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Brant is a playable 5-star Fusion Sword character in Wuthering Waves (WuWa). Check out this guide for the best Brant build, Brant best teams, echoes, kit (skills), skill priority, and voice actor here!
| Brant Character Guides | |
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List of Contents
| Resonator Information | ||
|---|---|---|
Brant |
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| Rarity | ★★★★★ | |
| Element | ||
| Weapon | ||
| How to Get | Limited Convene | |
| Voice Actor (EN) | Hyoie O’Grady | |
| Overall | Role | Endgame |
|---|---|---|
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Main DPS:
Sub-DPS:
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ToA:
WhiWa:
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| The endgame tier placement considers the buffs present in both endgame modes. This will get updated periodically as buffs change. | ||
| Lv. 1 | Lv. 90 | |
|---|---|---|
| HP | 934 | 11675 |
| ATK | 30 | 375 |
| DEF | 107 | 1307 |
| Energy Regen | 100% | - |
| Crit. Rate | 5% | - |
| Crit. DMG | 150% | - |
Stat calculations does not include the Attribute Bonuses from Brant's Forte.
| Strengths | |||
|---|---|---|---|
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• Versatile Fusion DPS. Can be played as a Main DPS or Sub-DPS • Can provide heals and shields to team with Forte Circuit and Resonance Liberation • Unique skill of ATK scaling with Energy Regen • Great utility with Outro Skill that provides Fusion DMG and Resonance Skill DMG amplification |
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| Weaknesses | |||
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• Prone to Interruptions. He relies on his Mid-air Combos for damage • Grappling onto flying bosses is possible but difficult |
Brant is a unique Fusion unit that can be played as a main DPS or sub-DPS with healing and shielding capabilities.
His kit revolves around building Energy Regen as it gets converted into ATK, making him potentially have one of the highest ATK stats in the game if his Forte Circuit is maximized. His Outro Skill also buffs the next Resonator, allowing him to fill in the Sub-DPS role.
Due to the high 250% Energy Regen requirement of the 5-pc Tidebreaking Courage set bonus, we recommend using the Molten Rift set if you do not have Unflickering Valor.
Molten Rift provides a consistent source of DMG buffs to Brant that provides similar results to his best-in-slot set. While his ATK conversion is not maximized, it still performs quite well and is a good consideration for most players.
| Best Weapon | ||
|---|---|---|
| Alt. Weapons | ||
| Sonata Effect |
5-piece |
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| Cost Pattern | ④ ③ ③ ① ① | |
| Main Echo |
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| Echo Main Stats Priority | ||
|---|---|---|
| ④-Cost | ③-Cost | ①-Cost |
| CRIT Rate or CRIT DMG | Energy Regen or Fusion DMG | ATK% |
| Echo Substats Tuning Priority | ||
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1. CRIT Rate ★★★ 2. CRIT DMG ★★★ 3. Energy Regen ★★★ 4. Basic Attack DMG Bonus ★★ 5. ATK% ★ 6. Flat ATK ★ | ||
Brant's best Echo set is Tidebreaking Courage as he gets the extra attribute DMG by getting 250% Energy Regen which he should attain from his weapon and echoes. As he is primarily a damage dealer, all his Echo stats and rolls should focus on adding to his overall damage.
Energy Regen is primarily focused, as his unique scaling allows him to get up to an extra 2600 ATK with this stat. Balance his Crit. Ratio and aim for more Energy Regen and Basic Attack DMG% as he scales off that.

250% Energy Regen is required just to benefit from the 5-piece set bonus of Tidebreaking Courage. While this is easily achievable if you have Unflickering Valor on him, it will be a challenge, if not impossible, to achieve with any other weapon.
We recommend avoiding Tidebreaking Courage if you don't have Unflickering Valor. While Overture works with this set, 5-star weapons on other Echo sets are better alternative options.
That being said, aim to get as much Energy Regen as possible on him while also trying to go for his ideal substats.
