Final Fantasy 16 (FF16)

Dancing Steel Ability Effects and Cooldown

Dancing Steel is one of the abilities of Odin in Final Fantasy 16 (FF16). Read on to learn how to unlock and use Dancing Steel, its ability upgrades, effects, AP cost, and more!

Dancing Steel Overview

Overview and Effects

FF16 - Dancing Steel
Dancing Steel
FF16 - Attack FF16 - 1 Star
FF16 - Stagger FF16 - 2 Star
Description
Summon a second blade and unleash a flurry of attacks. Each hit landed significantly fills the Zantetsuken gauge.
Ability Cooldown 45 seconds

Details and Use Cases

Recommended Use
- Locking onto an enemy with L1 before executing ability will focus all hits onto that target.
- If no target is locked onto, Clive will move between nearby enemies, dealing damage to all.
- Landing hits fills the Zantetsuken gauge.
- Landing hits does not fill the Limit Break gauge.
- Ability is canceled if first strike does not land.

Techniques

Technique Command
Dancing Steel Land all hits from a single Dancing Steel on a single enemy.

How to Unlock Dancing Steel

Unlock Odin During The Last King

Dancing Steel is unlocked by gaining the power of Odin during the quest, The Last King. You may need to complete or encounter a certain story section in order to unlock this ability.

Dancing Steel AP Cost and Upgrades

Base Ability and Upgrade Cost

AP Cost Added Effect
Base 1845 -
Upgrade 2420 Significantly increases number of hits.
Mastery 4250 Allows assignment to any Eikon.

Clive can learn and upgrade Abilities by spending Ability Points (AP) obtained through enemy combat and through completion of Main Quests, Side Quests, or even Hunt Board Quests.

How to Learn and Upgrade Abilities and Skills

Final Fantasy 16 (FF16) Related Guides

FF16 - Abilities

List of All Abilities and Skills

All Odin Abilities

List of Abilities
Gungnir Gungnir Heaven’s Cloud Heaven’s Cloud Rift Slip Rift Slip Arm of Darkness Arm of Darkness
Dancing Steel Dancing Steel

Author

    Walkthrough Menu

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