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Magic Cocktail is Recluse's skill that casts special spells after she has received three elemental residues. Learn what Magic Cocktail does, its different combos and how to execute them here!
List of Contents
Magic Cocktail is a skill that requires the Recluse to absorb three elemental affinities from elemental damage that enemies take. These can be either Fire, Lightning, Magic, and Holy.
After absorbing three charges, you can unleash a powerful spell. The spell you unleash will have varying effects depending on the elements that the Recluse was able to gather. These can range from either a lightning strike to an explosive ball of magic that deals huge damage to targets.

Note that teammates can apply elements that can be gathered by the Recluse to ease the burden of looking for elemental spells when engaging targets. This helps the Recluse launch her regular magic attacks more.
Thanks to Recluse's Passive Ability Elemental Defense, she will recover FP whenever she absorbs an elemental afifnity. Use this to recover FP so you can keep casting spells.
| Affinity Combo | Type | Effect |
|---|---|---|
Fire x2 + Lightning or Lightning x2 + Fire |
Offensive | Homing Flame Launch a wraith flame that pursues enemies. |
Lightning + Fire + Holy |
Offensive | Lightning Rod Create lightning rod and thrust forward into terrain. White lightning strikes rod after a short delay. |
Magic x2 + Lightning or Lightning x2 + Magic |
Offensive | Magic Blade Execute a broad forward slash with magic blade. Hold to move with sword drawn. |
Magic + Holy + Lightning |
Defensive | Frozen Protection Create cold storm with area effect and retreat inside ice block, gaining invulnerability. |
Fire + Magic + Holy |
Defensive | Elemental Breath Spew a mixed affinity breath that inflicts damage upon enemies, and restores HP and FP of allies with contact. |
Magic x2 + Holy |
Defensive | Magic Veil Cover nearby area with a magic veil, fully conserving FP for self and allies for a short time. |
For the best cocktails and spells, a mix of offensive and defensive options to allow the Recluse to commit to several actions is preferred, be it dealing damage or providing support. Homing Flame, Lightning Rode and Magic Blade all provide fast and highly-damaging spells that allow for Area-of-Effect (AoE) damage.
Aside from this, the Recluse can also apply Frozen Protection to oneself to be temporarily invulnerable to attacks or go for the spell that allows FP conservation as well as turret-based damage with Elemental Breath if targets are safe to engage while stationary.
| Affinity Combo | Effect |
|---|---|
Magic x3 |
Magic Wisp Enwreathe an enemy in magic that deals damage for some time, encircling and attacking the target |
Fire x3 |
Explosive Blaze Throw a whirlwind of flame. Flame spreads across a small area upon contact, and burns for some time. |
Lightning x 3 |
Bloodhound's Step Enwreathe oneself in lightning, bolstering dodging actions. |
Holy x3 |
Holy Shield Enwreathe oneself in holy light, bolstering poise and increasing damage negation. |
Magic x2 + Lightning or Lightning x2 + Magic |
Magic Blade Execute a broad forward slash with magic blade. Hold to move with sword drawn. |
Fire x2 + Lightning or Lightning x2 + Fire |
Fire Blinkbolt Become a fireball and barrel forward, raining lighting on nearby foes. |
Fire x2 + Magic or Magic x2 + Fire |
Homing Flame Launch a wraith flame that pursues enemies. |
Holy x2 + Fire |
Healing Warmth Raise a torch for a limited time that raises max HP and reduces status ailment gauge buildup for nearby allies, and lowers max HP of nearby enemies. |
Magic x2 + Holy |
Magic Veil Cover nearby area with a magic veil, fully conserving FP for self and allies for a short time. |
Lightning x 2 + Holy |
Lightning Counter Weave a layer of lightning that parries enemy attacks for a short time. |
Magic + Holy + Lightning |
Frozen Protection Create cold storm with area effect and retreat inside ice block, gaining invulnerability. |
Fire + Magic + Holy |
Elemental Breath Spew a mixed affinity breath that inflicts damage upon enemies, and restores HP and FP of allies with contact. |
Lightning + Fire + Holy |
Lightning Rod Create lightning rod and thrust forward into terrain. White lightning strikes rod after a short delay. |
Magic + Fire + Lightning |
Gravity Bomb Conjure frontwards exploding gravity orb. Gravity orb pulls enemies inward, expands, and explodes, inflicting heavy damage. |
| Reward | Effect and How to Get |
|---|---|
Vestige of Night
|
Effect: ・[Recluse] Collecting affinity residue activates Terra Magica ・Magic Attack Power Up + 2 How to Get: Complete Chapter 4 Remembrance Quest |
| Other Relic Passives | |
|
• Improved Incantations (Gravity, Frenzied Flame etc.) • Improved Sorcery (Gravity, Glintblade etc.) • Attack Power Up (Fire, Holy) • Boosts Attack Power of Added Affinity Attacks • Arcane (+1, +2, +3) • Mind (+1, +2, +3) |
|
Relics that affect Magic Cocktail can be obtained by completing Chapters 4 and 6 of Recluse's Remembrance Quest. The relics included in this section either boost stats related to the Recluse's highest scaling stat, Intelligence, adds extra effects to attack or improves Magic attack.
Should the player be looking for randomized relic stones we have also added some passives to look out for when playing Recluse, mostly focused on FP gains and related damage increases to affinity attacks and elemental attacks.
Magic Cocktail |
Skill Effect |
|---|---|
| Collect the affinity residues of targets to fire an affinity-exploiting magic cocktail. Affinity residues accumulate. Collect three to wield a magic spell. Complex affinity combinations create more powerful spells. | |
| Nightfarer | Recluse |
| Skill Type | Character Skill |
| Cooldown Time | - |
| Controls | Gain charge from affinity:
Activate skill: Gain charge from affinity:
Activate skill: Gain charge from affinity:
Activate skill: |
The Recluse activates this skill first by getting three elemental affinities applied to targets either by the Recluse herself or by allies. There will be a charge indicator with three charges on the Recluse's skill tab that must be filled up before launching a strong spell at targets.

What Does Magic Cocktail Do?



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