STALKER 2 Heart of Chornobyl

The Forge of Progress Walkthrough

The Forge of Progress

The Forge of Progress is a main mission in STALKER 2: Heart of Chornobyl. Read on for a complete walkthrough of The Forge of Progress, as well as the rewards for completing the mission.

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A Long Overdue Visit Wishful Thinking

The Forge of Progress Walkthrough

List of Objectives
1 Find the Entrance to the Laboratory
2 Find Dr. Kryvenko in the ARL
3 Follow Dr. Kryvenko
4 Get to the Ventilation Shaft Entrance
5 Navigate Through the Ventilation Shaft
6 Rescue the Scientist (Optional)
7 Survive the Anomaly Obstacle Course
8 Solve the Lab Button Puzzle
9 Head Deep Into the Facility
10 Jump Into the Spatial Anomaly
11 Talk to the Stranger
12 Get to Professor Hermann
13 Escape from the Underground Area

Find the Entrance to the Laboratory

Entrance is Just East of the Main Building

After speaking to Dr. Dalin in A Long Overdue Visit, you'll need to go to the Cryptobiology and Psi-Medicine Laboratory of the SIRCAA facility. Backtrack to the lobby outside of Dalin's office, then head out into the garden courtyard. The Cryptobiology lab will be found to the east of the main SIRCAA building.

Find Dr. Kryvenko in the ARL

Find Dr Kryvenko

Players who sided with Kryvenko will recognize the good doctor from the main mission Dead Frequency. Greet him after entering the Cryptobiology lab before following him deeper into the building.

Follow Dr. Kryvenko

Follow Dr Kryvenko

After Kryvenko leads you into the main hall of the lab, he'll tell you more about the lockdown and the anomaly reading they got. Tell him you'll look into it yourself to progress the mission.

Get to the Ventilation Shaft Entrance

1 Door Leading to Emergency Staircase
Right after talking to Dr. Kryvenko, exit the room via the door that you just came from. Then, go through the door to the left of the hallway. This should lead up to a large laboratory.
2 Lab Door Leading to Exit
Go to the hallway on the other side of the laboratory. It should take you outside of the building.
3 Building with Ventilation Shaft
Climb down the ladders and run over to the small building on the other side of the field.
4 Sewer Entrance
Inside the small building, turn right and go through the door at the end. You'll find a blocked sewer entrance outside. Break the wooden barricades with your knife and then climb down. This is the entrance to the Ventilation Shaft.

Navigate Through the Ventilation Shaft

1 Ventilation Shaft to Sewers
Proceed ahead and go down the ventilation shaft. You should see a small hole that you can crawl through. Drop down on the other side, and then climb down a few more ladders to reach the bottom of the sewer drainage.
2 Accessing the Other Ladder
Before proceeding deep down the sewer system, take out the group of rodents crawling around. You can toss a grenade while you're up on the ledge before climing down the ladder safely.

After that, circle around the giant exhaust vent and shoot the lock on the ladder to get access to it. Go up that ladder to progress.
3 Killing Hooded Mutant
At the garage, you'll find a Burer - a hooded mutant that uses its psychic abilities to pull your gun from your hands (dropping it) and using fallen guns to shoot back at you. Keep out of sight until the blue glow around his body vanishes. Only shoot at him when this blue glow is gone, otherwise you won't deal any damage.
4 Red Door at the Bottom of Staircase.png
Enter the first door to your left, the one with a red light. This should lead you to a hallway with prison cells.

Rescue the Scientist (Optional)

Kill the Mutant Cat

Killing the Mutant Dog in the Prison

Assistant Tamm will call for help as soon as you enter the hallway with prison cells. Kill the mutant cat that will also immediately attack you. Afterward, speak to Assistant Tamm who is locked behind one of the prison cells. He will tell you about a warehouse containing supplies that you can take for free.

Get to the Warehouse

Door to Warehouse

After helping Assistant Tamm, go up the emergency staircase and into the room with an enemy soldier present inside. Enter the door on the far right corner and open the blue container inside. You'll find a handful of medical supplies and ammo.

Survive the Anomaly Obstacle Course

Anomaly Obstacle Course

Go through the room with a lot of control panels and pipeplines. Once you reach the other side, you'll find yourself in a room filled with different types of Anomalies. The best way to pass through them is to jump from one ledge to another and avoid hitting the ground until you reach the end of the obstacle course.

List of All Anomalies

Solve the Lab Button Puzzle

Lab Button Puzzle

Arranged from left to right, press the buttons in this order: first, third, fourth, and second. The lights near the buttons will turn green if you got it correctly.

