STALKER 2 Heart of Chornobyl

List of All Choices

Stalker 2 Choices

This is a list of all choices in STALKER 2 Heart of Chornobyl. Read on to see dialogue choices and their consequences.

Notice Potential spoilers below in the list below.
We are currently updating the list as we progress through STALKER 2.

List of All Choices

※ Search for a specific choice/dialogue option in the search bar or filter to a specific mission from the dropdown.

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Mission Choice Outcome
Behind Seven Seals I suppose it's not that simple.
TBD
Behind Seven Seals That's an ugly business. Gaffer calls you a rookie. Dialogue continues on as normal. This option seems to be pro-Zotov.
Behind Seven Seals Who am I to judge? Dialogue continues on as normal. This option seems to be neutral.
Behind Seven Seals Ask the Gaffer about Solder Triggers the A Needle in a Haystack (Main Mission) and directs you to complete the Invisible Nets (Side Mission) to locate Squint.
Behind Seven Seals Ask Captain Zotov about Solder Triggers the A Needle in a Haystack (Main Mission) immediately. Skips Invisible Nets (Side Mission).
Behind Seven Seals [Shoot] Solder dies and doesn't appear for the rest of the game.
Behind Seven Seals [Knock him out] Solder lives and helps you during a later mission, The Hornet's Nest.
A Needle in a Haystack Put your gun down. No difference; triggers the Mission/Attack dialogue chain below.
A Needle in a Haystack Easy. I'm a friend. No difference; triggers the Mission/Attack dialogue chain below.
A Needle in a Haystack [Attack] I'd rather kill you. Different from two choices above; aggros Squint. Kill him to progress the quest and get the Warden Sensors from his corpse. Skips the Piece of Cake (Side Mission).
A Needle in a Haystack [Mission] What's your escape plan? Triggers the Piece of Cake (Side Mission)
A Needle in a Haystack [Attack] I don't help murderers and looters. Aggros Squint. Kill him to progress the quest and get the Warden Sensors from his corpse.
A Needle in a Haystack Give the Ward Sensors to Richter Creates branching set of missions in Garbage region.
A Needle in a Haystack Give the Ward Sensors to Captain Zotov Creates branching set of missions for Ward in Garbage region.
Answers Come at a Price [Agree] You help drag the device next to Scar, allowing him to later zap the Wardens that try to pursue him.
Answers Come at a Price [Disagree]
TBD
Dangerous Visitors [Echo Detector] The detector will do. Gloomy will give you the Echo Detector. For the other option, you can still loot his pack that he dropped in Metallic Cave POI nearby, even if he doesn't tell you about it. Pack contains grenades and medkits.
Dangerous Visitors [Reward] I have a detector.
TBD
Dangerous Visitors [Reward] Got anything else? Gloomy will keep the Echo Detector and instead tell you about the pack he dropped in the Metallic Cave nearby. Pack contains grenades and medkits.
Warlock's Debtor Got it. Bandits tell you to talk to Valik through a hole in the wall.
Warlock's Debtor [Threaten] Don't tell me what to do. Aggros the bandits.
Warlock's Debtor Let's have a chat. Progresses dialogue with Valik.
Warlock's Debtor [Threaten] Try it.
TBD
Warlock's Debtor [Leave] All right. I'm leaving.
TBD
Warlock's Debtor Where is the stash?
TBD
Warlock's Debtor Warlock sent me. Valik tells you to retrieve his loot from the water tower.
Warlock's Debtor Kill the bandits
TBD
Warlock's Debtor Take Valik's loot to the bandits (optional) Progresses dialogue with the bandits.. They ask for an artifact from you.
Warlock's Debtor No artifacts there. The bandits don't believe you and attack you. kill them and talk to Valik, ending the quest. You receive 1,215 Coupons as a reward.
Warlock's Debtor [Attack] Catch a slug.
TBD
Chasing Ghosts [Attack] You're finished. You kill Foma. Miss out on parting dialogue regarding the revived Monolith.
Chasing Ghosts [Leave] I'm leaving. You spare Foma but he dies of his wounds soon after his final monologue.
The Price Goes Up Look around the Labyrinth You'll fight a bunch of mutant Rodents and a few bandits. But you also get both the Slug (artifact you lost during the Prologue) and Mica artifacts. If you explore and find clues about the Scanner scheme here, you won't have to enter the Dig Site.
The Price Goes Up Enter the Dig Site The hardest of the two sites to invesitgate. At the Dig Site will be a cave that has 2 Burers that you have to kill. Once dead, you'll also have to expend 1 Medkit to heal up Kiddo (an injured NPC at the back of the cave) to gain info about the Scanner scheme.
Deal with the Devil [20000] Here's your money.
TBD
Deal with the Devil Any other options? Varan tells you to kill either Shah (affiliated with Freedom) or Roosevelt (affiliated with Duty).
Deal with the Devil [Attack] Or I could kill you. You empty Varan's hideout with extreme prejudice. Allows you to loot him for his PDA and key that opens the locked room (hideout basement) that has the bodies of Nestor and one of Nestor's attackers. This is the fastest (and cheapest) way to get the Unusual PDA key item.
Back to Slag Heap [Show the unusual PDA] Showing the Unusual PDA to Dr. Dalin and Col. Korshunov (if you hadn't met them by taking Richter's side in A Needle in a Haystack) will prompt an argument between the two. However, you do get the Ward Badge from Korshunov that allows you to pass through to Wild Island as well as Camp Icarus in Zaton, later on.
Back to Slag Heap [Do not show the unusual PDA]
TBD
Back to Slag Heap [Show the unusual PDA] Showing the PDA to Scar and Spark after you've already shown it to the Ward will net you a frosty reaction from both Scar and Star.
Back to Slag Heap [Do not show the unusual PDA]
TBD
Lost Boys I want to help you. Dew and his gang become hostile, attacking you and the Ninth.
Lost Boys [Attack] You deserve to die. Causes The Ninth to immediately attack you. Dew and his gang will not fight you.

Do Choices Matter?

Choices Affect the Main Story

STALKER 2 Major Choices

Some choices in STALKER 2 will affect the ending that you get. It's been confirmed by the developers on the official STALKER Discord that there are at least 3 different endings.

It's theoretically possible to save scum these choices, but some seemingly major choices occur in the first few hours of the game with no immediate consequences, so it's likely these would affect the story's ending.

Can You Save Scum?

Choice Guides

Choices and Consequences
Shoot or Knock Him Out? Give the Ward Sensors to Richter or Captain Zotov?
Help the Ninth or Dew? -

STALKER 2 Related Guides

Stalker 2 Walkthrough Wiki

STALKER 2 Heart of Chornobyl Walkthrough Wiki

STALKER 2 Wiki

STALKER 2 Guides
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