Dragon's Dogma 2 (DD2)

Monster Culling Walkthrough and Rewards

Monster Culling is a main quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete the Monster Culling quest!

How to Complete Monster Culling

  1. Rid Trevo Mines of Goblins
  2. Rescue the Soldiers in Harve Village
  3. Locate the Soldiers and Their Freight
  4. Report Back to Captain Brant

Rid Trevo Mines of Goblins

To reach Trevo Mines, follow the path detailed above, being careful of goblins and harpies along the way. The entrance to the cave will be surrounded by wooden scaffolding, making it easy to spot.

Trek deeper into the cave while taking down goblins that you encounter. Near the end of the mine is a larger chamber, where multiple enemies attack from different elevations. Clearing this room will make sure that Trevo Mine is rid of goblins.

Rescue The Soldiers in Harve Village

Picking up where you left off from Trevo Mines, Harve Village will be due south. Proceed to Harve Village's coast, where you'll find Dylan, a soldier fretting over the disappearance of his fellow soldiers.

Head down the cavern next to him to enter Stormwind Cave, where you can hunt the Saurian causing the village trouble.

Locate the Soldiers East of Vermund

Northeast of Vermund, a band of soldiers are defending their freight from monsters on the road. Follow the path detailed above, being careful of enemies along the way. You'll know you're nearby as soon as you come across a wide wooden bridge.

Once you arrive at the Eastern Forest, you'll find the soldiers being swamped by goblins and saurians. Have your party take them out. After the enemies have been cleared, speak with the soldiers to secure their safety.

Report Back to Captain Brant

Once all three plagues of monsters have been dealt with, return to the Stardrop Inn during the night and let Captain Brant know of your victory.

How to Start Monster Culling

Speak with Captain Brant

Head to the Stardrop Inn in Vernworth at night and speak with Captain Brant. He will give you several quests to do including Monster Culling.

Note: Captain Brant only visits the inn at night so simply advance the time if he's not there to start the quest.

How to Change Time of Day

Monster Culling Quest Summary

How to Unlock and Rewards

Quest Type Main Quest
Location Vernworth
Unlock Condition Talk to Captain Brant after arriving in Vernworth
Quest Giver Captain Brant
Rewards XP: 3,000
Gold: 7,000

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

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