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This is a list of all spells in Elden Ring Nightreign. Read on to see a complete list of all sorceries and incantations, including info on their FP cost to cast and spell effects.
List of Contents
Note: FP values enclosed in parentheses indicate the FP cost for a follow-up cast of the spell.
| Spell | Type | FP Cost Effect |
|---|---|---|
Adula's Moonblade |
Sorcery | Cost: 26 FP Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. |
Agheel's Flame |
Incantation | Cost: 36 FP (6 FP) Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. |
Ambush Shard |
Sorcery | Cost: 16 FP Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. |
Ancient Death Rancor |
Sorcery | Cost: 24 FP Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. |
Ancient Dragons' Lightning Spear |
Incantation | Cost: 30 FP Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. |
Ancient Dragons' Lightning Strike |
Incantation | Cost: 36 FP Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. |
Aspects of the Crucible: Breath |
Incantation | Cost: 28 FP (4 FP) Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. |
Aspects of the Crucible: Horns |
Incantation | Cost: 20 FP Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. |
Aspects of the Crucible: Tail |
Incantation | Cost: 22 FP Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. |
Barrier of Gold |
Incantation | Cost: 30 FP Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. |
Beast Claw |
Incantation | Cost: 10 FP Creates beast claws that rend the land with shockwaves. Charging enhances potency. |
Bestial Sling |
Incantation | Cost: 7 FP Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. |
Bestial Vitality |
Incantation | Cost: 18 FP Fills the body with bestial vigor, restoring HP over a period of time. |
Black Blade |
Incantation | Cost: 26 FP Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. |
Black Flame |
Incantation | Cost: 18 FP Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. |
Black Flame Blade |
Incantation | Cost: 15 FP Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. |
Black Flame Ritual |
Incantation | Cost: 30 FP Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. |
Black Flame's Protection |
Incantation | Cost: 30 FP Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. |
Blessing of the Erdtree |
Incantation | Cost: 60 FP Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. |
Blessing's Boon |
Incantation | Cost: 30 FP Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. |
Bloodboon |
Incantation | Cost: 15 FP Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. |
Bloodflame Blade |
Incantation | Cost: 20 FP Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. |
Bloodflame Talons |
Incantation | Cost: 14 FP Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. |
Borealis's Mist |
Incantation | Cost: 48 FP (6 FP) Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. |
Briars of Punishment |
Sorcery | Cost: 13 FP Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. |
Briars of Sin |
Sorcery | Cost: 9 FP Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times. |
Burn O Flame! |
Incantation | Cost: 30 FP Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. |
Cannon of Haima |
Sorcery | Cost: 45 FP Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. |
Carian Greatsword |
Sorcery | Cost: 14 FP Conjures a magic greatsword then delivers a sweeping blow. This sorcery can be cast repeatedly. |
Carian Phalanx |
Sorcery | Cost: 26 FP Creates a defensive arch of numerous glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. |
Carian Piercer |
Sorcery | Cost: 19 FP Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. |
Carian Retaliation |
Sorcery | Cost: 8 FP Swing your staff to dispel incoming sorceries and incantations similar to a parry, using their power to retaliate with glintblades. |
Carian Slicer |
Sorcery | Cost: 4 FP Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. |
Catch Flame |
Incantation | Cost: 10 FP Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. |
Collapsing Stars |
Sorcery | Cost: 18 FP Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. |
Comet |
Sorcery | Cost: 26 FP Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. |
Comet Azur |
Sorcery | Cost: 40 FP (10 FP) Fires a tremendous comet in a torrent akin to the distant starry expanse. Hold to continue releasing the sorcery's power. |
Crystal Barrage |
Sorcery | Cost: 14 FP (2 FP) Fires a volley of glintstone crystal shards. Charging increases potency. |
Crystal Burst |
Sorcery | Cost: 14 FP Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. |
Crystal Release |
Sorcery | Cost: 38 FP Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards. |
Crystal Torrent |
