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Artifacts provide players with positive or negative side effects in STALKER 2 Heart of Chornobyl. See a list of all Artifacts and how to get them, as well as how to use Artifacts in this guide.
Artifacts Guides | ||
---|---|---|
Best Artifacts Tier List | Artifact List | Legendary Artifacts |
List of Contents
Artifact | Description | Effects |
---|---|---|
Battery | A common artifact found in electro anomalies. The high-frequency alternating current glowing within the Battery does not cause burns upon contact. |
Radiation: Weak Endurance: Weak |
Broken Rock | An uncommon artifact found in gravitational anomalies. In the absence of an observer, the artifact cannot be measured by any instruments. |
Radiation: Strong Physical Protection: Medium |
Bubble | A common artifact found in acid anomalies. The Bubble's transparent membrance conceals a substance that resembles the contents of the Fruit Punch anomaly. |
Radio Protection: Medium |
Cavity | A common artifact found in thermal anomalies. Slightly accelerates the growth of nearby plants. |
Radiation: Weak Bleeding Resistance: Weak Weight Effect: Weak |
Chocolate Bar | A common artifact found in electro anomalies. Trying to separate the plates causes them to collapse back into their original shape at speeds exceeding 700 feet per second. |
Radiation: Weak Electrical Protection: Weak |
Ciliate | An uncommon artifact found in chemical anomalies. Any damage to the outer membrane of the artifact results in a reduction in the effectiveness of its practical properties. |
Radiation: Medium Chemical Protection: Medium |
Compass | A legendary artifact found in gravitational anomalies. Stalkers hold the belief that whoever discovers and holds onto the Compass will gain the ability to safely navigate the Zone's most treacherous areas. |
Radiation: Maximum Physical Protection: Maximum |
Crest | A rare artfiact found in electro anomalies. Despite their apparenty fragility, the spikes on the Crest are hard enough to scratch diamond. |
Radiation: Strong Endurance: Strong |
Crown | An uncommon artifact found in gravitational anomalies. Due to its resemblance to a piece of jewelry, the Crown fetches a premium price on the Mainland's black markets. |
Radiation: Medium Endurance: Weak Physical Protection: Weak |
Crust | A common artifact found in acid anomalies. Despite its unsightly appearance, the Crust is utilized in wastewater treatment owing to its ability to decompose a wide range of organic pollutants. |
Radiation: Weak Chemical Protection: Weak |
Crystal | A common artifact found in thermal anomalies. What seems to be the coloring of the artifact is, in fact, flames burning inside the crystal. |
Thermal Protection: Weak Radiation: Weak |
Crystal Thorn | A common artifact found in acid anomalies. Composed of an anomalously hard material unknown to science, with spikes varying in thickness from 0.3 millimeters to just a few molecules. |
Radio Protection: Weak |
Dead Sponge | An uncommon artifact found in thermal anomalies. Powdered Dead Sponge used to be sought after by practitioners of alternative medicine on the Mainland. The remedy's popularity waned following a series of deaths among its users. |
Radiation: Medium Bleeding Resistance: Medium |
Devil's Mushroom | A rare artifact found in acid anomalies. Ingesting fragments of the artifact leads to symptoms similar to acute food poisoning, with a mortality rate changing from 60% to 90%. |
Radiation: Strong Chemical Protection: Strong |
Droplets | A common artifact found in thermal anomalies. When subjected to a temperature of absolute zero, the surface of the Droplets coalesces into an opaque black film. It dissolves as the temperature increases. |
Thermal Protection: Weak Radiation: Weak |
Eye | A common artifact found in thermal anomalies. Some stalkers believe that the artifact's "pupil" reacts to movement, but this claim remains unconfirmed by experiments. |
Thermal Protection: Weak Radiation: Weak |
Fireball | A common artifact found in thermal anomalies. Surprisingly cold to the touch, the Fireball exhibits a temperature difference of 500 degrees Celsius between its membrane and core. |
Thermal Protection: Weak Radiation: Weak |
Flash | A common artifact found in electro anomalies. When the Flash is pulverized into powder, each particle continues to generate electrical discharges. |
Radiation: Weak Electrical Protection: Weak |
Flaw | An uncommon artifact found in thermal anomalies. Despite its red-hot appearance, it feels barely warm to the touch, a phenomenon attributed to low thermal conductivity. |
Radiation: Medium Bleeding Resistance: Weak Weight Effect: Weak |
Flower Bud | A rare artifact found in gravitational anomalies. Breaking down the artifact releases an oily substance with a floral fragrance. |
Radiation: Strong Endurance: Medium Physical Protection: Medium |
