Final Fantasy 16 (FF16)

Stomp Ability Effects and Cooldown

Stomp is one of the abilities of Clive in Final Fantasy 16 (FF16). Read on to learn how to unlock and use Stomp, its ability upgrades, effects, AP cost, and more!

Stomp Overview

Overview and Effects

FF16 - Stomp
Stomp
FF16 - Attack FF16 - 0 Star
FF16 - Stagger FF16 - 0 Star
Description
Use x while in the air to kick off a nearby enemy, increasing jump height and duration.
Ability Cooldown N/A

Details and Use Cases

Recommended Use
- Recommended for use with abilities like Downthrust which deal more damage when dealt from higher up.
- Can be used at any time regardless of Clive's recovery status.
- Use with L while stomping to determine jump direction.
- Tilt L after stomping to extend jump distance or change direction.

Techniques

No techniques available for this ability

How to Unlock Stomp

One of Clive's Starting Abilities

FF16 - Clive
Stomp is a non-Eikonic Ability that Clive can learn from the beginning. This can be unlocked as soon as you gain access to the Abilities menu!

Clive Character Guide

Stomp AP Cost and Upgrades

Base Ability and Upgrade Cost

AP Cost Added Effect
Base 15 -
Upgrade N/A -
Mastery 170 Increases maximum kicks to two.

Clive can learn and upgrade Abilities by spending Ability Points (AP) obtained through enemy combat and through completion of Main Quests, Side Quests, or even Hunt Board Quests.

How to Learn and Upgrade Abilities and Skills

Final Fantasy 16 (FF16) Related Guides

FF16 - Abilities

List of All Abilities and Skills

All Clive Abilities

List of Abilities
Taunt Taunt Burning Blade Burning Blade Downthrust Downthrust Lunge Lunge
Melee Attack Melee Attack Dodge Dodge Jump Jump Precision Dodge Precision Dodge
Swift Recovery Swift Recovery Stomp Stomp Charged Magic Charged Magic Magic Burst Magic Burst
Magic Magic Aerial Attack Aerial Attack

Author

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