Sorcery | Cost: 20 FP (5 FP) Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. |
Darkness |
Incantation | Cost: 34 FP Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion. |
Death Lightning |
Incantation | Cost: 32 FP Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. |
Discus of Light |
Incantation | Cost: 9 FP Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. |
Divine Fortification |
Incantation | Cost: 20 FP Increases holy damage negation. This incantation can be cast while in motion. |
Dragonbolt Blessing |
Incantation | Cost: 20 FP Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. |
Dragonclaw |
Incantation | Cost: 32 FP Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. |
Dragonfire |
Incantation | Cost: 28 FP (4 FP) Transforms caster into a dragon to spew flaming breath. Charging extends duration. |
Dragonice |
Incantation | Cost: 36 FP (4 FP) Transforms caster into a dragon to spew icy breath. Charging extends duration. |
Dragonmaw |
Incantation | Cost: 46 FP Transforms caster into a dragon to bite enemies before them. |
Ekzykes's Decay |
Incantation | Cost: 48 FP (6 FP) Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. |
Elden Stars |
Incantation | Cost: 47 FP Creates a stream of golden shooting stars that assail the area. |
Electrify Armament |
Incantation | Cost: 27 FP Enchants armament held in the right hand with lightning-affinity attacks. |
Erdtree Heal |
Incantation | Cost: 65 FP Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Eternal Darkness |
Sorcery | Cost: 25 FP Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. |
Explosive Ghostflame |
Sorcery | Cost: 29 FP Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. |
Fire's Deadly Sin |
Incantation | Cost: 26 FP Sets both the caster and the surrounding area ablze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. |
Flame Fall Upon Them |
Incantation | Cost: 18 FP Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. |
Flame Fortification |
Incantation | Cost: 20 FP Increases fire damage negation. This incantation can be cast while in motion. |
Flame Grant Me Strength |
Incantation | Cost: 28 FP Creates an invigorating fire within that enhances physical and fire-affinity attack power. |
Flame of the Fell God |
Incantation | Cost: 42 FP Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. |
Flame Protect Me |
Incantation | Cost: 30 FP Creates a fire within that greatly increases fire damage negation. |
Flame Sling |
Incantation | Cost: 11 FP Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. |
Fortissax's Lightning Spear |
Incantation | Cost: 45 FP Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. |
Founding Rain of Stars |
Sorcery | Cost: 32 FP Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increase potency. |
Freezing Mist |
Sorcery | Cost: 20 FP Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. |
Frenzied Burst |
Incantation | Cost: 24 FP Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Channeling enhances potency, enabling the blasts to penetrate the enemy's guard. |
Frozen Armament |
Sorcery | Cost: 20 FP Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. |
Frozen Lightning Spear |
Incantation | Cost: 36 FP Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. |
Gavel of Haima |
Sorcery | Cost: 25 FP Creates a magical greathammer and slams it down. Allows one follow-up attack. |
Gelmir's Fury |
Sorcery | Cost: 27 FP (3 FP) Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. |
Giantsflame Take Thee |
Incantation | Cost: 32 FP Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. |
Glintblade Phalanx |
Sorcery | Cost: 20 FP Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. |
Glintstone Arc |
Sorcery | Cost: 10 FP Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. |
Glintstone Breath |
Incantation | Cost: 28 FP (4 FP) Transforms caster into a dragon to spew magic breath. Charging extends duration. |
Glintstone Cometshard |
Sorcery | Cost: 19 FP Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. |
Glintstone Icecrag |
Sorcery | Cost: 12 FP The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion. |
Glintstone Pebble |
Sorcery | Cost: 7 FP Launches a magic projectile when cast. It can be cast repeatedly and while in motion. |
Glintstone Stars |
Sorcery | Cost: 14 FP Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. |
Golden Lightning Fortification |
Incantation | Cost: 30 FP Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. |
Golden Vow |
Incantation | Cost: 47 FP Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. |
Gravity Well |
Sorcery | Cost: 12 FP Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. |
Great Glintstone Shard |
Sorcery | Cost: 12 FP Launches a large magical projectile when cast. It can be cast repeatedly and while in motion. |
