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Hide, Hideaway is one of the Main Quests in Final Fantasy 16 (FF16). Read on for a detailed walkthrough, a list of rewards, as well as other tips and strategies on how to complete this Main Quest!
◄ Previous Quest | Next Quest ▶ |
---|---|
A Chance Encounter | Fanning Embers |
List of Contents
Hide, Hideaway | |
---|---|
Quest Type | Main Quest |
Recommended Level | - |
Region | |
Description: Promising succor, Cid welcomes Clive into his deadlands sanctuary hidden deep within the ruins of a lost civilization. There, Clive discovers something that had eluded him for nigh thirteen years—freedom. |
Hide, Hideaway starts once you're teleported to The Hideaway after the A Chance Encounter quest. You will start at the center of the Hideaway, where different activities can be accessed.
# | Hide, Hideaway Objectives |
---|---|
1 |
Speak with Cid in his chambers Go to Cid's chambers in The Hideaway. You can check the map using the Touch Pad in the controller to find it. |
2 |
Speak with Blackthorne in the smithy Talk to Blackthorne in the smithy and hand over the Continental Rum. You can find him in the room nearest to Goetz. Forging will be unlocked once you pass the Continental Rum to Blackthorne! ▶ Blacksmith and Weapon Crafting Guide |
3 |
Speak with the man tending to the Bearers Talk to Curmudgeon outside of the smithy. You should see him taking care of a collapsed man on the ground. |
4 |
Speak with Tarja in the infirmary Go to the infirmary and talk to Tarja. The Side Quests will be unlocked after talking to her, as well as other Hideaway features like The Thousand Tomes and The Orchestrion. |
5 |
Speak with Charon at her stall Speak with Charon at her stall, near where you started the quest. It will unlock the shop where you can buy Consumables and Gear. |
6 |
Collect the Supplies Collect the supply on the other side after talking to Charon. It will unlock the Arete Stone, which will act as your training room to test out different abilities, moves, combos, and you will unlock more as you progress through story! |
7 |
Make for the Greatwood Open up the map and teleport to Greatwood once you're ready to depart. The next quest, Fanning Embers, will start after teleporting to Greatwood! |
◄ Previous Quest | Next Quest ▶ |
---|---|
A Chance Encounter | Fanning Embers |
Main Scenario | |
---|---|
1. A Flamed Summoned | 2. To Kill a Dominant |
3. Pride | 4. Sunrise, Sunset |
5. Lost in a Fog | 6. Flight of a Fledgling |
Main Scenario | |
---|---|
7. A Chance Encounter | 8. Hide, Hideaway |
9. Fanning Embers | 10. Louder than Words |
11. The Dead of Night | 12. Headwind |
13. Wings of Change | 14. Awakening |
15. The Wages of Guilt | 16. The Hunter and the Hunted |
17. Homecoming | 17.1. Building Bridges |
17.2. A Bearer's Lot | 18. Holding On |
18.1. Back in the Day | 19. Buried Memories |
20. The Meaning of Life | 21. Righting Wrongs |
Main Scenario | |
---|---|
22. The Crystal's Curse | 23. Cid the Outlaw |
24. Home, Sweet Home | 25. The Gathering Storm |
25.1. Dark Clouds Gather | 25.2. Release |
26. Bloodlines | 27. Black Light Burns |
27.1. Black or White | 28. Here Be Monsters |
29. Fire and Ice | 30. After the Storm |
31. Capital Punishment | 32. Bolts from the Blue |
32.1. Getting to Work | 33. Riddle of the Sands |
33.1. Follow the Crystals | 34. Into the Darkness |
35. Out of the Shadow | 35.1. Letting Off Steam I |
35.2. Letting Off Steam II | 35.3. Letting Off Steam III |
36. Onward | 36.1. To Catch a Thief |
36.2. Blood from the Stones | 37. Fire in the Sky |
38. Things Fall Apart | 38.1. Why We Fight |
38.2. The Flames of War | 38.3. Down the Rabbit Hole |
39. Cloak and Dagger | 40. Evenfall |
41. A Song of Hope | 41.1. Like Father, Like Daughter |
42. Full Steam | 43. Through the Maelstrom |
44. Across the Narrow | 45. Footfalls in Ash |
46. The Last King |
Main Scenario | |
---|---|
47. Brotherhood | 48. Streets of Madness |
49. Back to Their Origin | 49.1. Of Gods and Men |
Hide, Hideaway Walkthrough
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