Flytrap | An uncommon artifact found in gravitational anomalies. The flagella cause burns upon contact with unprotected skin. Follow all safety precautions. |
Radiation: Medium Weight Effect: Medium |
Glare | A rare artifact found in electro anomalies. Direct physical contact with the Glare deprives a person of the ability to sleep, even under medication. |
Radiation: Strong Electrical Protection: Strong |
Goldfish | An uncommon artifact found in gravitational anomalies. The Goldfish will sink in water with any salt content, but remains buoyant in distilled water. |
Radiation: Weak Weight Effect: Weak |
Gravi | A common artifact found in gravitational anomalies. The Gravi can only be cut into pieces using plasma tools. This artifact exhibits a density and hardness surpassing that of diamond. |
Radiation: Weak Weight Effect: Weak |
Harp | An uncommon artifact found in electro anomalies. Among stalkers, there's a belief that if you stare into the crystals of this artifact, you hear mysterious music playing. |
Radiation: Medium Bleeding Resistance: Weak Electrical Protection: Weak |
Heart of Chornobyl | An incredibly rare, almost mythical artifact that functions as a psi-radiation amplifier. The degree of amplification depends on the characteristics and individual capabilities of the source. Its properties are still not fully understood, with the comprehensive range of parameters yet unknown. Presumed to encapsulate the original structure of the Zone's matter. | Unique Effect: Used in Kaimanov ending. |
Horn | A common artifact found in acid anomalies. Mainland craftsmen carve this artifact into a musical instrument resembling a hunting horn. The sound of the Horn resembles the haunting howl of the autumn wind. |
Radiation: Weak Chemical Protection: Weak |
Hypercube | A legendary artifact found in thermal anomalies. The full potential of this artifact has yet to be discovered. It emits ultra-long radio waves and has potential applications in space navigation. |
Thermal Protection: Maximum Radiation: Maximum Bleeding Resistance: Maximum |
Jellyfish | A common artifact found in gravitational anomalies. The Jellyfish can attract or repel radioactive particles depending on the surrounding environment. |
Radiation: Weak Physical Protection: Weak |
Kolobok | An uncommon artifact found in chemical anomalies. It may unexpectedly become soft and slip out of your grasp. |
Radiation: Medium Chemical Protection: Medium |
Lantern | An uncommon artifact found in electro anomalies. Even those who have completely lost their sight can perceive the light and outline of the artifact when looking in its direction. |
Radiation: Medium Electrical Protection: Medium |
Liquid Rock | A legendary artifact found in acid anomalies. Among its less apparent properties, the Liquid Rock exhibits an analgesic effect for migraines. To ensure the desired result, it is necessary to carry the artifact on one's person. |
Radio Protection: Maximum Chemical Protection: Maximum |
Lyre | A common artifact found in thermal anomalies. Even the slightest vibrations causes its string-like formations to heat up. |
Radiation: Weak Bleeding Resistance: Weak Weight Effect: Weak |
Magic Cube | A rare artifact found in gravitational anomalies. When exposed to the infrared spectrum, it becomes transparent. |
Radiation: Maximum Physical Protection: Strong |
Magma | An uncommon artifact found in thermal anomalies. The stone flecks within the artifact seem to possess a gravitational field of their own. |
Thermal Protection: Weak Radiation: Medium Weight Effect: Weak |
Mama's Beads | An uncommon artifact found in thermal anomalies. Highly valued on the Mainland's market as an exclusive interior decoration. |
Radiation: Strong Bleeding Resistance: Medium |
Meat Chunk | A common artifact found in acid anomalies. The liquid oozing from the Meat Chunk bears a resemblance to animal fat in terms of its chemical composition. Consumption is strongly discouraged. |
Radiation: Weak Chemical Protection: Weak |
Meat Lighter | A rare artifact found in thermal anomalies. The burning is sustained through a combination of propane and phosphine released from the artifact's internal pores. |
Thermal Protection: Strong Radiation: Strong |
Mica | A common artifact found in acid anomalies. When exposed to ultraviolet or infrared light, the Mica loses its transparency, becoming pitch black. |
Radio Protection: Weak |
Mold | A common artifact found in acid anomalies. Facilitates the rapid growth of fungi and microbes. Storing it alongside foodstuffs, including canned goods, is not advised. |
Radiation: Weak Chemical Protection: Weak |
Moonlight | An uncommon artifact found in electro anomalies. A single contact with this artifact may inspire certain individuals with a manic desire to possess it. As of now, the underlying causes are yet to be determined. |
Radiation: Medium Electrical Protection: Medium |
Night Star | A rare artifact found in gravitational anomalies. The needles on the artifact are brittle. If a needle punctures the skin, the wound must be disinfected immediately. |
Radiation: Strong Weight Effect: Strong |
Pebble | A common artifact found in gravitational anomalies. Despite its imposing appearance, the artifact feels porous to the touch and crumbles under pressure. |
Radiation: Weak Endurance: Weak Physical Protection: Weak |
Pellicle | A rare artifact found in chemical anomalies. Because of its scarcity, it was long regarded as a stalker myth. |
Radiation: Strong Chemical Protection: Strong |
Petal | A rare artifact found in thermal anomalies. Despite their red-hot core, Petals do not cause burns even when touched without protection. |
Radiation: Strong Bleeding Resistance: Strong |
Plasma | An uncommon artifact found in thermal anomalies. Defense contractors actively hunt for Plasma artifacts on the Mainland's black markets. |
Thermal Protection: Medium Radiation: Medium |
Rat King | A common artifact found in electro anomalies. Every wire within the tangle generates an electromagnetic field, causing the Rat King to continuously move. |
Radiation: Weak Bleeding Resistance: Weak Electrical Protection: Weak |
Rosin | A common artifact found in gravitational anomalies. It is highly prized among Mainland jewelers. |
Radiation: Weak Endurance: Weak |
Sapphire | A common artifact found in electro anomalies. According to stalker folklore, smuggling a Sapphire in someone else's gear will pass on the troubles of the previous owner to the new one. |
Radiation: Weak Bleeding Resistance: Weak Endurance: Weak |
Shell | A common artifact found in electro anomalies. Caution: risk of injury even under controlled laboratory conditions. Avoid inserting fingers between the disks! |
Radiation: Weak Endurance: Weak |
Shop Class | An uncommon artifact found in electro anomalies. If the bolts are removed from he core of the artifact, it takes approximately a week for them to grow back. |
Radiation: Medium Bleeding Resistance: Weak Endurance: Weak |
Skipjack | A rare artifact found in chemical anomalies. It exudes an acrid and repulsive odor reminiscent of ammonia. |
Radio Protection: Strong |
Slime | A common artifact found in acid anomalies. When subjected to extremely contrasting temperatures, the Slime melts and solidifies into a distinctive spiral shape. |
Radiation: Weak |
Slug | A common artifact found in acid anomalies. When hit by a heavy object or dropped onto a hard surface, the Slug quickly hardens for 0.1 seconds. |
Radio Protection: Weak |
Snowflake | A common artifact found in electro anomalies. After touching this artifact, individuals may experience lingering sensations of phantom electrical discharge for several days. |
Radiation: Weak Endurance: Weak |
Soul | An uncommon artifact found in electro anomalies. Despite its apparent fragility, the artifact remains impervious to destruction via mechanical, thermal, or chemical means. |
Radiation: Medium Endurance: Medium |
Sparkler | A common artifact found in electro anomalies. Resembling the flawed work of a glassblower, the Sparkler is employed in the production of ultra-high-capacity batteries. |
Radiation: Weak Electrical Protection: Weak |
Spinner | A common artifact found in thermal anomalies. The color of the sparks from the artifact transitions to a pale green when taken outside the Zone. |
Radiation: Weak Bleeding Resistance: Weak |
Spring | An uncommon artifact found in gravitational anomalies. Even under a load of over 3,000 tons, the Spring maintains its compression and decompression cycle. |
Radiation: Medium Weight Effect: Medium |
Starfish | A rare artifact found in electro anomalies. Upon contact with saltwater, the artifact sets off an electrolysis reaction, resulting in the precipitation of salt. |
Radiation: Strong Bleeding Resistance: Medium Endurance: Medium |
Steak | A common artifact found in thermal anomalies. If you hold the Steak in your bare hand long enough, you'll have to peel it off along with patches of skin. |
Radiation: Weak Bleeding Resistance: Weak |
Stone Blood | A common artifact found in gravitational anomalies. The reddish-brown veins on the Stone Blood's surface are due to the accumulation of iron salts. |
Radiation: Weak Weight Effect: Weak |
Stone Heart | A common artifact found in gravitational anomalies. According to stalker legends, if you cut out a controller's heart, it will look exactly like this artifact. |
Radiation: Weak Weight Effect: Weak |
Thorn | A common artifact found in acid anomalies. The internal structure of the Thorn's needles represents an infinite fractal. |
Radio Protection: Weak |
Thunderberry | A legendary artifact found in electro anomalies. When gradually heated to 78 degrees Celsius, it induces vibrant collective hallucinations portraying a utopian theme. |
