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Dragon's Dogma 2 (DD2)

Nation of the Lambent Flame Walkthrough and Rewards

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Dragon
Nation of the Lambent Flame is a main quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete the quest, as well as its rewards and unlock conditions!

Previous Quest Next Quest
Feast of Deception Flickering Shadows

How to Complete Nation of Lambent Flame

# Step by Step Objectives
1 Take an Oxcart to Checkpoint Rest Town
2 Meet the Requirements to Cross the Battahl Border
3 Speak with Gordon the Gatekeeper
4 Go to Rockmouse Burrow Tavern
5 Speak with Ser Manella

Take an Oxcart to Checkpoint Rest Town

After securing the Border Entry Permit from completing the quest The Arisen's Shadow, you're to make your way to Battahl. It is a great distance away, so we recommend boarding an oxcart.

It will cost 200 Gold and you should prepare for any raids that may happen on the trip. Eventually, you'll arrive just outside the settlement on the Vermund-Battahl Border.

Meet the Requirements to Cross the Battahl Border

Present a Border Entry Permit

If you turned the spy over for interrogation during The Arisen’s Shadow, Brant provides a standard Border Entry Permit. This allows you to cross the border into Battahl without additional requirements.

Use a Beastren Border Entry Permit

If you let the spy go or never completed The Arisen’s Shadow, Brant gives a Beastren Border Entry Permit. Beastren characters can cross normally. Human characters must disguise themselves by wearing a Beastren Mask, which can be purchased for 8,700 G from Ibrahim’s Scrap Store.

The Arisen's Shadow Walkthrough and Location

Sneak Across the Border

You can also slip past the guards by hiding inside a cart. This unlocks an achievement, but guards on the Battahl side will become hostile once you are discovered.

Trophy Guide and List of Achievements

Speak with Gordon the Gatekeeper

Approach the gates to Battahl to make your passage. A cutscene will play where Lord Phaesus will be given entry.

After he passes through, Gordon the gatekeeper will ask for your Entry Permit. Present it and the gates will open for you.

Go to Rockmouse Burrow Tavern

As you enter Battahl, the Pathfinder appears and ushers you to head to a tavern named Rockmouse's Burrow.

Follow along the path detailed above, and be ready to deal with enemies along the way. You may even come across a large stone golem.

Speak with Ser Manella

As you approach Rockmouse's Burrow, you'll come across Manella, a beastren with white-fur. Manella will join you to the tavern.

She'll offer you a residence permit for easy passage into Battahl in exchange to pledging your aid to the beastren, which also concludes the quest.

How to Start Nation of Lambent Flame

Starts Automatically After Feast of Deception

Nation of Lambent Flame automatically starts as soon as you finish Feast of Deception. Captain Brant will speak with you and he'll ask you to go to Battahl.

Feast of Deception Walkthrough and Rewards

Nation of Lambent Flame Quest Summary

How to Unlock and Rewards

Quest Type Main Quest
Location Vernworth
Unlock Condition Talk to Captain Brant after completing the quest Feast of Deception
Quest Giver Captain Brant
Rewards XP: 3,200

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

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