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Elden Ring Nightreign

List of All Spells

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List of All Spells

This is a list of all spells in Elden Ring Nightreign. Read on to see a complete list of all sorceries and incantations, including info on their FP cost to cast and spell effects.

List of All Spells

All Sorceries and Incantations

Note: FP values enclosed in parentheses indicate the FP cost for a follow-up cast of the spell.

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Spell Type FP Cost
Effect
AdulaAdula's Moonblade Sorcery Cost: 26 FP
Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly.
AgheelAgheel's Flame Incantation Cost: 36 FP (6 FP)
Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping.
Ambush ShardAmbush Shard Sorcery Cost: 16 FP
Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly.
Ancient Death RancorAncient Death Rancor Sorcery Cost: 24 FP
Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.
Ancient DragonsAncient Dragons' Lightning Spear Incantation Cost: 30 FP
Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area.
Ancient DragonsAncient Dragons' Lightning Strike Incantation Cost: 36 FP
Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt.
Aspects of the Crucible: BreathAspects of the Crucible: Breath Incantation Cost: 28 FP (4 FP)
Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath.
Aspects of the Crucible: HornsAspects of the Crucible: Horns Incantation Cost: 20 FP
Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack.
Aspects of the Crucible: TailAspects of the Crucible: Tail Incantation Cost: 22 FP
Creates a supple tail that sweeps through foes before the caster. Charging enhances potency.
Barrier of GoldBarrier of Gold Incantation Cost: 30 FP
Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation.
Beast ClawBeast Claw Incantation Cost: 10 FP
Creates beast claws that rend the land with shockwaves. Charging enhances potency.
Bestial SlingBestial Sling Incantation Cost: 7 FP
Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action.
Bestial VitalityBestial Vitality Incantation Cost: 18 FP
Fills the body with bestial vigor, restoring HP over a period of time.
Black BladeBlack Blade Incantation Cost: 26 FP
Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack.
Black FlameBlack Flame Incantation Cost: 18 FP
Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode.
Black Flame BladeBlack Flame Blade Incantation Cost: 15 FP
Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action.
Black Flame RitualBlack Flame Ritual Incantation Cost: 30 FP
Summons a circle of black flame pillars around the caster. Charging increases the size of the circle.
Black FlameBlack Flame's Protection Incantation Cost: 30 FP
Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.
Blessing of the ErdtreeBlessing of the Erdtree Incantation Cost: 60 FP
Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation.
BlessingBlessing's Boon Incantation Cost: 30 FP
Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation.
BloodboonBloodboon Incantation Cost: 15 FP
Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion.
Bloodflame BladeBloodflame Blade Incantation Cost: 20 FP
Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion.
Bloodflame TalonsBloodflame Talons Incantation Cost: 14 FP
Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly.
BorealisBorealis's Mist Incantation Cost: 48 FP (6 FP)
Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping.
Briars of PunishmentBriars of Punishment Sorcery Cost: 13 FP
Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly.
Briars of SinBriars of Sin Sorcery Cost: 9 FP
Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times.
Burn O Flame!Burn O Flame! Incantation Cost: 30 FP
Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars.
Cannon of HaimaCannon of Haima Sorcery Cost: 45 FP
Lobs an explosive magic projectile that flies in an arc. Charging enhances potency.
Carian GreatswordCarian Greatsword Sorcery Cost: 14 FP
Conjures a magic greatsword then delivers a sweeping blow. This sorcery can be cast repeatedly.
Carian PhalanxCarian Phalanx Sorcery Cost: 26 FP
Creates a defensive arch of numerous glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion.
Carian PiercerCarian Piercer Sorcery Cost: 19 FP
Conjures a magic greatsword to impale foes. Charging lengthens the initial step in.
Carian RetaliationCarian Retaliation Sorcery Cost: 8 FP
Swing your staff to dispel incoming sorceries and incantations similar to a parry, using their power to retaliate with glintblades.
Carian SlicerCarian Slicer Sorcery Cost: 4 FP
Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action.
Catch FlameCatch Flame Incantation Cost: 10 FP
Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action.
Collapsing StarsCollapsing Stars Sorcery Cost: 18 FP
Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency.
CometComet Sorcery Cost: 26 FP
Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Comet AzurComet Azur Sorcery Cost: 40 FP (10 FP)
Fires a tremendous comet in a torrent akin to the distant starry expanse. Hold to continue releasing the sorcery's power.
Crystal BarrageCrystal Barrage Sorcery Cost: 14 FP (2 FP)
Fires a volley of glintstone crystal shards. Charging increases potency.
Crystal BurstCrystal Burst Sorcery Cost: 14 FP
Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency.
Crystal ReleaseCrystal Release Sorcery Cost: 38 FP
Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards.
Crystal TorrentCrystal Torrent Sorcery Cost: 20 FP (5 FP)
Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards.
DarknessDarkness Incantation Cost: 34 FP
Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion.
Death LightningDeath Lightning Incantation Cost: 32 FP
Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm.
Discus of LightDiscus of Light Incantation Cost: 9 FP
Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly.
Divine FortificationDivine Fortification Incantation Cost: 20 FP
Increases holy damage negation. This incantation can be cast while in motion.
Dragonbolt BlessingDragonbolt Blessing Incantation Cost: 20 FP
Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced.
DragonclawDragonclaw Incantation Cost: 32 FP
Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack.
DragonfireDragonfire Incantation Cost: 28 FP (4 FP)
Transforms caster into a dragon to spew flaming breath. Charging extends duration.
DragoniceDragonice Incantation Cost: 36 FP (4 FP)
Transforms caster into a dragon to spew icy breath. Charging extends duration.
DragonmawDragonmaw Incantation Cost: 46 FP
