Elden Ring

Covenants and Factions in Elden Ring

Covenants

This is a guide to covenants and factions in Elden Ring. While no covenants have been officially confirmed yet, they are highly likely to be featured in Elden Ring. Read on for all the current news about covenants and factions in Elden Ring.

Will There be Covenants in Elden Ring?

Will There Be Covenants

No Specific Covenants Have Been Confirmed Yet

No offical covenants have been confirmed as of now. Elden Ring may end up using a different term than "Covenant," as it is specific to Dark Souls lore, but, like previous FromSoftware games, there will very likely be a covenant system based off of multiplayer features.

Multiplayer Has Been Confirmed

It has been confirmed in the official Gameplay Preview of Elden Ring that multiplayer will consist of cooperative, PvP, and invasion modes, very similar to previous Souls games. Previous covenants in Souls games were often based around co-op play, whether it be invading or being summoned. Elden Ring will support up to 4 concurrent players, according to the official Japanese website.
Multiplayer Guide: How Co-Op, Invasions, and PVP Works

What are Covenants?

What Are Covenants
Covenants are factions that players can join that allow players to partake in varied forms of online multiplayer and earn special rewards based on their overall contribution to their respective covenants. Some covenants allow players to engage in cooperation while others focus on PvP.

Listed below are various types of covenants that already exist in previous Dark Souls games and could possibly to make their reappearance in Elden Ring.

Co-op Covenants

Co-op

Game-Progression-Driven

The purpose of these covenants is to help the summoner defeat a boss or advance through a certain area. The Warriors of Sunlight covenant in Dark Souls and Dark Souls III as well as the Heirs of the Sun covenant in Dark Souls II are such covenants.

Anti-Invasion

The purpose of these covenants is to help the summoner avoid invasions or deal with invading players. In the Way of White covenant in Dark Souls, you could summon friendly players to help you fight against invading players. The Way of the Blue or Way of Blue covenants in Dark Souls II and III also had the same function.

PvP Covenants

PvP

Anti-Invasion

These covenants allowed players to pro-actively help invaded players by dispatching invaders. The Blue Sentinels covenant in Dark Souls II and III are responsible for defending players in the Way of Blue covenant.

Hunter Killers

These covenants incentivize players to invade and kill as many other players as possible. The Darkwraith covenant in Dark Souls, the Brotherhood of Blood covenant in Dark Souls II, and the Rosaria's Fingers and Mound-Maker covenants in Dark Souls III all fit this type.

Punishers

These covenants deal out punishment to those who have sinned. The Blade of the Dark Moon or Blades of the Darkmoon covenant in Dark Souls and Dark Souls III task players with assassinating players who have been indicted due to covenant sins or invading other players.

Area Defenders

These covenants allow players to fight other players who enter the territory they are defending. Anyone who entered Darkroot Garden in Dark Souls would be attacked by members of the Forest Hunter covenant. The Bell Keepers covenant in Dark Souls II tasks players with defeating anyone who trespasses upon the bell tower. In Dark Souls III, the Watchdogs of Farron and Aldrich Faithful covenants also follow the same function but for different areas.

Special Covenants

Special
Covenants that have no multiplayer involved are a possibility. For example, the Chaos Servant covenant in Dark Souls had players offer Humanity to Quelaag's sister for new Pyromancies.

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