Great Heal |
Incantation | Cost: 45 FP Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Great Oracular Bubble |
Sorcery | Cost: 16 FP Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops. |
Greatblade Phalanx |
Sorcery | Cost: 35 FP Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. |
Greyoll's Roar |
Incantation | Cost: 62 FP Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies. |
Gurranq's Beast Claw |
Incantation | Cost: 21 FP Creates beast claws that rend surroundings with shockwaves. |
Heal |
Incantation | Cost: 32 FP Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Honed Bolt |
Incantation | Cost: 12 FP Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. |
Howl of Shabriri |
Incantation | Cost: 21 FP Releases a maddening shrike that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. |
Immutable Shield |
Incantation | Cost: 15 FP Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. |
Lansseax's Glaive |
Incantation | Cost: 28 FP Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. |
Law of Causality |
Incantation | Cost: 22 FP Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows. |
Law of Regression |
Incantation | Cost: 55 FP Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms. |
Lightning Fortification |
Incantation | Cost: 20 FP Increases lightning damage negation. This incantation can be cast while in motion. |
Lightning Spear |
Incantation | Cost: 18 FP Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. |
Lightning Strike |
Incantation | Cost: 21 FP Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. |
Litany of Proper Death |
Incantation | Cost: 17 FP Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. |
Lord's Divine Fortification |
Incantation | Cost: 30 FP Greatly increases holy damage negation for the caster and nearby allies. This incantation can be cast while in motion. |
Lord's Heal |
Incantation | Cost: 55 FP Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. |
Loretta's Greatbow |
Sorcery | Cost: 28 FP Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked. |
Loretta's Mastery |
Sorcery | Cost: 43 FP Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. |
Magic Downpour |
Sorcery | Cost: 20 FP Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration. |
Magic Fortification |
Incantation | Cost: 20 FP Increases magic damage negation. This incantation can be cast while in motion. |
Magic Glintblade |
Sorcery | Cost: 12 FP Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion |
Magma Breath |
Incantation | Cost: 30 FP Transforms caster in a wyrm to spew magma breath. Allows one follow-up attack. |
Magma Shot |
Sorcery | Cost: 18 FP Fires a lump of magma that explodes on contact. Charging enhances potency. |
Meteorite |
Sorcery | Cost: 30 FP (10 FP) Summons a void that emits a rain of small meteorites. Hold to continue the effect. |
Meteorite of Astel |
Sorcery | Cost: 60 FP (12 FP) Summons a void that emits a hail of meteorites. Hold to continue the effect. |
Night Comet |
Sorcery | Cost: 24 FP Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. |
Night Maiden's Mist |
Sorcery | Cost: 20 FP Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. |
Night Shard |
Sorcery | Cost: 7 FP Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. |
Noble Presence |
Incantation | Cost: 20 FP Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. |
O Flame! |
Incantation | Cost: 16 FP Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. |
Oracle Bubbles |
Sorcery | Cost: 12 FP Produces several small magical bubbles that drift towards foes before they naturally pop. |
Order's Blade |
Incantation | Cost: 22 FP Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. |
Pest Threads |
Incantation | Cost: 19 FP Secretes countless sticky threads, launching them forwards. |
Placidusax's Ruin |
Incantation | Cost: 62 FP Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. |
Poison Armament |
Incantation | Cost: 15 FP Enchants armament held in the right hand with poison. This incantation can be cast while in motion. |
Poison Mist |
Incantation | Cost: 18 FP Release a poisonous mist before the caster. This incantation can be cast while in motion. |
Protection of the Erdtree |
Incantation | Cost: 30 FP Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. |
Radagon's Rings of Light |
Incantation | Cost: 25 FP Produces a golden ring of light and fires it across a wide area. Charging enhances range. |
Rancorcall |
Sorcery | Cost: 14 FP Summons vengeful spirits that chase down foes. Charging enhances potency. |
Ranni's Dark Moon |
Sorcery | Cost: 62 FP Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. |
Rejection |
Incantation | Cost: 9 FP Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. |
