☆ Equipment: Best Weapons | Best Armor
★ Leveling Guide: Max Level | Stat Growth
☆ Fast Travel: Portcrystals | Oxcarts
★ Discipline Points (DP) | Rift Crystals (RC) | Gold
A guide on stat growth in Dragon's Dogma 2. Stat growth is determined by your choice of vocation. Read on to learn how stat growth works, and if your stats carry over when you change vocations!
List of Contents
Vocation | Stat Allocation |
---|---|
Fighter | Strength + HP + Defense |
Mage | Magick + Magick Defense |
Thief | Strength + Stamina |
Archer | Strength + Stamina |
When you level up, your stats will increase depending on your current vocation. For example, if you leveled up with Fighter, your defense stats will take priority when you level up. If you leveled while playing Mage, on the other hand, you will receive more points in Magick.
Base stats realign whenever you change vocations. All vocations have starting points they realign to before adding the points gained through level-up on a different vocation.
Mage Arisen w/ Archer Lvls | Mage Pawn w/ Fighter Lvls |
---|---|
Higher Base Stamina and Offensive Stats |
Higher Base Health and Defensive Stats |
・Health: 587 ・Stamina: 699 ・Strength: 55 ・Magick: 76 ・Defense: 56 ・Magick Defense: 80 |
・Health: 641 ・Stamina: 683 ・Strength: 57 ・Magick: 72 ・Defense: 62 ・Magick Defense: 72 |
The additional stat growth on level-up will carry over when you change vocations, like in Dragon's Dogma 1. As depicted above, the Mage Arisen that was previously leveled up as an Archer has higher base stamina and offensive stats, while the Mage Pawn that was instead leveled up as a Fighter has a higher base health and defensive stats.
In another example, the additional Strength points you gain while playing the Warrior vocation will transition over when you change to a different vocation, which is essential for physical classes!
With this in mind, it is recommended to level up specific vocations before fully committing to a single vocation to control your stat growth.
The info here is true, however you will eventually reach a cap for that base stat and will no longer gain any points for that stat on any subsequent levels for that character on any vocations. In my testing, a character who levels from 1 to 90 as a fighter will have a max def base stat of 360 indicated by yellow text. If switched to a mage, the base stats accrued as fighter will stay the same even as a mage, hence a mage with max def at 345, high hp and str, but low magic and magic defense.
How Does Stat Growth Work?
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Eventually you will hit the cap for all the base stats just leveling on the same vocation, or hit the base stat cap earlier by leveling up on vocations that specialize on your lower base stats.