Final Fantasy 16 (FF16)

Lines in the Sand II Rewards and Unlock Condition

FF16 - Lines in the Sand II
Lines in the Sand II is a side quest found in Dhalmekian Republic in Final Fantasy 16 (FF16). Learn the starting location of and how to unlock Lines in the Sand II, a walkthrough of objectives, and a list of all rewards!

Lines in the Sand Quests
Lines in the Sand I Lines in the Sand II

Lines in the Sand II Rewards and Unlock Condition

How to Unlock and Rewards

World Map Location
Local Map Location The Dalimil Inn
Prerequisites After starting the Back to Their Origin main quest and completing the first Lines in the Sand quest
Quest Giver L'ubor
Rewards EXP: 7200
Ability Points: 0
Gil: 0
Renown: 40
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Lines in the Sand II Location

Map View
World View

Lines in the Sand II can be found in the Dalimil Inn at the Dhalmekian Republic after starting the Back to Their Origin main quest and after completing the first Lines in the Sand side quest.

Lines in the Sand II Walkthrough and Objectives

How to Complete Lines in the Sand II

Walkthrough
1
Speak with Konrad and Natalie in the tavern.
Go to the tavern nearby and talk to Konrad.
2
Speak with Ferda.
Talk to Ferda, who's near the town's south gate.
3
Make for Ceratina.
Fast travel to the Velkroy Desert obelisk and go northeast towards Ceratina.
4
Slay the Akashic bandits.
Defeat all the waves of Akashic bandits to finish the quest.

Final Fantasy 16 (FF16) Related Guides

FF16 - Side Quests

List of All Side Quests

Side Quest Walkthroughs

FF16 - Side QuestsAll Side Quests
Food for Thought Make Do and Mend
A Place for Everyone Moving Heaven and Earth
What a Bird Wants False Friends
Crystalline Lifeline Beast Against Beast
Needs of the Many Welcoming Committee
Dying on the Vine Red Letter Day
While the Cat's Away The Want Beyond the Wall
Pride Comes Before a Fall Friend of the People
Playthings All Bark
Caulk and Bawl The White-Winged Wonder
The Fruits of Her Labors Blacksmith's Blues
A Culinary Pilgrimage The Root of the Problem
Cut from the Cloth Do No Harm
The Weight of Command Carving Out a Niche
Hot Water A Bone to Pick
Payback Get Cart
Onward to Discovery Live and Let Live
Weird Science Use Your Loaf
Carved in Stone On Balance
Not to Be Outdone An Eye for an Eye
Smooth Like Butler Bearer of Good News
For Great Justice II Rekindling the Flame
Trading Places Blacksmith's Blues II
Blacksmith's Blues III Blacksmith's Blues IV
Skin Trade Tears of Mercy
Please Sir, Can I Have Some Morbol Self-Determination
Even Weirder Science Under New Management
Rekindling the Flame II Lines in the Sand
Trading Places II Phoenix, Heal Thyself
Duty Undying Laid to Rest
More than Words A Tail to Tell
Litany of Errors Aiming High
Trial and Error Silver Linings
Nobody's Tool Where There's a Will
Priceless An Inconvenient Truth
Three's Company Lines in the Sand II
Duty Undying II Under New Management II

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