Rennala's Full Moon |
Sorcery | Cost: 55 FP Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. |
Rock Blaster |
Sorcery | Cost: 25 FP (5 FP) Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Hold to continue moving without striking the ground, then push the end of the staff into enemies. |
Rock Sling |
Sorcery | Cost: 18 FP Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion. |
Roiling Magma |
Sorcery | Cost: 32 FP Fire a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. |
Rotten Breath |
Incantation | Cost: 36 FP (4 FP) Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. |
Rykard's Rancor |
Sorcery | Cost: 26 FP Summons searing spirits that leave a trail of delayed explosions in their wake. |
Scarlet Aeonia |
Incantation | Cost: 56 FP Creates a gigantic flower that blooms into an explosion of scarlet rot. |
Scholar's Armament |
Sorcery | Cost: 25 FP Enchants armement held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. |
Scholar's Shield |
Sorcery | Cost: 30 FP Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. |
Scouring Black Flame |
Incantation | Cost: 21 FP Sweeps a wide area before the caster with black flame. Charging enhances range. |
Shadow Bait |
Incantation | Cost: 15 FP Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion, and will still affect foes that are already in a combat state. |
Shard Spiral |
Sorcery | Cost: 14 FP Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. |
Shatter Earth |
Sorcery | Cost: 12 FP Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. |
Shattering Crystal |
Sorcery | Cost: 32 FP Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. |
Smarag's Glintstone Breath |
Incantation | Cost: 36 FP (6 FP) Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping. |
Star Shower |
Sorcery | Cost: 23 FP Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. |
Stars of Ruin |
Sorcery | Cost: 38 FP Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion Charging increases potency. |
Stone of Gurranq |
Incantation | Cost: 15 FP Hurls a boulder before the caster. This incantation can be cast repeatedly. |
Surge O Flame! |
Incantation | Cost: 1 FP (1 FP) Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. |
Swarm of Flies |
Incantation | Cost: 14 FP Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. |
Swift Glintstone Shard |
Sorcery | Cost: 5 FP Launches a swift magical projectile when cast. It can be used without delay after performing another action. |
Terra Magica |
Sorcery | Cost: 20 FP Draws an academy sigil upon the ground, raising the magic strength of those within. |
The Flame of Frenzy |
Incantation | Cost: 16 FP Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. |
Theodorix's Magma |
Incantation | Cost: 45 FP Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. |
Thops's Barrier |
Sorcery | Cost: 7 FP (7 FP) Creates a magic forcefield that deflects sorceries and incantations similar to a parry. Hold to continuously create barriers. |
Tibia's Summons |
Sorcery | Cost: 20 FP Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. |
Triple Rings of Light |
Incantation | Cost: 23 FP Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. |
Unendurable Frenzy |
Incantation | Cost: 30 FP (6 FP) Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. |
Urgent Heal |
Incantation | Cost: 16 FP Heals a small amount of HP. This incantation can be cast while in motion. |
Whirl O Flame! |
Incantation | Cost: 21 FP Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. |
Wrath of Gold |
Incantation | Cost: 40 FP Produce a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. |
Zamor Ice Storm |
Sorcery | Cost: 22 FP Strike the ground with the staff to create a freezing tornado. Charging enhances potency. |
| Sorceries | Incantations |
There are 2 types of spells in Nightreign: Sorceries and Incantations. Sorceries scale with Intelligence and they can only be used if you have a Glintstone Staff equipped. Incantations scale with Faith and they can only be used if you have a Sacred Seal equipped.
In Nightreign, spells are tied to Glintstone Staffs and Sacred Seals. Equipping a Glintstone Staff or Sacred Seal will give you 2 random Sorceries or Incantations to use, respectively. There is currently no way to guarantee getting specific spells and your spell arsenal will vary with every new match.

Elden Ring Nightreign Walkthrough Wiki
| Elden Ring Nightreign Wiki Contents | |
|---|---|
Forsaken Hollows DLC |
Classes |
Remembrances |
Skins |
Bosses |
Tips and Tricks |
Shifting Earth |
Multiplayer Board |
Vessels |
Relics |
Weapons |
Weapon Skills |
Spells |
Talismans |
Items |
News |
Patch Updates |
Bugs and Errors |
Map |
|
List of All Spells



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