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STALKER 2 Heart of Chornobyl

The Hornet's Nest Walkthrough

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Stalker 2 - The Hornet

The Hornet's Nest is a main mission in STALKER 2: Heart of Chornobyl. Read on for a complete walkthrough of The Hornet's Nest, as well as the rewards for completing the mission.

◄ Previous Mission Next Mission ▶
Just Like the Good Old Days An Invisible Threat

The Hornet's Nest Walkthrough

List of Objectives
1 Get to the Sphere
2 Find the Source of the Radiation
3 Leave the Sphere

Get to the Sphere

Enter the Sphere

After picking up the Emitter in the Just Like the Good Old Days mission, head to the Sphere located in the Lesser Zone region to grab yet another Emitter.

The Lesser Zone Region Guide

Find the Source of the Radiation

Once you're at the outskirts of the Sphere installation, head over to its north side. There should be a broken wall where you can enter from in order to reach the first objective, quickly. Be prepared for a fight though since Monolith soldiers will jump you as soon as you enter the compound.

Enter the Building Adjacent to the Sphere

Map View
In-Game View

Once inside the compound, enter the building adjacent to the Sphere. This building will take you to the upper levels of the main building to find the source of the radiation.

Fight Your Way Through the Building

Kill the Soldiers Inside the Sphere

Once inside, follow your waypoint to navigate the building. Fight your way through the Monolith soldiers until you reach the upper floors of the Sphere's main building. During this segment, the waypoint will move as you progress through the building, making it easy to keep track of your next objective.

Help Solder to Disable the Psi-Emitter Early (Optional)

If you did not kill Solder during the mission Behind Seven Seals, you'll find him on the way to the Sphere. Help Solder defeat the Monolith soldiers attacking him to secure his help.

1 Talk to Solder to Cut the Power at the Sphere
As an optional objective, you can help Solder fight off the Monolith soldiers attacking him to gain access to the Generator Room. This room allows you to disable the psi-radiation field in the final room, preventing you from taking psi-damage as you fight your way to the emitter.

Turning off the generator and disabling the psi-radiation is a good tactic for those playing on Veteran difficulty, as the constant slow debuff, psi-damage, and Monolith illusions can make quick work of you.
2 Generator Room the Sphere
To reach the generator room, leave the room where Solder is at and turn left. Proceed ahead past the barracks and hang a left to find the generator room. Once inside, flip the switch to turn the generator off.

Should You Shoot Solder or Knock Him Out?

Fight Your Way Up and Take the Emitter

Take the Emitter at the Sphere

At the end of the level is the actual Sphere room. Inside, you'll find a lot of Monolith soldiers as well as the emitter you need to nab. Fight your way to the top of the circular room to get your second Emitter.

Note: You will be affected by psi-radiation while inside. This means you'll constantly be under the effect of slowing effects, psi-damage, and, for long exposures, illusions of Monolith soldiers that constantly respawn. Unless you turned off the generator earlier on with Solder's help, this fight will be difficult.

Leave the Sphere

Emitter Room Exit

From the room where you got the Emitter, drop down to the first floor and exit through the door that will lead you back outside. Make your way out of the Sphere to end the quest and begin the next mission, the An Invisible Threat.

The Hornet's Nest Rewards

No Mission Rewards

Rewards
This mission has no rewards upon completion.

The Hornet's Nest Overview

Location and Mission Info

The Hornet's Nest Mission Info
Starting Location Lesser Zone
Quest Giver Starts immediately after Just Like the Good Old Days
Mission Description
Prof. Lodochka has detected a sudden spike in psi radiation at the Sphere. I need to figure out what's going on there.

STALKER 2 Related Guides

Main Missions

List of All Main Missions

All Main Missions

List of All Main Missions
1 There and Back Again
2 Behind Seven Seals
2-1. A Tough Awakening
2-2. A Needle in a Haystack
2-3. A Race Against Death
3 Answers Come at a Price
4 The Price Goes Up
5 Deal with the Devil
5-1. King of the Hill (Optional)
6 Back to Slag Heap
7 Hot on the Trail
8 Chasing Ghosts
9 Dead Frequency
9-1. Like a Moth to the Flame
10 In Search of a Guide
11 Ad astra per aspera
12 Extreme Simplicity
13 In Search of a Miracle
13-1. A Long Overdue Visit
13-2. The Forge of Progress
13-3. Wishful Thinking
14 Spark Faction: To the Last Drop of Blood
Ward Faction: Law and Order
15 Just Like the Good Old Days
16 The Hornet's Nest
17 An Invisible Threat
18 Dawn of a New Day
19 The Assault on the Duga
20 A Minor Incident
21 In Search of Past Glory
22 Spark Faction: Happiness for Everyone
Ward Faction: Once More Unto the Breach
23 Visions of Truth
24 Dark Times
25 An Act of Mercy
26 Legends of the Zone
27 Subtle Matter
28 Dangerous Liaisons
29 Escape from the Cage
30 The Boundary
31 The Road to the Foundation
32 Down Below
33 The Last Wish / Eye of the Storm / Through the valley of the shadow of death
34 Let No One Leave Unsatisfied / The Last Step / The Eternal Shining

Comment

2 Lockie Lockie 4 months

Inside the building, if you go into Cpt. Sukhin's office you can open a cupboard that leads to a secret area containing a safe. There's no interesting loot except for a note that alludes to how Sukhin became a Monolith sleeper agent.

1 Anonymous Anonymous 12 months

I had already killed Solder. But if you take a Psi block just before enter the sphere, just after the lecture room, you can sprint the ramp killing as you go and grab the emitter.

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