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This is a tier list of the best armor in STALKER 2: Heart of Chornobyl. Learn the best armor, suit, and mask you can equip, and the stats of the best armor in this guide!
Armor Guides | |
---|---|
Best Armor | Armor List |
Tier | Mask-1 Helmet | Sphere M20 Helmet | Aeroprotection Gas Mask |
---|---|---|---|
Tier | PA-7 Gas Mask | Ballistic Helmet | PA-10 Gas Mask |
Tier | PG-4 Facehugger Gas Mask | Optician Gas Mask | Aurora Gas Mask |
Best Armor Overall | |
---|---|
Diamond Exoskeleton | ・Best Physical and Radiation Protection ・Best in Carry Weight ・Best Exoskeleton ・Best Used with Sprint Upgrade |
Corundum Suit | ・Second Best in Physical Protection ・Good Psi Protection ・Great Overall Stats |
Best Armor in Early Game | |
SEVA-I Suit | ・Best in Early Game Overall Stats ・Great Psi Protection ・Great Overall Stats |
SEVA-D Suit | ・Easier to Get than SEVA-I Suit ・Good Psi Protection ・Good Overall Stats |
PSZ-12V Bulat | ・Best Early Game Physical Protection |
Notice from Game8 | |
Note: The stats shown in this page are the numerical representations of the bar display used to show armor stats, in-game (above). Numbers will range from 0~5, with 0 being the lowest, and 5 being the highest.
|
Diamond Exoskeleton | |||||||||
Thermal | 2 | ||||||||
---|---|---|---|---|---|---|---|---|---|
Electrical | 2 | ||||||||
Chemical | 2 | ||||||||
Radiation | 4 | ||||||||
PSI | 2.1 | ||||||||
Physical | 4 | ||||||||
Weight | Artifact Slots | ||||||||
9.5 kg | 5 | ||||||||
Bonus Effect | Maximum weight +17.6 kg |
The Diamond Exoskeleton is the best armor overall, beating even the X7 Suit. All of its upgrades are also accessible wtihout blueprints. When fully upgraded, it will be 0.5 kg lighter than the Corundum Suit, and sports a 5 in both Radiation and Physical Protection, the highest known for any suit in the game.
It supports 5 artifact slots by default, 4 of which can be upgraded with Lead Containers for full artifact Radiation Protection. It also has a bonus effect of +17.6 kg maximum carry weight, and when paired with the Sewn-on Pockets upgrade, pushes your carry weight to 106.0 kg.
The Diamond Exoskeleton is obtained only in Prypiat and in the Spark Bunker in Yaniv, both becoming accessible during and after the late game mission The Boundary. Also, you will need to upgrade it to Sprint first since you cannot run in exoskeletons by default.
How to Get the Diamond Exoskeleton
Corundum Suit | |||||||||
Thermal | 1 | ||||||||
---|---|---|---|---|---|---|---|---|---|
Electrical | 0.9 | ||||||||
Chemical | 0.8 | ||||||||
Radiation | 2.5 | ||||||||
PSI | 1.1 | ||||||||
Physical | 3.5 | ||||||||
Weight | Artifact Slots | ||||||||
10.0 kg | 3 |
The Corundum Suit is the best armor for a non-exoskeleton option, having high values for both the Radiation and Physical Protection stats while still having some for Psi Protection and other elements. Like the Diamond Exoskeleton, none of its upgrades are locked behind a blueprint.
It can be upgraded to have 5 artifact slots and 2 protected with Lead Containers. When fully upgraded, it can reach a 4.9 in the Physical Protection stat, having the highest physical damage negation of any armor before a fully upgraded Diamond Exoskeleton.
