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Augments are permanent buffs in Dragon's Dogma 2 (DD2). Here, you'll learn the best augments to equip, a list of all augments, how to get them, and what augments are!
Augment | Vocation | Effect |
---|---|---|
Mettle | Fighter | Augments your physical defense. |
Endurance | Archer | Increases your maximum Stamina. |
Lethality | Archer | Increases damage dealt when striking a target's vitals. |
Beatitude | Mage | Increases the amount of Health recovered by curatives and curative magicks. |
Gratification | Thief | Slightly restores Health when you deliver the killing blow to a foe. |
Verve | Thief | Augments your Strength. |
Catalysis | Sorcerer | Increases damage dealt when exploiting a hostile target's elemental weakness. |
Sagacity | Sorcerer | Augments your Magick. |
Athleticism | Mystic Spearhand | Reduces Stamina consumed while dashing. |
Fugacity | Trickster | Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. |
The best augments for your Arisen and Pawns will greatly depend on how you want to play through the game. For example, Magick users would prefer having Sagacity over Verve. The augments listed above are generally good to equip on any Vocation, so you're free to mix and match augments as needed.
Jump to a Vocation | ||
---|---|---|
Fighter | Archer | Mage |
Thief | Warrior | Sorcerer |
Mystic Spearhand | Magick Archer | Trickster |
Warfarer |
Augment | Details |
---|---|
Mettle |
Augment Effect: Augments your physical defense. Rank Unlocked: 2 DCP Cost: 300 |
Provocation |
Augment Effect: Increases the likelihood of being targeted by foes. Rank Unlocked: 4 DCP Cost: 900 |
Thew |
Augment Effect: Enables you to carry additional weight. Rank Unlocked: 6 DCP Cost: 1800 |
Dominion |
Augment Effect: Allows you to Iift up and pin down foes for an extended duration. Rank Unlocked: 8 DCP Cost: 3000 |
Diligence |
Augment Effect: Hastens recovery when downed or crawling. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Ambuscade |
Augment Effect: Increases damage dealt by your attacks when targets are not in battle stance. Rank Unlocked: 2 DCP Cost: 300 |
Endurance |
Augment Effect: Increases your maximum Stamina. Rank Unlocked: 4 DCP Cost: 900 |
Radiance |
Augment Effect: Causes your lantern to consume less oil and illuminate a wider area. Rank Unlocked: 6 DCP Cost: 1800 |
Lethality |
Augment Effect: Increases damage dealt when striking a target's vitals. Rank Unlocked: 8 DCP Cost: 3000 |
Avidity |
Augment Effect: Enables you to clamber up cliffs and scale foes and other surfaces more quickly. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Apotropaism |
Augment Effect: Augments your Magick Defense. Rank Unlocked: 2 DCP Cost: 300 |
Beatitude |
Augment Effect: Increases the amount of Health recovered by curatives and curative magicks. Rank Unlocked: 4 DCP Cost: 900 |
Intervention |
Augment Effect: Reduces the duration of debilitations you are afflicted with. Rank Unlocked: 6 DCP Cost: 1800 |
Perpetuation |
Augment Effect: Extends the duration of enchantments and invigorations. Rank Unlocked: 8 DCP Cost: 3000 |
Exaltation |
Augment Effect: Augments your Stamina recovery speed. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Subtlety |
Augment Effect: Decreases the likelihood of being targeted by foes. Rank Unlocked: 2 DCP Cost: 300 |
Gratification |
Augment Effect: Slightly restores Health when you deliver the killing blow to a foe. Rank Unlocked: 4 DCP Cost: 900 |
Poise |
Augment Effect: Reduces the Stamina consumed when struggling in a foe's grip. Rank Unlocked: 6 DCP Cost: 1800 |
Vigor |
Augment Effect: Reduces the Stamina consumed when clinging to or pinning down foes. Rank Unlocked: 8 DCP Cost: 3000 |
Verve |
Augment Effect: Augments your Strength. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Vitality |
Augment Effect: Increases your maximum Health. Rank Unlocked: 2 DCP Cost: 300 |
Impact |
Augment Effect: Improves your ability to push and pull targets when grabbing hold. Rank Unlocked: 4 DCP Cost: 900 |
Pertinacity |
Augment Effect: Improves your ability to break through an opponent's guard. Rank Unlocked: 6 DCP Cost: 1800 |
Dominance |
Augment Effect: Augments your Knockdown Power. Rank Unlocked: 8 DCP Cost: 3000 |
Intrepidity |
Augment Effect: Reduces cumulation of the loss gauge when receiving damage. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Asperity |
Augment Effect: Increases the likelihood of inflicting debilitations with your attacks. Rank Unlocked: 2 DCP Cost: 300 |
Stasis |
Augment Effect: Reduces the rate at which items deteriorate. Rank Unlocked: 4 DCP Cost: 900 |
Constancy |
Augment Effect: Augments your Knockdown Resistance. Rank Unlocked: 6 DCP Cost: 1800 |
Catalysis |
Augment Effect: Increases damage dealt when exploiting a hostile target's elemental weakness. Rank Unlocked: 8 DCP Cost: 3000 |
Sagacity |
Augment Effect: Augments your Magick. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Conveyance |
Augment Effect: Hastens movement speed while carrying or lifting. Rank Unlocked: 2 DCP Cost: 300 |
Opulence |
Augment Effect: Increases gold obtained when acquiring gold pouches. Rank Unlocked: 4 DCP Cost: 900 |
Polarity |
Augment Effect: Augments your Strength during the day and your Magick anight. Rank Unlocked: 6 DCP Cost: 1800 |
Refulgence |
Augment Effect: Increases the amount of rift crystals obtained when acquiring rift fragments and the like. Rank Unlocked: 8 DCP Cost: 3000 |
Athleticism |
Augment Effect: Reduces Stamina consumed while dashing. Rank Unlocked: 9 DCP Cost: 5000 |
Mystic Spearhand Vocation Guide
Augment | Details |
---|---|
Sustainment |
Augment Effect: Augments the physical Defense and Magick Defense of pawns in your party. Rank Unlocked: 2 DCP Cost: 300 |
Voracity |
Augment Effect: Recovers a small amount of Stamina when you deliver the killing blow to a target. Rank Unlocked: 4 DCP Cost: 900 |
Prolificity |
Augment Effect: Increases the likelihood that smaller targets will drop items. Rank Unlocked: 6 DCP Cost: 1800 |
Ascendancy |
Augment Effect: Augments the Strength and Magick of pawns in your party. Rank Unlocked: 8 DCP Cost: 3000 |
Amelioration |
Augment Effect: Reduces the amount of time taken for fallen pawns to revive. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Detection |
Augment Effect: Alerts you to the presence of any Seeker's Tokens or Wakestone shards in the vicinity with sound and blinking light. Rank Unlocked: 2 DCP Cost: 300 |
Enlightenment |
Augment Effect: You have a chance of creating one more of the resulting product when combining materials. Rank Unlocked: 4 DCP Cost: 900 |
Fugacity |
Augment Effect: Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. Rank Unlocked: 6 DCP Cost: 1800 |
Obfuscation |
Augment Effect: Decreases the likelihood that hostile targets will detect you when you are not in battle stance. Rank Unlocked: 8 DCP Cost: 3000 |
Allure |
Augment Effect: Enables you to raise your affinity with people more easily. Rank Unlocked: 9 DCP Cost: 5000 |
Augment | Details |
---|---|
Zeal |
Augment Effect: Reduces the Stamina consumed when perlörming a weapon skill. Rank Unlocked: 6 DCP Cost: 1800 |
Dynamism |
Augment Effect: Reduces the amount by which weight affects your movement speed. Rank Unlocked: 9 DCP Cost: 5000 |
The DCP needed for the next vocation is seen under the current unlocked rank at the Vocation Guild.
Augments are unlocked for purchase by earning Discipline Points (DCP) from completing activities such as defeating monsters, finishing main and side quests, or other exploration-related activities with the equipped vocation.
It is best to play different vocations to unlock augments since you can equip these to any vocation, allowing for a mix-and-match of beneficial effects. Augments must be purchased first with Discipline Points before you can equip them.
Augments serve as permanent buffs that can either increase stats, improve combat performance, or add more utility via new effects so as long as they are equipped.
You can only have up to 6 augments equipped at a time, so plan which Augments to use for you and your Pawn since you can only change them at a Vocation Guild.
Mettle comes from the Fighter Vocation while Subtley comes from Thief.
Augments are highly beneficial since you can equip them to any vocation. For example, the Fighter's Thew Augment is generally alright to equip in most vocations since they increase additional weight.
Likewise, Thief's Verve beneficial to even more straightforward combat vocations such as the Fighter class.
Best Vocations and Class Tier List
Dragon's Dogma 2 Wiki Contents | |
---|---|
Walkthrough | Quests |
Vocation | Tips and Tricks |
Weapons | Armors |
Interactive Map | Romance |
Character Creator | Pawns |
Items | Augments |
Monsters | NPCs |
Weapon Skills | Core Skills |
Trophies and Achievements | Choices |
Collectibles | News and Game Info |
Updates and Patch Notes | Bugs and Errors |
Best Augments and All Augments List
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