Final Fantasy 16 (FF16)

Charged Magic Ability Effects and Cooldown

Charged Magic is one of the abilities of Clive in Final Fantasy 16 (FF16). Read on to learn how to unlock and use Charged Magic, its ability upgrades, effects, AP cost, and more!

Charged Magic Overview

Overview and Effects

FF16 - Charged Magic
Charged Magic
FF16 - Attack FF16 - Half Star
FF16 - Stagger FF16 - Half Star
Description
Hold △ to increase the potency of a magic spell. Release to cast.
Ability Cooldown N/A

Details and Use Cases

Recommended Use
- Can break enemy's guard.
- Will lift lighter downed or airborne enemies.

Techniques

Technique Command
Charged Shot Strike an enemy with a charged spell.
Charged Lift Lift an enemy into the air with a charged spell.

How to Unlock Charged Magic

One of Clive's Starting Abilities

FF16 - Clive
Charged Magic is a non-Eikonic Ability that Clive can learn from the beginning. This can be unlocked as soon as you gain access to the Abilities menu!

Clive Character Guide

Charged Magic AP Cost and Upgrades

Base Ability and Upgrade Cost

AP Cost Added Effect
Base 20 -
Upgrade N/A -
Mastery 250 Reduces charge time.

Clive can learn and upgrade Abilities by spending Ability Points (AP) obtained through enemy combat and through completion of Main Quests, Side Quests, or even Hunt Board Quests.

How to Learn and Upgrade Abilities and Skills

Final Fantasy 16 (FF16) Related Guides

FF16 - Abilities

List of All Abilities and Skills

All Clive Abilities

List of Abilities
Taunt Taunt Burning Blade Burning Blade Downthrust Downthrust Lunge Lunge
Melee Attack Melee Attack Dodge Dodge Jump Jump Precision Dodge Precision Dodge
Swift Recovery Swift Recovery Stomp Stomp Charged Magic Charged Magic Magic Burst Magic Burst
Magic Magic Aerial Attack Aerial Attack

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