Final Fantasy 16 (FF16)

Jump Ability Effects and Cooldown

Jump is one of the abilities of Clive in Final Fantasy 16 (FF16). Read on to learn how to unlock and use Jump, its ability upgrades, effects, AP cost, and more!

Jump Overview

Overview and Effects

FF16 - Jump
Jump
FF16 - Attack FF16 - 0 Star
FF16 - Stagger FF16 - 0 Star
Description
Use x to jump.
Ability Cooldown N/A

Techniques

No techniques available for this ability

How to Unlock Jump

One of Clive's Starting Abilities

FF16 - Clive
Jump is a non-Eikonic Ability that Clive can learn from the beginning. This can be unlocked as soon as you gain access to the Abilities menu!

Clive Character Guide

Jump AP Cost and Upgrades

Base Ability and Upgrade Cost

AP Cost Added Effect
Base Base -
Upgrade N/A -
Mastery N/A -

Clive can learn and upgrade Abilities by spending Ability Points (AP) obtained through enemy combat and through completion of Main Quests, Side Quests, or even Hunt Board Quests.

How to Learn and Upgrade Abilities and Skills

Final Fantasy 16 (FF16) Related Guides

FF16 - Abilities

List of All Abilities and Skills

All Clive Abilities

List of Abilities
Taunt Taunt Burning Blade Burning Blade Downthrust Downthrust Lunge Lunge
Melee Attack Melee Attack Dodge Dodge Jump Jump Precision Dodge Precision Dodge
Swift Recovery Swift Recovery Stomp Stomp Charged Magic Charged Magic Magic Burst Magic Burst
Magic Magic Aerial Attack Aerial Attack

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved