Final Fantasy 16 (FF16)

How to Beat Hugo

FF16 - How to Beat Hugo

Hugo is a boss that appears during the Capital Punishment quest in Final Fantasy 16 (FF16). See the best strategies for how to beat Hugo, how to counter its attacks and abilities, as well as its location, quest appearance, spoils, and drops.

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Coeurl Undertaker

Hugo Overview

Hugo Location and Drops

HugoHugo
Quest
FF16 - Main QuestsCapital Punishment
Location & Region Rosalith , Grand Duchy of Rosaria
Rewards ・1200 EXP
・270 AP
・4000 Gil
Abilities ・Sledgehammer
・Geocrush
・Weight of Land
・Landslide
・Stripmine
・Titanic Counter
・Tumult
・Torment
・Earthen Fury
・Upheaval

How to Beat Hugo (First Phase)

Step-by-Step Guide

Parry and Dodge Basic Attacks

FF16 - Parry and Dodge Basic Attacks

For the first phase of the fight, Hugo will be throwing basic punches, uppercuts, and jabs at you so you'll have to observe the pattern of these attacks to execute a well-timed precision dodge in order to launch a counterattack.

Consider parrying as well once you feel confident enough to fend off his attacks, then unleash your combos at him as he'll be vulnerable for a brief time.

Consider Equipping Timely Accessories

Hugo is a tough boss to fight and equipping timely accessories such as the Ring of Timely Focus or Ring of Timely Evasion, will greatly assist you throughout the fight as these tools are designed to aid you in fights that are extremely difficult.

All Timely Accessories and Effects

Execute Quick Time Events

FF16 - Execute Quick Time Events

Once you've damaged him enough, there will be a short cutscene in which the floor will shatter and he'll attack you from the air. Press R1 the moment the Quick Time Event shows on your screen to dodge it!

How to Beat Hugo (Second Phase)

Step-by-Step Guide



Phoenix Shift Out of Geocrush

The second phase takes place underneath the palace, and the first thing Hugo will do is disappear and rise up from the ground to attack you! This will be indicated by a circular shape of flames on the ground indicating where he'll emerge.

Use Phoenix Shift to dodge this as the radius of the ring is large enough that regular dodges won't be enough to evade it!

He'll be doing this ability numerous times throughout the fight so be ready to switch to the Phoenix Eikon to use the Eikonic Feat!

Phoenix Shift Effects and How to Unlock

Earthen Fury Has a Wider Radius

FF16 - Hugo Earthen Fury

Earthen Fury is an upgraded version of Geocrush as the radius of the flames will now take up almost the whole area of the battle arena, leaving only a small portion unscathed from the fire.

Fight Back After Guard Breaks

Guard Break occurs when you've done enough damage while Hugo is blocking your attacks with his enormous hands. He'll be briefly stunned allowing you deal damage to him uninterrupted.

Use Abilities While Limit Break is Active

Activating Limit Break buffs Clive's stats and further increases the damage of his basic attacks and abilities. Hurl out all your abilties and combos to maximize your damage.

Best Combos for Early to Late Game

Jump to Avoid Tumult

FF16 - Jump to Avoid Tumult

As soon as you see Hugo stomping the ground, he'll be sending out three waves of flames all across the battle zone, make sure to jump as soon as they approach you to avoid them.

Attack From Behind During Stripmine

FF16 - Attack From Behind During Stripmine

Stripmine is an ability that he can do where he'll heat up the floor in front of him and burst it up in flames. You'll notice the area that it affects by looking at the cone-shaped fire on the ground. When this happens, circle around him and attack him from there as it'll take some time for him to charge this up.

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Coeurl Undertaker

Final Fantasy XVI (FF16) Related Guides

FF16 - Bosses

List of Bosses and Formidable Foes

All Formidable Foes

All Formidable Foes
Gigas Gigas Morbol Morbol Knight of the Blinding Dawn Knight of the Blinding Dawn
Eikon of Fire Eikon of Fire Shiva Shiva's Dominant Tiamat Tiamat
Dragon Aevis Dragon Aevis Fafnir Fafnir Midnight Raven Midnight Raven
Chirada Chirada Suparna and Chirada Suparna and Chirada Benedikta Benedikta
Garuda Garuda Knight of the Dying Sun Knight of the Dying Sun Iron Giant Iron Giant
Infernal Eikon Infernal Eikon Infernal Shadow Infernal Shadow Imperial Cannonier Imperial Cannonier
Akashic Dragon Akashic Dragon Typhon Typhon Republican War Panther Republican War Panther
Akashic Morbol Akashic Morbol Flame Lizard Flame Lizard Liquid Flame Liquid Flame
Coeurl Coeurl Hugo Hugo Undertaker Undertaker
Titan Titan White Dragon White Dragon Necrophobe Necrophobe
Bahamut Bahamut Sleipnir Sleipnir Barnabas (First Encounter) Barnabas (First Encounter)
Control Node Control Node Aurum Giant Aurum Giant Barnabas (Second Encounter) Barnabas (Second Encounter)
Behemoth Behemoth Ultima (First Encounter) Ultima (First Encounter) Ultimalius Ultimalius

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