STALKER 2 Heart of Chornobyl

Law and Order Walkthrough

Stalker 2 - Law and Order

Law and Order is a main mission in STALKER 2: Heart of Chornobyl. Read on for a complete walkthrough of Law and Order, as well as the rewards for completing the mission.

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Wishful Thinking Just Like the Good Old Days

Law and Order Walkthrough

List of Objectives
1 Retrieve the Flash Drive with the SIRCAA Archive On It
2 Get to the Helipad
3 Find the Entrance to the MOLE Facility
4 Escape from SIRCAA
5 Exit the SIRCAA

Retrieve the Flash Drive with the SIRCAA Archive On It

Navigate Through the Dark Hallway

Dark Hallway and Door at the End

After the unfortunate result of the experiment during the Wishful Thinking mission, you will wake up outside the laboratory safe and sound. Go straight into the dark hallway and enter the door to the right at the end.

Turn on your flashlight to see better in the dark by pressing L on PC or RB on Xbox.

How to Use the Flashlight

Make Your Way to the SIRCAA Archives

1
Climb up the ladder and go past the electric anomaly by using your Bolts.
2
Leave the building and make your way towards the building marked on your map. Be prepared to fight soldiers and mutants along the way!

Obtain the Flash Drive

Red Room Containing Flash Drive

Once inside the SIRCAA Archives building, go down one floor via the staircase and then go inside the red room. The Flash Drive should be sitting on top of the office desk.

Do be careful as there is a poltergeist lurking about. If it sees you, you may have to kill it as it will chase you down and attack you.

Get to the Helipad

Get to the Helipad

Exit the SIRCAA Archives building and meet up with Colonel Korshunov at the helipad. Unfortunately, they already took off by the time you get there and you'll be left behind to fight a Pseudogiant.

Find the Entrance to the MOLE Facility

MOLE Facility Entrance

From the helipad, run across the airfield. The entrance to the MOLE Facility is just through the dark tunnel at the other side of the runway.

Escape from SIRCAA

Navigate to the Room with Toxic Waste

1
Open the vault door by pressing the red button on the left side. Kill the Bloodsucker awaiting you in the next room.
2
Go past the dead scientist and enter the door to the right. Continue forward the narrow corridors and into the underground complex.
3 Go Through Train Tunnel
Defeat the Snorks and the mutant cat in the complex. Next, go through the tunnel next to the tram and then enter the door to your left.
4
Drop down the manhole and into the sewers. Fight the rodents while navigating through the drainage.
5
Defeat the soldiers while making your way to the other side of the room. Go through the tunnel at the end until you reach a room filled with toxic waste.

Flip the Switch at the Platform

Drop down the truck and then jump from one crate to another to reach the switch on the platform. Avoid falling down the toxic waste. Once you reach the switch safely, pull it down; this should allow you to walk on the toxic waste without any harm.

Shoot the Lock on the Ladder

Shoot the Lock on the Ladder

Next to the switch, shoot the lock on the ladder to drop it down. Climb up the ladder, but before going through the tunnel, go to the control room on the other end to pick up the PSZ-20W Convoy armor.

List of All Armor and Suits

Exit the SIRCAA

Path out of SIRCAA

From the ladder that you used to get up from the toxic waste dump, enter the tunnel beside it and follow the path ahead while dealing with rodents along the way.

Climb up the ladder at the end and head out to the surface. The mission will end here and the succeeding mission, Just Like the Good Old Days will commence.

Just Like the Good Old Days Walkthrough

Law and Order Rewards

No Mission Rewards

Rewards
This mission has no rewards upon completion.

Law and Order Overview

Location and Mission Info

Law and Order Mission Info
Starting Location SIRCAA
Quest Giver Starts immediately after Wishful Thinking (if you sided with the Ward)
Mission Description
Dalin's experiment has gone horribly wrong. Instead of linking with the Generators and gaining control over the Zone, he's unleashed a slew of new issues - including the re-emergence of Monolith. Hopefully Korshunov and Dalin can figure out how to clean this mess up, but that's a problem for another day. My immediate concern is escaping from the ruins of the SIRCAA.

STALKER 2 Related Guides

Main Missions

List of All Main Missions

All Main Missions

List of All Main Missions
1 There and Back Again
2 Behind Seven Seals
2-1. A Tough Awakening
2-2. A Needle in a Haystack
2-3. A Race Against Death
3 Answers Come at a Price
4 The Price Goes Up
5 Deal with the Devil
5-1. King of the Hill (Optional)
6 Back to Slag Heap
7 Hot on the Trail
8 Chasing Ghosts
9 Dead Frequency
9-1. Like a Moth to the Flame
10 In Search of a Guide
11 Ad astra per aspera
12 Extreme Simplicity
13 In Search of a Miracle
13-1. A Long Overdue Visit
13-2. The Forge of Progress
13-3. Wishful Thinking
14 To the Last Drop of Blood / Law and Order
15 Just Like the Good Old Days
16 The Hornet's Nest
17 An Invisible Threat
18 Dawn of a New Day
19 The Assault on the Duga
20 A Minor Incident
21 In Search of Past Glory
22 Happiness for Everyone
23 Visions of Truth
24 Dark Times
25 An Act of Mercy
26 Legends of the Zone
27 Subtle Matter
28 Dangerous Liaisons
29 Escape from the Cage
30 The Boundary
31 The Road to the Foundation
32 Down Below
33 Eye of the Storm
34 The Last Step
35 The Last Wish
36 Let No One Leave Unsatisfied

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