STALKER 2 Heart of Chornobyl

In Search of Past Glory Walkthrough

STALKER 2 In Search of Past Glory Walkthrough

In Search of Past Glory is a main mission in STALKER 2: Heart of Chornobyl. Read on for a complete walkthrough of In Search of Past Glory, as well as the rewards for completing the mission.

◄ Previous Mission Next Mission ▶
A Minor Incident
Assault on the Duga
Happiness for Everyone

In Search of Past Glory Walkthrough

List of Objectives
1 Give the Electronic Collar to Dvupalov
2 Bring Dvupalov the 'Magic' Vodka
3 Talk to Dvupalov
4 Follow Dvupalov
5 Catch the Artifact and Return it to the Professor
6 Retrieve the Key Card from Shcherba at Ahroprom
7 Enter the Labs Beneath Ahroprom
8 Get Inside Lab X5
9 Get to the Lower Level of X5
10 Research the Lab
11 Start the Generator
12 Find Dvupalov's Records
13 Find the Papers for Shcherba (Optional)
14 Explore the Experimental Pavilion
15 Find the Blueprint for the Suppressor
16 Take the Blueprint for the Suppressor to Dvupalov
17 Find a Technician to Install the Suppressor
18 Purchase the Suppressor Upgrade

Give the Electronic Collar to Dvupalov

In Seach of Past Glory automatically starts after acquiring the Electronic Collar during the mission, A Minor Incident. Taking the collar to Richter at the end of the mission and asking about the scientists will open the first objective.

Bring the collar to the Roofed Warehouse in the Chemical Plant area to continue. Go inside to find a door labeled with ДY-III-12 and press the button next to it. Enter the door once the professor has given your permission. You'll find him by immediately turning left at the end of the hallway.

Automatically Starts if You Already Have the Collar

If you already have an Electronic Collar with you—either from looting or from the collars that you didn't sell to Hamster during the Nightingale's Hunt—while doing the mission, A Minor Incident, you can skip having to find a collar for Dvupalov and complete the mission immediately.

Bring Dvupalov the 'Magic' Vodka

magic vodka location

Exit the room and go to the large empty room to the west of the building. Look to the northwest to spot steam coming out of a container and you'll find some 'magic' vodka next to it.

Talk to Dvupalov

drinking with Dvupalov

Bring the vodka back to the professor and start the conversation about the Controller Project. You can press him for info and ignore his offers but choosing the dialogue options that will have you drink a total of three shots of the vodka is mandatory to proceed.

Dialogue Choices to Drink
1 Here's to the start of our partnership!
・[Drink] To partnership.
2 Bottoms up, stalker. To science, to partnership, to whatever floats your boat.
・To science.
・[Drink] To partnership.
3 So, where were we? How about another one?
・Let's have another.
4 It was a promising project, sure... but it's time to bid it farewall. Bottoms up, stalker.
・Bottoms up, Professor.
5 Then we can talk for real. So, what do you say? You down for a few more drinks, or maybe just one for the road?
・Sure
・This is the last one.

Follow Dvupalov

Return to where you found the vodka and take the stairs to your right. You'll find Dvupalov at the platform looking for the lab key card. Suddenly, an artifact will pop out of his space and you will be tasked to catch it.

Catch the Artifact and Return it to the Professor

Dvupalov

The Crystal Thorn artifact is not that nimble and it is still easy to catch even with the vodka's effects. Drop down the area on your left and look for the glowing artifact hopping around. Wait for it to land, rush over to it, and quickly press the interact button to catch it. Take the artifact back to the professor and see if he already found the key card.

Dvupalov will let you have the Crystal Thorn. This artifact doesn't have any special effects, so you can sell it for 7500 Coupons or keep it for its sentimental value.

Retrieve the Key Card from Shcherba at Ahroprom

Bad news: someone else is holding the key card all along! That magic vodka must have tasted fantastic, at least. Shcherba is inside a building along the northern edge of the Chemical Plant area.

One of the other buildings houses a Poltergeist, so just focus on looking for the Doctorant if you're not looking for a fight. Enter the marked building through the door on its west wall and find Shcherba behind one of the screens. Ask about the key card to the X5 to proceed.

Enter the Labs Beneath Ahroprom

Labs beneath Ahroprom

Exit the building and start walking towards the west side of Ahroprom until you find cylindrical structures the objective marker is pointing at. Climb down the hole in the middle to discover an underground area.

1
Go down the stairs at the end of the tunnel and turn right from the stairs with a radioactive pool. Turn right again to find a room with some supplies.
2
Keep heading west and you'll find a spiral staircase that leads to the labs.

Get Inside Lab X5

The path to Lab X5 is pretty linear but you'll encounter zombies and hordes of flesh-eating rats along the way.

Find the Broken Wall

wall hole with rats

Follow the objective marker until you reach a hole in a wall. Before you proceed, prepare a grenade to throw at the incoming wave of rats.

Unlock Lab X5

square hole

There's a second wave at the end of the room. You can hop onto one of the tables and throw a grenade from there to clear them out. Once it's safe, find a square hole in the south wall and turn right.

Go over the barricade and follow the rooms along this linear path until you end up at Lab X5's locked door. Use the key card from Shcherba to proceed.

Get to the Lower Level of X5

As soon as you step foot in the lab, a Controller will attack you from a distance. This will instantly deal damage and cause visual impairment. Be sure to have enough Psi-protection from your gear or some Psi-blockers with you to avoid the Psi-radiation buildup.

The Controller will retreat after the attack, so you can ignore that for now and focus on getting to the lower level.

