STALKER 2 Heart of Chornobyl

Behind Seven Seals Walkthrough

Behind Seven Seals

Behind Seven Seals is a main mission in STALKER 2: Heart of Chornobyl. Read on for a complete walkthrough of Behind Seven Seals, as well as the rewards for completing the mission.

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There and Back Again Answers Come at a Price

Behind Seven Seals Walkthrough

List of Objectives
1 Make Your Way to Zalissya
2 Visit the Zalissya Bar
3 Find Information About Solder
Option 1 Option 2
Ask Richter About Solder Ask Captain Zotov About Solder
4 Complete A Needle in the Haystack
Option 1 Option 2
Give the Sensors to Richter Give the Sensors to Captain Zotov
5 Go to the Abandoned Communication Hub ▼ Skip to Step 7 ▼
6 Search the Bodies of IPSF Soldiers
7 Get Inside the Sphere
8 Confront Solder
9 Leave the Sphere
10 Complete A Race Against Death Mission
11 Go to the Northern or Western Checkpoint
Option 1 Option 2
Northern Checkpoint Pontoon Bridge

Make Your Way to Zalissya

Zalissya Location

After There and Back Again, you'll wake up in the middle of an anomalous field with only a Bolt (courtesy of Richter) to your name. Throw the bolt at the gravitational anomalies to dispel them for a short amount of time. During the small window where they vanish, run across until you escape the area.

Once clear of the anomalous field, proceed with the objectives of A Tough Awakening - a mission that boils down to "make your way to Zalissya". Make this your priority since Zalissya will be your Base for any missions you do in the Lesser Zone.

A Tough Awakening Walkthrough

Visit the Zalissya Bar

Once in Zalissya, your next order of business is finding more info on Solder. To progress, head to the Zalissya Bar where you'll encounter Captain Zotov accosting Gaffer. After being interrogated by him, talk to Warlock the bartender and ask him about Solder.

Find Information About Solder

Choices
Ask Richter About Solder Ask Cpt. Zotov About Solder

You can ask Richter or Captain Zotov about the whereabouts of Solder. Both men will ask you to look for a person named Squint to retrieve the Ward Sensors from him before they reveal any information about Solder. Richter will have the longer of two routes, but siding with Zotov will have you working with the Ward Faction for the foreseeable future.

Ask Richter About Solder

Return Sensor to Richter

Go to Gaffer's house where Richter will also be, and ask them about the whereabouts of Solder. You will then have to complete the Invisible Nets side mission to learn the location of Squint, whom you will later also have to track down to retrieve the Ward Sensors for Richter.

Invisible Nets Walkthrough

Ask Captain Zotov About Solder

Return Sensor to Captain Zotov

Talk to Captain Zotov and he will also agree to share information about Solder provided that you help him find Squint and retrieve the Sensors that he took. Instead of the side mission, Invisible Nets, you'll instead have to go to a warehouse occupied by a Bandit named Mug and secure Squint's location info from him.

Complete A Needle in a Haystack

Return to Squint

A Need in a Haystack Choice
Give the Sensors to Richter Give the Sensors to Captain Zotov

A Needle in a Haystack is a main mission that occurs during Behind Seven Seals. After asking Richter or Zotov about Solder, you'll trigger this mission, prompting you to retrieve the Warden Sensors from a stalker named Squint. Once you have the sensors, you'll have to choose between giving it to Richter or giving it to Captain Zotov.

Giving it to Richter is the longer of two routes but has you interacting with the Spark Faction later on. Giving it to Zotov, on the other hand, endears you towards the Ward Faction. For immediate consequences, Richter's route will have you do an additional step before you can enter the Sphere, later in the mission.

A Needle in a Haystack Walkthrough

Give the Sensors to Richter

If you give the Sensors to Richter, you'll have to make your way to the Sphere's Abandoned Communication Hub where you'll have to gather intel on how to enter the IPSF installation. This includes having to navigate a gravitational anomaly field and fighting a Poltergeist inside the hub.

▼ Jump to Communication Hub Step ▼

Give the Sensors to Captain Zotov

If you give the Sensors to Captain Zotov, you can skip to the step, Get Inside the Sphere. Players who choose this option will have an easier time of the mission since it cuts out a significant chunk of legwork. However, do note that you'll be doing Ward tasks for the next few missions if you align yourself with them this early.

▼ Jump to Get Inside the Sphere Step ▼

Go to Sphere's Abandoned Communication Hub

Bypass the Anomalies and Enter the Communication Hub

Bypass the Anomalies and Enter the Communication Hub

The entrance to Sphere's abandoned communication hub is surrounded by gravity anomalies. Use your Bolts to reveal the anomalies and to avoid accidentally stepping on them. Slowly and carefully, make your way to the large hole by the bunker.

Use the Old Key to Open the Entrance

Use the Old Key to Open the Door to the Communication Hub

Go down the staircase and interact with the locked door. Select the Old Key from your inventory to unlock it.

Search the Bodies of IPSF Soldiers

Look for the Dead Bodies

Dead Bodies in Control Room

Descend down the lower levels of the communication hub until you find a group of brutally murdered soldiers next to a control panel terminal. As you approach the bodies, a poltergeist will suddenly appear.

