Final Fantasy 16 (FF16)

Best Side Quests Worth Doing

FF16 - Best Side Quests

There are several side quests that are worth doing to unlock special rewards like mounts, materials, and curiosities in Final Fantasy 16 (FF16). Learn about the best side quests to do and what side quests are worth doing!

Side Quest Guides
All Side Quests Side Quests Worth Doing

Best Side Quests to Do

Side Quests with Special Rewards

Quest Name When Unlocked Rewards
The White-Winged Wonder After Release subquest Chocobo mount for faster traversal
Ambrosia's Tack
・ 600 Ability Points
The Root of the Problem Start After the Storm Morganbeard Extract (Increased consumable / potion potency)
Blacksmith's Blues II After Letting Off Steam III Excalibur Design Draft
(needed to craft Excalibur)
・ 900 EXP
Weird Science After Letting Off Steam III Treated Potion Satchel (Increases carrying capacity for consumables)
Bomb Ember (used to craft Excalibur)
・ 900 EXP
Blacksmith's Blues III After completing Like Father, Like Daughter main quest Ouroboros Design Draft
(needed to craft Ouroboros)
Please Sir, Can I Have Some Morbol After completing A Song of Hope main quest Invigorated Morganbeard Extract (Increases carrying capacity for consumables)
Blacksmith's Blues IV After starting the Across the Narrow main quest Gotterdammerung Design Draft
(needed to craft Gotterdammerung)
The Cracked Anvil
Even Weirder Science After starting the Across the Narrow main quest Expanded Potion Satchel (Increased consumable / potion potency)
Trading Places II After starting the Across the Narrow main quest EXP: 4800
AP: 400
Gil: 1500
Renown: 50

The Blacksmith's Blues questline has most of the side quests worth doing, as they give you the materials to craft the best weapons like Gotterdammerung and Excalibur.

Additionally, the other side quests worth doing are from Nigel, Head Botanist and Owain, Engineer as they increase the carrying capacity and potency of your consumables like potions.

Side Quests with Cooldown Reducing Accessories

Side Quest Accessory Reward
Nobody's Tool The Breath of Darkness (Gungnir)
Onward to Discovery The Breath of Earth (Upheaval)
The Weight of Command The Breath of Fire (Rising Flames)
Trading Places II The Breath of Fire (Scarlet Cyclone)
Duty Undying The Breath of Ice (Ice Age)
Litany of Errors The Breath of Ice (Mesmerize)
Smooth Like Butler The Breath of Light (Flare Breath)
Lines in the Sand The Breath of Light (Impulse)
Trial and Error The Breath of Lightning (Pile Drive)
Hot Water The Breath of the Inferno (Ignition)
For Great Justice II The Breath of Wind (Wicked Wheel)

Some Side Quests reward you with accessory that reduce the cooldown times for abilities, making them a must for any builds that rely heavily on specific abilities.

Side Quests with Curiosities

Quest Name Curiosity
The White-Winged Wonder Ambrosia's Tack
The Fruits of Her Labors Martelle Apples
Payback Cid's Goblet
An Eye for an Eye Continental Censer
For Great Justice II Hanged Man Signboard
Rekindling the Flame II Martha's Rest Signboard
Trading Places II Crimson Caravans Signboard
More Than Words Charred Sparring Sword
An Inconvenient Truth Scholar's Bonnet
A Tail to Tell Stolas Quill
Aiming High Model Airship
Silver Linings Winter Mead
Where There's a Will Archduke Elwin's Testament
Rusted Battehelm
Priceless Snow Daisy Garland
Three's Company The Triunity Accord
Lines in the Sand II Briar's Kiss Signboard
Duty Undying II Clayhearth Signboard
Under New Management II Veil Signboard
Tears of Mercy Medicine Chest

Some wall of memory items are not shown here as they're received from main quests

19 out of 22 items for the Wall of Memory can be received by completing side quests. These curiosities are displayed in the Wall of Memory in Clive's room.

Curiosities are items that you can collect for the “For the Hoard” Trophy. There are 22 Curiosities needed to get the achievement, and a number of them are obtained by doing quests!

How to Get All Wall of Memory Items

Are Side Quests Worth Doing?

Worth it for Leveling and Resources

FF16 Side Quests Worth Doing

Most side quests simply reward you with EXP, Ability Points, Gil, Renown, and various materials. These are resources that help with leveling, unlocking and mastering abilities, or buying, crafting, and upgrading weapons and gear.

Additionally, the Side Quests aren't difficult or long, as they're mostly fetch quests that have less than 5 objectives, so doing them is an efficient way to farm EXP, AP, and stay stocked up on resources that'll help you make Clive stronger.

Best Abilities to Learn and Master

Final Fantasy 16 (FF16) Related Guides

FF16 - Tips and Tricks

Tips and Tricks: A Beginner's Guide to FF16

All Tips and Tricks

All Tips and Tricks
All Stats Explained Crafting Recipes and Upgrades
Timely Accessories Guide How to Fast Travel
How Long to Beat FF16? Active Time Lore Guide
Quick Time Events Guide List of Trophies
Is There a Mini Map? How to Exit Training Mode
How to Use Photo Mode How to Redeem Pre-Order Bonuses
How to Get a Chocobo Mount How to Sprint and Move Faster
Arcade Mode and Stage Replay Explained Missables and One-Time Events
How to Respec Abilities All Six Signboard Locations
Unlockables and Hidden Content Medal of Valor Guide
How to Unlock Alliant Reports How to Upgrade Inventory Slots
How to Upgrade Potion Potency List of Guest Party Members
Farming Guides
EXP Farming Guide AP Farming Guide
Gil Farming Guide -
Best Guides
Best Abilities to Learn Best Side Quests
Best Weapons Best Combos
Best Accessories Best Armor
Best Builds -
Combat and Gameplay Guides
How to Use Eikonic Feats How to Parry Attacks
How to Limit Break How to Stagger Enemies
How to Use Precision Dodge Combat Basics Guide
How to Change Lock On Targets How to Use Shift Strikes and Shift Shots
How to Punish Enemies Should You Choose Story or Action Focused?
How to Command Torgal How to Do Precision Sics
Battle System Mechanics Explained Death Penalty Guide
How to Decrease Enemy Will Gauge How to Use Item Shortcuts
How to Heal Level Cap Guide
Post-Game Guides
New Game Plus Guide Post Game Content and 100% Guide
Final Fantasy Mode Guide
All Cid's Hideaway Features
Arete Stone
(Training & Arcade)
The Black Hammer
(Blacksmith)
Charon's Toll
(Shop)
Thousand Tomes
(Loresman)
Orchestrion
(Jukebox)
Patron's Whisper
(Renown)
State of the Realm
(Story Overview)
Hunt Board
(Moogle Quests)
All Hideaway Guides
How to Open Letters at the Reading Table How to Get All Wall of Memory Items
Should You Buy a Round for the Hall? -
Controls and Settings
Language Settings How to Save
Graphics or Framerate Mode? How to Skip Cutscenes
Difficulty Level Differences How to Adjust Screen Brightness
How to Turn Off Motion Blur Controls and Best Settings
FAQs
Romance Guide: Are There Romance Options? -
Demo Guides
How to Transfer Demo Progress Eikonic Challenge Mode

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved