Final Fantasy 16 (FF16)

Taunt Ability Effects and Cooldown

Taunt is one of the abilities of Clive in Final Fantasy 16 (FF16). Read on to learn how to unlock and use Taunt, its ability upgrades, effects, AP cost, and more!

Taunt Overview

Overview and Effects

FF16 - Taunt
Taunt
FF16 - Attack FF16 - 0 Star
FF16 - Stagger FF16 - 0 Star
Description
Use R2 + touchpad to pull the attention of an enemy target.
Ability Cooldown N/A

Details and Use Cases

Recommended Use
- Recommended for luring enemies into a Precision Dodge or a parry.
- Can be used at any time, except when recovering from damage. Will have no effect on some powerful enemies.

Techniques

No techniques available for this ability

How to Unlock Taunt

One of Clive's Starting Abilities

FF16 - Clive
Taunt is a non-Eikonic Ability that Clive can learn from the beginning. This can be unlocked as soon as you gain access to the Abilities menu!

Clive Character Guide

Taunt AP Cost and Upgrades

Base Ability and Upgrade Cost

AP Cost Added Effect
Base 40 -
Upgrade N/A -
Mastery N/A -

Clive can learn and upgrade Abilities by spending Ability Points (AP) obtained through enemy combat and through completion of Main Quests, Side Quests, or even Hunt Board Quests.

How to Learn and Upgrade Abilities and Skills

Final Fantasy 16 (FF16) Related Guides

FF16 - Abilities

List of All Abilities and Skills

All Clive Abilities

List of Abilities
Taunt Taunt Burning Blade Burning Blade Downthrust Downthrust Lunge Lunge
Melee Attack Melee Attack Dodge Dodge Jump Jump Precision Dodge Precision Dodge
Swift Recovery Swift Recovery Stomp Stomp Charged Magic Charged Magic Magic Burst Magic Burst
Magic Magic Aerial Attack Aerial Attack

Author

    Walkthrough Menu

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