Head Deep Into the Facility

Enter Room Behind Lab Button Puzzle

Room Behind Lab Puzzle

Enter the room behind the button puzzle and kill the Bloodsucker awaiting you inside.

Turn the Valves


1st Valve

2nd Valve

3rd Valve
-

Inside the room with highly toxic chemicals, go up the ladder near the pipes and turn the first valve on top of it. Next, turn the second valve located at the middle of the room. Lastly, move a few steps to your right and turn the third valve around. This should remove the toxic effect in the room and also unlocks the door.

Get the Free SSP-99 Ecologist in the Locker Room

The locker room you exit to after completing all of the trials (right after the toxic gas trial) will have a free SSP-99 Ecologist suit in one of the lockers. Make sure to grab it before you jump into the Spatial Anomaly since you will not be able to return to this location after The Forge of Progress.

How to Get the SSP-99 Ecologist and Stats

Jump Into the Spatial Anomaly

Spatial Anomaly

Follow the path ahead until you reach the Spatial Anomaly. Once there, jump into it and you'll then be transported to an abandoned facility.

Talk to the Stranger

Talk to the Scientist Behind the Glass Room

As soon you have teleported to the abandoned facility, zombie soldiers will immediately attack you. Once dealt with, follow the waypoint and talk to Professor Hermann behind the glass room.

Get to Professor Hermann

1
After speaking to Professor Hermann through the glass window, open the orange doors to your right and then drop down to enter a small cave.
2
Equip your knife and then slash the lock to destroy it. There will be a few anomalies in the room. They are slightly visible as you can see their particles and you can easily avoid them.
3
Continue moving along the hallways until you reach the room with Professor Hermann in it. After a brief conversation, he will disappear into the Spatial Anomaly behind him.

Escape from the Underground Area

Appearing Outside Facility After Teleporting

Follow Hermann into the Spatial Anomaly. You will be transported to different areas containing different types of mutants, but only for brief periods. Once all these crazy teleportation mishaps are over, you will finally be transported back outside the facility safe and sound and the mission will end here.

Dr. Dalin will then contact you via radio, telling you to come see him. This will then begin the Wishful Thinking mission

Wishful Thinking Walkthrough

The Forge of Progress Rewards

Mission Rewards

Rewards
After talking to Dr. Kryvenko:
Gambit (Unique UDP Compact)
After returning to SIRCAA:
・9000 Coupons (Stalker Difficulty)

The Forge of Progress Overview

Location and Mission Info

The Forge of Progress Mission Info
Starting Location
Quest Giver Starts immediately after A Long Overdue Visit.
Mission Description
There's been some kind of emergency at the Cryptobiology and Psi-Medicine Lab. I've got to figure out the cause and deal with it. if I don't get this sorted out quickly. Dr. Dalin's experiment and the testing of the Alpha artifact could be in jeopardy. I Should Check with Dr- KryvenkO, the scientist in charge Of the lab, to get the lowdown on the situation.

STALKER 2 Related Guides

Main Missions

List of All Main Missions

All Main Missions

List of All Main Missions
1 There and Back Again
2 Behind Seven Seals
2-1. A Tough Awakening
2-2. A Needle in a Haystack
2-3. A Race Against Death
3 Answers Come at a Price
4 The Price Goes Up
5 Deal with the Devil
5-1. King of the Hill (Optional)
6 Back to Slag Heap
7 Hot on the Trail
8 Chasing Ghosts
9 Dead Frequency
9-1. Like a Moth to the Flame
10 In Search of a Guide
11 Ad astra per aspera
12 Extreme Simplicity
13 In Search of a Miracle
13-1. A Long Overdue Visit
13-2. The Forge of Progress
13-3. Wishful Thinking
14 Spark Faction: To the Last Drop of Blood
Ward Faction: Law and Order
15 Just Like the Good Old Days
16 The Hornet's Nest
17 An Invisible Threat
18 Dawn of a New Day
19 The Assault on the Duga
20 A Minor Incident
21 In Search of Past Glory
22 Spark Faction: Happiness for Everyone
Ward Faction: Once More Unto the Breach
23 Visions of Truth
24 Dark Times
25 An Act of Mercy
26 Legends of the Zone
27 Subtle Matter
28 Dangerous Liaisons
29 Escape from the Cage
30 The Boundary
31 The Road to the Foundation
32 Down Below
33 The Last Wish / Eye of the Storm / Through the valley of the shadow of death
34 Let No One Leave Unsatisfied / The Last Step / The Eternal Shining

Comment

5 Anonymous20 days

"After that, circle around the giant exhaust vent and go up another ladder again." insufitient!

4 Anonymous26 days

Mine got stuck but fortunately I got through. Worst thing is if it froze on the first then it'll freeze on the next couple too

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