SEVA-I Suit | |||||||||
Thermal | 1.3 | ||||||||
---|---|---|---|---|---|---|---|---|---|
Electrical | 1.5 | ||||||||
Chemical | 1.5 | ||||||||
Radiation | 3 | ||||||||
PSI | 2.1 | ||||||||
Physical | 2.5 | ||||||||
Weight | Artifact Slots | ||||||||
8.0 kg | 4 |
The SEVA-I Suit Suit is one of the best early-game options when it comes to a light suit with great Physical Protection, amazing Radiation Protection, and Psi-Protection to boot. Nabbing this suit makes you mostly set for majority of your playthrough until you can find better armor that suits your playstyle.
You can obtain the SEVA-I Suit early by going to the Yantar Production Complex in Yantar. It will be inside a building with a lot of pipelines that you will have to platform in the Yantar Production Complex.
Alternatively, you have to venture all the way west to Duga. Within the region, it will be located within a locked cell in the Arms Depot building. Be warned that it's guarded by a Burer. You can either defeat the Burer or lure it outside to safely work on obtaining the suit.
SEVA-D Suit | |||||||||
Thermal | 1.1 | ||||||||
---|---|---|---|---|---|---|---|---|---|
Electrical | 1.45 | ||||||||
Chemical | 1.4 | ||||||||
Radiation | 2.5 | ||||||||
PSI | 1.55 | ||||||||
Physical | 2.5 | ||||||||
Weight | Artifact Slots | ||||||||
8 kg | 3 |
If you are looking for something more accessible than the SEVA Suit-I, then look for the SEVA-D Suit at the Cage area in the Cement Factory region. Make sure to bring a lot of healing items since the location will be occupied by a unique anomaly that gives continuous health damage.
Unlike the SEVA-I Suit, however, it has lesser overall stats and has 1 less artifact slot. This is still a great suit you can still pick up if you need an immediate Psi protection alternative to the PSZ-12V Bulat.
PSZ-12V Bulat | |||||||||
Thermal | 1 | ||||||||
---|---|---|---|---|---|---|---|---|---|
Electrical | 0.6 | ||||||||
Chemical | 0.7 | ||||||||
Radiation | 2.5 | ||||||||
PSI | 0 | ||||||||
Physical | 3.3 | ||||||||
Weight | Artifact Slots | ||||||||
9.0 kg | 4 |
For the best armor that you can get the earliest, the PSZ-12V Bulat sports the best Physical Protection among most armor, being even higher than the SEVA suits by default. It, however, offers no Psi Protection.
Fully upgraded, the suit supports 5 artifact slots and 1 protected with a Lead Container. It will also have 4.5 in Physical Protection, beating most other armor in this stat, and protecting you from a lot of damage against bullets, melee, and gravity anomalies.
The PSZ-12V Bulat is the easiest to obtain in this list and is the fastest way to get 4 artifact slots in the early game. You only need to get it at the Army Warehouses in the Chemical Plant region after finishing the early main mission Behind Seven Seals which lets you leave the Lesser Zone.
Category | Evaluation |
---|---|
Physical Protection | Dealing with physical damage is the most common type of damage and is taken from bullets, melee attacks, and gravitational anomalies. |
Radiation Protection | Next to Physical Protection, radiation damage is the next most common damage and is often taken from radioactive zones. |
Artifact Slots | More artifact slots is often better, letting you utilize powerful effects granted by artifacts. The upgrade to have Lead Containers which protect you from artifact radiation is also important. |
Psi Protection | Negating psi damage is situational but very helpful when dealing with psi-related attacks done by mutants such as the Controller. |
The most common damage type that you will encounter in the Zone is Physical Damage since you will go through a lot of gunfights with hostile Stalkers and regularly encounter Mutants. The next most dangerous is Radiation since radioactive areas are very common within the Zone.
You will want to also look an armor's available Artifact Slots to utilize powerful effects such as more Health, Endurance, Weight, or Physical Protection. Lastly, consider Psi Protection when you need protection for psi-related attacks from mutants like the Controller.
STALKER 2 Heart of Chornobyl Walkthrough Wiki
Yeah i was like, how tf is there no Falcon listed, it's twice as good as the Corondum...
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Yeah, PSZ-9I Falcon is the best gear yet.