Final Fantasy 16 (FF16)

A Place for Everyone Rewards and Unlock Condition

FF16 - A Place for Everyone
A Place for Everyone is a side quest found in The Hideaway in Final Fantasy 16 (FF16). Learn the starting location of and how to unlock A Place for Everyone, a walkthrough of objectives, and a list of all rewards!

A Place for Everyone Rewards and Unlock Condition

How to Unlock and Rewards

World Map Location
Local Map Location The Ale Hall
Prerequisites After completing Food for Thought side quest and talking with Jill Warrick during The Hunter and the Hunted main quest
Quest Giver Kenneth, Kitchen Head
Rewards EXP: 20
Ability Points: 100
Gil: 0
FF16 - Gil Bug - How to Use and Get Gil Bug (x1)
FF16 - Hearty Meal - How to Use and Get Hearty Meal (x1)

The Hunter and the Hunted Walkthrough

You need to complete Food for Thought quest first

FF16 A Place for Everyone Quest Lock

Other than progressing through the main scenario/story, you'll also need to complete Food for Thought, the preceding quest from Kenneth, Kitchen Head.

Food for Thought Quest Walkthrough

A Place for Everyone Location

Map View
World View

A Place for Everyone can be found in the Ale Hall at the Hideaway after talking to Jill during The Hunter and the Hunted main quest.

A Place for Everyone Walkthrough and Objectives

How to Complete A Place for Everyone

Walkthrough
1
Deliver a meal to a resident near the entrance.
Head to the southernmost area of The Hideaway to deliver the meal to the resident at the Entrance.
2
Deliver a meal to a resident in the bunks.
Next, head north then go west before the Furrows to deliver the meal to the resident in the Bunks.
3
Deliver a meal to a resident guarding the cells.
Lastly, head down the stairs near the Black Hammer in order to deliver the meal to the resident in the Cells.
4
Return to Kenneth.
After delivering all the meals, head back to Kenneth in the Ale Hall to complete the quest.

Final Fantasy 16 (FF16) Related Guides

FF16 - Side Quests

List of All Side Quests

Side Quest Walkthroughs

FF16 - Side QuestsAll Side Quests
Food for Thought Make Do and Mend
A Place for Everyone Moving Heaven and Earth
What a Bird Wants False Friends
Crystalline Lifeline Beast Against Beast
Needs of the Many Welcoming Committee
Dying on the Vine Red Letter Day
While the Cat's Away The Want Beyond the Wall
Pride Comes Before a Fall Friend of the People
Playthings All Bark
Caulk and Bawl The White-Winged Wonder
The Fruits of Her Labors Blacksmith's Blues
A Culinary Pilgrimage The Root of the Problem
Cut from the Cloth Do No Harm
The Weight of Command Carving Out a Niche
Hot Water A Bone to Pick
Payback Get Cart
Onward to Discovery Live and Let Live
Weird Science Use Your Loaf
Carved in Stone On Balance
Not to Be Outdone An Eye for an Eye
Smooth Like Butler Bearer of Good News
For Great Justice II Rekindling the Flame
Trading Places Blacksmith's Blues II
Blacksmith's Blues III Blacksmith's Blues IV
Skin Trade Tears of Mercy
Please Sir, Can I Have Some Morbol Self-Determination
Even Weirder Science Under New Management
Rekindling the Flame II Lines in the Sand
Trading Places II Phoenix, Heal Thyself
Duty Undying Laid to Rest
More than Words A Tail to Tell
Litany of Errors Aiming High
Trial and Error Silver Linings
Nobody's Tool Where There's a Will
Priceless An Inconvenient Truth
Three's Company Lines in the Sand II
Duty Undying II Under New Management II

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