Defeat the Poltergeist

Defeating the Poltergeist

The Poltergeist isn't entirely invisible and you can still see its entity in a form of a gray smoke. Shoot the smoke to deal damage to it. Keep in mind that it can lift objects and toss it at you. When this happens, you can hide behind the pillars to avoid taking damage.

Collect the Note from the Dead Soldier

Dead Solder in Jail Cell

Search the body of the dead soldier inside the jail cell and collect the note. The note should provide you the tunnel code, which is 2765.

Get Inside the Sphere

Go to the IPSF Building

Leave the communication hub and head east towards the Sphere. Upon arriving, kill the soldiers patrolling the area, including the one up the watchtower. Head inside the compound and enter the IPSF building (the building with a sphere-shaped roof).

Enter the Basement

IPSF Building Basement Entrance

Go down the basement, the entrance should be at the main hallway. There will be hostile soldiers inside. You can either kill them quietly or go in guns blazing. Stealth is the best option here as the guards are completely oblivious to your presence.

Locating Solder

Enter the Right Hallway at the Basement of IPSF

Once you reach a narrow hallway with two paths, take the right path and proceed ahead to trigger a cutscene with Solder.

Confront Solder

Meeting Solder

After a heated argument with Solder, you'll be given the choice to either shoot him or knock him out cold. Your choice here will determine the difficulty of one of the main missions, later in the story.

Should You Shoot Solder or Knock Him Out?

Leave the Sphere

Leave Solder's Room

Boiler Room with Ladder

Leave the room where you met Solder and turn right. Continue on ahead until you reach a boiler room and then use the ladder to climb up onto the catwalk.

Exit via Sewers

Crawl Through the Tunnel

From the catwalk, go through the doorway leading up to the sewers where you will encounter a lot of rodents. Once clear, crouch through the small hole with a spider web on it. At the other side, there will be another hole for you to crawl through.

Sprint Through the Irradiated Area

Toxic Waste

Climb up the ladder and open the door. This will lead you to a narrow path filled with toxic waste that will severely deplete your health if you stay too long. Run through it while constantly healing up until you get to the exit on the other side.

Complete A Race Against Death Mission

Seeking Shelter from Emission at Trader Building

While proceeding to the Northern or Western Checkpoint, Gaffer will contact you about an incoming Emission and this will then initiate the A Race Against Death mission, wherein you will have to seek shelter at Zalissya before the Emission arrives.

A Race Against Death Walkthrough

Go to the Northern or Western Checkpoint

Checkpoints
Northern Checkpoint Pontoon Bridge

If you gave the Ward Sensors to Richter in the A Needle in the Haystack mission, you will have to cross the Northern Checkpoint. However, if you gave it to Captain Zotov, you will have to cross the Pontoon Bridge (Western) Checkpoint instead.

Northern Checkpoint

Northern Checkpoint

Get the North Checkpoint Key from Gaffer at Zalissya and then unlock the door at the Northern Checkpoint. This should then lead you to the Garbage region and the Behind Seven Seals mission will end here.

Pontoon Bridge Checkpoint

Western Checkpoint

To get to the Pontoon Bridge Checkpoint from Zalissya, take the western road out of the town and keep going straight until you reach a small bridge with soldiers on the other side of the river. Crossing the bridge will also end the mission.

Behind Seven Seals Rewards

Mission Rewards

Rewards
Once you leave the Lesser Zone:
・3000 Coupons (Stalker Difficulty)

Behind Seven Seals Overview

Location and Mission Info

Behind Seven Seals Mission Info
Location Lesser Zone
Quest Giver Picked up immediately after the There and Back Again mission.
The plan I made with Hermann has failed because of that slippery guy Solder. Although, I have to admit that one out of three coordinates did turn out to be golden. just not for me. He sold us out. But to whom? I need to track the bastard down and interrogate him with extreme prejudice. That's the only way to get the Scanner back.

STALKER 2 Related Guides

Main Missions

List of All Main Missions

All Main Missions

List of All Main Missions
1 There and Back Again
2 Behind Seven Seals
2-1. A Tough Awakening
2-2. A Needle in a Haystack
2-3. A Race Against Death
3 Answers Come at a Price
4 The Price Goes Up
5 Deal with the Devil
5-1. King of the Hill (Optional)
6 Back to Slag Heap
7 Hot on the Trail
8 Chasing Ghosts
9 Dead Frequency
9-1. Like a Moth to the Flame
10 In Search of a Guide
11 Ad astra per aspera
12 Extreme Simplicity
13 In Search of a Miracle
13-1. A Long Overdue Visit
13-2. The Forge of Progress
13-3. Wishful Thinking
14 Spark Faction: To the Last Drop of Blood
Ward Faction: Law and Order
15 Just Like the Good Old Days
16 The Hornet's Nest
17 An Invisible Threat
18 Dawn of a New Day
19 The Assault on the Duga
20 A Minor Incident
21 In Search of Past Glory
22 Spark Faction: Happiness for Everyone
Ward Faction: Once More Unto the Breach
23 Visions of Truth
24 Dark Times
25 An Act of Mercy
26 Legends of the Zone
27 Subtle Matter
28 Dangerous Liaisons
29 Escape from the Cage
30 The Boundary
31 The Road to the Foundation
32 Down Below
33 The Last Wish / Eye of the Storm / Through the valley of the shadow of death
34 Let No One Leave Unsatisfied / The Last Step / The Eternal Shining

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