Dragon's Dogma 2 (DD2)

Gaoled Awakening Walkthrough

Gaoled Awakening is a main quest in Dragon's Dogma 2 (DD2). Read our guide for a walkthrough on how to start and complete the Gaoled Awakening main quest!

How to Complete Gaoled Awakening

  1. Create your Character
  2. Follow Fiska the Overseer
  3. Carry a Boulder Back to Rook
  4. Investigate the Disturbance
  5. Fend Off the Beast
  6. Flee for Your Life

Create your Character

Dragon

You can choose from a selection of presets during character creation or import your Arisen from the Dragon's Dogma 2 Character Creator & Storage.

You'll also need to select your character's vocation from the character creator from the four starting vocations: Fighter, Mage, Thief, and Archer.

All four vocations are viable and you can always change your vocations later. For beginners, we recommend the Fighter for its well-rounded offense and defense, as well as Mage since it has access to the Anodyne healing spell.

Best Starting Class and Starter Vocation

Follow Fiska the Overseer

Dragon

Follow Fiska the Overseer out of the prison and into the deeper parts of the excavation site, and start working.

Carry a Boulder Back to Rook

Dragon

Rook instructs you to pick up a boulder on the deeper layers of the site and asks you to carry it back to him.

Investigate the Disturbance

Dragon

Investigate what the ruckus was all about after delivering Rook his boulder. You can follow the guards and prisoners who're running outside in case you've lost your way out.

Fend Off the Beast

Dragon

Help the people kill the Medusa attacking the excavation site with your newly acquired weapon during a cutscene. This part of the quest mostly serves as a combat tutorial.

Rook will periodically provide combat tips related to your vocation on how to deal the most damage to Medusa. It'll retreat once its health has been lowered enough.

Flee for Your Life

Dragon

After fending off the beast, follow Rook and flee the area. Jump off the cliff to trigger a cutscene, which will complete the quest.

How to Start Gaoled Awakening

Start a New Game

Dragon

Start a fresh save of Dragon's Dogma 2 to start this quest, as this marks the story's introduction as to how you became the Arisen.

Check out our guide on how to delete your saved data to start a new game if you want to replay the beginning or if you're unsatisfied with the choices you made when you progressed through the game!

How to Delete Save Data

Planned Update Adds the Option to Start a New Game

In a recent post on X (formerly Twitter), Capcom mentioned that they'll be adding an option to start a new game even when an existing save data is present, and this will be applied to all platforms!

Planned Updates and Patches

Gaoled Awakening Location

Map View
World View

Gaoled Awakening Quest Summary

How to Unlock and Rewards

Quest Type Main Quest
Location Excavation Site Gaol
Unlock Condition Available at the start
Quest Giver Fiska, the Overseer
Rewards None

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 One-Eyed Interloper
5 Seat of the Sovran
6 Monster Culling
7 Disa's Plot
8 The Caged Magistrate
9 The Stolen Throne
10 The Nameless Village
11 An Unsettling Encounter
12 Feast of Deception
13 Nation of the Lambent Flame
14 Flickering Shadows
15 Convergence
16 A New Godsway
17 The Guardian Gigantus
18 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Clash and Conclusion A Noble Exchange
Crossing in Shadow Steeled Resolve, Blazing Forge
Brothers Brave and Timid Out of the Forest, Into the Forge
The Ailing Arborheart Tolled to Rest
‘Twixt a Rock and a Hard Place A Game of Wits
A Poisonous Proposal Masked Correspondence
Welcome to Battahl Tensions on the Highroad
Till Death Do Us Part Mercy Among Thieves
A Magisterial Amenity Spellbound
A Veil of Gossamer Clouds A Candle in the Storm
A Trial of Archery The Sorcerer's Appraisal
Dulled Steel, Cold Forge The Phantom Oxcart
Shadowed Prayers Home is Where the Hearth Is
Short-Sighted Ambition Trouble on the Cape
Put a Spring in Thy Step The Sotted Sage
Readvent of Calamity Gift of the Bow
A Case of Sculptor's Block The Gift of Giving
Saint of the Slums House of the Blue Sunbright
Prey for the Pack Hunt for the Jadeite Orb
Beren's Final Lesson A Beggar's Tale
A Place to Call Home The Provisioner's Plight
Oxcart Courier Claw Them Into Shape
The Arisen's Shadow The Ornate Box
Scaly Invaders Medicament Predicament
Every Rose Has Its Thorn The Heel of History
Nesting Troubles Vocation Frustration
Ordeals of a New Recruit

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