Final Fantasy 16 (FF16)

The Ten of Clubs Location and Rewards

FF16 - The Ten of Clubs

The Ten of Clubs is a Hunt Board notorious mark found in Vamare in Final Fantasy 16 (FF16). Learn about where to find The Ten of Clubs, how to beat The Ten of Clubs, and the rewards for hunting The Ten of Clubs!

The Ten of Clubs Hunt Location

How to Unlock The Ten of Clubs Hunt

World Map Location
Local Map Location Vamare
Prerequisites After starting Things Fall Apart main quest

The Ten of Clubs Map Location

Exact Location
Nearest Obelisk Dravozd

The Ten of Clubs can be located in Vamare at the Dhalmekian Republic. Players can proceed to this area quickly by fast traveling to the nearest Obelisk, Dravozd.

The Ten of Clubs Rewards

Spoils for Defeating The Ten of Clubs

EXP 2530
Ability Points 70
Drops

Hunt Completion Rewards

Gil 12420
Renown 20

How to Beat The Ten of Clubs

Boss Tips


Dodge or Parry His Slow Attacks

The Ten of Clubs has dangerous attacks, but all of them are slow and predictable. Take advantage of this and prepare to precision dodge or parry whenever he starts swinging his axe.

Watch the Ground During Peine Forte

During the Ten of Clubs's Peine Forte special attack, cracks on the ground will appear, and rocks will burst out moments after.

When the attack text appears on the screen, watch the ground and run away from the cracks when they appear.

Attack Him After the Fourth Execution Combo

During the Ten of Clubs's Execution special attack, he will swing his axe four times. Focus on dodging all of these, then unleash your abilities after the fourth and final swing, where he's vulnerable for quite a while.

Be aware that the Execution's fourth swing is a bit delayed compared to the first three, so remember the timing when dodging the attack.

The Ten of Clubs Overview

Mark Rank and Level

The Ten of Clubs
FF16 The Ten of Clubs
Mark Rank Level
B rank 35
Description
Merchants who ply their trade across the Fields of Corava tell of an outlaw five-and-twenty hands high and mighty of thew who preys upon unescorted travelers. They he lives alone in one of the many abandoned villages that litter the region, but none has been brave nor foolish enough to narrow the search any further. If you who read this have either, or both, of those qualities, the Dhalmekians beg your aid.

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