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Fire and Ice is one of the Main Quests in Final Fantasy 16 (FF16). Read on for a detailed walkthrough, a list of rewards, as well as other tips and strategies on how to complete this Main Quest!
◄ Previous Quest | Next Quest ▶ |
---|---|
Here Be Monsters | After the Storm |
List of Contents
Fire and Ice | |
---|---|
Quest Type | Main Quest |
Recommended Level | 26 |
Region | |
Description: Clive and Jill land their dinghy upon the stony shores of Drustanus. They make for the mountain and the Oratory that lies within, where both the Mothercrystal and the Patriarch shall taste their blades. |
Fire and Ice starts after teleporting to Drustanus, Drake's Breath in the Iron Kingdom, in the Here Be Monsters quest. Help Jill exact her revenge against the kingdom that enslaved her and destroy the Mothercrystal on this quest!
# | Fire and Ice Objectives |
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1 |
Make for Mt. Drustanus Follow the path until you reach a gate. Open it and fight the Akashic monsters inside. Follow the path again after defeating the monsters and reach the next gate. Use Animal Instinct to know your way if you get lost! |
2 |
Defeat Akashic Minotaur An Akashic Minotaur is waiting behind the gate. Kill it to unlock the next area! Before you go and unlock the next gate, loot the chest on the way to get The Breath of the Wind (Aerial Blast) accessory. ▶ How to Beat Akashic Minotaur |
3 |
Defeat Akashic Morbol The next gate houses an Akashic Morbol. Defeat it and move on from its stinky breath. You will enter Mt. Drustanus during the cutscene after beating the Akashic Morbol. ▶ How to Beat Akashic Morbol |
4 |
Continue on your way Head straight once you're inside Mt. Drustanus. There will be enemies on the way, but you can ignore them and immediately head to the next area. You'll encounter a Salamander on this part. You can kill it to get a few rare materials and loot the chest near its location containing more materials! ▶ How to Beat Salamander |
5 |
You will run off to a bridge blocked by lava. It will trigger a cutscene where you cross it with Jill's help, then continue on your way after that. There will be enemies along the way, but you can ignore them once again. There will be a Red Mousse in this part of the quest. You can also run past it, or you can kill it to get a Mythril Wristlets (Vambraces) from the chest near its location. ▶ How to Beat Red Mousse |
6 |
Defeat Flame Lizard A Flame Lizard will emerge from the lava and try to stop you from progressing. Defeat it to get inside the Oratory, leading you to the Inner Sanctum and into the Mothercrystal. ▶ How to Beat Flame Lizard |
7 |
Head into the Inner Sanctum Make your way into the Inner Sanctum. Eliminate all the enemies you'll encounter, including strong Ironblood Fanatics. Use Animal Instinct if you don't know where to go, as it can be confusing inside even if the path is a one-way trip to the Inner Sanctum. ▶ How to Beat Ironblood Fanatic |
8 |
Defeat Liquid Flame Liquid Flame is the last and the strongest monster you will face on this quest. Put an end to it to reach the Mothercrystal and destroy it. ▶ How to Beat Liquid Flame |
◄ Previous Quest | Next Quest ▶ |
---|---|
Here Be Monsters | After the Storm |
The Akashic Minotaur is the powered-up version of a Minotaur due to being flooded with Aether. Akashic Minotaur has the same moves as a normal Minotaur, but a lot faster and hits way harder in comparison.
The Akashic Morbol is an upgraded version of Morbol that has been overly flooded with Aether. Its attacks are still the same, but the number, speed, and damage it inflicts are way higher than a normal Morbol.
A Salamander is a monster residing in Mt. Drustanus that can shoot fireballs and breathe fire. It focuses on those two attacks, which you can evade by dodging or keeping enough distance.
A Red Mousse is a slim-like creature inside Mt. Drustanus. It uses its tentacles to perform fast and devastating attacks. It can also amass a big fireball that can keep the ground burning for a while!
A Flame Lizard is an enormous burning lizard that uses everything in its body to kill its prey. However, it has a vital weakness, which is its head, that you can target to deplete its HP fast!
The Ironblood Fanatic is one of the Iron Kingdom's finest soldier. It swings its axe wildly to deal damage and hit its opponent.
Liquid Flame is a monster that can transform mid-battle and multiply once its HP reaches a certain threshold. Rely on precision dodges and concentrate your attack once it's down to beat it!
Main Scenario | |
---|---|
1. A Flamed Summoned | 2. To Kill a Dominant |
3. Pride | 4. Sunrise, Sunset |
5. Lost in a Fog | 6. Flight of a Fledgling |
Main Scenario | |
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7. A Chance Encounter | 8. Hide, Hideaway |
9. Fanning Embers | 10. Louder than Words |
11. The Dead of Night | 12. Headwind |
13. Wings of Change | 14. Awakening |
15. The Wages of Guilt | 16. The Hunter and the Hunted |
17. Homecoming | 17.1. Building Bridges |
17.2. A Bearer's Lot | 18. Holding On |
18.1. Back in the Day | 19. Buried Memories |
20. The Meaning of Life | 21. Righting Wrongs |
Main Scenario | |
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22. The Crystal's Curse | 23. Cid the Outlaw |
24. Home, Sweet Home | 25. The Gathering Storm |
25.1. Dark Clouds Gather | 25.2. Release |
26. Bloodlines | 27. Black Light Burns |
27.1. Black or White | 28. Here Be Monsters |
29. Fire and Ice | 30. After the Storm |
31. Capital Punishment | 32. Bolts from the Blue |
32.1. Getting to Work | 33. Riddle of the Sands |
33.1. Follow the Crystals | 34. Into the Darkness |
35. Out of the Shadow | 35.1. Letting Off Steam I |
35.2. Letting Off Steam II | 35.3. Letting Off Steam III |
36. Onward | 36.1. To Catch a Thief |
36.2. Blood from the Stones | 37. Fire in the Sky |
38. Things Fall Apart | 38.1. Why We Fight |
38.2. The Flames of War | 38.3. Down the Rabbit Hole |
39. Cloak and Dagger | 40. Evenfall |
41. A Song of Hope | 41.1. Like Father, Like Daughter |
42. Full Steam | 43. Through the Maelstrom |
44. Across the Narrow | 45. Footfalls in Ash |
46. The Last King |
Main Scenario | |
---|---|
47. Brotherhood | 48. Streets of Madness |
49. Back to Their Origin | 49.1. Of Gods and Men |
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