Unflickering Valor Best Characters and Stats
| Main Echo | Explanation |
|---|---|
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・Passively increases Brant's Fusion DMG Bonus and Basic Attack DMG Bonus. ・The best-in-slot echo for Brant. |
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・A good option for a main DPS Brant as it passively increases his Fusion DMG Bonus and Resonance Skill DMG Bonus. |
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・Good echo choice for Brant as a Sub-DPS. ・Maximizes his outro skill buffs for the next resonator on the field. |
| Echo Set | Rating |
|---|---|
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(5-pc) |
★★★ - Best The 5-pc Tidebreaking Courage set suits Brant perfectly as he automatically gets the attribute DMG bonus from him getting 250% Energy Regen which he should be building. All other stats provided by this set benefit Brant directly. Recommended Main Echo: |
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(5-pc) |
★★☆ - 2nd Best An alternative option for Brant. As Tidebreaking Courage requires a lot of Energy Regen to use the 5-pc set bonus, Molten Rift is great for giving him the buffs without having any requirements. This set is more forgiving and is great especially if you don't have Unflickering Valor as his weapon. Recommended Main Echo: |
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(5-pc) |
★☆☆ - 3rd Best A good option for Brant, if you have another DPS. This set gives Energy Regen which benefits him, while also improving upon his outro skill by adding even more buffs to the next resonator swapped in. Recommended Main Echo: |
List of All Echoes and Sonata Effects
| Weapon | Skill | |
|---|---|---|
| 1 |
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Laughter Prevails Increase Crit. Rate by 8%. Casting Resonance Liberation gives 24% Basic Attack DMG Bonus for 10s. Dealing Basic Attack DMG gives 24% Basic Attack DMG Bonus for 4s. |
| 2 |
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Beyond the Cycle Increase ATK by 12%. When dealing Basic Attack DMG, the weilder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the weilder's Concerto Energy is consumed, gain 40% Basic Attack DMG Bonus for 10s. This effect can be triggered once per second and ends when the weilder is switched off the field. |
| 3 |
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Crimson Phoenix ATK increased by 12%. The wielder gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives 4% additional Resonance Skill DMG Bonus for up to 14 stacks. After reaching the max stacks, all stacks will be removed in 12s. |
| 4 |
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Stormy Resolution Increases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s. |
| 5 |
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Ceaseless Aria When Resonance Skill is cast, restore 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s. |
| 6 |
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Pale Gale When Resonance Skill is cast, increases Basic Attack DMG and Heavy Attack DMG by 20%, stacking up to 1 time(s). This effect lasts for 10s and can be triggered 1 time(s) every 1s. |
Unflickering Valor is the best weapon for Brant as it gives him Energy Regen, Crit. Rate, and Basic Attack DMG bonus which are well-suited for his stats and kit.
If you don't have his signature weapon, other limited 5-star weapons are the most ideal options with Red Spring working well with his Basic Attack DMG scaling, and Blazing Brilliance for the stats it gives him.
| Weapon | Skill |
|---|---|
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Base ATK: 587 Crit Rate +24.3% Stormy Resolution: Increases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s. |
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Base ATK: 337 Energy Regen +51.8% Ceaseless Aria: When Resonance Skill is cast, restore 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s. |
For F2P options, Brant's best weapons are either the Emerald of Genesis or the 4-star Overture. Emerald of Genesis is accessible for most players as a standard 5-star weapon due to the free Weapon selector after reaching UL45.
That being said, Overture is a good option and is the 2nd best weapon for Brant to attain the 250% Energy Regen requirement of Tidebreaking Courage. Note that this is still not a completely F2P weapon as it is obtained from the gacha banners.
| Character / Role | Echo Set |
|---|---|
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(Main DPS) |
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(Main DPS) |
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(Sub-DPS) |
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| * Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative. | |
Brant's best team is inarguably him with Changli and Lupa. This highly synergistic team stacks buffs on top of each other, making each individual character shine on and off-field.
Their Outro Skills complement each other, with Brant receiving majority of the buffs whenever he is with Lupa.