Transforms caster into a dragon to bite enemies before them.
EkzykesEkzykes's Decay Incantation Cost: 48 FP (6 FP)
Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping.
Elden StarsElden Stars Incantation Cost: 47 FP
Creates a stream of golden shooting stars that assail the area.
Electrify ArmamentElectrify Armament Incantation Cost: 27 FP
Enchants armament held in the right hand with lightning-affinity attacks.
Erdtree HealErdtree Heal Incantation Cost: 65 FP
Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation.
Eternal DarknessEternal Darkness Sorcery Cost: 25 FP
Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion.
Explosive GhostflameExplosive Ghostflame Sorcery Cost: 29 FP
Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area.
FireFire's Deadly Sin Incantation Cost: 26 FP
Sets both the caster and the surrounding area ablze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.
Flame Fall Upon ThemFlame Fall Upon Them Incantation Cost: 18 FP
Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode.
Flame FortificationFlame Fortification Incantation Cost: 20 FP
Increases fire damage negation. This incantation can be cast while in motion.
Flame Grant Me StrengthFlame Grant Me Strength Incantation Cost: 28 FP
Creates an invigorating fire within that enhances physical and fire-affinity attack power.
Flame of the Fell GodFlame of the Fell God Incantation Cost: 42 FP
Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze.
Flame Protect MeFlame Protect Me Incantation Cost: 30 FP
Creates a fire within that greatly increases fire damage negation.
Flame SlingFlame Sling Incantation Cost: 11 FP
Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode.
FortissaxFortissax's Lightning Spear Incantation Cost: 45 FP
Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area.
Founding Rain of StarsFounding Rain of Stars Sorcery Cost: 32 FP
Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increase potency.
Freezing MistFreezing Mist Sorcery Cost: 20 FP
Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist.
Frenzied BurstFrenzied Burst Incantation Cost: 24 FP
Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Channeling enhances potency, enabling the blasts to penetrate the enemy's guard.
Frozen ArmamentFrozen Armament Sorcery Cost: 20 FP
Enchants armament held in the right hand with frost. This sorcery can be cast while in motion.
Frozen Lightning SpearFrozen Lightning Spear Incantation Cost: 36 FP
Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards.
Gavel of HaimaGavel of Haima Sorcery Cost: 25 FP
Creates a magical greathammer and slams it down. Allows one follow-up attack.
GelmirGelmir's Fury Sorcery Cost: 27 FP (3 FP)
Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma.
Giantsflame Take TheeGiantsflame Take Thee Incantation Cost: 32 FP
Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode.
Glintblade PhalanxGlintblade Phalanx Sorcery Cost: 20 FP
Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion.
Glintstone ArcGlintstone Arc Sorcery Cost: 10 FP
Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion.
Glintstone BreathGlintstone Breath Incantation Cost: 28 FP (4 FP)
Transforms caster into a dragon to spew magic breath. Charging extends duration.
Glintstone CometshardGlintstone Cometshard Sorcery Cost: 19 FP
Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Glintstone IcecragGlintstone Icecrag Sorcery Cost: 12 FP
The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion.
Glintstone PebbleGlintstone Pebble Sorcery Cost: 7 FP
Launches a magic projectile when cast. It can be cast repeatedly and while in motion.
Glintstone StarsGlintstone Stars Sorcery Cost: 14 FP
Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency.
Golden Lightning FortificationGolden Lightning Fortification Incantation Cost: 30 FP
Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect.
Golden VowGolden Vow Incantation Cost: 47 FP
Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation.
Gravity WellGravity Well Sorcery Cost: 12 FP
Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency.
Great Glintstone ShardGreat Glintstone Shard Sorcery Cost: 12 FP
Launches a large magical projectile when cast. It can be cast repeatedly and while in motion.
Great HealGreat Heal Incantation Cost: 45 FP
Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation.
Great Oracular BubbleGreat Oracular Bubble Sorcery Cost: 16 FP
Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops.
Greatblade PhalanxGreatblade Phalanx Sorcery Cost: 35 FP
Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.
GreyollGreyoll's Roar Incantation Cost: 62 FP
Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.
GurranqGurranq's Beast Claw Incantation Cost: 21 FP
Creates beast claws that rend surroundings with shockwaves.
HealHeal Incantation Cost: 32 FP
Heals HP for the caster and nearby allies. Hold to continue praying and delay activation.
Honed BoltHoned Bolt Incantation Cost: 12 FP
Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly.
Howl of ShabririHowl of Shabriri Incantation Cost: 21 FP
Releases a maddening shrike that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them.
Immutable ShieldImmutable Shield Incantation Cost: 15 FP
Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance.
LansseaxLansseax's Glaive Incantation Cost: 28 FP
Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.
Law of CausalityLaw of Causality Incantation Cost: 22 FP
Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows.
Law of RegressionLaw of Regression Incantation Cost: 55 FP
Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms.
Lightning FortificationLightning Fortification Incantation Cost: 20 FP
Increases lightning damage negation. This incantation can be cast while in motion.
Lightning SpearLightning Spear Incantation Cost: 18 FP
Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact.
Lightning StrikeLightning Strike Incantation Cost: 21 FP
Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly.
Litany of Proper DeathLitany of Proper Death Incantation Cost: 17 FP
Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
LordLord's Divine Fortification Incantation Cost: 30 FP
Greatly increases holy damage negation for the caster and nearby allies. This incantation can be cast while in motion.
LordLord's Heal Incantation Cost: 55 FP
Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation.
LorettaLoretta's Greatbow Sorcery Cost: 28 FP
Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked.
LorettaLoretta's Mastery Sorcery Cost: 43 FP
Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked.
Magic DownpourMagic Downpour Sorcery Cost: 20 FP
Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration.
