This guide details how to side with the Ward faction in STALKER 2: Heart of Chornobyl. Read on learn the major choices you need to make in order to side with the Ward faction and guarantee the Ward ending of the game.
List of Contents
Major Choice for Ward Faction |
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Choose I'm Not Your Enemy During Dangerous Liaisons (Required to Get Ward Ending) |
Minor Choices for Ward Faction |
① Give the Ward Sensors to Zotov ② Show the Unusual PDA to Korshunov and Dalin ③ Kill the Sparkers in Extreme Simplicity ④ Side with the Ward During Wishful Thinking |
The most important choice for players who want to side with Ward will happen during the main mission, Dangerous Liaisons. Choose I'm Not Your Enemy when captured by Col. Korshunov to guarantee that you get the Ward ending for STALKER 2.
This was tested by playing a save where all choices leading up to Dangerous Liaisons were pro-Spark faction including siding with Noontide in Wishful Thinking, killing Ward soldiers in Extreme Simplicity, and even assaulting the Duga with the Sparkers.
If you want to side with Ward as early as the Lesser Zone main missions, then the first step is to give the Ward Sensors to Zotov during A Needle in a Haystack. This guarantees that you meet Korshunov during Answers Come at a Price and work with the Ward faction well until Back to Slag Heap.
A Needle in a Haystack Walkthrough
During Back to Slag Heap, make sure to show the Unusual PDA to both Dalin and Korshunov when you meet with them again. This ensures you have their trust until you hit the main missions in the SIRCAA region.
However, do note that if you sided with Ward early, you'll also be missing out on the unique AKM-74S, Combatant which Korshunov only gives you if he hasn't met Skif prior to Back to Slag Heap.
For added insurance, make sure you kill the Sparkers during the main mission, Extreme Simplicity. Since you'll have the choice of aiding the Sparkers or the Ward, solidify your stance by taking out the Sparkers instead.
Extreme Simplicity Walkthrough
Finally, in order to fully side with Ward well into the mid- to late-game, make sure you pick the Ward's side over the Noontide when confronting Dubny during Wishful Thinking. This insures that you work with the Ward from escaping SIRCAA to assaulting the Duga, later on.
The main story missions, when allied with Ward, are a breeze compared to siding with Spark and his allies. Not only do you get fewer missions compared to a Spark playthrough, you also get a much more fleshed out story compared to the rather disjointed tasks Scar and his troop make you do.
Also, unlike the Spark, the Ward faction has their own base. Given that Burnt Forest and the Duga have no bases to fast travel to, having access to the Chemical Plant is a boon you'll come to appreciate later on especially while hoofing it between late game main story missions on the western side of the Zone.
Faction Articles | |
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How to Side With Ward | - |
How to Side With Ward
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