Magick Archer is a Hybrid Vocation in Dragon's Dogma 2 (DD2). Learn how to unlock the Magick Archer vocation, see the best skills, builds, best weapons, and armor for the Magick Archer!
List of Contents
The Magick Archer vocation is unlocked after finishing the quest Put a Spring in Thy Step found at the Windwalker's Home west of the Volcanic Island Camp. Simply talk to Gautstafr and complete the unlocked quest. Do note that you have to do this quest in the day or else the home will not be accessible due to high tide at night.
Proceed on finishing the quest by giving him the three (3) required wildflowers and protect him until he reaches Geyser Hamlet in the Volcanic Island Camp. At this point, Cliodhna will reveal herself and thank you for escorting her husband and will teach you her knowledge about Magick Archery.
Put a Spring in Thy Step Walkthrough
Skill Name | Rating and Explanation |
---|---|
Frostseeker Bolt | Rating: ★★★★★ • Automaticall homes in on enemies • Can freeze enemies to allow free attacks • Very easy to use so use it as a main skill |
Martyr's Bolt | Rating: ★★★★★ • Maister Teaching skill of the Magick Archer • Deals extremely high damage • Drains your Arisen's HP and increases the loss gauge while charging so beware! |
Ricochet Seeker | Rating: ★★★★☆ • Useful for battles in tight spaces like caves and dungeons |
Vimtaking Arrow | Rating: ★★★☆☆ • Heals front-line pawns so they can tank more • Always be aware of your pawn's health and top them up in time |
Flamefang Arrow | Rating: ★★★☆☆ • Has a unique mechanic where you can control the arrow after shooting • Useful for ambushes and initiation of fights • You are vulnerable during the arrow's flight duration so be careful! |
Skill Name | Rating and Explanation |
---|---|
Scopic Sight | Rating: ★★★★★ • Extends the range of your shots so you do not need to aim as much • Attacking from a longer distance means you are safer |
Tracker's Sight | Rating: ★★★★★ • Increases the number of enemies that you auto-locks with your normal attacks • Generally improves your overall DPS since you're hitting more enemies thus dealing more damage • No downside |
Climactic Arrow | Rating: ★★★★☆ • Increases the power of your normal attacks • Need to time the loosening of your arrow though so you might not be able to do this consistently during battles |
Skill Name | Rating and Explanation |
---|---|
Amelioration | Rating: ★★★★★ • helpful when your pawns go down in battle. • You generally need this as your front-line pawns are extremely important as a ranged vocation like the Magick Archer |
Ascendancy | Rating: ★★★★☆ • Increases the general offensive stats of your pawns • A positive augment overall as you need your pawns to be as strong as possible |
Sustainment | Rating: ★★★★☆ • Increases the general defensive stats of your pawns • A positive augment overall as you need your pawns to be as strong as possible |
Recommended Magick Archer Loadout | |
---|---|
Frostseeker Bolt | Ricochet Seeker |
Martyr's Bolt | Vimtaking Arrow |
Here is our recommended loadout for Magick Archers during your playthrough. Fight by flip-flopping between Frostseeker Bolt, Ricochet Seeker, and normal attacks. When you see your front-line pawns in dire need of healing, use Vimtaking Arrow to heal them!
For boss battles, use the Maister Teaching skill Martyr's Bolt and rain chaos on the battlefield - even capable of one-shotting even the most terrifying Dragon bosses!
Don't forget to upgrade the skill to their improved versions as you unlock them!
Augment | Vocation / Description |
---|---|
Sustainment | Magick Archer
Augments the physical Defense and Magick Defense of pawns in your party. |
Subtlety |
Required Rank: 2 Decreases the likelihood of being targeted by foes. |
Endurance |
Required Rank: 4 Increases your maximum Stamina. |
Zeal |
Required Rank: 6 Reduces the Stamina consumed when performing a weapon skill. |
Sagacity |
Required Rank: 9 Augments your Magick. |
Exaltation |
Required Rank: 9 Augments your Stamina recovery speed. |
The Magick Archer functions like a Sorcerer but they use a Magickal Bow instead of an Archistaff. Hence, their needs are mostly the same in terms of augment effects. The augments listed here are focused on making stamina management a bit easier and at the same time increasing the damage of skills!
Weapon Details | ||
---|---|---|
Weapon | STR / MGK | Where to Get |
Dragon's Breath | 0 / 350 | Obtain from Volcanic Island Armory for 55900G. |
Armor Loadout | ||
Armor | Part | Where to Get |
Confidant's Hood | Head | Purchase at Volcanic Island Armory for 33500 G. |
Eonian Coat | Body | Purchase at Volcanic Island Armory for 38000 G. |
Mercenary Hosen | Leg | Purchase at Volcanic Island Armory for 29710 G. |
Accessories | ||
•
Ring of Quickening
(Left Hand) • Ring of Percipience (Right Hand) • Admiral's Mantle (Cloak) |
The best endgame equipment for the Magick Archer is bought at the Armory in the Volcanic Island Camp. The build would be able to help you kill Dragons to farm Wyrmslife Crystals and purchase all the strongest post-game equipment from Bay Wayside Shrine.
The weapon to aim for is the Dragon's Breath magickal bow then purchase the Confidant's Hood, Eonian Coat, and Mercenary Hosen armor pieces to amp up your defenses.
Considering Magick Archer need to dish out a lot of damaging skills, we suggest purchasing a Ring of Percipience and a Ring of Quickening. This balances out the need to maximize magick damage and manage stamina in fights.
Weapon Details | ||
---|---|---|
Weapon | STR / MGK | Where to Get |
Militant Dove | 0 / 330 | Obtain from Grisha's Armory for 48000G. |
Armor Loadout | ||
Armor | Part | Where to Get |
Leafshade Hood | Head | Purchase at Grisha's Armory for 12600 G. |
Elven Garb | Body | Purchase at Grisha's Armory for 42000 G. |
Evergreen Greaves | Leg | Purchase at Grisha's Armory for 37500 G. |
The best weapon for the Magick Archer is the Magickal Bow, Militant Dove. You can get this magickal bow from Grisha's Armory in Sacred Arbor north of Vernworth.
Likewise, the best armor for the Magick Archer is also bought in Sacred Arbor - with Leafshade Hood, Elven Garb, and Evergreen Greaves taking the top spots. You can get them all from Grisha's Armory and will set you back a total of 92,100 gold.
For rings and cloaks, equip those that will improve the Magick Archer's overall Magic and Stamina rating as magick archers needs it to deal insane amounts of damage in a short span of time.
Arisen | Main Pawn | Hired Pawn | Hired Pawn |
---|---|---|---|
Magick Archer | Mage | Fighter | Fighter |
The best party composition for a Magick Archer has their main pawn as a Mage, and two hired Fighter pawns.
As a Magick Archer, your main task is to deal as much damage from the sidelines while all your Pawns tank all the damage for you.
To support you in battle, the Mage will be valuable as its healing capabilities still comes in handy at the latter stages of the game. For recruited pawns, you can still use them as meat shields at the Fighter vocation.
Weapon Skill | Description |
---|---|
Martyr's Bolt |
Skill Effect: Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging. Unlocked via a Maister |
Map | Overworld |
---|---|
The Vocation Maister for the Magick Archer vocation is Cliodhna. She can first be located in Windwalker's Home, then you will escort her husband to the Volcanic Island Camp (Hot Springs) where she will meet you after the quest.
All Maister's Teachings Locations and Skills
Magick Archers need to consistently hit their attacks so always stay behind your party members when casting anything. Warrior and Fighter pawns are going to be your best friend so you need them to take all of the monster's attention away from you.
Switching between wide and narrow shot types is your key to victory. Use Wide shots when you're attacking hoards of enemies while go with the narrow shot if you're fighting bosses.
If you're fighting a particularly tough boss battle, use Martyr's Bolt to deal an extremely absurd amount of damage in exchange for your health and increased loss gauge. Use it as a trump card to turn the tides of battle!
Unlike other Maister Teachings where you need to do a quest for the Maisters to get the ultimate skill, Martyr's Bolt is taught to you by Cliodhna when you unlock the vocation. You can then use this skill immediately after changing vocations.
