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This is a list of all Weapon Skills available in Elden Ring Nightreign. Read on for a full list of common and unique weapon skills found in-game, including info on their FP costs and skill effects when used.
List of Contents
※ Enter the full or partial name of the Weapon Skill into the Search bar and hit Search to filter the results.
| Weapon Skill | FP Cost and Effect |
|---|---|
Alabaster Lord's Pull
|
FP Cost: 15 FP (Activation) Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas. |
Ancient Lightning Spear
|
FP Cost: 24 FP (Activation) Imbue the Bolt of Gransax with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power. |
Angel's Wings
|
FP Cost: 17 FP (Activation) Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears. |
Assassin's Gambit
|
FP Cost: 5 FP (Activation) Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invsibility and silences footsteps. |
Barbaric Roar
|
FP Cost: 16 FP (Activation) Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks. |
Barrage
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 2 FP ┗ Heavy Follow Up: 2 FP Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see. |
Barricade Shield
|
FP Cost: 12 FP (Activation) Focus your energy into the shield, temporarily hardening it to deflect greater blows. |
Bear Witness!
|
FP Cost: 20 FP (Activation) Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area. |
Beast's Roar
|
FP Cost: 10 FP (Activation) Unleash a beastly roar, rending the air as a forward-travelling projectile. |
Black Flame Tornado
|
FP Cost: 30 FP (Activation) Sping armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament. |
Blade of Death
|
FP Cost: 25 FP (Activation) Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while. |
Blade of Gold
|
FP Cost: 17 FP (Activation) Leap into the air, charging the armament with golden flames that are then shot at the enemy in a single, blade-like projectile. Inflicts holy damage. |
Blood Blade
|
FP Cost: 3 FP (Activation) ┗ Heavy Follow Up: 3 FP Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession. |
Blood Tax
|
FP Cost: 14 FP (Activation) Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP. |
Bloodblade Dance
|
FP Cost: 11 FP (Activation) ┗ Heavy Follow Up: 6 FP Leap at a foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver. |
Bloodboon Ritual
|
FP Cost: 20 FP (Activation) ┗ Heavy Follow Up: 20 FP Raise Mohgwyn's Sacred Spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while. |
Bloodhound's Finesse
|
FP Cost: 8 FP (Activation) ┗ Heavy Follow Up: 12 FP Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack. |
Bloodhound's Step
|
FP Cost: 5 FP (Activation) Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around locked-on targets. |
Bloody Slash
|
FP Cost: 6 FP (Activation) From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc. |
Braggart's Roar
|
FP Cost: 16 FP (Activation) Declare your presence with a boastful roar. Raises attack power, damage negation, and stamina recovery speed. |
Bubble Shower
|
FP Cost: 16 FP (Activation) Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target. |
Buckler Parry
|
FP Cost: 0 FP (Activation) Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This is faster than a regular parry. |
Carian Grandeur
|
FP Cost: 26 FP (Activation) Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels. |
Carian Greatsword
|
FP Cost: 16 FP (Activation) Transform blade into a magical greatsword and swing it down. Can be charged to increase its power. |
Carian Retaliation
|
FP Cost: 8 FP (Activation) Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry. |
Charge Forth
|
FP Cost: 16 FP (Activation) Quickly charge forward with the armament at the hip, carrying the momemntum into a thrust. Hold to cover a greater distance. |
Chilling Mist
|
FP Cost: 14 FP (Activation) Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while. |
Claw Flick
|
FP Cost: 14 FP (Activation) Cause the Ringed Finger to swell, then flex to build up strength before giving enemies an almighty flick. |
Contagious Fury
|
FP Cost: 9 FP (Activation) Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration. |
Corpse Piler
|
FP Cost: 17 FP (Activation) ┗ Heavy Follow Up: 9 FP Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks. |
Corpse Wax Cutter
|
FP Cost: 20 FP (Activation) Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile. |
Cragblade
|
FP Cost: 16 FP (Activation) Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance. |
Cursed-Blood Slice
|
FP Cost: 20 FP (Activation) ┗ Heavy Follow Up: 20 FP Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack. |
Death Flare
|
FP Cost: 16 FP (Activation) ┗ Heavy Follow Up: 16 FP Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion. |
Destined Death
|
FP Cost: 40 FP (Activation) Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a while. |
Determination
|
FP Cost: 10 FP (Activation) Hold the flat of the armament to your face and pledge your resolve, powering up your next attack. |
Devourer of Worlds
|
FP Cost: 35 FP (Activation) Charge the scepter with magic and strike it against the ground to steal HP of all nearby enemies. |
Double Slash
|
