Dragon's Dogma 2 (DD2)

A Case of Sculptor's Block Walkthrough and Location

A Case of Sculptor's Block is a side quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete the A Case of Sculptor's Block side quest!

How to Start A Case of Sculptor's Block

Talk to Klark in Vernworth

Dragon

Klark can be found in front of his estate in the noble quarter of Vernworth. Talking to him will start the quest.

A Case of Sculptor's Block Location

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World View

A Case of Sculptor's Block starts in the Noble Quarter of Vernworth.

How to Complete A Case of Sculptor's Block

  1. Visit Fulvio in Bakbattahl
  2. Go to the Wasteland Griffin's Nest
  3. Fight the Griffin for as Long as Possible
  4. Return to Fulvio After a Few Days
  5. Go to Klark's Estate in Vernworth

Visit Fulvio in Bakbattahl

Dragon

Fulvio can be found in his workshop below the Residential Area or near your Private Dwelling, if you've bought it. Talk to him to proceed.

Bakbattahl Location

Go to the Wasteland Griffin's Nest

Accompany Fulvio to the Wasteland Griffin's Nest, located west of Enoa Battahl Forest. You'll meet him just before entering the vicinity of the Griffin's Nest.

Full Interactive Map and Map Locations

Fight the Griffin for as Long as Possible

Dragon

It's uncertain how long Fulvio takes to finish the sketching, so fight the Griffin for as long as necessary. It's highly recommended to use the Medusa Head on the Griffin, as it instantly turns it into stone. This will allow Fulvio to get his sketches and instantly complete this objective.

You can try to use Ice element to freeze the Griffin in place, but in our experience, this still led to a subpar ending. If the Griffin flies away when its health is low, the objective will still be completed, but Fulvio will be left unsatisfied.

How to Get Medusa Head

Return to Fulvio After a Few Days

Dragon

Pass time for a few days, then return to Fulvio in his workshop. He'll inform you that you've been invited to the unveiling of the sculpture at Klark's estate in Vernworth.

Go to Klark's Estate in Vernworth

Dragon

Enter Klark's estate, go to the second floor of his home, and enter the door on the left to trigger a cutscene where Klark unveils the sculpture.

The success of Fulvio's sketches will influence how the sculpture looks, as well as the dialogue and quest rewards. The quest is completed after the cutscene.

A Case of Sculptor's Block Quest Summary

How to Unlock and Rewards

Quest Type Side Quest
Location Vernworth
Unlock Condition Talk to Klark in The Noble Quarter
Quest Giver Klark
Rewards XP: 4,500
Gold: 14,000

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

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