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Buried Memories is one of the Main Quests in Final Fantasy 16 (FF16). Read on for a detailed walkthrough, a list of rewards, as well as other tips and strategies on how to complete this Main Quest!
◄ Previous Quest | Next Quest ▶ |
---|---|
Holding On | The Meaning of Life |
Buried Memories | |
---|---|
Quest Type | Main Quest |
Recommended Level | 21 |
Region | |
Description: The ruins of Phoenix Gate are still and silent, much as they were on the day after the disaster thirteen years before. Yet amidst the shattered stonework and blackened beams that Clive recognizes only too well, he catches sight of something entirely unexpected—the hooded man he has long been chasing. Desperate to uncover the truth, Clive and Jill pursue the figure into the catacombs. |
Buried Memories starts after teleportng to Phoenix Gate Ruins during the Holding On quest. Jill and Torgal will accompany you as you explore the ruins.
# | Buried Memories Objectives |
---|---|
1 |
Explore the Ruins Follow the path and explore the ruins. You will see the hooded man again as you go. Go after him until you reach the entrance to the Apodytery. |
2a |
Explore the Apodytery You will enter the Apodytery during the cutscene. Go deeper and open more doors to get to the lift. |
2b |
The creatures, Fallen Bugs, posing as statues will start to move once the lift is activated. Slay them all to get to progress. |
2c |
You will face more Fallen Bugs as you get to the ground. There will also be Fallen Hunters joining their ranks. A door will unlock after defeating all enemies. Open the door then and head to the next room. You can ask our good boy Torgal to show you the right way using Animal Instinct! |
2f |
More Fallen Bugs will be waiting inside, together with Defense Nodes. You can take out the Defense Nodes first, as their range attacks can be annoying even if they don't deal that much damage. There's also a chest near the exit that you can loot. Get it first before proceeding to the next room. |
3 |
Defeat Fallen Guardian You will face a stronger enemy inside, named Fallen Guardian. It is a dual-wielding enemy that can perform various slashes, projectile attacks, energy blasts, and thrust attacks. Give it a beating and unlock the next room! There's a chest inside containing The Favor of Wind (Gouge). Collect it first before moving on to the next area! ▶ How to Beat the Fallen Guardian |
4 |
Continue Exploring the Apodytery There will be three Bomb enemies waiting in the next area. Defeat them to get to the following room. Note that they will explode after their HP reaches a certain threshold, around 30% HP left, so keep your distance once it starts to happen! |
5a |
Walk to the room at the end and place yourself in the center. It will activate a lift that will go up. |
5b |
You will see a chest near the exit at the top. Loot it and get a sparkling 1,200 Gil! Open the door and prepare to fight more enemies inside. |
5c |
Break time is over! Hold your sword up and defeat another Fallen Guardian. It won't be a 1-on-1 fight this time, as there are other enemies joining the battle. You can beat the weaker ones first before the Fallen Guardian so you can put your full attention to it afterward. ▶ How to Beat the Fallen Guardian |
5d |
You fight more enemies in the next room. Destroy them all and open the door leading to another room. Before you leave, grab The Will of Wind (Rook's Gambit) inside a chest. |
6 |
Defeat the Iron Giant An Iron Giant will appear at the end of the room. It is stronger than the enemies you've faced so far. Defeat it to unlock the next area! ▶ How to Beat the Iron Giant |
7 |
Continue Exploring the Apodytery The lift will go up after defeating the Iron Giant. It will lead you to a more open area. Get The Favor of Wind (Wicked Wheel) from the chest nearby before leaving the area. |
8 |
Defeat the Lich A Lich will appear once you open the next door. It has a good number of moves that deal tons of damage in a single hit. Defeat it to unlock the next room. ▶ How to Beat the Lich |
9a |
Activate the Lift You can activate two mechanisms that will make the lift move in the central area. You can activate the first one in the next room after beating the Lich. Specters and Wraiths will start appearing as soon as you enter the room. Kill them all to activate the first mechanism. |
9b |
Head to the next room and do the same thing as you did in the first one. Defeat all enemies and activate the second mechanism. Return to the central area after that and activate the lift to go down. |
9c |
Open the door at the end of the corridor once the lift reaches its stop. You will enter Clive's mind at this point of the quest, replaying his deepest fear. |
10 |
Defeat Infernal Eikon and Shadow Clive will start to face his past and fears. Defeat Ifrit and unlock its powers after the quest! ▶ How to Beat Infernal Eikon and Shadow |
◄ Previous Quest | Next Quest ▶ |
---|---|
Holding On | The Meaning of Life |
The Fallen Guardian is the first elite-like enemy in this quest. It can deal damage on close-range and long-range, but it's easy to predict where they're coming from.
The Iron Giant is an enemy with a sword and a shield. It boasts power over speed, thus making it easy to dodge or parry its attacks. The most lethal attack it has is the Atomic Ray, so try to stop it with everything you got!
The Lich is very similar to the Fallen Guardian, as they have identical move sets. However, the Lich is deadlier in speed and power, so don't let your guard down, or you'll get beaten up badly!
The first phase is a battle between Clive's human form and Infernal Eikon that looks like Ifrit. Given the size difference, it's easier to hit using air combos and attacks. It will also allow you to avoid its powerful stomp attacks!
You will be fighting a Clive in Human-Eikon form this time. The two of are almost equal, but you're better at speed and still has the power of Garuda. Use them to your advantage and dodge or parry all of its attacks!
You will transform into Ifrit after the second phase. It won't be much of a battle, as you only have to smash the attack button to win!
Main Scenario | |
---|---|
1. A Flamed Summoned | 2. To Kill a Dominant |
3. Pride | 4. Sunrise, Sunset |
5. Lost in a Fog | 6. Flight of a Fledgling |
Main Scenario | |
---|---|
7. A Chance Encounter | 8. Hide, Hideaway |
9. Fanning Embers | 10. Louder than Words |
11. The Dead of Night | 12. Headwind |
13. Wings of Change | 14. Awakening |
15. The Wages of Guilt | 16. The Hunter and the Hunted |
17. Homecoming | 17.1. Building Bridges |
17.2. A Bearer's Lot | 18. Holding On |
18.1. Back in the Day | 19. Buried Memories |
20. The Meaning of Life | 21. Righting Wrongs |
Main Scenario | |
---|---|
22. The Crystal's Curse | 23. Cid the Outlaw |
24. Home, Sweet Home | 25. The Gathering Storm |
25.1. Dark Clouds Gather | 25.2. Release |
26. Bloodlines | 27. Black Light Burns |
27.1. Black or White | 28. Here Be Monsters |
29. Fire and Ice | 30. After the Storm |
31. Capital Punishment | 32. Bolts from the Blue |
32.1. Getting to Work | 33. Riddle of the Sands |
33.1. Follow the Crystals | 34. Into the Darkness |
35. Out of the Shadow | 35.1. Letting Off Steam I |
35.2. Letting Off Steam II | 35.3. Letting Off Steam III |
36. Onward | 36.1. To Catch a Thief |
36.2. Blood from the Stones | 37. Fire in the Sky |
38. Things Fall Apart | 38.1. Why We Fight |
38.2. The Flames of War | 38.3. Down the Rabbit Hole |
39. Cloak and Dagger | 40. Evenfall |
41. A Song of Hope | 41.1. Like Father, Like Daughter |
42. Full Steam | 43. Through the Maelstrom |
44. Across the Narrow | 45. Footfalls in Ash |
46. The Last King |
Main Scenario | |
---|---|
47. Brotherhood | 48. Streets of Madness |
49. Back to Their Origin | 49.1. Of Gods and Men |
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