Augment | Details |
---|---|
Sustainment |
Augment Effect: Augments the physical Defense and Magick Defense of pawns in your party. Rank Unlocked: 2 DCP Cost: 300 |
Voracity |
Augment Effect: Recovers a small amount of Stamina when you deliver the killing blow to a target. Rank Unlocked: 4 DCP Cost: 900 |
Prolificity |
Augment Effect: Increases the likelihood that smaller targets will drop items. Rank Unlocked: 6 DCP Cost: 1800 |
Ascendancy |
Augment Effect: Augments the Strength and Magick of pawns in your party. Rank Unlocked: 8 DCP Cost: 3000 |
Amelioration |
Augment Effect: Reduces the amount of time taken for fallen pawns to revive. Rank Unlocked: 9 DCP Cost: 5000 |
Weapon Skill | Description |
---|---|
Remedy Arrow |
Skill Effect: Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes. Rank Unlocked: 1 DCP Cost: 200 |
Frostseeker Bolt |
Skill Effect: Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. Rank Unlocked: 1 DCP Cost: 0 |
Irradiant Orb |
Skill Effect: Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time. Rank Unlocked: 1 DCP Cost: 200 |
Sedative Bolt |
Skill Effect: Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. Rank Unlocked: 2 DCP Cost: 300 |
Ricochet Seeker |
Skill Effect: Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. Rank Unlocked: 2 DCP Cost: 300 |
Flamefang Arrow |
Skill Effect: Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed. Rank Unlocked: 3 DCP Cost: 450 |
Vimtaking Arrow |
Skill Effect: Looses an arrow head with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. Rank Unlocked: 3 DCP Cost: 450 |
Frosthunter Bolt |
Skill Effect: An advanced form of Frostseeker Bolt that extends the effect's duration. Rank Unlocked: 4 DCP Cost: 1000 |
Candescent Orb |
Skill Effect: An advanced form of Irradiant Orb that extends the effect's duration. Rank Unlocked: 4 DCP Cost: 1000 |
Hailstone Bolt |
Skill Effect: Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. Rank Unlocked: 4 DCP Cost: 700 |
Sparkchain Stake |
Skill Effect: Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. Rank Unlocked: 5 DCP Cost: 1100 |
Recovery Arrow |
Skill Effect: An advanced form of Remedy Arrow that requires less time to charge. Rank Unlocked: 5 DCP Cost: 1300 |
Ricochet Hunter |
Skill Effect: An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect. Rank Unlocked: 5 DCP Cost: 1300 |
Bartizan |
Skill Effect: Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed. Rank Unlocked: 6 DCP Cost: 1800 |
Lifetaking Arrow |
Skill Effect: An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets. Rank Unlocked: 6 DCP Cost: 1600 |
Soporific Bolt |
Skill Effect: An advanced form of Sedative Bolt that requires less time to charge. Rank Unlocked: 6 DCP Cost: 1600 |
Arctic Bolt |
Skill Effect: An advanced form of Hailstone Bolt that inflicts greater harm when fully charged. Rank Unlocked: 7 DCP Cost: 2000 |
Blazefang Arrow |
Skill Effect: An advanced form of Flamefang Arrow with an extended effective range. Rank Unlocked: 7 DCP Cost: 2000 |
Sagittate Downpour |
Skill Effect: Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target. Rank Unlocked: 7 DCP Cost: 2500 |
Boltchain Stake |
Skill Effect: An advanced form of Sparkchain Stake that extends the effect’s duration. Rank Unlocked: 8 DCP Cost: 2500 |
Fortalice |
Skill Effect: An advanced form of Bartizan that extends the barrier’s duration. Rank Unlocked: 8 DCP Cost: 2500 |
Sagittate Avalanche |
Skill Effect: An advanced form of Sagittate Downpour that increases the number of conjurable arrows. Rank Unlocked: 9 DCP Cost: 3000 |
Martyr's Bolt |
Skill Effect: Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging. Unlocked via a Maister |
Core Skill | Description |
---|---|
Quickfire |
Skill Effect: Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target. Rank Unlocked: 1 DCP Cost: 0 |
Conversion |
