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This guide lists all the Implements in Dragon's Dogma 2 (DD2). Read on and learn what Implements are, see a list of all Implements, how to get them, and what they do!
List of Contents
Item | How to Get | Description |
---|---|---|
Ferrystone |
• Bought from Vendors • Looted from Chests |
A stone that can instantly spirit the user back to the location of a set Portcrystal. |
Lantern Oil |
• Bought from Vendors | Fuel for a portable lantern. Slowly consumed while the lantern is lit. |
Wakestone |
• Quest Reward • Collect 3 Wakestone shards |
A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life. |
Lantern (Fueled) | • Bought from Vendors | A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil. |
Modest Camping Kit |
• Purchase from Vendors | A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters. |
Wakestone Shard |
• Pawn Quest Reward • Collect in the Overworld |
A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life. |
Fulgurous Lord |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell. |
Savagery Extract |
• Purchase from Vendors | A concoction of natural medicines fortified with magick. Drink it to boost your Strength and Magick for a period of time. |
Golden Trove Beetle |
• Collected in the Overworld | A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect. |
Ambivalent Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match. |
Kindhearted Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn's voice and inclination to Kindhearted. |
Calm Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn's voice and inclination to Calm. |
Simple Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn's voice and inclination to Simple. |
Straightforward Rift Incense |
• Purchase at Vernworth Pawn Guild | Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn's voice and inclination to Straightforward. |
Art of Metamorphosis |
• Purchase at Vernworth Pawn Guild | A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can used when visiting a barberie. |
Mundane Camping Kit |
• Bought from Vendors | A kit that can used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more. |
Grass-Patterned Camping Kit |
• Bought from Vendors | A kit that can used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil. |
Stoutness Extract |
• Bought from Vendors | A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time. |
Emergent Vitality |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell. |
Explorer's Camping Kit |
• Deluxe Edition | A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield. |
Harpysnare Smoke Beacon |
• Deluxe Edition | A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near. |
Makeshift Gaol Key |
• Purchase from Vendors | A key to the gaol. Of relatively crude make, it will break after a single use. |
Bunch of Flowers |
• Collected in the Overworld | A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver. |
Elite Camping Kit |
• Purchased at the Volcanic Island Armory and as a reward for completing the Hunt for the Jadeite Orb quest | A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks. |
Eternal Wakestone | • Reward from a Chest after Beating the Sphinx | A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life. |
Fruit Wine |
• Receive as a gift | A wine made by fermenting various fruits and wild berries. Delightfully tart and fragrant without overwhelming the palate. |
Unmaking Arrow |
• Reward from a Chest after Solving the Sphinx' Riddle | The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.) |
Sealing Phial | • Got from a Chest for the Sphinx' Riddle of Eyes | A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease. |
Spellbow's Paradox |
• Got from Cliodhna After Completing Put a Spring in Thy Step | A tome detailing an exceptional ability for magick archers. Use it to learn Martyr's Bolt. |
Dragon's Gaze | • Obtained from Chests | A fossilized dragon's eye. Bears the power to locate Wakestone shards and note their location on your map. |
Withered Branches |
• Collected in the Overworld | A branch of solid wood, pliant enough to serve in the making of arrows. |
Explosive Arrow |
• Purchase from Vendors | An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot. |
Tarring Arrow |
• Purchase from Vendors | An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiary Shot. |
Drenching Arrow |
• Purchase from Vendors | An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenching Shot or Deluging Shot. |
Governing Soul |
• Purchased from the Agamen Ruins Apothecary or mined in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures debilitations. |
Igneous Melody |
• Purchased from the Agamen Ruins Apothecary or mined in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Fire Boon, which enchants weapons with fire. |
Chirurgeon's Tome |
TBA | A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative. |
Gaol Key |
• Receive from Brant | A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed. |
Prescribed Tranquility |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. Can also be looted from defeated enemies in the same areas. |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell. |
Blighting Arrow |
• Combine Items • Bought from Vendors |
A specially crafted arrow that adds to the target’s blighted value. Expended when using Blighting Shot and Nocuous Shot. |
Red Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment. |
Winter's Path |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Frigor, an ice spell. |
Newt Liqueur |
• Purchase at Higg's Tavern Stand | A recipe for this rare liqueur is a closely guarded secret. Imbibing it grants the drinker a temporary burst of vigor, but is also said to cause side effects. |
Preserved Medusa Head |
• Cut off a Medusa's Head | The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived. |
Decayed Medusa Head |
• Rotten by Passing Time | The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains. |
Paladin's Enigmata |
• Obtain from Maister | A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie. |
Legend's Opus |
• Talk to Flaude at the Old Noble Manor | A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre The Arisen's main pawn will also receive the same effect. |
Threshing Blaze |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. Can also be obtained as loot by defeating enemies in the aforementioned areas. |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Salamander, a fire spell. |
Hiemal Euphony |
• Purchased at Agamen Ruins Apothecary and can be found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth. |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Ice Boon, which enchants weapons with ice. |
Thunderous Concord |
• Found in areas around Bakbattahl • in camps around Agamen Volcanic Island • and in the areas between Melve and Vernworth |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Lightning Boon, which enchants weapons with lightning. |
Sand-Patterned Camping Kit |
• Purchase in Bakbattahl | A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil. |
Portcrystal |
• Obtained as a reward from certain quests • looted from the Forested Griffin’s Nest • and purchased as additional content for your game |
|
Green Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment. |
Blue Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment. |
Yellow Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment. |
Purple Dye |
• Purchase from Alexia in Bakbattahl | Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment. |
Soldier's Code |
• Talk to Lennart after fending off the dragon in Melve | A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen's main pawn will also receive the same effect. |
Enchanter's Almanac |
• Obtain from Maister | A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen's main pawn will also receive the same effect. |
Pilferer's Handbook |
• Talk to Srail in Nameless Village Depths | A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen's main pawn will also receive the same effect. |
Hunter's Secret |
• Obtain from Maister | A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen's main pawn will also receive the same effect. |
Champion's Fable |
• Obtain from Maister | A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen's main pawn will also receive the same effect. |
Myrddin's Chronicle |
• Obtain from Maister | A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen's main pawn will also receive the same effect. |
Conjurer's Jottings |
• Obtain from Maister | A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen's main pawn will also receive the same effect. |
Theurgist's Rite |
• Obtain from Maister | A tome detailing an exceptional ability for tricksters. Use it to learn Dragon's Delusion. |
Grandmaster's Path |
• Obtain from Maister | A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament. |
Woodland Wordsmith's Tome |
• Raise Affinity with an Elf in Sacred Arbor | A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn's company to comprehend Elvish. |
Logistician's Tome |
• Get from Kendrick After Heel of History Quest | A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies' packs as they see fit. |
Hawker's Tome |
• Raise Affinity with a Merchant | A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold. |
Forager's Tome |
• Get from Malcolm After Heel of History Quest | A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map. |
Implements consists of different tools with different uses with distinct functions. These range from the lanterns used to light up dark places to grimoires that allows even non-magick users to cast spells.
All Item Types | |
---|---|
Curatives | Implements |
Materials | Valuables |
List of All Implements
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