Items | Effect |
---|---|
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A precious elixir, decocted to concentrate its curative elements. Consume it to recover Health and Stamina in full, and cure all current debilitations. |
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A tonic known to heal any and all ailments. Consume it to recover an astonishing amount of both Stamina and Health, and cure all current debilitations. |
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A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures debilitations. |
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Reduces the chance of becoming afflicted with debilitations for a time. |
Weapon Skills | Debilitations Cured |
---|---|
Revivify
|
・Caught Fire
・Frostbite ・Sleep ・Silence ・Unconscious |
Halidom
|
・Caught Fire
・Frostbite ・Sleep ・Silence ・Unconscious ・Drenched ・Tarred |
High Halidom
|
・Caught Fire
・Frostbite ・Sleep ・Silence ・Unconscious ・Drenched ・Tarred ・Torched ・Ice-bound ・Blighted |
Augment | Vocation | Effect |
---|---|---|
Intervention |
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Reduces the duration of debilitations you are afflicted with. |
Asperity |
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Increases the likelihood of inflicting debilitations with your attacks. |
Best Augments and All Augments List
Debilitations can be cured by consuming the appropriate curative or medicine, which you can purchase from Apothecary shops in settlements and some wandering Vendors for a reasonable price.
The vocations Warrior and Mage have Weapon Skills (Revivify and Halidom, respectively) that can be used to cure debilitations.
Weapon Skills can be used at any time the user has enough available stamina.
How to Unlock All Vocations and Classes
Debilitiations are temporary status conditions that can be inflicted on the Arisen, Pawns, and enemies and will impose negative side effects once affected by it.
They are caused by several factors, usually environmental such as falling into water, or when attacked by enemies with fire or poison in their weapons.
There are also some enemies with abilities that can make you fall asleep or completely silence you, preventing you from incanting spells.
The effects and chances of catching Debilitations can be reduced by equipping armor that provides Debilitation Resistance.
The higher the Debilitation Resistance, the higher your protection from certain debilitations. The Epiphanic Waistguard is one such armor piece for Sorcerers that protect from multiple debilitations.
You can inflict Debilitations on enemies by attacking them using bows with special arrows as an Archer, weapon skills like Enkindled Blades, or magick-imbued weapons such as the Almace.
Debilitations may also be applied by making use of environmental objects such as explosives or poisonous barrels.
Beginner's Guide: Tips and Tricks
All Debilitations and Status Effect Symbols
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