Radiation: Maximum Endurance: Maximum |
Torch | A rare artifact found in thermal anomalies. Laboratory experiments have confirmed that the flame inside the Torch remains lit in both hostile environments and vacuum conditions. |
Thermal Protection: Medium Radiation: Strong Weight Effect: Weight |
Tourist's Breakfast | An uncommon artifact found in chemical anomalies. Emits a pungent stench of decay. Examining it without a gas mask is not recommended. |
Radiation: Medium Chemical Protection: Medium |
Urchin | An uncommon artifact found in acid anomalies. Submerging the artifact in a test tube filled with saline solutions triggers the accelerated growth of its needles. The process ceases once the needles have completely filled the vessel. |
Radio Protection: Medium |
Weird Ball | One of the legendary "altered items" often mentioned in hushed tones by stalkers around the campfire. A child's ball, oddly weighty. Equipping it seems to reduce bullet damage in combat, particularly when standing still. | Unique Effect: Reduces bullet damage when standing still. |
Weird Bolt | One of the legendary "altered items" often mentioned in hushed tones by stalkers around the campfire. As long as this bolt is charged and secured to your belt, it reduces damage from anomalies. It takes a lot of anomalous energy to recharge, though - far beyond what regular anomalies can offer. | Unique Effect: Reduces damage from anomalies if the bolt is charged. |
Weird Flower | One of the legendary "altered items" often mentioned in hushed tones by stalkers around the campfire. If you sleep with this flower on your belt, its fragrance will mask your scent, though the effect diminishes over time. | Unique Effect: Sleeping with this flower will cause its fragrance to mask your scent, though the effect diminishes over time. |
Weird Nut | One of the legendary "altered items" often mentioned in hushed tones by stalkers around the campfire. Eerily cold to the touch, this unusual nut promotes rapid blood coagulation when attached to your belt, though the wounds themselves take longer to heal. | Unique Effect: Promotes rapid blood coagulation when attached to your belt, but the wounds will take time to heal. |
Weird Pot | One of the legendary "altered items" often mentioned in hushed tones by stalkers around the campfire. Although the pot is empty, steam is always wafting from beneath its lid. This item helps to allay one's thirst and hunger, but becareful: the Zone's gifts can be unpredictable. | Unique Effect: Reduces hunger and makes it take longer for you to become hungry. You can sometimes, however, experience damaging Psi hallucinations. |
Weird Water | One of the legendary "altered items" often mentioned in hushed tones by stalkers around the campfire. You can't drink this stuff, but strap it to your belt. and radiation won't bother you as much. It makes moving around a bit smoother too, although you might go a little weak in the knees from time to time. | Unique Effect: Radiation won't affect you as much. Makes moving around a bit smoother too, in exchange for weaker knees from time to time. |
Whirlwind | A common artifact found in gravitational anomalies. Combines both gaseous and solid particles in continuous motion. |
Radiation: Weak Endurance: Weak Physical Protection: Weak |
Wrenched | A common artifact found in gravitational anomalies. In extreme cold, the Wrenched is warm to the touch, while in high temperatures, it remains cool. |
Radiation: Weak Physical Protection: Weak |
Equip your Detector while near an Anomaly. You should hear a beeping sound if an Artifact is nearby. The beeping sound will beep rapidly if you are approaching near the Artifact. Once you've found the Artifact, simply pick it up from the ground.
All Artifact Farming Locations
To benefit from the bonuses of Artifacts, you will have to equip them in an empty equipment slot via the Inventory menu.
Slots with a green underglow signify that it is protected by a Lead Container.
Lead Container upgrades allows your suit to negate the radiation from an artifact when equipped. These are extremely helpful for carrying artifacts with maximum radiation like Hypercubes and Thunderberries.
All Lead Container Blueprint Locations
Artifacts are mainly used for bonuses and buffs to status effects in-game, such as an increase to damage resistance and stamina. However, some Artifacts will impact your stats negatively as a trade-off for the positive bonuses.
STALKER 2 Heart of Chornobyl Walkthrough Wiki
There are many missing, at the and of image, i maarked with white rectangle for cross reference, trying to catch all the pokemons and in coments i seen 2 more which i did not find and not even listed here
List of All Artifacts
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Night star found in chopper field in Yantar. Save before hilka detect the artifact and reload until you find it.