As Brant acts as the main DPS and sustain-provider to the team, players can free up high demand supports like Shorekeeper and Verina.
| Character | Explanation |
|---|---|
| | Changli Replacement Galbrena is a strong DPS unit that can work in tandem with Brant and Lupa. Though Brant has better synergy with Changli due to his Outro being utilized better, Galbrena has a high damage ceiling unit that benefits from the multiple Fusion DMG buffs the team provides. |
| | Changli Replacement Encore is a secondary option for a Main DPS if you don't have Changli. She will perform well with the Fusion buffs, albeit with clunkier rotations and a slightly worse performance. |
| 1 | Start off with Lupa and perform her Resonance Skill and Liberation to activate Pack Hunt and Glory. Then, cast Foebreaker to deal good damage against enemies. |
|---|---|
| 2 | Build up her Wolflame stacks and convert it to Wolfaith via her Heavy and Mid-air Attacks. Then, perform her enhanced Resonance Skill and switch out to Brant to amplify his Fusion DMG and Basic Attack DMG. |
| 3 | Having Brant on-field, cast his Liberation immediately to increase his Bravo generation. This will also have Lupa do a Coordinated Attack with Set the Arena Ablaze. |
| 4 | Quickly build Bravo stacks and cast Returned from Ashes when available. Then, switch to Changli once Brant's Outro is available to amplify her Fusion DMG and Resonance Skill DMG . |
| 5 | Do Changli's optimal rotations to maximize her on-field damage with her Forte. Do this and fill her Concerto gauge quickly. |
| 6 | Once available, switch to Lupa to perform her enhanced Intro Skill. |
| 7 | Repeat until all enemies are defeated in combat. |
| Character / Role | Echo Set |
|---|---|
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(Main DPS) |
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(Main DPS) |
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(Support) |
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| * Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative. | |
This team provides high performance even with the lack of Lupa, and consists of Changli and Shorekeeper. Your goal is to maximize the Outro skills of each Resonator as they all give DMG amplifications to other party members.
With this, Brant and Changli act as co-DPS units since they amplify each others' Fusion DMG. Brant also gives Resonance Skill DMG, which Changli benefits from the most.
Shorekeeper is the recommended support, offering buffs through her Resonance Liberation and Outro Skills to enhance on-field damage. This makes rotations simple, swapping in Changli or Brant as needed.
| Character | Explanation |
|---|---|
| | Support Replacement Verina's healing and Damage Deepen buff from her Outro Skill makes her a viable support replacement. |
| | Support Replacement Great 4-star option for healing and buffs if you don't have 5-star supports. |
| | Sub-DPS Replacement Sanhua can replace the Support role as a Sub-DPS, for a more damage-oriented team. Since Brant provides some sustain, this allows a sub-DPS to take up the third position for higher damage. |
| 1 | Initiate combat with Shorekeeper and cycle through her kit before finishing with her Resonance Liberation to summon her Stellarealm. |
|---|---|
| 2 | Once the Concerto Gauge is maxed out, switch to Brant and use his Resonance Liberation to enter the Aflame state. While in his Aflame state, do his Mid-air combos and overall damage increases. |
| 3 | Next, cast Skill when his Bravo reaches 100 to do Returned from Ashes, dealing massive damage to enemies. When his Concerto Gauge is full, switch to Changli to buff her damage. |
| 4 | Go through Changli's optimal combos to maximize her on-field damage quickly. After filling her Concerto Gauge, switch back to Shorekeeper. |
| 5 | Let Shorekeeper detonate Stellarealm with her enhanced Intro and deal damage to enemies. |
| 6 | Repeat until enemies have been defeated. |
| Character / Role | Echo Set |
|---|---|
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(Main DPS) |
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(Sub-DPS) |
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(Support) |
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| * Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative. | |
Due to him having potentially one of the highest ATK stats in the game with his unique Energy Regen scaling, Main DPS Brant's team funnels as much buffs towards him so he can maximize the damage from his Forte Circuit.
Lupa fills in the role of the Sub-DPS as she provides multiple buffs that Brant all benefit from, including amplification to Fusion DMG and Basic Attack DMG, and a Fusion RES shred against enemies.
