Dragon's Dogma 2 (DD2)

The Phantom Oxcart Walkthrough and Location

The Phantom Oxcart is a side quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete The Phantom Oxcart quest, as well as what to do when the Phantom Oxcart disappears!

How to Start The Phantom Oxcart

Return to Vernworth After Completing Nation of the Lambent Flame

The Phantom Oxcart can be taken on after completing the Nation of the Lambent Flame quest. From Battahl, return to Vernworth and pay the West Vernworth Oxcart Station a visit. Here, you'll overhear NPCs talking about a Phantom Oxcart that travels by night.

All Oxcart Locations: How to Ride Oxcarts

The Phantom Oxcart Location

Map View
World View

The Phantom Oxcart starts at the West Vernworth Oxcart Station in Vernworth.

How to Complete The Phantom Oxcart

  1. Investigate the Phantom Oxcart
  2. Question Navil
  3. Pursue the Oxcart
  4. What to do When the Phantom Oxcart Disappears
  5. Gather Evidence by Pretending to be a Pawn
  6. Submit the Evidence to Captain Brant

Investigate the Phantom Oxcart

Dragon
To begin the quest, head to the quest area marked on the map before the sun sets in. You can pass time by dozing off certain benches or staying in an inn. Once you arrive, wait until it's nighttime and the Oxcart should appear.

Question Navil

Once Mansenn, the coachman, and Navil, the Soldier, are finished talking, confront Navil to learn about the encounter that just happened.

Navil will attempt to run away but will confess everything after you catch him and give you a Merchant's Letter. You can let him go and receive gold or escort him to Vermund.

Pursue the Oxcart

After talking to Navil, head to the Stardrop Inn at night and find Captain Brant. Present the Merchant's letter to him, and Captain Brant will propose to follow the Oxcart or disguise yourself as a Pawn to be picked up.

We recommend proceeding in this quest disguised as a Pawn, as you can unlock the Are We There Yet? Trophy. You can disguise yourself as a Pawn by unequipping your weapons and armor. Afterward, simply hail Mansenn and go inside the Oxcart when told so.

Trophy Guide and List of Achievements

What to do When the Phantom Oxcart Disappears

There have been reports of a potential bug that makes the phantom oxcart disappear if you fail to pursue it the first time. Players pitched in that you have to wait until nighttime again, then return to the starting location for the oxcart to spawn once more.

If you've encountered this bug and been able to solve it, let us know in the comments!

Gather Evidence by Pretending to be a Pawn

While traveling, enemies will ambush the Oxcart. RSince you're pretending to be a pawn, you'll have to defeat the enemies by only punching them. Do not equip weapons and armor or command your Pawns to avoid suspicion from Mansenn.

Eventually, the Oxcart will reach Checkpoint Rest Town, and guards will halt the cart to inspect its cargo. The guards will also try to abuse and punch you, but you have to keep your cool and stand still to keep your disguise.

Submit the Evidence to Captain Brant

Later, you'll arrive at the destination where you can obtain evidence. This is the proper time to exact revenge on the abusive guards from earlier. Do not forget to re-equip your weapons and armor before fighting!

After the fight, you will receive Labor Requisition Orders. Deliver it to The Stardrop Inn to Captain Brant to finish the quest.

The Phantom Oxcart Quest Summary

How to Unlock and Rewards

Quest Type Side Quest
Location Vernworth
Unlock Condition Return to Vernworth after completing the Nation of the Lambent Flame quest.
Quest Giver -
Rewards XP: 4,000
Gold: 14,500
・ Ring of Momentum

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

Comment

8 Anonymous28 days

I went up to the driver next time and spoke. He said what is this fool oh well cargo is cargo or something to that affect. Then was able to enter the cart.

7 Anonymousabout 1 month

I had the issue where the driver would see me and drive off. I tried standing on the cart twice but it will just disappear after a short time riding it. I successfully followed the cart by staying out of sight of the driving and just walking behind it as it travels. After a short run it skips you to the rest stop town. Pawns will get beat up at this point and you just need to stand there and don’t move. Eventually the guard will say something and then it will skip you to the final destination

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