☆ Equipment: Best Weapons | Best Armor
★ Leveling Guide: Max Level | Stat Growth
☆ Fast Travel: Portcrystals | Oxcarts
★ Discipline Points (DP) | Rift Crystals (RC) | Gold
This is a list of all equipment available in Dragon's Dogma 2 (DD2). Here, you'll find equipment such as all the weapons and armor in the game as well as the best equipment for each Vocation.
Jump to a Vocation Type | ||
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Fighter | Archer | Thief |
Mage | Warrior | Sorcerer |
Mystic Spearhand | Trickster | Magick Archer |
Fighter Best Skills and Builds
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Warrior Best Skills and Builds
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Sorcerer Best Skills and Builds
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Mystic Spearhand Best Skills and Builds
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Trickster Best Skills and Builds
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Magick Archer Best Skills and Builds
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Jump to a Weapon Type | ||
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Swords | Maces | Shields |
Bows | Daggers | Staves |
Greatswords | Hammers | Archistaves |
Magickal Bows | Duospears | Censers |
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
---|---|---|---|---|
Almace | 162/80 | 100/0 | 140 | 20800 G |
Battahli Shotel | 200/0 | 100/0 | 187 | 26800 G |
Broadsword | 96/0 | 100/0 | 139 | 4800 G |
Carnation | 313/0 | 100/0 | 245 | 58500 G |
Cutlass | 101/0 | 100/0 | 99 | 5650 G |
Dragon's Dogma | 351/0 | 100/0 | 345 | N/A |
Iron Sword | 69/0 | 100/0 | 112 | 1480 G |
Silver Cinquedea | 235/0 | 100/0 | 212 | 39200 G |
Silver Rapier | 118/0 | 100/0 | 120 | N/A |
Stalwart Sword | 280/0 | 100/0 | 245 | 47200 G |
Steeled Virtue | 180/0 | 100/0 | 190 | 18000 G |
Superior Trusty Sword | 89/0 | 100/0 | 99 | N/A |
Trusty Sword | 55/0 | 100/0 | 99 | 850 G |
Vermundian Brand | 140/0 | 100/0 | 140 | 13800 G |
Swords are the main weapon of choice for Fighters. They can also wield shields for a mix of offense and defense.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
---|---|---|---|---|
Bane of Bones | 145/0 | 0/100 | 184 | N/A |
Labyrinthus | 235/0 | 0/100 | 316 | N/A |
Molten Fury | 275/200 | 0/100 | 305 | N/A |
The Exalted | 260/120 | 0/100 | 100 | 43800 G |
Threaded Cudgel | 240/0 | 0/100 | 300 | 38500 G |
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
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Battahli Shield | 80/0 | 0/100 | 223 | 12500 G |
Continental Shield | 95/0 | 0/100 | 248 | 17800 G |
Daughter of the Evening | 80/0 | 0/100 | 334 | N/A |
Dragon's Aegis | 186/0 | 0/100 | 350 | N/A |
Dragon's Faith | 130/0 | 0/100 | 278 | N/A |
Dread Aspis | 156/0 | 0/100 | 298 | 38000 G |
Feather-Light Pelta | 47/0 | 0/100 | 192 | 3800 G |
Iron Shield | 38/0 | 0/100 | 172 | 1600 G |
Lustrous Targe | 62/0 | 0/100 | 217 | 15000 G |
Round Shield | 29/0 | 0/100 | 100 | 530 G |
Shield of Vernworth | 57/0 | 0/100 | 212 | 8700 G |
Superior Round Shield | 41/0 | 0/100 | 100 | N/A |
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
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Bespoke Bow | 112/0 | 0/100 | 128 | 10500 G |
Darkening Storm | 198/0 | 0/100 | 210 | N/A |
Dinistrydd | 233/0 | 0/100 | 180 | 38900 G |
Dragon's Blink | 256/0 | 0/100 | 190 | 48500 G |
Dragon's Rancor | 308/0 | 0/100 | 248 | N/A |
Fluted Bow | 55/0 | 0/100 | 79 | 810 G |
Hunter's Bow | 89/0 | 0/100 | 102 | 4240 G |
Hydra Husk | 340/0 | 0/100 | 268 | 75000 G |
Lupine Bow | 74/0 | 0/100 | 95 | 1800 G |
Medusan Spellbow | 300/0 | 0/100 | 268 | N/A |
Myfyr | 120/0 | 0/100 | 180 | 13500 G |
Predator | 204/0 | 0/100 | 220 | 33500 G |
Repeller Bow | 170/0 | 0/100 | 190 | N/A |
Revenant Wail | 280/0 | 0/100 | 220 | 55000 G |
Savage Fang | 148/0 | 0/100 | 150 | 17800 G |
Superior Fluted Bow | 82/0 | 0/100 | 79 | N/A |
Veteran's Arc | 163/0 | 0/100 | 150 | 21200 G |
Bows can be wielded by Archers. These weapons specialize in firing arrows from afar to deal damage.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
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Bardiche Daggers | 155/0 | 100/0 | 142 | 22300 G |
Battahli Biters | 219/0 | 100/0 | 131 | 36200 G |
Bolts from the Blue | 115/200 | 100/0 | 138 | N/A |
Crimson Teeth | 269/0 | 100/0 | 176 | N/A |
Criteria | 45/0 | 100/0 | 69 | 830 G |
Divine Razors | 237/0 | 100/0 | 155 | 45500 G |
Dowsing Spikes | 230/0 | 100/0 | 234 | N/A |
Dragon's Vein | 330/0 | 100/0 | 198 | N/A |
Framae Blades | 290/0 | 100/0 | 184 | 60000 G |
Frosted Edges | 206/350 | 100/0 | 145 | N/A |
Heaven's Key | 306/400 | 100/0 | 234 | 68000 G |
Helmbarte Daggers | 123/0 | 100/0 | 121 | 9890 G |
Peltflayers | 96/0 | 100/0 | 114 | 8750 G |
Signs of Valor | 90/0 | 100/0 | 80 | 4100 G |
Snagdaggers | 118/0 | 100/0 | 131 | 14800 G |
Spite | 162/0 | 100/0 | 156 | 27800 G |
Stilettos | 74/0 | 100/0 | 89 | 5300 G |
Superior Criteria | 69/0 | 100/0 | 69 | N/A |
Throatcutters | 60/0 | 100/0 | 75 | 1360 G |
Daggers are the weapons used by Thieves. These rely on fast strikes and mobility to survive and fight.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
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Anchor to Heaven | 20/115 | 0/100 | 51 | 6200 G |
Battahli Scepter | 35/263 | 0/100 | 85 | 27300 G |
Cardinal Blaze | 36/253 | 0/100 | 76 | 27800 G |
Cast Stone | 75/201 | 0/100 | 80 | 20500 G |
Dragon's Nous | 350/430 | 0/100 | 138 | N/A |
Favored Canopy | 28/125 | 0/100 | 60 | 9800 G |
Favored Flower | 18/94 | 0/100 | 53 | N/A |
Frigid Finger | 50/270 | 0/100 | 89 | N/A |
Goblin Bane | 280/220 | 0/100 | 131 | 25000 G |
Ironclad Staff | 20/80 | 0/100 | 49 | 1450 G |
Legion's Might | 130/400 | 0/100 | 134 | N/A |
Necrotic Shriek | 75/395 | 0/100 | 105 | 58000 G |
Solar Numen | 45/290 | 0/100 | 94 | 36800 G |
Superior Wooden Staff | 11/91 | 0/100 | 40 | N/A |
Tintreach | 36/253 | 0/100 | 75 | 27800 G |
Unfettered Claw | 30/145 | 0/100 | 68 | 13900 G |
Volant White | 85/345 | 0/100 | 99 | 45600 G |
Wooden Staff | 11/69 | 0/100 | 40 | 790 G |
Staves are used by Mages to cast Magick. They rely on spells to smite their foes and can heal allies as well.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
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Dragon's Bite | 380/0 | 100/0 | 474 | N/A |
Dragon's Flight | 368/0 | 100/0 | 479 | 55000 G |
Flamberge | 207/0 | 100/0 | 252 | 24800 G |
Gryphic Victory | 272/0 | 100/0 | 279 | 36600 G |
Lifetaker | 151/0 | 100/0 | 220 | 17000 G |
Ogresbane | 230/0 | 100/0 | 349 | N/A |
Two-Hander | 80/0 | 100/0 | 161 | 1600 G |
War Blade | 140/0 | 100/0 | 209 | 15400 G |
Wounded Heart | 308/0 | 100/0 | 317 | 48000 G |
Warriors rely on two-handed weapons like Greatswords and Hammers to deal massive damage. They can charge attacks and are capable of hitting multiple enemies.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
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Black Matter | 220/0 | 0/100 | 389 | N/A |
Cinderspine | 300/210 | 0/100 | 372 | N/A |
Cyclopean Thunder | 280/200 | 0/100 | 418 | N/A |
Eyecrusher | 180/0 | 0/100 | 300 | 19900 G |
Steel Urchin | 103/0 | 0/100 | 236 | 6300 G |
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
---|---|---|---|---|
Anathema | 65/312 | 0/100 | 45 | N/A |
Bane Archistaff | 65/345 | 0/100 | 100 | 48000 G |
Caged Fury | 120/402 | 0/100 | 110 | 68000 G |
Craos Tine | 26/197 | 0/100 | 75 | 18700 G |
Dragon's Wit | 126/440 | 0/100 | 138 | N/A |
Favored Branches | 35/169 | 0/100 | 81 | N/A |
Grievous Horns | 26/80 | 0/100 | 43 | 1540 G |
Helical Archistaff | 45/115 | 0/100 | 54 | N/A |
Lion-Lord's Archistaff | 120/371 | 0/100 | 104 | 56900 G |
Meniscus | 33/145 | 0/100 | 55 | 9600 G |
Plucked Heart | 48/221 | 0/100 | 83 | 24500 G |
Solar Providence | 50/299 | 0/100 | 88 | 36200 G |
Talarian White | 120/263 | 0/100 | 86 | 28800 G |
Sorcerers use Archistaves to use their Magick. They can sync spells with other Sorcerers.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
---|---|---|---|---|
Blackwing Bow | 0/380 | 0/100 | 268 | 65000 G |
Dragon's Breath | 0/350 | 0/100 | 175 | 55900 G |
Gimble Gyre | 0/200 | 0/100 | 150 | 12800 G |
Grianmhar | 0/420 | 0/100 | 309 | N/A |
Herald's Helix | 0/310 | 0/100 | 201 | 36800 G |
Magian Crutch | 0/130 | 0/100 | 124 | 2860 G |
Metered Catharsis | 0/260 | 0/100 | 217 | N/A |
Militant Dove | 0/330 | 0/100 | 210 | 48000 G |
Siocadh | 0/220 | 0/100 | 146 | 18800 G |
Terminal Gyre | 0/165 | 0/100 | 150 | 7850 G |
Magick Archers differ from regular archers by using Magickal Bows. As a hybrid vocation, they can make the most of their range with either physical or magickal attacks.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
---|---|---|---|---|
Dead Ringer | 355/355 | 100/0 | 275 | 56000 G |
Fool's Prize | 226/225 | 100/0 | 207 | 28000 G |
Infernal Edge | 199/199 | 100/0 | 219 | N/A |
Initiate's Blade | 120/120 | 100/0 | 155 | 2200 G |
Lindworm Fang | 430/405 | 100/0 | 326 | N/A |
Percipient Blade | 165/165 | 100/0 | 187 | 9900 G |
Rhewynt | 380/380 | 100/0 | 261 | 68000 G |
Soul of Antiquity | 326/326 | 100/0 | 227 | 45800 G |
Tail Trimmer | 240/240 | 100/0 | 255 | 25000 G |
Wings Asunder | 288/288 | 100/0 | 235 | 32000 G |
Mystic Spearhands wield Duospears and can use Magick alongside their melee attacks.
Weapon | Strength / Magick | Slash / Strike | Knock-down | Cost |
---|---|---|---|---|
Achromic Reverie | 150/300 | 0/100 | 50 | 65000 G |
Bewitching Balm | 75/180 | 0/100 | 50 | 12250 G |
Dragonswail Litany | 200/325 | 0/100 | 58 | N/A |
Redolent Whisper | 100/240 | 0/100 | 50 | 26500 G |
Resonant Hymn | 125/270 | 0/100 | 50 | 39000 G |
Whimsical Daydream | 175/290 | 0/100 | 50 | N/A |
Censers can only be used by Tricksters. This vocation takes on more of a support role with their weapons.
