Wandering Roots is a post game quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete Wandering Roots.
List of Contents
To start the quest Wandering Roots, speak to Glyndwr in the Sacred Arbor after starting the quest Halls of the First Dawn.
Halls of the First Dawn Walkthrough and Location
Map View |
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World View |
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Start Wandering Roots by talking to Glyndwr in the Sacred Arbor.
Before proceeding with the quest, if you don't have a Pawn who can translate Elvish, visit the nearby Riftstone and hire one.
Glyndwr will take you to Taliesin, who will refuse to evacuate unless you can prove that the Arborheart can flourish elsewhere.
How to Learn Elvish Specialization
Before you head to the Seafloor Shrine, the quests The Ailing Arborheart and Out of the Forest, Into the Forge must be completed.
If you've already completed the two quests above, make your way to the Seafloor Shrine and follow the quest marker to plant the Arborheart cutting. Return to Taliesin, and he will agree to evacuate, concluding this quest.
There is an alternate way of clearing Wandering Roots if you haven't finished The Ailing Arborheart and Out of the Forest, Into the Forge yet.
You can convince Taliesin to evacuate by talking to him for the next few days. Once you exhaust his dialogue for the day, pass the time and talk to him again the next day. Continue doing this until Taliesin relents, and you'll clear the quest.
While waiting for time to pass, it's recommended that you fight the Lesser Dragons found in the beacons all over the Unmoored World to be efficient with your limited time there.
Quest Type | Post Game Quest | |
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Location | Unmoored World | |
Unlock Condition | Talk to Glyndwr at the Sacred Arbor | |
Quest Giver | Glyndwr | |
Rewards |
・XP: 20,000 ・Gold: 25,000 ・
Wyrmslife Crystal (x30)
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All Quests and Unlock Conditions
# | Story Quests |
---|---|
1 | Gaoled Awakening |
2 | Tale's Beginning |
3 | In Dragon's Wake |
4 | One-Eyed Interloper |
5 | Seat of the Sovran |
6 | Monster Culling |
7 | Disa's Plot |
8 | The Caged Magistrate |
9 | The Stolen Throne |
10 | The Nameless Village |
11 | An Unsettling Encounter |
12 | Feast of Deception |
13 | Nation of the Lambent Flame |
14 | Flickering Shadows |
15 | Convergence |
16 | A New Godsway |
17 | The Guardian Gigantus |
18 | Legacy |
# | Post Game Quests |
---|---|
1 | Dreams Apart |
2 | Halls of the First Dawn |
3 | A Scholarly Pursuit |
Other Quest Guides | |
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Best Side Quests Worth Doing | Vernworth Quests Recommended Order |
Timed Quests |
Wandering Roots Walkthrough and Location
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