Final Fantasy 16 (FF16)

Trading Places II Rewards and Unlock Condition

FF16 - Trading Places II

Trading Places II is a side quest found in Dhalmekian Republic in Final Fantasy 16 (FF16). Learn the starting location of and how to unlock Trading Places II, a walkthrough of objectives, and a list of all rewards!

Trading Places Quests
Trading Places I Trading Places II

Trading Places II Rewards and Unlock Condition

How to Unlock and Rewards

World Map Location
Local Map Location The Boklad Markets
Prerequisites After starting the Across the Narrow main quest and after completing the first Trading Places side quest
Quest Giver Theodore
Rewards EXP: 4800
Ability Points: 400
Gil: 1500
Renown: 50

Trading Places II Location

Map View
World View

Trading Places II can be found in the Boklad Markets at the Dhalmekian Republic after starting the Across the Narrow main quest and after completing the first Trading Places side quest.

Trading Places II Walkthrough and Objectives

How to Complete Trading Places II

Walkthrough
1
Speak with Eloise.
Approach Eloise, who's near the obelisk in the town.
2
Rendezvous with Eloise outside Ran'dellah.
Go far south from Boklad through The Steps of the Forgotten and talk to Eloise.
3
Make for Kasjlok.
Go to the Abandoned Fishing Village south of the Laetny's Cleft obelisk.
4
Search for Theodore upriver from Kasjlok.
Go to the river and follow the path north until you reach some Akashic beasts on a field.
5
Slay the Akashic beasts.
Defeat all the Akashic beasts and the Herensuge to finish the quest.

Final Fantasy 16 (FF16) Related Guides

FF16 - Side Quests

List of All Side Quests

Side Quest Walkthroughs

FF16 - Side QuestsAll Side Quests
Food for Thought Make Do and Mend
A Place for Everyone Moving Heaven and Earth
What a Bird Wants False Friends
Crystalline Lifeline Beast Against Beast
Needs of the Many Welcoming Committee
Dying on the Vine Red Letter Day
While the Cat's Away The Want Beyond the Wall
Pride Comes Before a Fall Friend of the People
Playthings All Bark
Caulk and Bawl The White-Winged Wonder
The Fruits of Her Labors Blacksmith's Blues
A Culinary Pilgrimage The Root of the Problem
Cut from the Cloth Do No Harm
The Weight of Command Carving Out a Niche
Hot Water A Bone to Pick
Payback Get Cart
Onward to Discovery Live and Let Live
Weird Science Use Your Loaf
Carved in Stone On Balance
Not to Be Outdone An Eye for an Eye
Smooth Like Butler Bearer of Good News
For Great Justice II Rekindling the Flame
Trading Places Blacksmith's Blues II
Blacksmith's Blues III Blacksmith's Blues IV
Skin Trade Tears of Mercy
Please Sir, Can I Have Some Morbol Self-Determination
Even Weirder Science Under New Management
Rekindling the Flame II Lines in the Sand
Trading Places II Phoenix, Heal Thyself
Duty Undying Laid to Rest
More than Words A Tail to Tell
Litany of Errors Aiming High
Trial and Error Silver Linings
Nobody's Tool Where There's a Will
Priceless An Inconvenient Truth
Three's Company Lines in the Sand II
Duty Undying II Under New Management II

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