Final Fantasy 16 (FF16)

Make Do and Mend Rewards and Unlock Condition

FF16 - Make Do and Mend
Make Do and Mend is a side quest found in The Hideaway in Final Fantasy 16 (FF16). Learn the starting location of and how to unlock Make Do and Mend, a walkthrough of objectives, and a list of all rewards!

Make Do and Mend Rewards and Unlock Condition

How to Unlock and Rewards

World Map Location
Local Map Location The Furrows
Prerequisites After talking with Tarja during Hide, Hideaway main quest
Quest Giver Geoffroy, Head Carpenter
Rewards EXP: 5
Ability Points: 0
Gil: 0
FF16 - Meteorite - How to Use and Get Meteorite (x1)
FF16 - Gil Bug - How to Use and Get Gil Bug (x1)
FF16 - Wood Planks - How to Use and Get Wood Planks (x1)

Make Do and Mend Location

Map View
World View

Make Do and Mend can be found in the Furrows at the Hideaway after talking with Tarja during the Hide, Hideaway main quest.

Make Do and Mend Walkthrough and Objectives

How to Complete Make Do and Mend

Walkthrough
1
Speak with a carpenter at the White Adze.
Speak to the carpenter found south of Blackthorne, the Black Hammer.
2
Collect the planks.
Take the wooden planks behind the carpenter.
3
Deliver the planks to Geoffroy.
Bring the planks back to Geoffroy in The Furrows to complete the quest.

Final Fantasy 16 (FF16) Related Guides

FF16 - Side Quests

List of All Side Quests

Side Quest Walkthroughs

FF16 - Side QuestsAll Side Quests
Food for Thought Make Do and Mend
A Place for Everyone Moving Heaven and Earth
What a Bird Wants False Friends
Crystalline Lifeline Beast Against Beast
Needs of the Many Welcoming Committee
Dying on the Vine Red Letter Day
While the Cat's Away The Want Beyond the Wall
Pride Comes Before a Fall Friend of the People
Playthings All Bark
Caulk and Bawl The White-Winged Wonder
The Fruits of Her Labors Blacksmith's Blues
A Culinary Pilgrimage The Root of the Problem
Cut from the Cloth Do No Harm
The Weight of Command Carving Out a Niche
Hot Water A Bone to Pick
Payback Get Cart
Onward to Discovery Live and Let Live
Weird Science Use Your Loaf
Carved in Stone On Balance
Not to Be Outdone An Eye for an Eye
Smooth Like Butler Bearer of Good News
For Great Justice II Rekindling the Flame
Trading Places Blacksmith's Blues II
Blacksmith's Blues III Blacksmith's Blues IV
Skin Trade Tears of Mercy
Please Sir, Can I Have Some Morbol Self-Determination
Even Weirder Science Under New Management
Rekindling the Flame II Lines in the Sand
Trading Places II Phoenix, Heal Thyself
Duty Undying Laid to Rest
More than Words A Tail to Tell
Litany of Errors Aiming High
Trial and Error Silver Linings
Nobody's Tool Where There's a Will
Priceless An Inconvenient Truth
Three's Company Lines in the Sand II
Duty Undying II Under New Management II

Author

    Walkthrough Menu

    All rights reserved