When played with Shorekeeper, Brant receives multiple buffs that allow him to dish out high amounts of damage to multiple enemies at a given time.
| Character | Explanation |
|---|---|
| | Sub-DPS Replacement Sanhua's Outro Skill amplifies Basic Attack DMG, making her an excellent alternative as a Sub-DPS. |
| | Sub-DPS Replacement Roccia's Outro Skill buffs Basic Attack DMG by 25%, making her a good Sub-DPS alternative. |
| | Sub-DPS Replacement Mortefi gives Coordinated Attacks with his Ultimate and at S6 provides an ATK boost to Brant. |
| | Support Replacement Verina's healing and Damage Deepen buff from her Outro Skill makes her a viable support replacement. |
| | Support Replacement If you do not have Verina or Shorekeeper, Baizhi is the next best option since she can buff and heal as well. |
| 1 | Start with Shorekeeper and do her ideal combos to build her Resonance and Concerto gauges. Activate Stellarealm when available and switch out to Lupa when her Intro is ready. |
|---|---|
| 2 | Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state. |
| 3 | Do her optimal combos to build up Wolfaith stacks fast and perform her enhanced Resonance Skill. After this, switch to Brant once her Concerto Energy is full. |
| 4 | With Brant on-field, immediately cast his Liberation if available to quickly enter the Aflame state. This will also trigger Lupa to perform a Coordinated Attack. |
| 5 | In his Aflame state, build up Bravo fast with his Mid-air Attacks. Fill this up to perform his Enhanced Skill, Returned from Ashes. |
| 6 | Once Brant has his Outro available, switch to Shorekeeper. This will detonate Stellarealm. |
| 7 | You can repeat this until all enemies are defeated. Do note that the next instance Lupa enters the field after Shorekeeper, she will perform an enhanced Intro Skill. |
| Character / Role | Echo Set |
|---|---|
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(Main DPS) |
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(Sub-DPS) |
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(Support) |
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| * Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative. | |
Another one of Brant's teams is with him as the sub-DPS. Brant is a premium buffer for other Main DPS units like Carlotta and Jinhsi as he can buff Resonance Skill DPS characters.
Brant fills in the Sub-DPS position well as he dishes out high amounts of damage while providing buffs together with Support units like Shorekeeper.
Apart from this, Brant also acts as a secondary Support unit due to his shield from his Forte Circuit and multiple healing abilities such as his Resonance Liberation and Bravo stacks.
| Character | Explanation |
|---|---|
| | Main DPS Replacement Jinhsi's main source of damage is her Resonance Skill. Brant directly buffs her with his Outro Skill. |
| | Main DPS Replacement Chixia benefits from Brant's Fusion DMG amplification and Resonance Skill Amplification. |
| | Main DPS Replacement Encore as a Fusion DPS benefits from Brant's Outro Skill, increasing her overall potential. |
| | Support Replacement Verina's healing and Damage Deepen buff from her Outro Skill makes her a viable support replacement. |
| | Support Replacement If you do not have Verina or Shorekeeper, Baizhi is the next best option since she can buff and heal as well. |
| 1 | Rotate through Shorekeeper's kit and cast her Stellarealm. Switch to Brant once his icon glows to give the party extra DMG amplification. |
|---|---|
| 2 | Once Brant is on-field, cast his Liberation and enter the Aflame state. Fill his Bravo and cast Resonance Skill, Returned from Ashes to enemies. This provides a shield for better sustainability. |
| 3 | Swap to Carlotta using Brant's Outro Skill to give 25% Resonance Skill DMG amplification. Do Carlotta's optimal combos and deal as much damage to the enemies. Switch to Shorekeeper afterwards. |
| 4 | When Shorekeeper enters the field, she will detonate Stellarealm, dealing damage to enemies. |
| 5 | Repeat steps until combat is finished. |
| Brant Gameplay Guide |
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| ① | Initiate combat in the air with Brant via an Intro Skill, Resonance Skill, or by simply jumping into the air. |
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| ② | If available, you can also start in the air using your Resonance Liberation. This is recommended to do as Brant's ATK to Energy Regen scaling is improved even more when he enters the Aflame state. |
| ③ | Once in the air, do Mid-air Combos and generate Bravo quickly. For every 25 Bravo stacks generated, Brant heals his team and is useful as additional sustain. |
| ④ | When his Bravo stacks are full, cast enhanced Resonance Skill to deal high amounts of damage in a small area. This will also cause Brant to exit the Aflame state. |
| ⑤ | Once Concerto energy is filled, switch to another Resonator. His Outro will increase the Fusion DMG, as well as the Resonance Skill DMG of the next Resonator. |
| Start Mid-Air Combat with Skills | |
|---|---|
| Resonance Skill |
Intro Skill |
Brant's gameplay focuses on fighting enemies while in the air. To go up, cast Resonance Skill Anchor's Aweigh! to launch him into the air. If Brant enters combat with his Intro Skill, he automatically joins the fight in the air and can do Mid-air combos.
Note that it takes some getting used to playing Brant mid-air as his attacks must connect with enemies to continue his Mid-air sequence. If he fails to connect, he immediately casts a Plunging Attack, taking him into the ground once again.
| Mid-air Stages | ||
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| Stage 1 |
Stage 2 |
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| Stage 3 |
Stage 4 |
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Mid-air combos are the bread and butter of Brant's gameplay. Once in the air, he grapples onto enemies and immediately starts his Mid-air Attack sequence. The sequence consists of four Mid-air Attack stages.
Each stage causes him to do multiple hits against enemies before flipping backwards. A flip also deals damage to enemies. Start the next stage by doing a normal attack after each flip.
| Dodge after Brant Flips Backward | ||
|---|---|---|
| Dodge after Stage 1 |
Dodge after Stage 2 |
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| Dodge after Stage 3 |
- | |
Your dodge resets after each flip in the middle of Mid-air Attack Stages.
The Aflame state is an important aspect of Brant's kit as it grants an increase in Bravo generation while also boosting his Energy Regen to ATK conversion.
Brant obtains Bravo whenever he casts Normal Attacks, Resonance Skill, and Intro Skill. He holds up to 100 Bravo, and every 25 Bravo heals his team.
Upon reaching 100 Bravo, his Resonance Skill transforms into Returned from Ashes, which deals a massive amount of damage to enemies and provides a shield to the whole team.
Note that Returned from Ashes can be cast as long as you have 100 Bravo and does not require him to be in the Aflame state.
| Combo |
|---|
| Intro → Res. Skill (Plunge) → Res. Liberation → Mid-air Attack Stage 1 → Mid-air Attack Stage 2 (Hold) → Mid-air Attack Stage 3 → Mid-air Attack Stage 4 → Res. Skill (Forte) → Outro |
Brant ideally wants to use his Liberation as soon as he enters the field. His Bravo stack build-up is significantly faster in the Aflame state, so you will want to enter it whenever possible.
| Combo |
|---|
| Resonance Skill -> Mid-Air Attack Stage 1 (Hold) -> Mid-air Attack Stage 2 (Hold) -> Mid-air Attack Stage 3 -> Mid-air Attack Stage 4 -> Resonance Skill -> Mid-air Attack Stage 1 (Hold) -> Mid-air Attack Stage 2 (Hold) -> Resonance Skill (Returned from Ashes) |
Brant can get full Concerto energy with 2 rotations of his Skill and Mid-air combos. Initiate with Skill to go up in the air and go through his Mid-air stages. Make sure to do the charged versions of Stage 1 and 2 to maximize Bravo gain.
Resonance Skill, Returned from Ashes fills up his Concerto Gauge quickly, allowing him to do quickswap rotations with other DPS characters.
| Combo |
|---|
| Intro Skill → Mid-air Attack Stage 2 (Hold) → Mid-Air Attack Stage 3 → Mid-air Attack Stage 4 → Skill → Mid Air Attack Stage 1 (Hold) → Mid-Air Attack Stage 2 (Hold) |
This combo is the fastest way to get full stacks on Brant's Bravo so he can cast Returned from Ashes. Brant immediately enters the air after his Intro, reducing his cast time and improving overall DPS and Bravo generation.
An alternative way to do this is by using Resonance Skill and Mid-air Attack Stage 1. However, Intro Skill to Stage 2 gives more energy due to the mini-combo he does with his Intro.
