Final Fantasy 16 (FF16)

The Root of the Problem Rewards and Unlock Condition

FF16 - The Root of the Problem
The Root of the Problem is a side quest found in The Hideaway in Final Fantasy 16 (FF16). Learn the starting location of and how to unlock The Root of the Problem, a walkthrough of objectives, and a list of all rewards!

The Root of the Problem Rewards and Unlock Condition

How to Unlock and Rewards

World Map Location
Local Map Location The Backyard
Prerequisites Start the After the Storm main quest
Quest Giver Nigel, Head Botanist
Rewards EXP: 385
Ability Points: 0
Gil: 0
Renown: 15
FF16 - Black Blood - How to Use and Get Black Blood (x1)
FF16 - Morganbeard - How to Use and Get Morganbeard (x1)

The Root of the Problem Location

Map View
World View

The Root of the Problem can be found in the Backyard at the Hideaway after starting the After the Storm main quest.

The Root of the Problem Walkthrough and Objectives

How to Complete The Root of the Problem

Walkthrough
1
Fast travel to Martha's Rest.
2
Search Northern Rosaria for morganbeards.
From Martha's Rest, head west through Sorrowise to reach the morganbeards.
3
Defeat the Goblins guarding the area.
4
Obtain several Morganbeards.
Collect the Morganbeards from three different flower patches around the area.
5
Deliver the Morganbeards to Nigel in the Hideaway.
Fast travel back to the Hideaway and talk to Nigel to finish the quest.

Final Fantasy 16 (FF16) Related Guides

FF16 - Side Quests

List of All Side Quests

Side Quest Walkthroughs

FF16 - Side QuestsAll Side Quests
Food for Thought Make Do and Mend
A Place for Everyone Moving Heaven and Earth
What a Bird Wants False Friends
Crystalline Lifeline Beast Against Beast
Needs of the Many Welcoming Committee
Dying on the Vine Red Letter Day
While the Cat's Away The Want Beyond the Wall
Pride Comes Before a Fall Friend of the People
Playthings All Bark
Caulk and Bawl The White-Winged Wonder
The Fruits of Her Labors Blacksmith's Blues
A Culinary Pilgrimage The Root of the Problem
Cut from the Cloth Do No Harm
The Weight of Command Carving Out a Niche
Hot Water A Bone to Pick
Payback Get Cart
Onward to Discovery Live and Let Live
Weird Science Use Your Loaf
Carved in Stone On Balance
Not to Be Outdone An Eye for an Eye
Smooth Like Butler Bearer of Good News
For Great Justice II Rekindling the Flame
Trading Places Blacksmith's Blues II
Blacksmith's Blues III Blacksmith's Blues IV
Skin Trade Tears of Mercy
Please Sir, Can I Have Some Morbol Self-Determination
Even Weirder Science Under New Management
Rekindling the Flame II Lines in the Sand
Trading Places II Phoenix, Heal Thyself
Duty Undying Laid to Rest
More than Words A Tail to Tell
Litany of Errors Aiming High
Trial and Error Silver Linings
Nobody's Tool Where There's a Will
Priceless An Inconvenient Truth
Three's Company Lines in the Sand II
Duty Undying II Under New Management II

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved