Dragon's Dogma 2 (DD2)

A Beggar's Tale Walkthrough and Choice Guide

A Beggar's Tale is a side quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to complete A Beggar's Tale, including how to keep an eye on the beggar and what happens if you give the Beggar's Garb to Celina or Hilda.

How to Complete A Beggar's Tale

  1. Follow the Beggar (Optional)
  2. Obtain the Beggar’s Garb
  3. Deliver the Beggar's Garb

Follow the Beggar

To see what the beggar has going on, you must wait for him to leave the plaza in the afternoon. Follow him towards Walter's Tavern, where he will stay until the evening. He will then move once more to a house in the Common Quarters.

Note that watching the beggar will take some time. We recommend skipping this part entirely by simply proceeding to his house and grabbing the Beggar's Garb at night.

Obtain the Beggar’s Garb

Grab the Beggar's Garb inside Albert's house which is located just a few steps southeast of your home if you've purchased it during the quest A Place to Call Home.

Albert will leave his house during night time, and take this opportunity to slip inside and grab the Beggar's Garb.

A Place to Call Home Walkthrough

Deliver the Beggar's Garb

With the Beggar's Garb in hand, you'll now have evidence that Albert has been living a double life—that of a beggar who goes home with his wife Celina and that of a noble who enjoys the luxuries of life in the Noble Quarter.

Completing the mission requires you to deliver the garb to one who may be interested in it. You'll have to choose to either bring it to Celina at Walter's Tavern or to Hilda, who can be found in front of Baldwin's Estate.

Should you Give the Beggar's Garb to Hilda or Celina?

Giving it to Hilda Inspires Albert

If you choose to give Hilda the Beggar's Garb, she will cast doubt as she finds it unthinkable that Albert would go through such an ordeal. Hilda intends to seek the truth behind the matter and asks you to return in a few days.

After letting time pass, visit Hilda again to learn that Albert has had a change of heart. He has cast his beggar life aside and has since been putting in the effort to be an upstanding citizen who earns his keep through honest work.

Giving It to Celina Leads to an Untimely Demise

If you choose to give Celina the Beggar's Garb, she will be in shock and denial that her husband would lie about his station. She will confront and investigate Albert, and she will have to catch up with her in a few days.

After letting time pass, return to their home. You'll receive the unfortunate news that Celina and Albert have been found dead. It is implied that Celina's discovery of Albert's true identity and infidelity caused her to commit homicide before taking her own life.

Return It to Albert for Extra Gold

A third option is to return the Beggar's Garb to Albert who you'll find in his house after a few days has passed. He will give you 5000 Gold to keep it a secret so he can maintain his separate identities.

How to Start A Beggar's Tale

Speak with Benton in the Merchant's Quarters

You can start the quest by heading to the central area of Vernworth's Merchant's Quarter, where the beggar is located. Speak with Benton, a Beastren who has been listening to the beggar's tales, to start the quest.

Obtain the Beggar's Garb

Alternatively, you can trigger the quest by obtaining the Beggar's Garb inside his house. This will automatically advance you to the part where you have to choose whether to give the garb to Celina or Hilda.

A Beggar's Tale Location

Map View
World View

A Beggar's Tale starts at the Merchant's Quarter in Vernworth.

A Beggar's Tale Quest Summary

How to Unlock and Rewards

Quest Type Side Quest
Location Vernworth
Unlock Condition Talk to Benton by the fountain in Vernworth
Quest Giver Benton
Rewards XP: 900
Gold: 3,000 (Celina's Ending)
Dragon Onyx (x3 )
Dragon Noonbloom (x3)

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

Comment

4 Anonymous7 months

update. Ran to the store house Albert stashed his cloths and turns out Celina killed him and her self after as if you had given her the cloths for her ending. So got the rewards for the good ending and then stirred the pot and triggered the second ending. I imagine if I had sealed Hilda first and revealed her at the tavern it would have the same effect.

3 Anonymous7 months

I sealed Celina in the phial after the quest was over. Then ran to the house. She popped out of the vial and the two women start slapping eachother. After about 5 minutes they stop and go their separate ways. However after that I no longer find Albert or Celina in the Vernworth. Maybe the wife kicked him out and they are off somewhere else? I’m kinda curious what happens if you seal Albert’s wife and follow him to the tavern and release her as he called Celina to be his wife.

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