Skill Effect: Alters ability of user’s magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—OR Rivet Shot that attacks a single target or one point on a target. Rank Unlocked: 1 DCP Cost: 0 |
Pinpoint Volley |
Skill Effect: Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving. Rank Unlocked: 1 DCP Cost: 0 |
Rivet Shot |
Skill Effect: Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving. Rank Unlocked: 1 DCP Cost: 0 |
Climactic Arrow |
Skill Effect: Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn. Rank Unlocked: 1 DCP Cost: 150 |
Scopic Sight |
Skill Effect: Extends lock-on range when using Pinpoint Volley or Rivet Shot. Rank Unlocked: 2 DCP Cost: 250 |
Tracker's Sight |
Skill Effect: Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. Rank Unlocked: 3 DCP Cost: 400 |
Protracting Arrow |
Skill Effect: After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. Rank Unlocked: 4 DCP Cost: 600 |
Weapon | Type | Strength / Magick | Vocation |
---|---|---|---|
Militant Dove | Magickal Bow | 0/330 |
Magick Archer
|
Obtain from Grisha's Armory (48000G). | |||
Siocadh | Magickal Bow | 0/220 |
Magick Archer
|
Obtain from Grisha's Armory (18800G). | |||
Dragon's Breath | Magickal Bow | 0/350 |
Magick Archer
|
Obtain from Volcanic Island Armory (55900G). | |||
Blackwing Bow | Magickal Bow | 0/380 |
Magick Archer
|
Obtain from Roderick's Smithy (65000G). | |||
Gimble Gyre | Magickal Bow | 0/200 |
Magick Archer
|
Obtain from Awaran's Arms (12800G). | |||
Grianmhar | Magickal Bow | 0/420 |
Magick Archer
|
Bay Wayside Shrine (The Dragonforged) | |||
Herald's Helix | Magickal Bow | 0/310 |
Magick Archer
|
Obtain from Awaran's Arms (36800G). | |||
Magian Crutch | Magickal Bow | 0/130 |
Magick Archer
|
Obtain from Roderick's Smithy (2860G). | |||
Metered Catharsis | Magickal Bow | 0/260 |
Magick Archer
|
Chest | |||
Terminal Gyre | Magickal Bow | 0/165 |
Magick Archer
|
Obtain from Roderick's Smithy (7850G). |
List of Weapons and Weapon Mechanics
Armor | Defense | Magick Defense | Vocations |
---|---|---|---|
Wizard's Hat
0.45 kg |
7 | 11 |
Magick Archer
|
Purchase at Bjorn's Armory for 2620 G. | |||
Scout's Hood
0.62 kg |
9 | 6 |
Magick Archer
|
Purchase at Runne's Apothecary for 1012 G. | |||
Serpentine Circlet
0.70 kg |
11 | 26 |
Magick Archer
|
Purchase at Bjorn's Armory for 6300 G. | |||
Forest Greaves
1.38 kg |
17 | 17 |
Magick Archer
|
Plumed Cap
0.62 kg |
20 | 14 |
Magick Archer
|
Purchase at Bjorn's Armory for 3900 G. | |||
Crown of Insight
0.63 kg |
30 | 45 |
Magick Archer
|
Purchase at Bodas's Armory for 15800 G. | |||
Ruminant Circlet
0.91 kg |
30 | 30 |
Magick Archer
|
Purchase at Grisha's Armory for 9900 G. | |||
Friar's Hood
1.24 kg |
31 | 22 |
Magick Archer
|
Purchase at Bjorn's Armory for 8100 G. | |||
Leafshade Hood
0.85 kg |
32 | 41 |
Magick Archer
|
Purchase at Grisha's Armory for 12600 G. | |||
Battahli Turban
1.94 kg |
38 | 70 |
Magick Archer
|
Purchase at Bodas's Armory for 12600 G. | |||
Sage's Hood
1.33 kg |
41 | 45 |
Magick Archer
|
Purchase at Celeste's Smithy for 14500 G. | |||
Dawn Hood
1.20 kg |
42 | 38 |
Magick Archer
|
Purchase at Celeste's Smithy for 13800 G. | |||
Stylish Boots
2.15 kg |
45 | 35 |
Magick Archer
|
Purchase at Celeste's Smithy for 7200 G. | |||
Ranger's Tights
1.67 kg |
45 | 30 |
Magick Archer
|
Obtain from a Chest Northeast of Vermund. | |||
Lionel Hosen
1.81 kg |
47 | 15 |
Magick Archer
|
Purchase at Nameless Apothecary, Celeste's Smithy for 7200 G. | |||
Bush Raiders
2.16 kg |
50 | 9 |
Magick Archer
|
Purchase at Nameless Apothecary for 7500 G. | |||
Over-Knee Boots
1.56 kg |
52 | 30 |
Magick Archer
|
Purchase at Grisha's Armory for 9900 G. | |||
Solar Ascension
1.00 kg |
55 | 85 |
Magick Archer
|
Purchase at Volcanic Island Armory for 26000 G. | |||
Griffin-Feather Hood
1.42 kg |
60 | 30 |
Magick Archer
|
Purchase at Bodas's Armory for 23800 G. | |||
Chanter's Half Robe
2.50 kg |