Jump to an Armor Type | ||
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Head Armor | Body Armor | Leg Armor |
Cloaks | Rings | - |
Armor | Description |
---|---|
Eternal Bond | A ring that brims with mystic light. Grants the wearer a more companionable air. When offered as a gift, it deepens the bond between giver and receiver. |
Ring of Acclamation | A ring imbued with power. Moderately boosts maximum Health. |
Ring of Accrual | A ring imbued with power. Slightly increases the maximum amount of weight that the wearer can carry. |
Ring of Aggression | A ring that grants power to the wearer whose spirit resonates with its magick. Boosts Strength. |
Ring of Ambition | A ring bearing a mysterious power that invigorates the spirit. Slightly boosts experience gained from defeating foes. |
Ring of Amplification | A ring bearing a mysterious power that invigorates the spirit. Boosts amount recovered when using curatives. |
Ring of Articulacy | A ring bearing a mysterious power that invigorates the spirit. Slightly reduces time taken to incant spells. |
Ring of Assurance | A ring that finds frequent use among fledgling adventurers. Slightly boosts the wearer's Defense and Magick Defense. |
Ring of Awareness | A ring that dispels malign powers. Reduces accumulation of the wearer's sleep value. |
Ring of Benevolence | A ring bearing a mysterious power that invigorates the spirit. After a large loss of Health, wearer recovers Health slowly for a limited time. |
Ring of Conservation | A ring that grants power to the wearer whose spirit resonates with its magick. Boosts Magick Defense. |
Ring of Cooling | A ring that grants power to the wearer whose spirit resonates with its magick. Reduces damage taken from fire attacks. |
Ring of Deflection | A ring that grants power to the wearer whose spirit resonates with its magick. Reduces damage taken from slash attacks. |
Ring of Desiccation | A ring that dispels malign powers. Completely prevents the wearer's drenched value from accumulating. |
Ring of Endeavor | A ring bearing a mysterious power that invigorates the spirit. Slightly boosts discipline gained from defeating foes. |
Ring of Exultation | A ring imbued with power. Slightly boosts maximum Health. |
Ring of Grit | A ring bearing a mysterious power that invigorates the spirit. Reduces Stamina expended when blocking an attack with the shield. |
Ring of Insomnolence | A ring that dispels malign powers. Completely prevents the wearer's sleep value from accumulating. |
Ring of Loquacity | A ring that dispels malign powers. Completely prevents the wearer's silence value from accumulating. |
Ring of Motility | A ring that dispels malign powers. Completely prevents the wearer's petrification value from accumulating. |
Ring of Percipience | A ring that grants power to the wearer whose spirit resonates with its magick. Boosts Magick. |
Ring of Profusion | A ring imbued with power. Moderately increases the maximum amount of weight that the wearer can carry. |
Ring of Proximity | A ring imbued with power. Offers a greater boost to the Strength of bow attacks the closer the wearer is to a target. |
Ring of Quenching | A ring that dispels malign powers. Completely prevents the wearer's caught fire value from accumulating. |
Ring of Quickening | A ring imbued with power. Boosts stamina recovery speed. |
Ring of Reassurance | A ring bearing a mysterious power that invigorates the spirit. Temporarily boosts the Defense of a pawn after the wearer helps them up. |
Ring of Regeneration | A ring bearing a mysterious power that invigorates the spirit. The wearer recovers Health upon defeating a foe. |
Ring of Repellency | A ring that dispels malign powers. Completely prevents the wearer's tarred value from accumulating. |
Ring of Resolution | A ring bearing a mysterious power that invigorates the spirit. The wearer is less likely to be knocked down or staggered. |
Ring of Skullduggery | A ring imbued with power. Increases damage dealt when attacking foes from behind. |
Ring of Tenacity | A ring imbued with power. Slightly boosts maximum Stamina. |
Ring of Tepidity | A ring that grants power to the wearer whose spirit resonates with its magick. Reduces damage taken from ice attacks. |
Ring of Thawing | A ring that dispels malign powers. Completely prevents the wearer's ice-bound value from accumulating |
Ring of Triumph | A ring imbued with power. Slightly boosts maximum Health, maximum Stamina, and the maximum amount of weight that the wearer can carry. |
Ring of Vehemence | A ring imbued with power. The wearer's attacks are more likely to stagger and knock down foes. |
Best Equipment and All Equipment List
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