Magic FortificationMagic Fortification Incantation Cost: 20 FP
Increases magic damage negation. This incantation can be cast while in motion.
Magic GlintbladeMagic Glintblade Sorcery Cost: 12 FP
Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion
Magma BreathMagma Breath Incantation Cost: 30 FP
Transforms caster in a wyrm to spew magma breath. Allows one follow-up attack.
Magma ShotMagma Shot Sorcery Cost: 18 FP
Fires a lump of magma that explodes on contact. Charging enhances potency.
MeteoriteMeteorite Sorcery Cost: 30 FP (10 FP)
Summons a void that emits a rain of small meteorites. Hold to continue the effect.
Meteorite of AstelMeteorite of Astel Sorcery Cost: 60 FP (12 FP)
Summons a void that emits a hail of meteorites. Hold to continue the effect.
Night CometNight Comet Sorcery Cost: 24 FP
Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Night MaidenNight Maiden's Mist Sorcery Cost: 20 FP
Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion.
Night ShardNight Shard Sorcery Cost: 7 FP
Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action.
Noble PresenceNoble Presence Incantation Cost: 20 FP
Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air.
O Flame!O Flame! Incantation Cost: 16 FP
Momentarily sparks roaring flame from the caster's hand. Charging enhances potency.
Oracle BubblesOracle Bubbles Sorcery Cost: 12 FP
Produces several small magical bubbles that drift towards foes before they naturally pop.
OrderOrder's Blade Incantation Cost: 22 FP
Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
Pest ThreadsPest Threads Incantation Cost: 19 FP
Secretes countless sticky threads, launching them forwards.
PlacidusaxPlacidusax's Ruin Incantation Cost: 62 FP
Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping.
Poison ArmamentPoison Armament Incantation Cost: 15 FP
Enchants armament held in the right hand with poison. This incantation can be cast while in motion.
Poison MistPoison Mist Incantation Cost: 18 FP
Release a poisonous mist before the caster. This incantation can be cast while in motion.
Protection of the ErdtreeProtection of the Erdtree Incantation Cost: 30 FP
Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation.
RadagonRadagon's Rings of Light Incantation Cost: 25 FP
Produces a golden ring of light and fires it across a wide area. Charging enhances range.
RancorcallRancorcall Sorcery Cost: 14 FP
Summons vengeful spirits that chase down foes. Charging enhances potency.
RanniRanni's Dark Moon Sorcery Cost: 62 FP
Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
RejectionRejection Incantation Cost: 9 FP
Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave.
RennalaRennala's Full Moon Sorcery Cost: 55 FP
Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Rock BlasterRock Blaster Sorcery Cost: 25 FP (5 FP)
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Hold to continue moving without striking the ground, then push the end of the staff into enemies.
Rock SlingRock Sling Sorcery Cost: 18 FP
Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion.
Roiling MagmaRoiling Magma Sorcery Cost: 32 FP
Fire a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion.
Rotten BreathRotten Breath Incantation Cost: 36 FP (4 FP)
Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration.
RykardRykard's Rancor Sorcery Cost: 26 FP
Summons searing spirits that leave a trail of delayed explosions in their wake.
Scarlet AeoniaScarlet Aeonia Incantation Cost: 56 FP
Creates a gigantic flower that blooms into an explosion of scarlet rot.
ScholarScholar's Armament Sorcery Cost: 25 FP
Enchants armement held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion.
ScholarScholar's Shield Sorcery Cost: 30 FP
Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion.
Scouring Black FlameScouring Black Flame Incantation Cost: 21 FP
Sweeps a wide area before the caster with black flame. Charging enhances range.
Shadow BaitShadow Bait Incantation Cost: 15 FP
Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion, and will still affect foes that are already in a combat state.
Shard SpiralShard Spiral Sorcery Cost: 14 FP
Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
Shatter EarthShatter Earth Sorcery Cost: 12 FP
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack.
Shattering CrystalShattering Crystal Sorcery Cost: 32 FP
Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency.
SmaragSmarag's Glintstone Breath Incantation Cost: 36 FP (6 FP)
Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping.
Star ShowerStar Shower Sorcery Cost: 23 FP
Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency.
Stars of RuinStars of Ruin Sorcery Cost: 38 FP
Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion Charging increases potency.
Stone of GurranqStone of Gurranq Incantation Cost: 15 FP
Hurls a boulder before the caster. This incantation can be cast repeatedly.
Surge O Flame!Surge O Flame! Incantation Cost: 1 FP (1 FP)
Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect.
Swarm of FliesSwarm of Flies Incantation Cost: 14 FP
Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion.
Swift Glintstone ShardSwift Glintstone Shard Sorcery Cost: 5 FP
Launches a swift magical projectile when cast. It can be used without delay after performing another action.
Terra MagicaTerra Magica Sorcery Cost: 20 FP
Draws an academy sigil upon the ground, raising the magic strength of those within.
The Flame of FrenzyThe Flame of Frenzy Incantation Cost: 16 FP
Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst.
TheodorixTheodorix's Magma Incantation Cost: 45 FP
Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack.
ThopsThops's Barrier Sorcery Cost: 7 FP (7 FP)
Creates a magic forcefield that deflects sorceries and incantations similar to a parry. Hold to continuously create barriers.
TibiaTibia's Summons Sorcery Cost: 20 FP
Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing.
Triple Rings of LightTriple Rings of Light Incantation Cost: 23 FP
Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly.
Unendurable FrenzyUnendurable Frenzy Incantation Cost: 30 FP (6 FP)
Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion.
Urgent HealUrgent Heal Incantation Cost: 16 FP
Heals a small amount of HP. This incantation can be cast while in motion.
Whirl O Flame!Whirl O Flame! Incantation Cost: 21 FP
Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach.
Wrath of GoldWrath of Gold Incantation Cost: 40 FP
Produce a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave.
Zamor Ice StormZamor Ice Storm Sorcery Cost: 22 FP
Strike the ground with the staff to create a freezing tornado. Charging enhances potency.

All Types of Spells

Sorceries Incantations

There are 2 types of spells in Nightreign: Sorceries and Incantations. Sorceries scale with Intelligence and they can only be used if you have a Glintstone Staff equipped. Incantations scale with Faith and they can only be used if you have a Sacred Seal equipped.

How to Get Spells

Obtain and Equip a Glintstone Staff or Sacred Seal

In Nightreign, spells are tied to Glintstone Staffs and Sacred Seals. Equipping a Glintstone Staff or Sacred Seal will give you 2 random Sorceries or Incantations to use, respectively. There is currently no way to guarantee getting specific spells and your spell arsenal will vary with every new match.

Elden Ring Nightreign Related Guides

Elden Ring Nightreign - Wiki

Elden Ring Nightreign Walkthrough Wiki

Elden Ring Nightreign Wiki

Elden Ring Nightreign Wiki Contents
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SpellsSpells TalismansTalismans
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Best Class Tier List Best Team Comp
Best Builds Best Solo Class
List of Classes and Character Unlocks
Where to Go
Walkthrough and Progression Guide Best Routes and Where To Go First
Best Starting Locations
Equipment Recommendations
Best Relics Best Weapons for Each Class
Best Dormant Powers Best Items
Best Skills To Use Best Bows
Boss Guides
Nightlord Bosses Ranked by Difficulty
Other Guides
Deep of Night Difficulty Mode Explained Trophy Guide and Achievements List
Does Nightreign Have a Story? All Endings Explained
How to Get the Secret Ending How to Unlock Vessel Achievements
How to Unlock A Champion's Path How to Get Set and Steadfast Achievement

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