1
Cross the bridge and turn right. Enter the room on your left, where the enemy was.
2
Look for a red light on your left and drop down the hole on the ground below it.
3
Turn left and drop down the next hole.

Research the Lab

spiral staircase in the lower level

This objective actually only requires you to go down the spiral staircase you dropped down on, right in the middle of the room. Feel free to research the research lab for supplies and other miscellaneous items you may find.

Start the Generator

path to the generator

You don't have to turn on gas pumps and a main breaker to start the generator this time. Simply go to the north side of the room where an electric anomaly is. Set it off with a bolt and quickly run past it to find the generator on the other side.

Find Dvupalov's Records

room with Dvupalov

From the generator room, turn left to find a lit doorway and slowly walk towards it. Take out your weapon and prepare to blast the Snorks inside the room to clear a path.

Grab Dvupalov's Records

Dvupalov

Enter the room and turn right to find a larger room. Prof. Dvupalov's Records are on the table on the left side.

Find the Papers for Shcherba (Optional)

papers for Shcherba

You can fulfill Shcherba's request by retrieving the papers he needs from the room on the other side! Search the middle shelf and grab the Controller Project Documents before you go.

Explore the Experimental Pavilion

exploring the Experimental Pavilion

Exit the room and go up the spiral staircase from earlier. Turn north, set off the electric anomaly with a bolt, and enter the hallway on the other side. Turn right and follow it to the end until you reach a room where the Controller is.

On your right is a gravity anomaly next to a ledge. Set it off and quickly run up the pillar and onto the ladder. Enter the control room on your left to complete the objective.

Defeat the Controller

killing the Controller

The Controller should be following you now, which is a good opportunity to take it out before you continue. Try hiding and shooting behind cover as it cannot use its powers if you're not within sight.

Find the Blueprint for the Suppressor

Suppressor Blueprint

The Suppressor Blueprint is on the terminal along with a recorder, some Psi-Blocks, and the Control Room Key. Pick it up and be ready to find your way out.

If you obtained a Ward Badge during the Back to Slag Heap main mission, STC Malachite guards will start to flock the lab to try and get it from your corpse.

Take the Blueprint for the Suppressor to Dvupalov

escaping Ahroprom

Unlock the nearby door with the key and go up the ladder in front of you. Turn right to find another ladder that leads to a pipe. Once you exit to a tunnel, the objective marker will guide you to a linear path filled with more Malachite guards and ends at the ground level.

Quickly run away from Ahroprom then southward to the Roofed Warehouse. Look who else is here, it's Shcherba! Talk to Dvupalov about the Suppressor to complete the objective. You can even get info about Faust from him.

Find a Technician to Install the Suppressor

Next is to find a kind Technician that will install the Suppressor to your equipment. Depending on your faction, you will be instructed to head to Rostok (if you're sided with the Spark Faction) or the Chemical Plant Base (if you're sided with the Ward Faction).

All Technician Locations

Ward Route Requires a Permit from Korshunov

If you joined the Ward Faction, you must first get a permit from Col. Korshunov. You can find him in the Chemical Plant Base's north building. A cutscene will start upon entering the room where the Colonel is. When it's done, speak to him and he'll give you the permission for the Technician.

Purchase the Suppressor Upgrade

You'll notice that, after talking to either Technician, there is no special dialogue option for the Suppressor installment. That's because you'll have to open the Upgrade menu first to install the Suppressor!

The Suppressor is actually a helmet upgrade for a mask or suit of your choice. Open the Upgrades menu when talking to the Technician, select the mask or suit that you plan to wear during the fight against Faust, and check the upgrade with a "New!" label. Install the Suppressor to complete the mission!

As the upgraded helmet or outfit is crucial to the Faust fight, be sure not to discard or sell it, especially if you're going to switch to a different armor set later on.

In Search of Past Glory Rewards

No Mission Rewards

Rewards
This mission has no rewards upon completion.

In Search of Past Glory Overview

Location and Mission Info

In Search of Past Glory Mission Info
Starting Location Chemical Plant
Quest Giver Starts immediately after talking to Richter at the end of A Minor Incident

STALKER 2 Related Guides

Main Missions

List of All Main Missions

All Main Missions

List of All Main Missions
1 There and Back Again
2 Behind Seven Seals
2-1. A Tough Awakening
2-2. A Needle in a Haystack
2-3. A Race Against Death
3 Answers Come at a Price
4 The Price Goes Up
5 Deal with the Devil
5-1. King of the Hill (Optional)
6 Back to Slag Heap
7 Hot on the Trail
8 Chasing Ghosts
9 Dead Frequency
9-1. Like a Moth to the Flame
10 In Search of a Guide
11 Ad astra per aspera
12 Extreme Simplicity
13 In Search of a Miracle
13-1. A Long Overdue Visit
13-2. The Forge of Progress
13-3. Wishful Thinking
14 To the Last Drop of Blood / Law and Order
15 Just Like the Good Old Days
16 The Hornet's Nest
17 An Invisible Threat
18 Dawn of a New Day
19 The Assault on the Duga
20 A Minor Incident
21 In Search of Past Glory
22 Once More Unto the Breach
23 Happiness for Everyone
24 Visions of Truth
25 Dark Times
26 An Act of Mercy
27 Legends of the Zone
28 Subtle Matter
29 Dangerous Liaisons
30 Escape from the Cage
31 The Boundary
32 The Road to the Foundation
33 Down Below
34 The Last Wish / Eye of the Storm / Through the valley of the shadow of death
35 Let No One Leave Unsatisfied / The Last Step / The Eternal Shining

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