65 | 50 |
Magick Archer
|
Purchase at Celeste's Smithy for 9800 G. | |||
Practitioner's Hosen
1.95 kg |
66 | 79 |
Magick Archer
|
Purchase at Bodas's Armory for 24500 G. | |||
Beast-Leather Breeches
2.20 kg |
68 | 25 |
Magick Archer
|
Purchase at Celeste's Smithy for 14800 G. | |||
Nightfall Greaves
1.60 kg |
70 | 34 |
Magick Archer
|
Purchase at Grisha's Armory for 15800 G. | |||
Wildland Greaves
2.53 kg |
72 | 20 |
Magick Archer
|
Purchase at Bodas's Armory for 15600 G. | |||
Archer's Vest
2.20 kg |
74 | 52 |
Magick Archer
|
Purchase at Grisha's Armory for 13900 G. | |||
Soulskin
4.72 kg |
78 | 90 |
Magick Archer
|
Purchase at Bodas's Armory for 12200 G. | |||
Gauntleted Petticoat
2.60 kg |
80 | 80 |
Magick Archer
|
Purchase at Harve Village (Ines) for 16000 G. | |||
Dapper Chausses
2.46 kg |
83 | 55 |
Magick Archer
|
Purchase at Bodas's Armory for 28000 G. | |||
Braided Boots
1.45 kg |
85 | 75 |
Magick Archer
|
Purchase at Zachary's Shop for 16800 G. | |||
Confidant's Hood
1.62 kg |
88 | 73 |
Magick Archer
|
Purchase at Volcanic Island Armory for 33500 G. | |||
Rathe Greaves
2.16 kg |
88 | 30 |
Magick Archer
|
Purchase at Bodas's Armory for 25200 G. | |||
Graceful Tunic
1.98 kg |
93 | 70 |
Magick Archer
|
Purchase at Grisha's Armory for 21900 G. | |||
Evergreen Greaves
2.86 kg |
94 | 94 |
Magick Archer
|
Purchase at Grisha's Armory for 37500 G. | |||
Mercenary Hosen
2.02 kg |
95 | 70 |
Magick Archer
|
Purchase at Volcanic Island Armory for 29710 G. | |||
Noble Jacket
2.86 kg |
98 | 75 |
Magick Archer
|
Purchase at Bodas's Armory for 19500 G. | |||
Crimson Hosen
2.77 kg |
99 | 70 |
Magick Archer
|
Purchase at Volcanic Island Armory for 32000 G. | |||
Strider's Greaves
3.28 kg |
102 | 99 |
Magick Archer
|
Purchase at Bay Wayside Shrine (The Dragonforged) for 30 WLC. | |||
Burgundy Coat
3.29 kg |
108 | 120 |
Magick Archer
|
Purchase at Bodas's Armory for 23800 G. | |||
Ancient Galea
1.88 kg |
110 | 110 |
Magick Archer
|
Purchase at Bay Wayside Shrine (The Dragonforged) for 20 WLC. | |||
Eonian Coat
3.90 kg |
120 | 130 |
Magick Archer
|
Purchase at Volcanic Island Armory for 38000 G. | |||
Elven Garb
3.95 kg |
125 | 144 |
Magick Archer
|
Purchase at Grisha's Armory for 42000 G. | |||
Godsbeast Scalecoat
5.26 kg |
144 | 154 |
Magick Archer
|
Purchase at Bjorn's Armory for 111450 G. | |||
Spirit Coat
2.58 kg |
150 | 185 |
Magick Archer
|
Purchase at Bay Wayside Shrine (The Dragonforged) for 70 WLC. | |||
Resonance Armor
4.70 kg |
155 | 164 |
Magick Archer
|
Purchase at Bay Wayside Shrine (The Dragonforged) for 70 WLC. | |||
Elegant Petticoat
3.02 kg |
160 | 160 |
Magick Archer
|
Purchase at Zachary's Shop for 43050 G. |
Magick Archer | Vocation Type | ||||||
---|---|---|---|---|---|---|---|
Hybrid Vocation | |||||||
Equipable Weapons | |||||||
Magick Bows | |||||||
Tier Rating (Arisen) |
Tier Rating (Pawn) |
||||||
N/A |
Best Vocations and Class Tier List
The Magick Archer vocation is great for players who want to deal long-range damage with a splash of magic! The spells included in the vocation range from offensive to supportive magic.
Related Articles | |
---|---|
How to Unlock All Vocations | Best Party Composition |
Magick Archer is a vocation exclusive to the Arisen. Your pawns cannot equip this vocation and there won't be any Magic Archer for hire from Riftstones.
Best Vocations and Class Tier List
Starter Vocations | |||
---|---|---|---|
Fighter | Archer | Thief | Mage |
Advanced Vocations | |||
Warrior | Sorcerer | ||
Hybrid Vocations | |||
Magick Archer | Mystic Spearhand | ||
Trickster | Warfarer |
All Vocation Types | ||
---|---|---|
Starter | Advanced | Hybrid |
All Vocation Guides and Articles | |
---|---|
How to Unlock All Vocations | How to Change Vocations |
Should You Level All Vocations? | - |
How to Unlock Magick Archer and Best Skills
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