FP Cost: 6 FP (Activation) ┗ Heavy Follow Up: 3 FP Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks. |
Dynast's Finesse
|
FP Cost: 5 FP (Activation) ┗ Heavy Follow Up: 7 FP Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice. |
Earthshaker
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 5 FP Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike. |
Enchanted Shot
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 8 FP ┗ Heavy Follow Up: 8 FP Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target. |
Endure
|
FP Cost: 9 FP (Activation) Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced. |
Eochaid's Dancing Blade (Regalia of Eochaid)
|
FP Cost: 15 FP (Activation) Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. |
Eochaid's Dancing Blade (Marais Executioner Sword)
|
FP Cost: 15 FP (Activation) Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. |
Erdtree Slam
|
FP Cost: 19 FP (Activation) Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills. |
Eruption
|
FP Cost: 14 FP (Activation) Slam armament into the ground, spawning roiling lave which spouts up upon release. |
Establish Order
|
FP Cost: 20 FP (Activation) ┗ Heavy Follow Up: 20 FP Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light. |
Familial Rancor
|
FP Cost: 25 FP (Activation) Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath. |
Firebreather
|
FP Cost: 8 FP (Activation) Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time. |
Fires of Slumber
|
FP Cost: 15 FP (Activation) Blow into the candlestick's flame creating a streamy of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes. |
Flame Dance
|
FP Cost: 25 FP (Activation) Imbue the Giant's Red Braid with the Giants' Flame and lash out in a wide range with a series of agile swings. |
Flame of the Redmanes
|
FP Cost: 14 FP (Activation) Produce a powerful burst of flames in a wide frontward arc. |
Flame Spit
|
FP Cost: 28 FP (Activation) Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact. |
Flaming Strike
|
FP Cost: 4 FP (Activation) ┗ Heavy Follow Up: 10 FP Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire. |
Flowing Form (Hammer)
|
FP Cost: 16 FP (Activation) Temporarily transforms the Nox Flowing Hammer into its liquid form. Swing the armament like a whip to strike your surroundings before slamming its teardrop-shaped head down. |
Flowing Form (Sword)
|
FP Cost: 9 FP (Activation) Temporarily transforms the Nox Flowing Sword into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area. |
Frenzyflame Thrust
|
FP Cost: 14 FP (Activation) Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness. |
Ghostflame Ignition
|
FP Cost: 15 FP (Activation) ┗ Light Follow Up: 10 FP ┗ Heavy Follow Up: 10 FP Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion. |
Giant Hunt
|
FP Cost: 16 FP (Activation) Step forward from a low stance, carrying the momentum into a sudden upward thrust. |
Glintblade Phalanx
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 4 FP Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust. |
Glintstone Dart
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 4 FP Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust. |
Glintstone Pebble
|
FP Cost: 8 FP (Activation) ┗ Heavy Follow Up: 4 FP Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone. |
Gold Breaker
|
FP Cost: 26 FP (Activation) Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. |
Golden Land
|
FP Cost: 16 FP (Activation) ┗ Heavy Follow Up: 5 FP Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike. |
Golden Parry
|
FP Cost: 4 FP (Activation) Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance. |
Golden Retaliation
|
FP Cost: 4 FP (Activation) Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power. |
Golden Slam
|
FP Cost: 22 FP (Activation) Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a golden shockwave in all directions. |
Golden Tempering
|
FP Cost: 24 FP (Activation) Cross the Ornamental Straight Swords to grant their attacks holy essence. While in effect, strong attacks perform a dual-wielding combo attack. |
Golden Vow
|
FP Cost: 40 FP (Activation) Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and damage negation. |
Gravitas
|
FP Cost: 13 FP (Activation) Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. |
Gravity Bolt
|
FP Cost: 13 FP (Activation) ┗ Heavy Follow Up: 13 FP Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession. |
Great Oracular Bubble
|
FP Cost: 16 FP (Activation) Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target. |
Great-Serpent Hunt
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 20 FP Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power. |
Ground Slam
|
FP Cost: 14 FP (Activation) Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions. |
Hoarah Loux's Earthsaker
|
FP Cost: 16 FP (Activation) ┗ Heavy Follow Up: 16 FP Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slawm the ground again. |
Hoarfrost Stomp
|
FP Cost: 10 FP (Activation) Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect. |
Holy Ground
|
FP Cost: 30 FP (Activation) Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts damage negation for self and allies inside it. |
I Command Thee, Kneel!
|
FP Cost: 15 FP (Activation) ┗ Heavy Follow Up: 15 FP Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave. |
Ice Lightning Sword
|
FP Cost: 25 FP (Activation) Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while. |
Ice Spear
|
FP Cost: 15 FP (Activation) Spin armament to release cold magic, then channel it into a piercing spear of ice. |
Impaling Thrust
|
FP Cost: 9 FP (Activation) Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard. |
Kick
|
FP Cost: 0 FP (Activation) Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. |
Knowledge Above All
|
FP Cost: 35 FP (Activation) Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster. |
Last Rites
|
FP Cost: 25 FP (Activation) Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death. |
Lifesteal Fist
|
FP Cost: 14 FP (Activation) A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build. |
Lightning Ram
|
FP Cost: 5 FP (Activation) ┗ Heavy Follow Up: 5 FP Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession. |
Lightning Slash
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 15 FP Call down a bolt of lightning into the armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while. |
Lion's Claw
|
FP Cost: 20 FP (Activation) Somersault forwards, striking foes with armament. This was a skill of the Redmanes, who fought alongside General Radahn. |
Loretta's Slash
|
FP Cost: 14 FP (Activation) Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. |
Loretta's Slash (Loretta's War Sickle)
|
FP Cost: 14 FP (Activation) Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. |
Magic Dagger
|
FP Cost: 7 FP (Activation) Slash with a magic-enwreathed blade. The magic coating lasts for some time. |
Magma Guillotine
|
FP Cost: 20 FP (Activation) ┗ Heavy Follow Up: 10 FP Grab the scalesword with both hands, as a wyrm would holt it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack. |
Magma Shower
|
FP Cost: 12 FP (Activation) ┗ Heavy Follow Up: 12 FP Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack. |
Mighty Shot
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 6 FP ┗ Heavy Follow Up: 6 FP Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard. |
Miquella's Ring of Light
|
FP Cost: 11 FP (Activation) ┗ Heavy Follow Up: 11 FP Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession. |
Mists of Slumber
|
FP Cost: 20 FP (Activation) Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes. |
Moonlight Greatsword
|
FP Cost: 32 FP (Activation) Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight. |
Nebula (Bastard's Stars)
|
FP Cost: 25 FP (Activation) Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding. |
Nebula (Wing of Astel)
|
FP Cost: 20 FP (Activation) Imbue the Natrualborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding. |
Night-and-Flame Stance
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 26 FP ┗ Heavy Follow Up: 32 FP Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night comet sorcery, or a strong attack to sweep forward with a burst of flames. |
No Skill
|
FP Cost: FP (Activation) |
Oath of Vengeance
|
FP Cost: 20 FP (Activation) Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain amount. While the oath's effects are active, poise will also be increased. |
Onyx Lord's Repulsion
|
FP Cost: 27 FP (Activation) Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away. |
Oracular Bubble
|
FP Cost: 6 FP (Activation) ┗ Heavy Follow Up: 6 FP Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target. |
Ordovis's Vortex
|
FP Cost: 15 FP (Activation) Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power. |
Parry
|
FP Cost: 0 FP (Activation) Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. |
Phantom Slash
|
FP Cost: 8 FP (Activation) ┗ Heavy Follow Up: 8 FP Create an apparition of the Night's Cavalry's former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack. |
Piercing Fang
|
FP Cost: 16 FP (Activation) Starting with the blade held horizontally, make a powerful thrust that cannot be blocked. The skill was used by Yura, the Bloody Finger Hunter. |
Poison Moth Flight
|
FP Cost: 7 FP (Activation) Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage. |
Poisonous Mist
|
FP Cost: 14 FP (Activation) Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while. |
Prayerful Strike
|
FP Cost: 20 FP (Activation) Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits. |
Prelate's Charge
|
FP Cost: 7 FP (Activation) ┗ Heavy Follow Up: 7 FP Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge. |
Quickstep
|
FP Cost: 3 FP (Activation) Perform a quickstep maneuver that allows for circling around locked-on targets. |
Radahn's Rain
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 32 FP ┗ Heavy Follow Up: 32 FP Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain. |
Rain of Arrows
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 20 FP ┗ Heavy Follow Up: 20 FP Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles. |
Rallying Standard
|
FP Cost: 30 FP (Activation) Hoist the war banner aloft and give a rallying command. Raises attack power and damage negation for slef and nearby allies. |
Raptor of the Mists
|
FP Cost: 14 FP (Activation) Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air. |
Reduvia Blood Blade
|
FP Cost: 6 FP (Activation) ┗ Heavy Follow Up: 6 FP Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss. Can be fired in rapid succession. |
Regal Beastclaw
|
FP Cost: 20 FP (Activation) Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws. |
Regal Roar
|
FP Cost: 25 FP (Activation) Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attacks become lunging slashes. |
Repeating Thrust
|
FP Cost: 7 FP (Activation) Twist to build power, then unleash a flurry of thrusts. |
Rosus's Summons
|
FP Cost: 15 FP (Activation) Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing. |
Royal Knight's Resolve
|
FP Cost: 15 FP (Activation) Hold the flat of the armament to your face and pledge your resulve, greatly powering up your next attack. |
Ruinous Ghostflame
|
FP Cost: 20 FP (Activation) Swing the sword to bath its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite. |
Sacred Blade
|
FP Cost: 19 FP (Activation) Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while. |
Sacred Order
|
FP Cost: 18 FP (Activation) Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death. |
Sacred Phalanx
|
FP Cost: 12 FP (Activation) Release the power of a hidden incantation to erect a palisade of golden spears frontwards. |
Sacred Ring of Light
|
FP Cost: 9 FP (Activation) ┗ Heavy Follow Up: 9 FP Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession. |
Sea of Magma
|
FP Cost: 5 FP (Activation) ┗ Heavy Follow Up: 5 FP Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip. |
Seppuku
|
FP Cost: 4 FP (Activation) Plunge the blade into your stomach to stain it with blood. Increases attack power and improved ability to inflict blood loss. |
Shared Order
|
FP Cost: 20 FP (Activation) Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death. |
Shield Bash
|
FP Cost: 10 FP (Activation) Brace behind the shield before using body weight to ram foes while maintaining a guarding stance. Weaker enemies will be shoved backwards, and can even be staggered. |
Shield Crash
|
FP Cost: 12 FP (Activation) Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards. |
Shriek of Milos
|
FP Cost: 30 FP (Activation) Lets out a horrific cursed scream the reduces all damage negation for nearby foes. While active, strong attacks will change to a combo attack. |
Siluria's Woe
|
FP Cost: 25 FP (Activation) Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blowaway enemies and can fire the tornado forwards. |
Sky Shot
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 3 FP ┗ Heavy Follow Up: 3 FP Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down. |
Sorcery of the Crozier
|
FP Cost: 15 FP (Activation) Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically. |
Soul Stifler
|
FP Cost: 12 FP (Activation) Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced damage negation. |
Spearcall Ritual
|
FP Cost: 20 FP (Activation) Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears. |
Spectral Lance
|
FP Cost: 9 FP (Activation) Hurl a phantasmic spear at foes. |
Spinning Chain
|
FP Cost: 8 FP (Activation) ┗ Light Follow Up: 8 FP ┗ Heavy Follow Up: 10 FP Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack. |
Spinning Slash
|
FP Cost: 6 FP (Activation) ┗ Heavy Follow Up: 12 FP Skill favored by dextrous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. |
Spinning Slash (Dragon Halberd)
|
FP Cost: 17 FP (Activation) ┗ Heavy Follow Up: 11 FP Slash foes as your body spins. Additional input allows for a follow-up attack. The Dragon Halberd is buffed with frost and lightning damage for a time. |
Spinning Strikes
|
FP Cost: 2 FP (Activation) ┗ Light Follow Up: 10 FP ┗ Heavy Follow Up: 15 FP Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning. |
Spinning Weapon
|
FP Cost: 12 FP (Activation) Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks. |
Spinning Wheel
|
FP Cost: 3 FP (Activation) Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies. |
Square Off
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 6 FP ┗ Heavy Follow Up: 8 FP This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust. |
Stamp (Sweep)
|
FP Cost: 5 FP (Activation) ┗ Heavy Follow Up: 8 FP Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike. |
Stamp (Upward Cut)
|
FP Cost: 5 FP (Activation) ┗ Heavy Follow Up: 8 FP Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike. |
Starcaller Cry
|
FP Cost: 20 FP (Activation) ┗ Heavy Follow Up: 20 FP Bring the Starscourge Greatswords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords. |
Storm Assault
|
FP Cost: 22 FP (Activation) Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact. |
Storm Blade
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 6 FP Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession. |
Storm Kick
|
FP Cost: 4 FP (Activation) ┗ Heavy Follow Up: 6 FP Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack. |
Storm Stomp
|
FP Cost: 6 FP (Activation) Stomp hard on the ground to kick up a momentary stun. |
Storm Wall
|
FP Cost: 3 FP (Activation) Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry. |
Stormcaller
|
FP Cost: 9 FP (Activation) ┗ Heavy Follow Up: 11 FP Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks. |
Surge of Faith
|
FP Cost: 15 FP (Activation) ┗ Heavy Follow Up: 15 FP Set the flames of Birac's faith ablaze in the cranial vessel, then raise aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack. |
Sword Dance
|
FP Cost: 6 FP (Activation) ┗ Heavy Follow Up: 6 FP Quicklyclose in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash. |
Taker's Flames
|
FP Cost: 30 FP (Activation) Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch. |
The Queen's Black Flame
|
FP Cost: 15 FP (Activation) ┗ Heavy Follow Up: 15 FP Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while. |
Thops's Barrier
|
FP Cost: 0 FP (Activation) Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry. |
Through and Through
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 9 FP ┗ Heavy Follow Up: 9 FP Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies. |
Thunderbolt
|
FP Cost: 10 FP (Activation) ┗ Heavy Follow Up: 10 FP Raise armament aloft to call down a bolt of lightning. Can be fire in rapid succession. |
Thundercloud Form
|
FP Cost: 28 FP (Activation) Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form. |
Thunderstorm
|
FP Cost: 19 FP (Activation) ┗ Heavy Follow Up: 12 FP Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning story. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while. |
Tongues of Fire
|
FP Cost: 5 FP (Activation) Ready the shield, then spray vilent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking. |
Torch Attack
|
FP Cost: 0 FP (Activation) Thrust torch forward to set foes ablaze. This skill is especially effective against foes who are weak to fire. |
Transient Moonlight
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 15 FP ┗ Heavy Follow Up: 20 FP Sheathe the blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light. |
Troll's Roar
|
FP Cost: 16 FP (Activation) ┗ Heavy Follow Up: 6 FP Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down. |
Unblockable Blade (Cipher Pata)
|
FP Cost: 25 FP (Activation) Imbue the Cipher Pata with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked. |
Unblockable Blade (Coded Sword)
|
FP Cost: 17 FP (Activation) Imbue the Coded Sword with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked. |
Unsheathe
|
FP Cost: 0 FP (Activation) ┗ Light Follow Up: 10 FP ┗ Heavy Follow Up: 15 FP Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack. This is a skill of swordsmen from the Land of Reeds. |
Vacuum Slice
|
FP Cost: 18 FP (Activation) Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile. |
Viper Bite
|
FP Cost: 8 FP (Activation) Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes. |
Vow of the Indomitable
|
FP Cost: 20 FP (Activation) Hold shield aloft to imbue yourself with golden power, granting momentary invincibility. |
War Cry
|
FP Cost: 16 FP (Activation) Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks. |
Waterfowl Dance
|
FP Cost: 12 FP (Activation) ┗ Heavy Follow Up: 9 FP Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks. |
Wave of Destruction
|
FP Cost: 25 FP (Activation) Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force. |
Wave of Gold
|
FP Cost: 42 FP (Activation) Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path. |
Waves of Darkness
|
FP Cost: 16 FP (Activation) ┗ Heavy Follow Up: 5 FP Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike. |
White Shadow's Lure
|
FP Cost: 15 FP (Activation) Hold armament in a brief, silent prayer to create a white shadow. The apparitiion lures in foes of human build, drawing their aggression. Effective regardless of combat state. |
Wild Strikes
|
FP Cost: 2 FP (Activation) ┗ Light Follow Up: 10 FP ┗ Heavy Follow Up: 15 FP Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack. |
Wolf's Assault
|
FP Cost: 20 FP (Activation) Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast. |
Zamor Ice Storm
|
FP Cost: 15 FP (Activation) Plunge the curved sword into the ground, building up power before unleashing a freezing storm that batters the surroundings. |
Weapon Skills in Nightreign are special moves tied to the current weapon you have equipped. To perform it, simply hit L2 (PS5) or LT (Xbox) to activate your weapon's current skill.
Sometimes, there will be follow-up inputs that you can do in order to extend this move's combo (for example, Ghostflame Ignition). Other times, you'll have to hold the activation button to enter a stance that allows for follow-up attacks (for example, Unsheathe).
In Nightreign, the weapon skills of any non-legendary, non-starter, or non-unique weapons you pick up during a match are random. Their attached skill will usually depend on the weapon's elemental infusion (for example, a Cold-infused weapon could potentially have Chilling Mist as its weapon skill).

Elden Ring Nightreign Walkthrough Wiki
| Elden Ring Nightreign Wiki Contents | |
|---|---|
Forsaken Hollows DLC |
Classes |
Remembrances |
Skins |
Bosses |
Tips and Tricks |
Shifting Earth |
Multiplayer Board |
Vessels |
Relics |
Weapons |
Weapon Skills |
Spells |
Talismans |
Items |
News |
Patch Updates |
Bugs and Errors |
Map |
|
List of All Weapon Skills



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