Dragon's Dogma 2 (DD2)

House of the Blue Sunbright Walkthrough and Location

House of the Blue Sunbright is a side quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete the House of the Blue Sunbright quest, including details on what materials to give Sebastian!

How to Start House of the Blue Sunbright

Speak with Diana After Completing The Gift of Giving

Walking along the Common Quarter of Vernworth, a housemaid by the name of Diana will call for your help. She'll ask you to meet her at her master's manor in the Noble Quarter.

House of the Blue Sunbright Location

Map View
World View

The House of the Blue Sunbright starts at the Common Quarter, on the stairs leading to the slums of Vernworth.

How to Complete House of the Blue Sunbright

  1. Visit the Manor
  2. Find Sebastian's Look-Alike
  3. Help Sebastian Prepare
  4. Return to the Manor After a Day
  5. Find Sebastian (Conditional)
  6. Report Back to the Manor

Visit the Manor

Visit Diana in Townsend's Estate. She and her master, Sebastian, will ask for your assistance in convincing a lookalike of his to temporarily take his place so that he may run an errand.

Find Sebastian's Look-Alike

Head to the Slums and locate Daphne, a young girl who shares her appearance with Sebastian. In the day, she can be found standing just outside The Gracious Hand. Speak with her to ask her for the favor.

Return to Townsend's Estate with Daphne, where Diana will dress her up in Sebastian's attire. Sebastian will explain that he intends to make a trip to Melve to acquire a keepsake for his mother.

Help Sebastian Prepare

Item How to Get
Misshapen Eye Obtained from killing Cyclops
Detoxifying Decoction Can be purchased at Philbert's Sundries for 500G
Waking Powder Can be purchased at Philbert's Sundries for 400G

Speak with Diana and Daphne to learn about the items Sebastian ought to bring with him on his trip to Melve. Give Sebastian these items to secure the success of his journey.

Return to the Manor After a Day

While Sebastian is off on his adventure, you're free to attend to other things on your quest. Alternatively, you can pass the time at an inn, bar, or any bench as you wait for a day to pass.

When you return to Townsend's Estate, you'll either find Sebastian inside the manor or Diana waiting for you outside.

How to Change Time of Day

Find Sebastian (Conditional)

If you fail to give Sebastian the right items to help his journey, he won't be able to return to the manor after a day and will require your assistance.

Make your way to Melve to look for Sebastian. You'll find him trying to survive an attack from a hobgoblin. Rescue him from the monster and the quest will progress.

Report Back to the Manor

Dragon
Return to the Townsend's Estate to see the conclusion of this quest. Sebastian will have successfully returned home with a Blue Sunbright. Several cutscenes will play out, but when they end, the mission will be marked as completed.

House of the Blue Sunbright Quest Summary

How to Unlock and Rewards

Quest Type Side Quest
Location Vernworth
Unlock Condition Talk to Diana after completing the quest The Gift of Giving
Quest Giver Diana
Rewards XP: 900
Gold: 3,000

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

Comment

3 Anonymous8 months

So uhm. I did the quest, and saw the final cutscene with the noble mother coming downstairs and seeing Dafne and her son in the same room. She said some stuff, and the supposedly gave the nanny a lecture. BUT THEN, the lady came back downstairs and STRAIGHT SLAPPED ME across the face. I had to run away before my pawns tried to retaliate and kill her. No joke. LMAO

2 Anonymous9 months

Another way to skip it is if he is giving a detoxifying potion a waking potion and a misshapen eye

Author

    Walkthrough Menu

    All rights reserved