| How to Get | Materials |
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| Normal Enemies | |
| World Boss |
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| Overworld Material |
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| Currency |
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| How to Get | Materials |
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| Normal Enemies | |
| Forgery Challenge | |
| Weekly Boss | |
| Currency |
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| Character Ascension Materials | |
|---|---|
| Rank 1 20 ➔ 40 |
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| Rank 2 40 ➔ 50 |
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| Rank 3 50 ➔ 60 |
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| Rank 4 60 ➔ 70 |
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| Rank 5 70 ➔ 80 |
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| Rank 6 80 ➔ 90 |
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| Total Forte Materials | |
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| Main Nodes (Total) Lv. 1 ➔ 10 |
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| Stat Bonus 1 (Total) |
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| Stat Bonus 2 (Total) |
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| Inherent Skill 1 |
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| Inherent Skill 2 |
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| Level Upgrade | Upgrade Materials |
|---|---|
| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| 9 ➔ 10 | |
| Skill | Priority | Explanation |
|---|---|---|
| Normal Attack | ★★★★☆ | Mid-air attacks play a significant role in him dealing damage to enemies. Prioritize this after his Forte Circuit. |
| Resonance Skill | ★★☆☆☆ | Brant's Resonance Skill does not contribute much to his overall damage and is mainly used to deal some damage before going up in the air. Level this up after his Normal Attacks and Forte Liberation. |
| Forte Circuit | ★★★★★ | This increases his healing, shield, and main damage source. Prioritize upgrading this skill first. |
| Resonance Liberation | ★★★★☆ | His Resonance Liberation contributes well to his damage and healing. Level this after his Forte Circuit. |
| Intro Skill | ★☆☆☆☆ | His Intro Skill lets you start your mid-air combo immediately after entering the battlefield. This allows you to do your rotations faster but doesn't increase much damage-wise when upgrading. Prioritize other skills first. |
| Captain's Rhapsody |
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Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack: Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff: Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack: Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge Attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter: Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Stage 1 DMG | 25.42% |
| Stage 2 DMG | 25.50%+25.50% |
| Stage 3 DMG | 11.10%*3+16.64%*5 |
| Stage 4 DMG | 14.10%+11.28*5 |
| Heavy Attack DMG | 99.37% |
| Heavy Attack - Rhapsodic Riff DMG | 85.00% |
| Mid-air Attack Stage 1 DMG | 61.80% |
| Mid-air Attack Stage 1: Charged Attack DMG | 16.72%+25.08%+20.90%*6 |
| Mid-air Attack Stage 1: Flip DMG | 17.00%+29.75% |
| Mid-air Attack Stage 1: Slash DMG | 14.17%*3 |
| Mid-air Attack Stage 2 DMG | 42.72%+42.72% |
| Mid-air Attack Stage 2: Charged Attack DMG | 16.54%*6 |
| Mid-air Attack Stage 2: Flip DMG | 17.00%+29.75% |
| Mid-air Attack Stage 3 DMG | 14.17%*6 |
| Mid-air Attack Stage 3: Flip DMG | 17.00%+29.75% |
| Mid-air Attack Stage 4 DMG | 51.07%+12.77%*3+38.31% |
| Dodge Counter DMG | 19.13%*3+28.69%*2 |
| Heavy Attack STA Cost | 25 |
| Heavy Attack - Rhapsodic Riff STA Cost | 25 |
| Mid-air Attack STA Cost | 5 |
| Mid-air Chargef Attack STA Cost | 15 |
| Anchors Aweigh! |
|---|
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Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.
Plunging Attack: Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension. Attribute Bonuses: 1. ATK +1.80%. 2. ATK +4.20%. |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 100.77%+67.18% |
| Plunging Attack DMG | 52.70% |
| Plunging Attack STA Cost | 30 |
| Cooldown | 4s |
| Concerto Regen | 10 |
| Ocean Odyssey |
|---|
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Theatrical Moment: Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims: Heal all nearby Resonators in the team when Bravo reaches 25,50,75, and 100. Returned from Ashes: When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield. Casting this skill when in Aflame ends this state after Returned from Ashes ends. Bravo: Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target. |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Returned from Ashes DMG | 23.75%*2+47.50%+95.00%*2+665.00% |
| Waves of Acclaims Healing | 312+1.09*per 1% Energy Regen |
| Shield | 2500+9 |
| Shield Duration | 30 |
| Returned from Ashes Concerto Regen | 20 |
| Inherent Skill 1: Voyager's Blaze |
|---|
| Healing provided by Waves of Acclaims is increased by 20% |
| Inherent Skill 2: Trial by Fire and Tide |
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| Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus. |
| To the Horizon |
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Deals Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air.
Aflame: The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by My Moment. My Moment: Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600. Attribute Bonuses: 1. ATK +1.80%. 2. ATK +4.20%. |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 42.78%*4+171.12% |
| Healing | 500+1.75 |
| Aflame Duration | 12s |
| Cooldown | 24 |
| Resonance Cost | 175 |
| Concerto Regen | 20.00% |
| Applaud for Me! |
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Deals Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air.
Interlufe Applause: The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 102.00%+25.50% |
| Concerto Regen | 10 |
| The Course is Set! |
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| Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out |
| Why We Recommend It | |
|---|---|
| S1 | ★★★★★ - Amazing Brant's first Resonance Chain node increases his damage up to 60%, while reducing enemies' movement. This is worth pulling as it makes his combos much easier to do and allows him to have more chances to dodge/parry enemies. |
| S2 | ★★★★☆ - Great His second node increases his Crit. Rate and adds more to his damage off-field. This is a good stopping point for most players. |
| S3 | ★★★☆☆ - Good The third node increases his main source of damage by 42%. This is good as it gives a boost to his overall damage towards enemies. |
| S4 | ★★★☆☆ - Good Brant's fourth node improves his shielding and healing. This improves his overall sustain which is a good investment, making him comparable to other top-tier supports in the game. |
| S5 | ★★☆☆☆ - Okay His fifth chain node gives Basic Attack DMG bonus which gives a significant boost to his overall damage. His primary sources of damage scale with Basic Attack DMG, which increases his damage potential. However, as a standalone node, it is not worth pulling for it unless you want to get S6. |
| S6 | ★★★★☆ - Great One of Brant's main sources of damage is his Mid-air attacks, which is further increased by this node. It also adds a secondary blast that deals even more damage when casting Returned from the Ashes. His S6 is great to have if you're aiming to fully get the best of Brant's kit. |
| S1 | By Currents and Winds Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Appluad for Me! or each flip folllowing Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times. |
|---|---|
| S2 | For Smiles and Cheers Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course of Set! gains a new enchancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered as Basick Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. This effect remains active when Brant is switched off the field. |
| S3 | Through Storms I Sail The DMG Multiplier of Returned from Ashes is increased by 42%. |
| S4 | To Freedom I Sing The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen). |
| S5 | All the World's an Actor's Stage Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s. |
| S6 | All the World's a Captain's Carnevale Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basick Attack DMG. |
| Limited Banner | |
|---|---|
![]() Blaze Across the Deep |
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| Availability |
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| Version 2.5 - Phase 2 August 14, 2025 - August 27, 2025 (Asia) |
Brant was featured in the Character Event Convene called Blaze Across the Deep which was available in Version 2.5 from August 14, 2025 to August 27, 2025 (UTC-5).
| Brant Voice Actor List | |
|---|---|
| EN | Hyoie O’Grady |
| JP | Daisuke Kishio |
| CN | Ray Mo |
| KR | Lee Ju Seung |
| Gender | Male |
|---|---|
| Birthplace | Rinascita |
| Affiliation | Troupe of Fools |
| Basic Info | Brant, the captain of Rinascita's Troupe of Fools, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe. On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him. |

| List of All Characters | List of Character Builds |
| All Character Ascension Materials | All Wing and Glider Skins |
| Resonator Rarity | |
|---|---|
5-Star Characters |
4-Star Characters |
| Resonator Elements | ||
|---|---|---|
| Characters by Weapon | |||||
|---|---|---|---|---|---|
| Other Resonator Lists | ||
|---|---|---|
| Female Characters | Male Characters | |
| Voice Actors | Free Characters | |
| Healers | Factions | |
| Upcoming Characters | ||
| Upcoming Characters | ||
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he's very fun to play with given his versatile roles. i have him at s3r1 and he can solo anything ez. he shields, heals and kills. before i got him at s3, i had him at s1r1 and even then, he was already a strong character. i hope we get more characters like brant! don't care if they only buff their specific element, i'd be happy to getting multiple resonance chains if we have another character as versatile as brant
Brant Best Builds and Teams



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Great character. Interesting gameplay. Combines a bunch of roles in itself: shield, healer, buff, Sub-DD. In simple artifacts with signature weapons under Lupa and the Guardian of the Shores, it hits with an anchor for 300,000 - 400,000 damage, which is quite good. I didn't regret getting it for my account, although I had to save up for a long time for Brant and signature weapons.