Dragon's Dogma 2 (DD2)

Saint of the Slums Walkthrough and Location

Saint of the Slums is a side quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough of how to complete the Saint of the Slums side quest, including how to gather evidence against the abbess and what to do when the basement door is locked!

How to Complete Saint of the Slums

  1. Gather Miasmites for Elena
  2. Speak with Lubomir
  3. Obtain Evidence in the Basement
  4. Talk to Jehan and Bruno
  5. Witness Elena's Suspicious Meeting
  6. Visit Doctor Radcliff in Checkpoint Rest Town
  7. Apprehend Elena

Gather Miasmites for Elena

Dragon
Melina requests that you give her three Miasmites, which has medicinal properties and can be obtained by killing Phantoms at night.

Submit the materials to her, and she will ask you to follow her around The Gracious Hands.

Miasmite Location and How to Get

Speak with Lubomir

Inside The Gracious Hands, you'll encounter a sick patient named Lubomir. As soon as Lady Elena leaves, he will mention that something is wrong with the Gracious Hand.

Proceed outside to talk to another NPC named Lottie. She will tell you about a rumor regarding the basement sickroom. Return to Lubomir, and he will ask you to gather evidence for him.

Obtain Evidence in the Basement

Head down the building's basement, through the passage located in the western part of the building. Proceed until you reach the last room, past a doorway with drapes. Collect the Records of Treatment from the bookshelves and the Unlabeled Medicine from the table beside it.

Note that the basement sickroom door is locked during the day. Return once night comes to proceed through the basement door.

What to Do When the Basement Door is Locked

Dragon
The basement sickroom door is unlocked during the night. Pass the time until nighttime to proceed to the basement and continue gathering evidence.

It will remain locked if the quest hasn't been started yet or if the quest hasn't progressed to the "Gather Evidence and Apprehend the Abbess" objective. This can be done after reporting back to Lubomir the rumor you heard from Lottie.

How to Tell Time of Day

Talk to Jehan and Bruno

Go to Walter's Tavern, just outside the Gracious Hand, and talk to Jehan and Bruno to gather more rumors.

Witness Elena's Suspicious Meeting

After talking with Jehan and Bruno, head west to The Common Quarter to trigger a cutscene showing Lady Elena meeting with a suspicious individual.

Return to Lubomir and show him the Unlabeled Medicine you found in the basement. He asks you to show it to the doctor in Checkpoint Rest Town.

Visit Doctor Radcliff in Checkpoint Rest Town

Travel to Checkpoint Rest Town and go to Radcliff's abode. Show Radcliff the Unlabeled Medicine to make him run some tests on it.

Come back to Radcliff after a day to hear his findings on the properties of the medicine.

How to Tell Time of Day

Apprehend Elena

Dragon
After gathering all the evidence of Elena's schemes, return to The Gracious Hand in Verworth and capture Elena. She can be found guarding a door in the basement. Approach and capture her using the Grab button.

You'll then be placed outside the Vernworth Castle Gaol Tower, where a guard will tell you that Elena has been apprehended and is being questioned. This marks the completion of the quest.

How to Start Saint of the Slums

Speak with Lady Elena After Completing Heels of History

Dragon
The Saint of the Slums can be started after completing The Heel of History quest. Head over to the front of The Gracious Hands, located in the slums of Vernworth, and you'll find an abbess named Lady Elena. Speak with her and offer to help with her troubles.

Saint of the Slums Location

Map View
World View

The Saint of the Slums starts at The Gracious Hand in Vernworth.

Saint of the Slums Quest Summary

How to Unlock and Rewards

Quest Type Side Quest
Location Vernworth
Unlock Condition Talk to Lade Elena after completing The Heel of History
Quest Giver Elena
Rewards XP: 1,600
Gold: 11,000

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

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